OpenGLRenderer.cpp revision f9764a4f532561f6e2e985ff3b25112f1132ce44
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <SkCanvas.h>
24
25#include <cutils/properties.h>
26#include <utils/Log.h>
27
28#include "OpenGLRenderer.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37// These properties are defined in mega-bytes
38#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40
41#define DEFAULT_TEXTURE_CACHE_SIZE 20
42#define DEFAULT_LAYER_CACHE_SIZE 10
43#define DEFAULT_PATCH_CACHE_SIZE 100
44
45// Converts a number of mega-bytes into bytes
46#define MB(s) s * 1024 * 1024
47
48// Generates simple and textured vertices
49#define SV(x, y) { { x, y } }
50#define FV(x, y, u, v) { { x, y }, { u, v } }
51
52///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
56static const SimpleVertex gDrawColorVertices[] = {
57        SV(0.0f, 0.0f),
58        SV(1.0f, 0.0f),
59        SV(0.0f, 1.0f),
60        SV(1.0f, 1.0f)
61};
62static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
63static const GLsizei gDrawColorVertexCount = 4;
64
65// This array is never used directly but used as a memcpy source in the
66// OpenGLRenderer constructor
67static const TextureVertex gDrawTextureVertices[] = {
68        FV(0.0f, 0.0f, 0.0f, 0.0f),
69        FV(1.0f, 0.0f, 1.0f, 0.0f),
70        FV(0.0f, 1.0f, 0.0f, 1.0f),
71        FV(1.0f, 1.0f, 1.0f, 1.0f)
72};
73static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
74static const GLsizei gDrawTextureVertexCount = 4;
75
76// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
79        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91};
92
93static const GLint gTileModes[] = {
94        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
95        GL_REPEAT,          // == SkShader::kRepeat_Mode
96        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
97};
98
99///////////////////////////////////////////////////////////////////////////////
100// Constructors/destructor
101///////////////////////////////////////////////////////////////////////////////
102
103OpenGLRenderer::OpenGLRenderer():
104        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
105        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
106        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
107        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
108    LOGD("Create OpenGLRenderer");
109
110    char property[PROPERTY_VALUE_MAX];
111    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
112        LOGD("  Setting texture cache size to %sMB", property);
113        mTextureCache.setMaxSize(MB(atoi(property)));
114    } else {
115        LOGD("  Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
116    }
117
118    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
119        LOGD("  Setting layer cache size to %sMB", property);
120        mLayerCache.setMaxSize(MB(atoi(property)));
121    } else {
122        LOGD("  Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
123    }
124
125    mDrawColorProgram = new DrawColorProgram;
126    mDrawTextureProgram = new DrawTextureProgram;
127    mDrawLinearGradientProgram = new DrawLinearGradientProgram;
128    mCurrentProgram = mDrawTextureProgram;
129
130    mShader = kShaderNone;
131    mShaderTileX = SkShader::kClamp_TileMode;
132    mShaderTileY = SkShader::kClamp_TileMode;
133    mShaderMatrix = NULL;
134    mShaderBitmap = NULL;
135
136    mLastTexture = 0;
137
138    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
139}
140
141OpenGLRenderer::~OpenGLRenderer() {
142    LOGD("Destroy OpenGLRenderer");
143
144    mTextureCache.clear();
145    mLayerCache.clear();
146    mPatchCache.clear();
147}
148
149///////////////////////////////////////////////////////////////////////////////
150// Setup
151///////////////////////////////////////////////////////////////////////////////
152
153void OpenGLRenderer::setViewport(int width, int height) {
154    glViewport(0, 0, width, height);
155
156    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
157
158    mWidth = width;
159    mHeight = height;
160    mFirstSnapshot.height = height;
161}
162
163void OpenGLRenderer::prepare() {
164    mSnapshot = &mFirstSnapshot;
165    mSaveCount = 0;
166
167    glDisable(GL_SCISSOR_TEST);
168
169    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
170    glClear(GL_COLOR_BUFFER_BIT);
171
172    glEnable(GL_SCISSOR_TEST);
173    glScissor(0, 0, mWidth, mHeight);
174
175    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
176}
177
178///////////////////////////////////////////////////////////////////////////////
179// State management
180///////////////////////////////////////////////////////////////////////////////
181
182int OpenGLRenderer::getSaveCount() const {
183    return mSaveCount;
