OpenGLRenderer.cpp revision 5f0c6a483900f3989f4d2a8f913cf5b6a9777d03
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <SkCanvas.h>
24
25#include <cutils/properties.h>
26#include <utils/Log.h>
27
28#include "OpenGLRenderer.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37// Debug
38#define DEBUG_LAYERS 0
39
40// These properties are defined in mega-bytes
41#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
42#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
43
44#define DEFAULT_TEXTURE_CACHE_SIZE 20
45#define DEFAULT_LAYER_CACHE_SIZE 10
46
47// Converts a number of mega-bytes into bytes
48#define MB(s) s * 1024 * 1024
49
50// Generates simple and textured vertices
51#define SV(x, y) { { x, y } }
52#define FV(x, y, u, v) { { x, y }, { u, v } }
53
54// Debug
55#if DEBUG_LAYERS
56    #define LAYER_LOGD(...) LOGD(__VA_ARGS__)
57#else
58    #define LAYER_LOGD(...)
59#endif
60
61///////////////////////////////////////////////////////////////////////////////
62// Globals
63///////////////////////////////////////////////////////////////////////////////
64
65static const SimpleVertex gDrawColorVertices[] = {
66        SV(0.0f, 0.0f),
67        SV(1.0f, 0.0f),
68        SV(0.0f, 1.0f),
69        SV(1.0f, 1.0f)
70};
71static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
72static const GLsizei gDrawColorVertexCount = 4;
73
74// This array is never used directly but used as a memcpy source in the
75// OpenGLRenderer constructor
76static const TextureVertex gDrawTextureVertices[] = {
77        FV(0.0f, 0.0f, 0.0f, 0.0f),
78        FV(1.0f, 0.0f, 1.0f, 0.0f),
79        FV(0.0f, 1.0f, 0.0f, 1.0f),
80        FV(1.0f, 1.0f, 1.0f, 1.0f)
81};
82static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
83static const GLsizei gDrawTextureVertexCount = 4;
84
85// In this array, the index of each Blender equals the value of the first
86// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
87static const Blender gBlends[] = {
88        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
89        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
90        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
91        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
92        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
93        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
94        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
95        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
96        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
97        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
98        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
99        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
100};
101
102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
106OpenGLRenderer::OpenGLRenderer():
107        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)) {
109    LOGD("Create OpenGLRenderer");
110
111    char property[PROPERTY_VALUE_MAX];
112    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
113        LOGD("  Setting texture cache size to %sMB", property);
114        mTextureCache.setMaxSize(MB(atoi(property)));
115    } else {
116        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
117    }
118
119    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
120        LOGD("  Setting layer cache size to %sMB", property);
121        mLayerCache.setMaxSize(MB(atoi(property)));
122    } else {
123        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
124    }
125
126    mDrawColorShader = new DrawColorProgram;
127    mDrawTextureShader = new DrawTextureProgram;
128
129    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
130}
131
132OpenGLRenderer::~OpenGLRenderer() {
133    LOGD("Destroy OpenGLRenderer");
134
135    mTextureCache.clear();
136    mLayerCache.clear();
137}
138
139///////////////////////////////////////////////////////////////////////////////
140// Setup
141///////////////////////////////////////////////////////////////////////////////
142
143void OpenGLRenderer::setViewport(int width, int height) {
144    glViewport(0, 0, width, height);
145
146    mat4 ortho;
147    ortho.loadOrtho(0, width, height, 0, -1, 1);
148    ortho.copyTo(mOrthoMatrix);
149
150    mWidth = width;
151    mHeight = height;
152    mFirstSnapshot.height = height;
153}
154
155void OpenGLRenderer::prepare() {
156    mSnapshot = &mFirstSnapshot;
157    mSaveCount = 0;
158
159    glDisable(GL_SCISSOR_TEST);
160
161    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
162    glClear(GL_COLOR_BUFFER_BIT);
163
164    glEnable(GL_SCISSOR_TEST);
165    glScissor(0, 0, mWidth, mHeight);
166
167    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
168}
169
170///////////////////////////////////////////////////////////////////////////////
171// State management
172///////////////////////////////////////////////////////////////////////////////
173
174int OpenGLRenderer::getSaveCount() const {
175    return mSaveCount;
176}
177
178int OpenGLRenderer::save(int flags) {
179    return saveSnapshot();
180}
181
182void OpenGLRenderer::restore() {
183    if (mSaveCount == 0) return;
184
185    if (restoreSnapshot()) {
186        setScissorFromClip();
187    }
188}
189
190void OpenGLRenderer::restoreToCount(int saveCount) {
191    if (saveCount <= 0 || saveCount > mSaveCount) return;
