OpenGLRenderer.cpp revision 92429d9266edf63cf632c132c5936f0e31850988
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <SkCanvas.h>
24
25#include <cutils/properties.h>
26#include <utils/Log.h>
27
28#include "OpenGLRenderer.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37// These properties are defined in mega-bytes
38#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40
41#define DEFAULT_TEXTURE_CACHE_SIZE 20
42#define DEFAULT_LAYER_CACHE_SIZE 10
43#define DEFAULT_PATCH_CACHE_SIZE 100
44
45// Converts a number of mega-bytes into bytes
46#define MB(s) s * 1024 * 1024
47
48// Generates simple and textured vertices
49#define SV(x, y) { { x, y } }
50#define FV(x, y, u, v) { { x, y }, { u, v } }
51
52///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
56static const SimpleVertex gDrawColorVertices[] = {
57        SV(0.0f, 0.0f),
58        SV(1.0f, 0.0f),
59        SV(0.0f, 1.0f),
60        SV(1.0f, 1.0f)
61};
62static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63static const GLsizei gDrawColorVertexCount = 4;
64
65// This array is never used directly but used as a memcpy source in the
66// OpenGLRenderer constructor
67static const TextureVertex gDrawTextureVertices[] = {
68        FV(0.0f, 0.0f, 0.0f, 0.0f),
69        FV(1.0f, 0.0f, 1.0f, 0.0f),
70        FV(0.0f, 1.0f, 0.0f, 1.0f),
71        FV(1.0f, 1.0f, 1.0f, 1.0f)
72};
73static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74static const GLsizei gDrawTextureVertexCount = 4;
75
76// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
79        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91};
92
93///////////////////////////////////////////////////////////////////////////////
94// Constructors/destructor
95///////////////////////////////////////////////////////////////////////////////
96
97OpenGLRenderer::OpenGLRenderer():
98        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
99        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
100        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
101        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
102    LOGD("Create OpenGLRenderer");
103
104    char property[PROPERTY_VALUE_MAX];
105    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
106        LOGD("  Setting texture cache size to %sMB", property);
107        mTextureCache.setMaxSize(MB(atoi(property)));
108    } else {
109        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
110    }
111
112    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
113        LOGD("  Setting layer cache size to %sMB", property);
114        mLayerCache.setMaxSize(MB(atoi(property)));
115    } else {
116        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
117    }
118
119    mDrawColorShader = new DrawColorProgram;
120    mDrawTextureShader = new DrawTextureProgram;
121    mCurrentShader = mDrawTextureShader;
122
123    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
124}
125
126OpenGLRenderer::~OpenGLRenderer() {
127    LOGD("Destroy OpenGLRenderer");
128
129    mTextureCache.clear();
130    mLayerCache.clear();
131    mPatchCache.clear();
132}
133
134///////////////////////////////////////////////////////////////////////////////
135// Setup
136///////////////////////////////////////////////////////////////////////////////
137
138void OpenGLRenderer::setViewport(int width, int height) {
139    glViewport(0, 0, width, height);
140
141    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
142
143    mWidth = width;
144    mHeight = height;
145    mFirstSnapshot.height = height;
146}
147
148void OpenGLRenderer::prepare() {
149    mSnapshot = &mFirstSnapshot;
150    mSaveCount = 0;
151
152    glDisable(GL_SCISSOR_TEST);
153
154    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
155    glClear(GL_COLOR_BUFFER_BIT);
156
157    glEnable(GL_SCISSOR_TEST);
158    glScissor(0, 0, mWidth, mHeight);
159
160    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
161}
162
163///////////////////////////////////////////////////////////////////////////////
164// State management
165///////////////////////////////////////////////////////////////////////////////
166
167int OpenGLRenderer::getSaveCount() const {
168    return mSaveCount;
169}
170
171int OpenGLRenderer::save(int flags) {
172    return saveSnapshot();
173}
174
175void OpenGLRenderer::restore() {
176    if (mSaveCount == 0) return;
177
178    if (restoreSnapshot()) {
179        setScissorFromClip();
180    }
181}
182
183void OpenGLRenderer::restoreToCount(int saveCount) {
184    if (saveCount <= 0 || saveCount > mSaveCount) return;
185
186    bool restoreClip = false;
187
188    while (mSaveCount != saveCount - 1) {
189        restoreClip |= restoreSnapshot();
190    }
191
192    if (restoreClip) {
193        setScissorFromClip();
194    }
195}
196
197int OpenGLRenderer::saveSnapshot() {
198    mSnapshot = new Snapshot(mSnapshot);
199    return ++mSaveCount;
200}
201
202bool OpenGLRenderer::restoreSnapshot() {
203    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
204    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
205    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
206
207    sp<Snapshot> current = mSnapshot;
208    sp<Snapshot> previous = mSnapshot->previous;
209
210    if (restoreOrtho) {
211        mOrthoMatrix.load(current->orthoMatrix);
