OpenGLRenderer.cpp revision 0b9db91c3dc8007b47c8fd4fb9dd85be97201a88
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <SkCanvas.h>
24
25#include <cutils/properties.h>
26#include <utils/Log.h>
27
28#include "OpenGLRenderer.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37// These properties are defined in mega-bytes
38#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40
41#define DEFAULT_TEXTURE_CACHE_SIZE 20
42#define DEFAULT_LAYER_CACHE_SIZE 10
43#define DEFAULT_PATCH_CACHE_SIZE 100
44
45// Converts a number of mega-bytes into bytes
46#define MB(s) s * 1024 * 1024
47
48// Generates simple and textured vertices
49#define SV(x, y) { { x, y } }
50#define FV(x, y, u, v) { { x, y }, { u, v } }
51
52///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
56static const SimpleVertex gDrawColorVertices[] = {
57        SV(0.0f, 0.0f),
58        SV(1.0f, 0.0f),
59        SV(0.0f, 1.0f),
60        SV(1.0f, 1.0f)
61};
62static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63static const GLsizei gDrawColorVertexCount = 4;
64
65// This array is never used directly but used as a memcpy source in the
66// OpenGLRenderer constructor
67static const TextureVertex gDrawTextureVertices[] = {
68        FV(0.0f, 0.0f, 0.0f, 0.0f),
69        FV(1.0f, 0.0f, 1.0f, 0.0f),
70        FV(0.0f, 1.0f, 0.0f, 1.0f),
71        FV(1.0f, 1.0f, 1.0f, 1.0f)
72};
73static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74static const GLsizei gDrawTextureVertexCount = 4;
75
76// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
79        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91};
92
93///////////////////////////////////////////////////////////////////////////////
94// Constructors/destructor
95///////////////////////////////////////////////////////////////////////////////
96
97OpenGLRenderer::OpenGLRenderer():
98        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
99        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
100        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
101        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
102    LOGD("Create OpenGLRenderer");
103
104    char property[PROPERTY_VALUE_MAX];
105    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
106        LOGD("  Setting texture cache size to %sMB", property);
107        mTextureCache.setMaxSize(MB(atoi(property)));
108    } else {
109        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
110    }
111
112    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
113        LOGD("  Setting layer cache size to %sMB", property);
114        mLayerCache.setMaxSize(MB(atoi(property)));
115    } else {
116        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
117    }
118
119    mDrawColorShader = new DrawColorProgram;
120    mDrawTextureShader = new DrawTextureProgram;
121
122    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
123}
124
125OpenGLRenderer::~OpenGLRenderer() {
126    LOGD("Destroy OpenGLRenderer");
127
128    mTextureCache.clear();
129    mLayerCache.clear();
130}
131
132///////////////////////////////////////////////////////////////////////////////
133// Setup
134///////////////////////////////////////////////////////////////////////////////
135
136void OpenGLRenderer::setViewport(int width, int height) {
137    glViewport(0, 0, width, height);
138
139    mat4 ortho;
140    ortho.loadOrtho(0, width, height, 0, -1, 1);
141    ortho.copyTo(mOrthoMatrix);
142
143    mWidth = width;
144    mHeight = height;
145    mFirstSnapshot.height = height;
146}
147
148void OpenGLRenderer::prepare() {
149    mSnapshot = &mFirstSnapshot;
150    mSaveCount = 0;
151
152    glDisable(GL_SCISSOR_TEST);
153
154    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
155    glClear(GL_COLOR_BUFFER_BIT);
156
157    glEnable(GL_SCISSOR_TEST);
158    glScissor(0, 0, mWidth, mHeight);
159
160    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
161}
162
163///////////////////////////////////////////////////////////////////////////////
164// State management
165///////////////////////////////////////////////////////////////////////////////
166
167int OpenGLRenderer::getSaveCount() const {
168    return mSaveCount;
169}
170
171int OpenGLRenderer::save(int flags) {
172    return saveSnapshot();
173}
174
175void OpenGLRenderer::restore() {
176    if (mSaveCount == 0) return;
177
178    if (restoreSnapshot()) {
179        setScissorFromClip();
180    }
181}
182
183void OpenGLRenderer::restoreToCount(int saveCount) {
184    if (saveCount <= 0 || saveCount > mSaveCount) return;
185
186    bool restoreClip = false;
187
188    while (mSaveCount != saveCount - 1) {
189        restoreClip |= restoreSnapshot();
190    }
191
192    if (restoreClip) {
193        setScissorFromClip();
194    }
195}
196
197int OpenGLRenderer::saveSnapshot() {
198    mSnapshot = new Snapshot(mSnapshot);
199    return ++mSaveCount;
200}
201
202bool OpenGLRenderer::restoreSnapshot() {
203    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
204    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