192
193    bool restoreClip = false;
194
195    while (mSaveCount != saveCount - 1) {
196        restoreClip |= restoreSnapshot();
197    }
198
199    if (restoreClip) {
200        setScissorFromClip();
201    }
202}
203
204int OpenGLRenderer::saveSnapshot() {
205    mSnapshot = new Snapshot(mSnapshot);
206    return ++mSaveCount;
207}
208
209bool OpenGLRenderer::restoreSnapshot() {
210    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
211    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
212    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
213
214    sp<Snapshot> current = mSnapshot;
215    sp<Snapshot> previous = mSnapshot->previous;
216
217    if (restoreOrtho) {
218        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
219    }
220
221    if (restoreLayer) {
222        composeLayer(current, previous);
223    }
224
225    mSnapshot = previous;
226    mSaveCount--;
227
228    return restoreClip;
229}
230
231void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
232    if (!current->layer) {
233        LOGE("Attempting to compose a layer that does not exist");
234        return;
235    }
236
237    // Unbind current FBO and restore previous one
238    // Most of the time, previous->fbo will be 0 to bind the default buffer
239    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
240
241    // Restore the clip from the previous snapshot
242    const Rect& clip = previous->getMappedClip();
243    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
244
245    Layer* layer = current->layer;
246
247    // Compute the correct texture coordinates for the FBO texture
248    // The texture is currently as big as the window but drawn with
249    // a quad of the appropriate size
250    const Rect& rect = layer->layer;
251
252    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
253            layer->texture, layer->alpha, layer->mode, layer->blend, true);
254
255    LayerSize size(rect.getWidth(), rect.getHeight());
256    if (!mLayerCache.put(size, layer)) {
257        LAYER_LOGD("Deleting layer");
258
259        glDeleteFramebuffers(1, &layer->fbo);
260        glDeleteTextures(1, &layer->texture);
261
262        delete layer;
263    }
264}
265
266///////////////////////////////////////////////////////////////////////////////
267// Layers
268///////////////////////////////////////////////////////////////////////////////
269
270int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
271        const SkPaint* p, int flags) {
272    int count = saveSnapshot();
273
274    int alpha = 255;
275    SkXfermode::Mode mode;
276
277    if (p) {
278        alpha = p->getAlpha();
279        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
280        if (!isMode) {
281            // Assume SRC_OVER
282            mode = SkXfermode::kSrcOver_Mode;
283        }
284    } else {
285        mode = SkXfermode::kSrcOver_Mode;
286    }
287
288    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
289
290    return count;
291}
292
293int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
294        int alpha, int flags) {
295    int count = saveSnapshot();
296    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
297    return count;
298}
299
300bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
301        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
302
303    LayerSize size(right - left, bottom - top);
304    Layer* layer = mLayerCache.get(size);
305
306    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
307    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
308
309    if (!layer) {
310        LAYER_LOGD("Creating new layer");
311
312        layer = new Layer;
313        layer->blend = true;
314
315        // Generate the FBO and attach the texture
316        glGenFramebuffers(1, &layer->fbo);
317        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
318
319        // Generate the texture in which the FBO will draw
320        glGenTextures(1, &layer->texture);
321        glBindTexture(GL_TEXTURE_2D, layer->texture);
322
323        // The FBO will not be scaled, so we can use lower quality filtering
324        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
325        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
326
327        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
328        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
329
330        // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
331
332        const GLsizei width = right - left;
333        const GLsizei height = bottom - top;
334
335        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
336        glBindTexture(GL_TEXTURE_2D, 0);
337
338        // Bind texture to FBO
339        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
340                layer->texture, 0);
341
342        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
343        if (status != GL_FRAMEBUFFER_COMPLETE) {
344            LOGD("Framebuffer incomplete (GL error code 0x%x)", status);
345
346            GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
347            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
348
349            glDeleteFramebuffers(1, &layer->fbo);
350            glDeleteTextures(1, &layer->texture);
351            delete layer;
352
353            return false;