212    }
213
214    if (restoreLayer) {
215        composeLayer(current, previous);
216    }
217
218    mSnapshot = previous;
219    mSaveCount--;
220
221    return restoreClip;
222}
223
224void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
225    if (!current->layer) {
226        LOGE("Attempting to compose a layer that does not exist");
227        return;
228    }
229
230    // Unbind current FBO and restore previous one
231    // Most of the time, previous->fbo will be 0 to bind the default buffer
232    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
233
234    // Restore the clip from the previous snapshot
235    const Rect& clip = previous->getMappedClip();
236    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
237
238    Layer* layer = current->layer;
239
240    // Compute the correct texture coordinates for the FBO texture
241    // The texture is currently as big as the window but drawn with
242    // a quad of the appropriate size
243    const Rect& rect = layer->layer;
244
245    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
246            layer->texture, layer->alpha, layer->mode, layer->blend, true);
247
248    LayerSize size(rect.getWidth(), rect.getHeight());
249    // Failing to add the layer to the cache should happen only if the
250    // layer is too large
251    if (!mLayerCache.put(size, layer)) {
252        LAYER_LOGD("Deleting layer");
253
254        glDeleteFramebuffers(1, &layer->fbo);
255        glDeleteTextures(1, &layer->texture);
256
257        delete layer;
258    }
259}
260
261///////////////////////////////////////////////////////////////////////////////
262// Layers
263///////////////////////////////////////////////////////////////////////////////
264
265int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
266        const SkPaint* p, int flags) {
267    int count = saveSnapshot();
268
269    int alpha = 255;
270    SkXfermode::Mode mode;
271
272    if (p) {
273        alpha = p->getAlpha();
274        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
275        if (!isMode) {
276            // Assume SRC_OVER
277            mode = SkXfermode::kSrcOver_Mode;
278        }
279    } else {
280        mode = SkXfermode::kSrcOver_Mode;
281    }
282
283    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
284
285    return count;
286}
287
288int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
289        int alpha, int flags) {
290    int count = saveSnapshot();
291    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
292    return count;
293}
294
295bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
296        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
297
298    LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
299    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
300
301    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
302    LayerSize size(right - left, bottom - top);
303
304    Layer* layer = mLayerCache.get(size, previousFbo);
305    if (!layer) {
306        return false;
307    }
308
309    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
310
311    // Clear the FBO
312    glDisable(GL_SCISSOR_TEST);
313    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
314    glClear(GL_COLOR_BUFFER_BIT);
315    glEnable(GL_SCISSOR_TEST);
316
317    // Save the layer in the snapshot
318    snapshot->flags |= Snapshot::kFlagIsLayer;
319    layer->mode = mode;
320    layer->alpha = alpha / 255.0f;
321    layer->layer.set(left, top, right, bottom);
322
323    snapshot->layer = layer;
324    snapshot->fbo = layer->fbo;
325
326    // Creates a new snapshot to draw into the FBO
327    saveSnapshot();
328    // TODO: This doesn't preserve other transformations (check Skia first)
329    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
330    mSnapshot->clipRect.set(left, top, right, bottom);
331    mSnapshot->height = bottom - top;
332    setScissorFromClip();
333
334    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
335            Snapshot::kFlagClipSet;
336    mSnapshot->orthoMatrix.load(mOrthoMatrix);
337
338    // Change the ortho projection
339    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
340
341    return true;
342}
343
344///////////////////////////////////////////////////////////////////////////////
345// Transforms
346///////////////////////////////////////////////////////////////////////////////
347
348void OpenGLRenderer::translate(float dx, float dy) {
349    mSnapshot->transform.translate(dx, dy, 0.0f);
350    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
351}
352
353void OpenGLRenderer::rotate(float degrees) {
354    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
355    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
356}
357
358void OpenGLRenderer::scale(float sx, float sy) {
359    mSnapshot->transform.scale(sx, sy, 1.0f);
360    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
361}
362
363void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
364    mSnapshot->transform.load(*matrix);
365    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
366}
367
368void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
369    mSnapshot->transform.copyTo(*matrix);
370}
371
372void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
373    mat4 m(*matrix);
