OpenGLRenderer.h revision 8b2f5267f16c295f12faab810527cd6311997e34
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/Vector.h> 32 33#include "Debug.h" 34#include "Extensions.h" 35#include "Matrix.h" 36#include "Program.h" 37#include "Rect.h" 38#include "Snapshot.h" 39#include "Vertex.h" 40#include "SkiaShader.h" 41#include "SkiaColorFilter.h" 42#include "Caches.h" 43 44namespace android { 45namespace uirenderer { 46 47/////////////////////////////////////////////////////////////////////////////// 48// Renderer 49/////////////////////////////////////////////////////////////////////////////// 50 51class DisplayList; 52 53/** 54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 55 * simplified version of Skia's Canvas API. 56 */ 57class OpenGLRenderer { 58public: 59 OpenGLRenderer(); 60 virtual ~OpenGLRenderer(); 61 62 virtual void setViewport(int width, int height); 63 64 virtual void prepare(bool opaque); 65 virtual void finish(); 66 67 // These two calls must not be recorded in display lists 68 void interrupt(); 69 void resume(); 70 71 virtual void acquireContext(); 72 virtual void releaseContext(); 73 74 int getSaveCount() const; 75 virtual int save(int flags); 76 virtual void restore(); 77 virtual void restoreToCount(int saveCount); 78 79 virtual int saveLayer(float left, float top, float right, float bottom, 80 SkPaint* p, int flags); 81 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 82 int alpha, int flags); 83 84 virtual void translate(float dx, float dy); 85 virtual void rotate(float degrees); 86 virtual void scale(float sx, float sy); 87 virtual void skew(float sx, float sy); 88 89 const float* getMatrix() const; 90 void getMatrix(SkMatrix* matrix); 91 virtual void setMatrix(SkMatrix* matrix); 92 virtual void concatMatrix(SkMatrix* matrix); 93 94 const Rect& getClipBounds(); 95 bool quickReject(float left, float top, float right, float bottom); 96 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 97 98 virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0); 99 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 100 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 101 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 102 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 103 float srcRight, float srcBottom, float dstLeft, float dstTop, 104 float dstRight, float dstBottom, SkPaint* paint); 105 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 106 float* vertices, int* colors, SkPaint* paint); 107 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 108 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 109 float left, float top, float right, float bottom, SkPaint* paint); 110 virtual void drawColor(int color, SkXfermode::Mode mode); 111 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 112 virtual void drawRoundRect(float left, float top, float right, float bottom, 113 float rx, float ry, SkPaint* paint); 114 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 115 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 116 virtual void drawArc(float left, float top, float right, float bottom, 117 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 118 virtual void drawPath(SkPath* path, SkPaint* paint); 119 virtual void drawLines(float* points, int count, SkPaint* paint); 120 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 121 SkPaint* paint); 122 123 virtual void resetShader(); 124 virtual void setupShader(SkiaShader* shader); 125 126 virtual void resetColorFilter(); 127 virtual void setupColorFilter(SkiaColorFilter* filter); 128 129 virtual void resetShadow(); 130 virtual void setupShadow(float radius, float dx, float dy, int color); 131 132protected: 133 /** 134 * Compose the layer defined in the current snapshot with the layer 135 * defined by the previous snapshot. 136 * 137 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 138 * 139 * @param curent The current snapshot containing the layer to compose 140 * @param previous The previous snapshot to compose the current layer with 141 */ 142 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 143 144 /** 145 * Marks the specified region as dirty at the specified bounds. 146 */ 147 void dirtyLayerUnchecked(Rect& bounds, Region* region); 148 149 /** 150 * Returns the current snapshot. 151 */ 152 sp<Snapshot> getSnapshot() { 153 return mSnapshot; 154 } 155 156 /** 157 * Returns the region of the current layer. 