354        }
355    } else {
356        LAYER_LOGD("Reusing layer");
357        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
358    }
359
360    // Clear the FBO
361    glDisable(GL_SCISSOR_TEST);
362    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
363    glClear(GL_COLOR_BUFFER_BIT);
364    glEnable(GL_SCISSOR_TEST);
365
366    // Save the layer in the snapshot
367    snapshot->flags |= Snapshot::kFlagIsLayer;
368    layer->mode = mode;
369    layer->alpha = alpha / 255.0f;
370    layer->layer.set(left, top, right, bottom);
371
372    snapshot->layer = layer;
373    snapshot->fbo = layer->fbo;
374
375    // Creates a new snapshot to draw into the FBO
376    saveSnapshot();
377    // TODO: This doesn't preserve other transformations (check Skia first)
378    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
379    mSnapshot->clipRect.set(left, top, right, bottom);
380    mSnapshot->height = bottom - top;
381    setScissorFromClip();
382
383    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
384            Snapshot::kFlagClipSet;
385    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
386
387    // Change the ortho projection
388    mat4 ortho;
389    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
390    ortho.copyTo(mOrthoMatrix);
391
392    return true;
393}
394
395///////////////////////////////////////////////////////////////////////////////
396// Transforms
397///////////////////////////////////////////////////////////////////////////////
398
399void OpenGLRenderer::translate(float dx, float dy) {
400    mSnapshot->transform.translate(dx, dy, 0.0f);
401    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
402}
403
404void OpenGLRenderer::rotate(float degrees) {
405    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
406    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
407}
408
409void OpenGLRenderer::scale(float sx, float sy) {
410    mSnapshot->transform.scale(sx, sy, 1.0f);
411    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
412}
413
414void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
415    mSnapshot->transform.load(*matrix);
416    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
417}
418
419void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
420    mSnapshot->transform.copyTo(*matrix);
421}
422
423void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
424    mat4 m(*matrix);
425    mSnapshot->transform.multiply(m);
426    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
427}
428
429///////////////////////////////////////////////////////////////////////////////
430// Clipping
431///////////////////////////////////////////////////////////////////////////////
432
433void OpenGLRenderer::setScissorFromClip() {
434    const Rect& clip = mSnapshot->getMappedClip();
435    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
436}
437
438const Rect& OpenGLRenderer::getClipBounds() {
439    return mSnapshot->clipRect;
440}
441
442bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
443    /*
444     * The documentation of quickReject() indicates that the specified rect
445     * is transformed before being compared to the clip rect. However, the
446     * clip rect is not stored transformed in the snapshot and can thus be
447     * compared directly
448     *
449     * The following code can be used instead to performed a mapped comparison:
450     *
451     *     mSnapshot->transform.mapRect(r);
452     *     const Rect& clip = mSnapshot->getMappedClip();
453     *     return !clip.intersects(r);
454     */
455    Rect r(left, top, right, bottom);
456    return !mSnapshot->clipRect.intersects(r);
457}
458
459bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
460    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
461    if (clipped) {
462        mSnapshot->flags |= Snapshot::kFlagClipSet;
463        setScissorFromClip();
464    }
465    return clipped;
466}
467
468///////////////////////////////////////////////////////////////////////////////
469// Drawing
470///////////////////////////////////////////////////////////////////////////////
471
472void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
473    const Texture* texture = mTextureCache.get(bitmap);
474
475    int alpha;
476    SkXfermode::Mode mode;
477    getAlphaAndMode(paint, &alpha, &mode);
478
479    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
480            alpha / 255.0f, mode, texture->blend, true);
481}
482
483void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
484    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
485    const mat4 transform(*matrix);
486    transform.mapRect(r);
487
488    const Texture* texture = mTextureCache.get(bitmap);
489
490    int alpha;
491    SkXfermode::Mode mode;
492    getAlphaAndMode(paint, &alpha, &mode);
493
494    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
495            alpha / 255.0f, mode, texture->blend, true);
496}
497
498void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
499         float srcLeft, float srcTop, float srcRight, float srcBottom,
500         float dstLeft, float dstTop, float dstRight, float dstBottom,
501         const SkPaint* paint) {
502    const Texture* texture = mTextureCache.get(bitmap);
503
504    int alpha;
505    SkXfermode::Mode mode;
506    getAlphaAndMode(paint, &alpha, &mode);