374    mSnapshot->transform.multiply(m);
375    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
376}
377
378///////////////////////////////////////////////////////////////////////////////
379// Clipping
380///////////////////////////////////////////////////////////////////////////////
381
382void OpenGLRenderer::setScissorFromClip() {
383    const Rect& clip = mSnapshot->getMappedClip();
384    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
385}
386
387const Rect& OpenGLRenderer::getClipBounds() {
388    return mSnapshot->clipRect;
389}
390
391bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
392    /*
393     * The documentation of quickReject() indicates that the specified rect
394     * is transformed before being compared to the clip rect. However, the
395     * clip rect is not stored transformed in the snapshot and can thus be
396     * compared directly
397     *
398     * The following code can be used instead to performed a mapped comparison:
399     *
400     *     mSnapshot->transform.mapRect(r);
401     *     const Rect& clip = mSnapshot->getMappedClip();
402     *     return !clip.intersects(r);
403     */
404    Rect r(left, top, right, bottom);
405    return !mSnapshot->clipRect.intersects(r);
406}
407
408bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
409    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
410    if (clipped) {
411        mSnapshot->flags |= Snapshot::kFlagClipSet;
412        setScissorFromClip();
413    }
414    return clipped;
415}
416
417///////////////////////////////////////////////////////////////////////////////
418// Drawing
419///////////////////////////////////////////////////////////////////////////////
420
421void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
422    const float right = left + bitmap->width();
423    const float bottom = top + bitmap->height();
424
425    if (quickReject(left, top, right, bottom)) {
426        return;
427    }
428
429    const Texture* texture = mTextureCache.get(bitmap);
430    drawTextureRect(left, top, right, bottom, texture, paint);
431}
432
433void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
434    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
435    const mat4 transform(*matrix);
436    transform.mapRect(r);
437
438    if (quickReject(r.left, r.top, r.right, r.bottom)) {
439        return;
440    }
441
442    const Texture* texture = mTextureCache.get(bitmap);
443    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
444}
445
446void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
447         float srcLeft, float srcTop, float srcRight, float srcBottom,
448         float dstLeft, float dstTop, float dstRight, float dstBottom,
449         const SkPaint* paint) {
450    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
451        return;
452    }
453
454    const Texture* texture = mTextureCache.get(bitmap);
455
456    const float width = texture->width;
457    const float height = texture->height;
458
459    const float u1 = srcLeft / width;
460    const float v1 = srcTop / height;
461    const float u2 = srcRight / width;
462    const float v2 = srcBottom / height;
463
464    resetDrawTextureTexCoords(u1, v1, u2, v2);
465
466    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
467
468    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
469}
470
471void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
472        float left, float top, float right, float bottom, const SkPaint* paint) {
473    if (quickReject(left, top, right, bottom)) {
474        return;
475    }
476
477    const Texture* texture = mTextureCache.get(bitmap);
478
479    int alpha;
480    SkXfermode::Mode mode;
481    getAlphaAndMode(paint, &alpha, &mode);
482
483    Patch* mesh = mPatchCache.get(patch);
484    mesh->updateVertices(bitmap, left, top, right, bottom,
485            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
486
487    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
488    // patch mesh already defines the final size
489    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f, mode,
490            texture->blend, true, &mesh->vertices[0].position[0],
491            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
492}
493
494void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
495    const Rect& clip = mSnapshot->clipRect;
496    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
497}
498
499void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
500    if (quickReject(left, top, right, bottom)) {
501        return;
502    }
503
504    SkXfermode::Mode mode;
505
506    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
507    if (!isMode) {
508        // Assume SRC_OVER
509        mode = SkXfermode::kSrcOver_Mode;
510    }
511
512    // Skia draws using the color's alpha channel if < 255
513    // Otherwise, it uses the paint's alpha
514    int color = p->getColor();
515    if (((color >> 24) & 0xFF) == 255) {
516        color |= p->getAlpha() << 24;
517    }
518
519    drawColorRect(left, top, right, bottom, color, mode);
520}
521
522///////////////////////////////////////////////////////////////////////////////
523// Drawing implementation
524///////////////////////////////////////////////////////////////////////////////
525