184}
185
186int OpenGLRenderer::save(int flags) {
187    return saveSnapshot();
188}
189
190void OpenGLRenderer::restore() {
191    if (mSaveCount == 0) return;
192
193    if (restoreSnapshot()) {
194        setScissorFromClip();
195    }
196}
197
198void OpenGLRenderer::restoreToCount(int saveCount) {
199    if (saveCount <= 0 || saveCount > mSaveCount) return;
200
201    bool restoreClip = false;
202
203    while (mSaveCount != saveCount - 1) {
204        restoreClip |= restoreSnapshot();
205    }
206
207    if (restoreClip) {
208        setScissorFromClip();
209    }
210}
211
212int OpenGLRenderer::saveSnapshot() {
213    mSnapshot = new Snapshot(mSnapshot);
214    return ++mSaveCount;
215}
216
217bool OpenGLRenderer::restoreSnapshot() {
218    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
219    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
220    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
221
222    sp<Snapshot> current = mSnapshot;
223    sp<Snapshot> previous = mSnapshot->previous;
224
225    if (restoreOrtho) {
226        mOrthoMatrix.load(current->orthoMatrix);
227    }
228
229    if (restoreLayer) {
230        composeLayer(current, previous);
231    }
232
233    mSnapshot = previous;
234    mSaveCount--;
235
236    return restoreClip;
237}
238
239void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
240    if (!current->layer) {
241        LOGE("Attempting to compose a layer that does not exist");
242        return;
243    }
244
245    // Unbind current FBO and restore previous one
246    // Most of the time, previous->fbo will be 0 to bind the default buffer
247    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
248
249    // Restore the clip from the previous snapshot
250    const Rect& clip = previous->clipRect;
251    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
252
253    Layer* layer = current->layer;
254
255    // Compute the correct texture coordinates for the FBO texture
256    // The texture is currently as big as the window but drawn with
257    // a quad of the appropriate size
258    const Rect& rect = layer->layer;
259
260    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
261            layer->texture, layer->alpha, layer->mode, layer->blend);
262
263    LayerSize size(rect.getWidth(), rect.getHeight());
264    // Failing to add the layer to the cache should happen only if the
265    // layer is too large
266    if (!mLayerCache.put(size, layer)) {
267        LAYER_LOGD("Deleting layer");
268
269        glDeleteFramebuffers(1, &layer->fbo);
270        glDeleteTextures(1, &layer->texture);
271
272        delete layer;
273    }
274}
275
276///////////////////////////////////////////////////////////////////////////////
277// Layers
278///////////////////////////////////////////////////////////////////////////////
279
280int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
281        const SkPaint* p, int flags) {
282    int count = saveSnapshot();
283
284    int alpha = 255;
285    SkXfermode::Mode mode;
286
287    if (p) {
288        alpha = p->getAlpha();
289        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
290        if (!isMode) {
291            // Assume SRC_OVER
292            mode = SkXfermode::kSrcOver_Mode;
293        }
294    } else {
295        mode = SkXfermode::kSrcOver_Mode;
296    }
297
298    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
299
300    return count;
301}
302
303int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
304        int alpha, int flags) {
305    int count = saveSnapshot();
306    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
307    return count;
308}
309
310bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
311        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
312
313    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
314    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
315
316    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
317    LayerSize size(right - left, bottom - top);
318
319    Layer* layer = mLayerCache.get(size, previousFbo);
320    if (!layer) {
321        return false;
322    }
323
324    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
325
326    // Clear the FBO
327    glDisable(GL_SCISSOR_TEST);
328    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
329    glClear(GL_COLOR_BUFFER_BIT);
330    glEnable(GL_SCISSOR_TEST);
331
332    // Save the layer in the snapshot
333    snapshot->flags |= Snapshot::kFlagIsLayer;
334    layer->mode = mode;
335    layer->alpha = alpha / 255.0f;
336    layer->layer.set(left, top, right, bottom);
337
338    snapshot->layer = layer;
339    snapshot->fbo = layer->fbo;
340
341    // Creates a new snapshot to draw into the FBO
342    saveSnapshot();