507
508    const float width = texture->width;
509    const float height = texture->height;
510
511    const float u1 = srcLeft / width;
512    const float v1 = srcTop / height;
513    const float u2 = srcRight / width;
514    const float v2 = srcBottom / height;
515
516    resetDrawTextureTexCoords(u1, v1, u2, v2);
517
518    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
519            alpha / 255.0f, mode, texture->blend, true);
520
521    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
522}
523
524void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
525    const Rect& clip = mSnapshot->clipRect;
526    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
527}
528
529void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
530    SkXfermode::Mode mode;
531
532    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
533    if (!isMode) {
534        // Assume SRC_OVER
535        mode = SkXfermode::kSrcOver_Mode;
536    }
537
538    // Skia draws using the color's alpha channel if < 255
539    // Otherwise, it uses the paint's alpha
540    int color = p->getColor();
541    if (((color >> 24) & 0xFF) == 255) {
542        color |= p->getAlpha() << 24;
543    }
544
545    drawColorRect(left, top, right, bottom, color, mode);
546}
547
548void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
549        int color, SkXfermode::Mode mode) {
550    const int alpha = (color >> 24) & 0xFF;
551    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
552
553    const GLfloat a = alpha                  / 255.0f;
554    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
555    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
556    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
557
558    if (blend) {
559        glEnable(GL_BLEND);
560        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
561    }
562
563    mModelView.loadTranslate(left, top, 0.0f);
564    mModelView.scale(right - left, bottom - top, 1.0f);
565
566    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
567
568    const GLvoid* p = &gDrawColorVertices[0].position[0];
569
570    glEnableVertexAttribArray(mDrawColorShader->position);
571    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
572            gDrawColorVertexStride, p);
573    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
574
575    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
576
577    glDisableVertexAttribArray(mDrawColorShader->position);
578
579    if (blend) {
580        glDisable(GL_BLEND);
581    }
582}
583
584void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
585        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
586    mModelView.loadTranslate(left, top, 0.0f);
587    mModelView.scale(right - left, bottom - top, 1.0f);
588
589    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
590
591    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
592        GLenum sourceMode = gBlends[mode].src;
593        if (!isPremultiplied && sourceMode == GL_ONE) {
594            sourceMode = GL_SRC_ALPHA;
595        }
596
597        glEnable(GL_BLEND);
598        glBlendFunc(sourceMode, gBlends[mode].dst);
599    }
600
601    glBindTexture(GL_TEXTURE_2D, texture);
602
603    // TODO handle tiling and filtering here
604
605    glActiveTexture(GL_TEXTURE0);
606    glUniform1i(mDrawTextureShader->sampler, 0);
607
608    const GLvoid* p = &mDrawTextureVertices[0].position[0];
609    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
610
611    glEnableVertexAttribArray(mDrawTextureShader->position);
612    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
613            gDrawTextureVertexStride, p);
614
615    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
616    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
617            gDrawTextureVertexStride, t);
618
619    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
620
621    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
622
623    glDisableVertexAttribArray(mDrawTextureShader->position);
624    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
625
626    glBindTexture(GL_TEXTURE_2D, 0);
627    glDisable(GL_BLEND);
628}
629
630void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
631    mDrawTextureVertices[0].texture[0] = u1;
632    mDrawTextureVertices[0].texture[1] = v1;
633    mDrawTextureVertices[1].texture[0] = u2;
634    mDrawTextureVertices[1].texture[1] = v1;
635    mDrawTextureVertices[2].texture[0] = u1;
636    mDrawTextureVertices[2].texture[1] = v2;
637    mDrawTextureVertices[3].texture[0] = u2;
638    mDrawTextureVertices[3].texture[1] = v2;
639}
640
641void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
642    if (paint) {
643        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
644        if (!isMode) {
645            // Assume SRC_OVER
646            *mode = SkXfermode::kSrcOver_Mode;
647        }
648
649        // Skia draws using the color's alpha channel if < 255
650        // Otherwise, it uses the paint's alpha
651        int color = paint->getColor();
652        *alpha = (color >> 24) & 0xFF;
653        if (*alpha == 255) {
654            *alpha = paint->getAlpha();
655        }
656    } else {
657        *mode = SkXfermode::kSrcOver_Mode;
658        *alpha = 255;
659    }
660}
661
662}; // namespace uirenderer
663}; // namespace android
664