205    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
206
207    sp<Snapshot> current = mSnapshot;
208    sp<Snapshot> previous = mSnapshot->previous;
209
210    if (restoreOrtho) {
211        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
212    }
213
214    if (restoreLayer) {
215        composeLayer(current, previous);
216    }
217
218    mSnapshot = previous;
219    mSaveCount--;
220
221    return restoreClip;
222}
223
224void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
225    if (!current->layer) {
226        LOGE("Attempting to compose a layer that does not exist");
227        return;
228    }
229
230    // Unbind current FBO and restore previous one
231    // Most of the time, previous->fbo will be 0 to bind the default buffer
232    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
233
234    // Restore the clip from the previous snapshot
235    const Rect& clip = previous->getMappedClip();
236    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
237
238    Layer* layer = current->layer;
239
240    // Compute the correct texture coordinates for the FBO texture
241    // The texture is currently as big as the window but drawn with
242    // a quad of the appropriate size
243    const Rect& rect = layer->layer;
244
245    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
246            layer->texture, layer->alpha, layer->mode, layer->blend);
247
248    LayerSize size(rect.getWidth(), rect.getHeight());
249    // Failing to add the layer to the cache should happen only if the
250    // layer is too large
251    if (!mLayerCache.put(size, layer)) {
252        LAYER_LOGD("Deleting layer");
253
254        glDeleteFramebuffers(1, &layer->fbo);
255        glDeleteTextures(1, &layer->texture);
256
257        delete layer;
258    }
259}
260
261///////////////////////////////////////////////////////////////////////////////
262// Layers
263///////////////////////////////////////////////////////////////////////////////
264
265int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
266        const SkPaint* p, int flags) {
267    int count = saveSnapshot();
268
269    int alpha = 255;
270    SkXfermode::Mode mode;
271
272    if (p) {
273        alpha = p->getAlpha();
274        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
275        if (!isMode) {
276            // Assume SRC_OVER
277            mode = SkXfermode::kSrcOver_Mode;
278        }
279    } else {
280        mode = SkXfermode::kSrcOver_Mode;
281    }
282
283    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
284
285    return count;
286}
287
288int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
289        int alpha, int flags) {
290    int count = saveSnapshot();
291    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
292    return count;
293}
294
295bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
296        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
297
298    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
299    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
300
301    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
302    LayerSize size(right - left, bottom - top);
303
304    Layer* layer = mLayerCache.get(size, previousFbo);
305    if (!layer) {
306        return false;
307    }
308
309    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
310
311    // Clear the FBO
312    glDisable(GL_SCISSOR_TEST);
313    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
314    glClear(GL_COLOR_BUFFER_BIT);
315    glEnable(GL_SCISSOR_TEST);
316
317    // Save the layer in the snapshot
318    snapshot->flags |= Snapshot::kFlagIsLayer;
319    layer->mode = mode;
320    layer->alpha = alpha / 255.0f;
321    layer->layer.set(left, top, right, bottom);
322
323    snapshot->layer = layer;
324    snapshot->fbo = layer->fbo;
325
326    // Creates a new snapshot to draw into the FBO
327    saveSnapshot();
328    // TODO: This doesn't preserve other transformations (check Skia first)
329    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
330    mSnapshot->clipRect.set(left, top, right, bottom);
331    mSnapshot->height = bottom - top;
332    setScissorFromClip();
333
334    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
335            Snapshot::kFlagClipSet;
336    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
337
338    // Change the ortho projection
339    mat4 ortho;
340    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
341    ortho.copyTo(mOrthoMatrix);
342
343    return true;
344}
345
346///////////////////////////////////////////////////////////////////////////////
347// Transforms
348///////////////////////////////////////////////////////////////////////////////
349
350void OpenGLRenderer::translate(float dx, float dy) {
351    mSnapshot->transform.translate(dx, dy, 0.0f);
352    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
353}
354
355void OpenGLRenderer::rotate(float degrees) {
356    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
357    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
358}
359
360void OpenGLRenderer::scale(float sx, float sy) {