343    // TODO: This doesn't preserve other transformations (check Skia first)
344    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
345    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
346    mSnapshot->height = bottom - top;
347    setScissorFromClip();
348
349    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
350    mSnapshot->orthoMatrix.load(mOrthoMatrix);
351
352    // Change the ortho projection
353    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
354
355    return true;
356}
357
358///////////////////////////////////////////////////////////////////////////////
359// Transforms
360///////////////////////////////////////////////////////////////////////////////
361
362void OpenGLRenderer::translate(float dx, float dy) {
363    mSnapshot->transform.translate(dx, dy, 0.0f);
364}
365
366void OpenGLRenderer::rotate(float degrees) {
367    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
368}
369
370void OpenGLRenderer::scale(float sx, float sy) {
371    mSnapshot->transform.scale(sx, sy, 1.0f);
372}
373
374void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
375    mSnapshot->transform.load(*matrix);
376}
377
378void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
379    mSnapshot->transform.copyTo(*matrix);
380}
381
382void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
383    mat4 m(*matrix);
384    mSnapshot->transform.multiply(m);
385}
386
387///////////////////////////////////////////////////////////////////////////////
388// Clipping
389///////////////////////////////////////////////////////////////////////////////
390
391void OpenGLRenderer::setScissorFromClip() {
392    const Rect& clip = mSnapshot->clipRect;
393    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
394}
395
396const Rect& OpenGLRenderer::getClipBounds() {
397    return mSnapshot->getLocalClip();
398}
399
400bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
401    Rect r(left, top, right, bottom);
402    mSnapshot->transform.mapRect(r);
403    return !mSnapshot->clipRect.intersects(r);
404}
405
406bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
407    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
408    if (clipped) {
409        setScissorFromClip();
410    }
411    return !mSnapshot->clipRect.isEmpty();
412}
413
414///////////////////////////////////////////////////////////////////////////////
415// Drawing
416///////////////////////////////////////////////////////////////////////////////
417
418void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
419    const float right = left + bitmap->width();
420    const float bottom = top + bitmap->height();
421
422    if (quickReject(left, top, right, bottom)) {
423        return;
424    }
425
426    const Texture* texture = mTextureCache.get(bitmap);
427    drawTextureRect(left, top, right, bottom, texture, paint);
428}
429
430void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
431    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
432    const mat4 transform(*matrix);
433    transform.mapRect(r);
434
435    if (quickReject(r.left, r.top, r.right, r.bottom)) {
436        return;
437    }
438
439    const Texture* texture = mTextureCache.get(bitmap);
440    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
441}
442
443void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
444         float srcLeft, float srcTop, float srcRight, float srcBottom,
445         float dstLeft, float dstTop, float dstRight, float dstBottom,
446         const SkPaint* paint) {
447    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
448        return;
449    }
450
451    const Texture* texture = mTextureCache.get(bitmap);
452
453    const float width = texture->width;
454    const float height = texture->height;
455
456    const float u1 = srcLeft / width;
457    const float v1 = srcTop / height;
458    const float u2 = srcRight / width;
459    const float v2 = srcBottom / height;
460
461    resetDrawTextureTexCoords(u1, v1, u2, v2);
462
463    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
464
465    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
466}
467
468void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
469        float left, float top, float right, float bottom, const SkPaint* paint) {
470    if (quickReject(left, top, right, bottom)) {
471        return;
472    }
473
474    const Texture* texture = mTextureCache.get(bitmap);
475
476    int alpha;
477    SkXfermode::Mode mode;
478    getAlphaAndMode(paint, &alpha, &mode);
479
480    Patch* mesh = mPatchCache.get(patch);
481    mesh->updateVertices(bitmap, left, top, right, bottom,
482            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
483
484    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