158 */ 159 virtual Region* getRegion() { 160 return mSnapshot->region; 161 } 162 163 /** 164 * Indicates whether rendering is currently targeted at a layer. 165 */ 166 virtual bool hasLayer() { 167 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 168 } 169 170 /** 171 * Returns the name of the FBO this renderer is rendering into. 172 */ 173 virtual GLint getTargetFbo() { 174 return 0; 175 } 176 177private: 178 /** 179 * Saves the current state of the renderer as a new snapshot. 180 * The new snapshot is saved in mSnapshot and the previous snapshot 181 * is linked from mSnapshot->previous. 182 * 183 * @param flags The save flags; see SkCanvas for more information 184 * 185 * @return The new save count. This value can be passed to #restoreToCount() 186 */ 187 int saveSnapshot(int flags); 188 189 /** 190 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 191 * 192 * @return True if the clip was modified. 193 */ 194 bool restoreSnapshot(); 195 196 /** 197 * Sets the clipping rectangle using glScissor. The clip is defined by 198 * the current snapshot's clipRect member. 199 */ 200 void setScissorFromClip(); 201 202 /** 203 * Creates a new layer stored in the specified snapshot. 204 * 205 * @param snapshot The snapshot associated with the new layer 206 * @param left The left coordinate of the layer 207 * @param top The top coordinate of the layer 208 * @param right The right coordinate of the layer 209 * @param bottom The bottom coordinate of the layer 210 * @param alpha The translucency of the layer 211 * @param mode The blending mode of the layer 212 * @param flags The layer save flags 213 * @param previousFbo The name of the current framebuffer 214 * 215 * @return True if the layer was successfully created, false otherwise 216 */ 217 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 218 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 219 220 /** 221 * Creates a new layer stored in the specified snapshot as an FBO. 222 * 223 * @param layer The layer to store as an FBO 224 * @param snapshot The snapshot associated with the new layer 225 * @param bounds The bounds of the layer 226 * @param previousFbo The name of the current framebuffer 227 */ 228 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 229 GLuint previousFbo); 230 231 /** 232 * Compose the specified layer as a region. 233 * 234 * @param layer The layer to compose 235 * @param rect The layer's bounds 236 */ 237 void composeLayerRegion(Layer* layer, const Rect& rect); 238 239 /** 240 * Compose the specified layer as a simple rectangle. 241 * 242 * @param layer The layer to compose 243 * @param rect The layer's bounds 244 * @param swap If true, the source and destination are swapped 245 */ 246 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 247 248 /** 249 * Clears all the regions corresponding to the current list of layers. 250 * This method MUST be invoked before any drawing operation. 251 */ 252 void clearLayerRegions(); 253 254 /** 255 * Mark the layer as dirty at the specified coordinates. The coordinates 256 * are transformed with the supplied matrix. 257 */ 258 void dirtyLayer(const float left, const float top, 259 const float right, const float bottom, const mat4 transform); 260 261 /** 262 * Mark the layer as dirty at the specified coordinates. 263 */ 264 void dirtyLayer(const float left, const float top, 265 const float right, const float bottom); 266 267 /** 268 * Draws a colored rectangle with the specified color. The specified coordinates 269 * are transformed by the current snapshot's transform matrix. 270 * 271 * @param left The left coordinate of the rectangle 272 * @param top The top coordinate of the rectangle 273 * @param right The right coordinate of the rectangle 274 * @param bottom The bottom coordinate of the rectangle 275 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 276 * @param mode The Skia xfermode to use 277 * @param ignoreTransform True if the current transform should be ignored 278 * @param ignoreBlending True if the blending is set by the caller 279 */ 280 void drawColorRect(float left, float top, float right, float bottom, 281 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 282 283 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 284 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 285 286 /** 287 * Draws a textured rectangle with the specified texture. The specified coordinates 288 * are transformed by the current snapshot's transform matrix. 