361    mSnapshot->transform.scale(sx, sy, 1.0f);
362    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
363}
364
365void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
366    mSnapshot->transform.load(*matrix);
367    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
368}
369
370void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
371    mSnapshot->transform.copyTo(*matrix);
372}
373
374void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
375    mat4 m(*matrix);
376    mSnapshot->transform.multiply(m);
377    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
378}
379
380///////////////////////////////////////////////////////////////////////////////
381// Clipping
382///////////////////////////////////////////////////////////////////////////////
383
384void OpenGLRenderer::setScissorFromClip() {
385    const Rect& clip = mSnapshot->getMappedClip();
386    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
387}
388
389const Rect& OpenGLRenderer::getClipBounds() {
390    return mSnapshot->clipRect;
391}
392
393bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
394    /*
395     * The documentation of quickReject() indicates that the specified rect
396     * is transformed before being compared to the clip rect. However, the
397     * clip rect is not stored transformed in the snapshot and can thus be
398     * compared directly
399     *
400     * The following code can be used instead to performed a mapped comparison:
401     *
402     *     mSnapshot->transform.mapRect(r);
403     *     const Rect& clip = mSnapshot->getMappedClip();
404     *     return !clip.intersects(r);
405     */
406    Rect r(left, top, right, bottom);
407    return !mSnapshot->clipRect.intersects(r);
408}
409
410bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
411    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
412    if (clipped) {
413        mSnapshot->flags |= Snapshot::kFlagClipSet;
414        setScissorFromClip();
415    }
416    return clipped;
417}
418
419///////////////////////////////////////////////////////////////////////////////
420// Drawing
421///////////////////////////////////////////////////////////////////////////////
422
423void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
424    const Texture* texture = mTextureCache.get(bitmap);
425    drawTextureRect(left, top, left + texture->width, top + texture->height, texture, paint);
426}
427
428void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
429    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
430    const mat4 transform(*matrix);
431    transform.mapRect(r);
432
433    const Texture* texture = mTextureCache.get(bitmap);
434    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
435}
436
437void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
438         float srcLeft, float srcTop, float srcRight, float srcBottom,
439         float dstLeft, float dstTop, float dstRight, float dstBottom,
440         const SkPaint* paint) {
441    const Texture* texture = mTextureCache.get(bitmap);
442
443    const float width = texture->width;
444    const float height = texture->height;
445
446    const float u1 = srcLeft / width;
447    const float v1 = srcTop / height;
448    const float u2 = srcRight / width;
449    const float v2 = srcBottom / height;
450
451    resetDrawTextureTexCoords(u1, v1, u2, v2);
452
453    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
454
455    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
456}
457
458void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
459        float left, float top, float right, float bottom, const SkPaint* paint) {
460    const Texture* texture = mTextureCache.get(bitmap);
461
462    int alpha;
463    SkXfermode::Mode mode;
464    getAlphaAndMode(paint, &alpha, &mode);
465
466    Patch* mesh = mPatchCache.get(patch);
467    mesh->updateVertices(bitmap, left, top, right, bottom,
468            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
469
470    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
471    // patch mesh already defines the final size
472    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, mode,
473            texture->blend, true, &mesh->vertices[0].position[0],
474            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
475}
476
477void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
478    const Rect& clip = mSnapshot->clipRect;
479    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
480}
481
482void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
483    SkXfermode::Mode mode;
484
485    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
486    if (!isMode) {
487        // Assume SRC_OVER
488        mode = SkXfermode::kSrcOver_Mode;
489    }
490
491    // Skia draws using the color's alpha channel if < 255
492    // Otherwise, it uses the paint's alpha
493    int color = p->getColor();
494    if (((color >> 24) & 0xFF) == 255) {
495        color |= p->getAlpha() << 24;
496    }
497
498    drawColorRect(left, top, right, bottom, color, mode);
499}
500