526void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
527        int color, SkXfermode::Mode mode) {
528    const int alpha = (color >> 24) & 0xFF;
529    const GLfloat a = alpha                  / 255.0f;
530    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
531    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
532    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
533
534    // Pre-multiplication happens when setting the shader color
535    chooseBlending(alpha < 255, mode, true);
536
537    mModelView.loadTranslate(left, top, 0.0f);
538    mModelView.scale(right - left, bottom - top, 1.0f);
539
540    const bool inUse = useShader(mDrawColorShader);
541    mDrawColorShader->set(mOrthoMatrix, mModelView, mSnapshot->transform);
542
543    if (!inUse) {
544        const GLvoid* p = &gDrawColorVertices[0].position[0];
545        glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
546                gDrawColorVertexStride, p);
547    }
548    // Render using pre-multiplied alpha
549    glUniform4f(mDrawColorShader->color, r * a, g * a, b * a, a);
550
551    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
552}
553
554void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
555        const Texture* texture, const SkPaint* paint, bool isPremultiplied) {
556    int alpha;
557    SkXfermode::Mode mode;
558    getAlphaAndMode(paint, &alpha, &mode);
559
560    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
561            texture->blend, isPremultiplied, &mDrawTextureVertices[0].position[0],
562            &mDrawTextureVertices[0].texture[0], NULL);
563}
564
565void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
566        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
567    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, isPremultiplied,
568            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
569}
570
571void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
572        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied,
573        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
574    mModelView.loadTranslate(left, top, 0.0f);
575    mModelView.scale(right - left, bottom - top, 1.0f);
576
577    useShader(mDrawTextureShader);
578    mDrawTextureShader->set(mOrthoMatrix, mModelView, mSnapshot->transform);
579
580    chooseBlending(blend || alpha < 1.0f, mode, isPremultiplied);
581
582    glBindTexture(GL_TEXTURE_2D, texture);
583
584    // TODO handle tiling and filtering here
585
586    if (isPremultiplied) {
587        glUniform4f(mDrawTextureShader->color, alpha, alpha, alpha, alpha);
588    } else {
589        glUniform4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
590    }
591
592    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
593            gDrawTextureVertexStride, vertices);
594    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
595            gDrawTextureVertexStride, texCoords);
596
597    if (!indices) {
598        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
599    } else {
600        // TODO: Use triangle strip instead
601        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
602    }
603
604    glBindTexture(GL_TEXTURE_2D, 0);
605}
606
607void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
608    // In theory we should not blend if the mode is Src, but it's rare enough
609    // that it's not worth it
610    blend = blend || mode != SkXfermode::kSrcOver_Mode;
611    if (blend) {
612        if (!mBlend) {
613            glEnable(GL_BLEND);
614        }
615
616        GLenum sourceMode = gBlends[mode].src;
617        GLenum destMode = gBlends[mode].dst;
618        if (!isPremultiplied && sourceMode == GL_ONE) {
619            sourceMode = GL_SRC_ALPHA;
620        }
621
622        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
623            glBlendFunc(sourceMode, destMode);
624            mLastSrcMode = sourceMode;
625            mLastDstMode = destMode;
626        }
627    } else if (mBlend) {
628        glDisable(GL_BLEND);
629    }
630    mBlend = blend;
631}
632
633bool OpenGLRenderer::useShader(const sp<Program>& shader) {
634    if (!shader->isInUse()) {
635        mCurrentShader->remove();
636        shader->use();
637        mCurrentShader = shader;
638        return false;
639    }
640    return true;
641}
642
643void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
644    TextureVertex* v = &mDrawTextureVertices[0];
645    TextureVertex::setUV(v++, u1, v1);
646    TextureVertex::setUV(v++, u2, v1);
647    TextureVertex::setUV(v++, u1, v2);
648    TextureVertex::setUV(v++, u2, v2);
649}
650
651void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
652    if (paint) {
653        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
654        if (!isMode) {
655            // Assume SRC_OVER
656            *mode = SkXfermode::kSrcOver_Mode;
657        }
658
659        // Skia draws using the color's alpha channel if < 255
660        // Otherwise, it uses the paint's alpha
661        int color = paint->getColor();
662        *alpha = (color >> 24) & 0xFF;
663        if (*alpha == 255) {
664            *alpha = paint->getAlpha();
665        }
666    } else {
667        *mode = SkXfermode::kSrcOver_Mode;
668        *alpha = 255;
669    }
670}
671
672}; // namespace uirenderer
673}; // namespace android
674