289 * 290 * @param left The left coordinate of the rectangle 291 * @param top The top coordinate of the rectangle 292 * @param right The right coordinate of the rectangle 293 * @param bottom The bottom coordinate of the rectangle 294 * @param texture The texture name to map onto the rectangle 295 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 296 * @param mode The blending mode 297 * @param blend True if the texture contains an alpha channel 298 */ 299 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 300 float alpha, SkXfermode::Mode mode, bool blend); 301 302 /** 303 * Draws a textured rectangle with the specified texture. The specified coordinates 304 * are transformed by the current snapshot's transform matrix. 305 * 306 * @param left The left coordinate of the rectangle 307 * @param top The top coordinate of the rectangle 308 * @param right The right coordinate of the rectangle 309 * @param bottom The bottom coordinate of the rectangle 310 * @param texture The texture to use 311 * @param paint The paint containing the alpha, blending mode, etc. 312 */ 313 void drawTextureRect(float left, float top, float right, float bottom, 314 Texture* texture, SkPaint* paint); 315 316 /** 317 * Draws a textured mesh with the specified texture. If the indices are omitted, 318 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 319 * VBO is bound. 320 * 321 * @param left The left coordinate of the rectangle 322 * @param top The top coordinate of the rectangle 323 * @param right The right coordinate of the rectangle 324 * @param bottom The bottom coordinate of the rectangle 325 * @param texture The texture name to map onto the rectangle 326 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 327 * @param mode The blending mode 328 * @param blend True if the texture contains an alpha channel 329 * @param vertices The vertices that define the mesh 330 * @param texCoords The texture coordinates of each vertex 331 * @param elementsCount The number of elements in the mesh, required by indices 332 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 333 * @param ignoreTransform True if the current transform should be ignored 334 * @param vbo The VBO used to draw the mesh 335 * @param ignoreScale True if the model view matrix should not be scaled 336 * @param dirty True if calling this method should dirty the current layer 337 */ 338 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 339 float alpha, SkXfermode::Mode mode, bool blend, 340 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 341 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 342 bool ignoreScale = false, bool dirty = true); 343 344 /** 345 * Draws text underline and strike-through if needed. 346 * 347 * @param text The text to decor 348 * @param bytesCount The number of bytes in the text 349 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 350 * @param x The x coordinate where the text will be drawn 351 * @param y The y coordinate where the text will be drawn 352 * @param paint The paint to draw the text with 353 */ 354 void drawTextDecorations(const char* text, int bytesCount, float length, 355 float x, float y, SkPaint* paint); 356 357 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 358 359 /** 360 * Resets the texture coordinates stored in mMeshVertices. Setting the values 361 * back to default is achieved by calling: 362 * 363 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 364 * 365 * @param u1 The left coordinate of the texture 366 * @param v1 The bottom coordinate of the texture 367 * @param u2 The right coordinate of the texture 368 * @param v2 The top coordinate of the texture 369 */ 370 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 371 372 /** 373 * Gets the alpha and xfermode out of a paint object. If the paint is null 374 * alpha will be 255 and the xfermode will be SRC_OVER. 375 * 376 * @param paint The paint to extract values from 377 * @param alpha Where to store the resulting alpha 378 * @param mode Where to store the resulting xfermode 379 */ 380 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 381 382 /** 383 * Binds the specified texture. The texture unit must have been selected 384 * prior to calling this method. 