485    // patch mesh already defines the final size
486    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
487            mode, texture->blend, &mesh->vertices[0].position[0],
488            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
489}
490
491void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
492    const Rect& clip = mSnapshot->clipRect;
493    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
494}
495
496void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
497    if (quickReject(left, top, right, bottom)) {
498        return;
499    }
500
501    SkXfermode::Mode mode;
502
503    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
504    if (!isMode) {
505        // Assume SRC_OVER
506        mode = SkXfermode::kSrcOver_Mode;
507    }
508
509    // Skia draws using the color's alpha channel if < 255
510    // Otherwise, it uses the paint's alpha
511    int color = p->getColor();
512    if (((color >> 24) & 0xff) == 255) {
513        color |= p->getAlpha() << 24;
514    }
515
516    drawColorRect(left, top, right, bottom, color, mode);
517}
518
519///////////////////////////////////////////////////////////////////////////////
520// Shaders
521///////////////////////////////////////////////////////////////////////////////
522
523void OpenGLRenderer::resetShader() {
524    mShader = OpenGLRenderer::kShaderNone;
525    mShaderKey = NULL;
526    mShaderBlend = false;
527    mShaderTileX = SkShader::kClamp_TileMode;
528    mShaderTileY = SkShader::kClamp_TileMode;
529}
530
531void OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
532        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
533    mShader = OpenGLRenderer::kShaderBitmap;
534    mShaderBlend = hasAlpha;
535    mShaderBitmap = bitmap;
536    mShaderTileX = tileX;
537    mShaderTileY = tileY;
538    mShaderMatrix = matrix;
539}
540
541void OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds,uint32_t* colors,
542        float* positions, SkShader::TileMode tileMode, SkMatrix* matrix, bool hasAlpha) {
543    // TODO: We should use a struct to describe each shader
544    mShader = OpenGLRenderer::kShaderLinearGradient;
545    mShaderKey = shader;
546    mShaderBlend = hasAlpha;
547    mShaderTileX = tileMode;
548    mShaderTileY = tileMode;
549    mShaderMatrix = matrix;
550    mShaderBounds = bounds;
551    mShaderColors = colors;
552    mShaderPositions = positions;
553}
554
555///////////////////////////////////////////////////////////////////////////////
556// Drawing implementation
557///////////////////////////////////////////////////////////////////////////////
558
559void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
560        int color, SkXfermode::Mode mode, bool ignoreTransform) {
561    // If a shader is set, preserve only the alpha
562    if (mShader != kShaderNone) {
563        color |= 0x00ffffff;
564    }
565
566    // Render using pre-multiplied alpha
567    const int alpha = (color >> 24) & 0xFF;
568    const GLfloat a = alpha / 255.0f;
569    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
570    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
571    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
572
573    switch (mShader) {
574        case OpenGLRenderer::kShaderBitmap:
575            drawBitmapShader(left, top, right, bottom, a, mode);
576            return;
577        case OpenGLRenderer::kShaderLinearGradient:
578            // TODO: Generate gradient texture, set appropriate shader
579            break;
580        default:
581            break;
582    }
583
584    // Pre-multiplication happens when setting the shader color
585    chooseBlending(alpha < 255 || mShaderBlend, mode);
586
587    mModelView.loadTranslate(left, top, 0.0f);
588    mModelView.scale(right - left, bottom - top, 1.0f);
589
590    if (!useProgram(mDrawColorProgram)) {
591        const GLvoid* p = &gDrawColorVertices[0].position[0];
592        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
593                gDrawColorVertexStride, p);
594    }
595
596    if (!ignoreTransform) {
597        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
598    } else {
599        mat4 identity;
600        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
601    }
602
603    glUniform4f(mDrawColorProgram->color, r, g, b, a);
604
605    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
606}
607
608void OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
609        float alpha, SkXfermode::Mode mode) {
610    const Texture* texture = mTextureCache.get(mShaderBitmap);
611
612    const float width = texture->width;
613    const float height = texture->height;
614
615    // This could be done in the vertex shader but we have only 4 vertices
616    float u1 = 0.0f;
617    float v1 = 0.0f;