501void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
502        int color, SkXfermode::Mode mode) {
503    const int alpha = (color >> 24) & 0xFF;
504    const GLfloat a = alpha                  / 255.0f;
505    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
506    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
507    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
508
509    chooseBlending(alpha < 255, mode, true);
510
511    mModelView.loadTranslate(left, top, 0.0f);
512    mModelView.scale(right - left, bottom - top, 1.0f);
513
514    mDrawColorShader->use(&mOrthoMatrix[0], mModelView, mSnapshot->transform);
515
516    const GLvoid* p = &gDrawColorVertices[0].position[0];
517
518    glEnableVertexAttribArray(mDrawColorShader->position);
519    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
520            gDrawColorVertexStride, p);
521    glUniform4f(mDrawColorShader->color, r, g, b, a);
522
523    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
524
525    glDisableVertexAttribArray(mDrawColorShader->position);
526}
527
528void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
529        const Texture* texture, const SkPaint* paint, bool isPremultiplied) {
530    int alpha;
531    SkXfermode::Mode mode;
532    getAlphaAndMode(paint, &alpha, &mode);
533
534    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
535            isPremultiplied, &mDrawTextureVertices[0].position[0],
536            &mDrawTextureVertices[0].texture[0], NULL);
537}
538
539void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
540        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
541    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, isPremultiplied,
542            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
543}
544
545void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
546        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied,
547        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
548    mModelView.loadTranslate(left, top, 0.0f);
549    mModelView.scale(right - left, bottom - top, 1.0f);
550
551    mDrawTextureShader->use(&mOrthoMatrix[0], mModelView, mSnapshot->transform);
552
553    chooseBlending(blend || alpha < 1.0f, mode, isPremultiplied);
554
555    glBindTexture(GL_TEXTURE_2D, texture);
556
557    // TODO handle tiling and filtering here
558
559    glActiveTexture(GL_TEXTURE0);
560    glUniform1i(mDrawTextureShader->sampler, 0);
561    glUniform4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
562
563    glEnableVertexAttribArray(mDrawTextureShader->position);
564    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
565            gDrawTextureVertexStride, vertices);
566
567    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
568    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
569            gDrawTextureVertexStride, texCoords);
570
571    if (!indices) {
572        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
573    } else {
574        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
575    }
576
577    glDisableVertexAttribArray(mDrawTextureShader->position);
578    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
579
580    glBindTexture(GL_TEXTURE_2D, 0);
581}
582
583void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
584    // In theory we should not blend if the mode is Src, but it's rare enough
585    // that it's not worth it
586    blend = blend || mode != SkXfermode::kSrcOver_Mode;
587    if (blend) {
588        if (!mBlend) {
589            glEnable(GL_BLEND);
590        }
591
592        GLenum sourceMode = gBlends[mode].src;
593        GLenum destMode = gBlends[mode].dst;
594        if (!isPremultiplied && sourceMode == GL_ONE) {
595            sourceMode = GL_SRC_ALPHA;
596        }
597
598        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
599            glBlendFunc(sourceMode, destMode);
600            mLastSrcMode = sourceMode;
601            mLastDstMode = destMode;
602        }
603    } else if (mBlend) {
604        glDisable(GL_BLEND);
605    }
606    mBlend = blend;
607}
608
609void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
610    TextureVertex* v = &mDrawTextureVertices[0];
611    TextureVertex::setUV(v++, u1, v1);
612    TextureVertex::setUV(v++, u2, v1);
613    TextureVertex::setUV(v++, u1, v2);
614    TextureVertex::setUV(v++, u2, v2);
615}
616
617void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
618    if (paint) {
619        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
620        if (!isMode) {
621            // Assume SRC_OVER
622            *mode = SkXfermode::kSrcOver_Mode;
623        }
624
625        // Skia draws using the color's alpha channel if < 255
626        // Otherwise, it uses the paint's alpha
627        int color = paint->getColor();
628        *alpha = (color >> 24) & 0xFF;
629        if (*alpha == 255) {
630            *alpha = paint->getAlpha();
631        }
632    } else {
633        *mode = SkXfermode::kSrcOver_Mode;
634        *alpha = 255;
635    }
636}
637
638}; // namespace uirenderer
639}; // namespace android
640