385 */ 386 inline void bindTexture(GLuint texture) { 387 glBindTexture(GL_TEXTURE_2D, texture); 388 } 389 390 /** 391 * Sets the wrap modes for the specified texture. The wrap modes are modified 392 * only when needed. 393 */ 394 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 395 396 /** 397 * Enable or disable blending as necessary. This function sets the appropriate 398 * blend function based on the specified xfermode. 399 */ 400 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 401 bool swapSrcDst = false); 402 403 /** 404 * Safely retrieves the mode from the specified xfermode. If the specified 405 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 406 */ 407 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 408 409 /** 410 * Use the specified program with the current GL context. If the program is already 411 * in use, it will not be bound again. If it is not in use, the current program is 412 * marked unused and the specified program becomes used and becomes the new 413 * current program. 414 * 415 * @param program The program to use 416 * 417 * @return true If the specified program was already in use, false otherwise. 418 */ 419 inline bool useProgram(Program* program); 420 421 /** 422 * Invoked before any drawing operation. This sets required state. 423 */ 424 void setupDraw(); 425 /** 426 * Various methods to setup OpenGL rendering. 427 */ 428 void setupDrawWithTexture(bool isAlpha8 = false); 429 void setupDrawColor(int color); 430 void setupDrawColor(int color, int alpha); 431 void setupDrawColor(float r, float g, float b, float a); 432 void setupDrawAlpha8Color(int color, int alpha); 433 void setupDrawAlpha8Color(float r, float g, float b, float a); 434 void setupDrawShader(); 435 void setupDrawColorFilter(); 436 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 437 bool swapSrcDst = false); 438 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 439 bool swapSrcDst = false); 440 void setupDrawProgram(); 441 void setupDrawDirtyRegionsDisabled(); 442 void setupDrawModelViewIdentity(); 443 void setupDrawModelView(float left, float top, float right, float bottom, 444 bool ignoreTransform = false, bool ignoreModelView = false); 445 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 446 bool ignoreTransform = false); 447 void setupDrawColorUniforms(); 448 void setupDrawPureColorUniforms(); 449 void setupDrawShaderIdentityUniforms(); 450 void setupDrawShaderUniforms(bool ignoreTransform = false); 451 void setupDrawColorFilterUniforms(); 452 void setupDrawSimpleMesh(); 453 void setupDrawTexture(GLuint texture); 454 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 455 void finishDrawTexture(); 456 457 /** 458 * Should be invoked every time the glScissor is modified. 459 */ 460 inline void dirtyClip() { 461 mDirtyClip = true; 462 } 463 464 // Dimensions of the drawing surface 465 int mWidth, mHeight; 466 467 // Matrix used for ortho projection in shaders 468 mat4 mOrthoMatrix; 469 470 // Model-view matrix used to position/size objects 471 mat4 mModelView; 472 473 // Number of saved states 474 int mSaveCount; 475 // Base state 476 sp<Snapshot> mFirstSnapshot; 477 // Current state 478 sp<Snapshot> mSnapshot; 479 480 // Shaders 481 SkiaShader* mShader; 482 483 // Color filters 484 SkiaColorFilter* mColorFilter; 485 486 // Used to draw textured quads 487 TextureVertex mMeshVertices[4]; 488 489 // Drop shadow 490 bool mHasShadow; 491 float mShadowRadius; 492 float mShadowDx; 493 float mShadowDy; 494 int mShadowColor; 495 496 // Various caches 497 Caches& mCaches; 498 499 // List of rectangles to clear due to calls to saveLayer() 500 Vector<Rect*> mLayers; 501 502 // Indentity matrix 503 const mat4 mIdentity; 504 505 // Indicates whether the clip must be restored 506 bool mDirtyClip; 507 508 // The following fields are used to setup drawing 509 // Used to describe the shaders to generate 510 ProgramDescription mDescription; 511 // Color description 512 bool mColorSet; 513 float mColorA, mColorR, mColorG, mColorB; 514 // Indicates that the shader should get a color 515 bool mSetShaderColor; 516 // Current texture unit 517 GLuint mTextureUnit; 518 // Track dirty regions, true by default 519 bool mTrackDirtyRegions; 520 // Texture coordinates slot 521 int mTexCoordsSlot; 522 523 friend class DisplayListRenderer; 524 525}; // class OpenGLRenderer 526 527}; // namespace uirenderer 528}; // namespace android 529 530#endif // ANDROID_HWUI_OPENGL_RENDERER_H 531