618    float u2 = right - left;
619    float v2 = bottom - top;
620
621    if (mShaderMatrix) {
622        SkMatrix inverse;
623        mShaderMatrix->invert(&inverse);
624        mat4 m(inverse);
625        Rect r(u1, v1, u2, v2);
626        m.mapRect(r);
627
628        u1 = r.left;
629        u2 = r.right;
630        v1 = r.top;
631        v2 = r.bottom;
632    }
633
634    u1 /= width;
635    u2 /= width;
636    v1 /= height;
637    v2 /= height;
638
639    resetDrawTextureTexCoords(u1, v1, u2, v2);
640
641    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
642            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
643
644    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
645}
646
647void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
648        const Texture* texture, const SkPaint* paint) {
649    int alpha;
650    SkXfermode::Mode mode;
651    getAlphaAndMode(paint, &alpha, &mode);
652
653    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
654            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
655}
656
657void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
658        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
659    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
660            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
661}
662
663void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
664        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
665        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
666    mModelView.loadTranslate(left, top, 0.0f);
667    mModelView.scale(right - left, bottom - top, 1.0f);
668
669    useProgram(mDrawTextureProgram);
670    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
671
672    chooseBlending(blend || alpha < 1.0f, mode);
673
674    if (texture != mLastTexture) {
675        glBindTexture(GL_TEXTURE_2D, texture);
676        mLastTexture = texture;
677    }
678    // TODO: Don't set the texture parameters every time
679    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]);
680    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]);
681
682    // Always premultiplied
683    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
684
685    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
686            gDrawTextureVertexStride, vertices);
687    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
688            gDrawTextureVertexStride, texCoords);
689
690    if (!indices) {
691        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
692    } else {
693        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
694    }
695}
696
697void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
698    // In theory we should not blend if the mode is Src, but it's rare enough
699    // that it's not worth it
700    blend = blend || mode != SkXfermode::kSrcOver_Mode;
701    if (blend) {
702        if (!mBlend) {
703            glEnable(GL_BLEND);
704        }
705
706        GLenum sourceMode = gBlends[mode].src;
707        GLenum destMode = gBlends[mode].dst;
708        if (!isPremultiplied && sourceMode == GL_ONE) {
709            sourceMode = GL_SRC_ALPHA;
710        }
711
712        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
713            glBlendFunc(sourceMode, destMode);
714            mLastSrcMode = sourceMode;
715            mLastDstMode = destMode;
716        }
717    } else if (mBlend) {
718        glDisable(GL_BLEND);
719    }
720    mBlend = blend;
721}
722
723bool OpenGLRenderer::useProgram(const sp<Program>& program) {
724    if (!program->isInUse()) {
725        mCurrentProgram->remove();
726        program->use();
727        mCurrentProgram = program;
728        return false;
729    }
730    return true;
731}
732
733void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
734    TextureVertex* v = &mDrawTextureVertices[0];
735    TextureVertex::setUV(v++, u1, v1);
736    TextureVertex::setUV(v++, u2, v1);
737    TextureVertex::setUV(v++, u1, v2);
738    TextureVertex::setUV(v++, u2, v2);
739}
740
741void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
742    if (paint) {
743        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
744        if (!isMode) {
745            // Assume SRC_OVER
746            *mode = SkXfermode::kSrcOver_Mode;
747        }
748
749        // Skia draws using the color's alpha channel if < 255
750        // Otherwise, it uses the paint's alpha
751        int color = paint->getColor();
752        *alpha = (color >> 24) & 0xFF;
753        if (*alpha == 255) {
754            *alpha = paint->getAlpha();
755        }
756    } else {
757        *mode = SkXfermode::kSrcOver_Mode;
758        *alpha = 255;
759    }
760}
761
762}; // namespace uirenderer
763}; // namespace android
764