OpenGLRenderer.h revision c1cd9ba335b293f11e1082447ef08e474710a05f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/RefBase.h>
31#include <utils/Vector.h>
32
33#include "Debug.h"
34#include "Extensions.h"
35#include "Matrix.h"
36#include "Program.h"
37#include "Rect.h"
38#include "Snapshot.h"
39#include "Vertex.h"
40#include "SkiaShader.h"
41#include "SkiaColorFilter.h"
42#include "Caches.h"
43
44namespace android {
45namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
51class DisplayList;
52
53/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
57class OpenGLRenderer {
58public:
59    OpenGLRenderer();
60    virtual ~OpenGLRenderer();
61
62    virtual void setViewport(int width, int height);
63
64    virtual void prepare(bool opaque);
65    virtual void finish();
66
67    // These two calls must not be recorded in display lists
68    void interrupt();
69    void resume();
70
71    virtual void acquireContext();
72    virtual void releaseContext();
73
74    int getSaveCount() const;
75    virtual int save(int flags);
76    virtual void restore();
77    virtual void restoreToCount(int saveCount);
78
79    virtual int saveLayer(float left, float top, float right, float bottom,
80            SkPaint* p, int flags);
81    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82            int alpha, int flags);
83
84    virtual void translate(float dx, float dy);
85    virtual void rotate(float degrees);
86    virtual void scale(float sx, float sy);
87    virtual void skew(float sx, float sy);
88
89    const float* getMatrix() const;
90    void getMatrix(SkMatrix* matrix);
91    virtual void setMatrix(SkMatrix* matrix);
92    virtual void concatMatrix(SkMatrix* matrix);
93
94    const Rect& getClipBounds();
95    bool quickReject(float left, float top, float right, float bottom);
96    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
97
98    virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
99    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
100    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
101    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
102    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
103            float srcRight, float srcBottom, float dstLeft, float dstTop,
104            float dstRight, float dstBottom, SkPaint* paint);
105    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
106            float* vertices, int* colors, SkPaint* paint);
107    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
108            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
109            float left, float top, float right, float bottom, SkPaint* paint);
110    virtual void drawColor(int color, SkXfermode::Mode mode);
111    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
112    virtual void drawRoundRect(float left, float top, float right, float bottom,
113            float rx, float ry, SkPaint* paint);
114    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
115    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawPath(SkPath* path, SkPaint* paint);
117    virtual void drawLines(float* points, int count, SkPaint* paint);
118    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
119            SkPaint* paint);
120
121    virtual void resetShader();
122    virtual void setupShader(SkiaShader* shader);
123
124    virtual void resetColorFilter();
125    virtual void setupColorFilter(SkiaColorFilter* filter);
126
127    virtual void resetShadow();
128    virtual void setupShadow(float radius, float dx, float dy, int color);
129
130protected:
131    /**
132     * Compose the layer defined in the current snapshot with the layer
133     * defined by the previous snapshot.
134     *
135     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
136     *
137     * @param curent The current snapshot containing the layer to compose
138     * @param previous The previous snapshot to compose the current layer with
139     */
140    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
141
142    /**
143     * Marks the specified region as dirty at the specified bounds.
144     */
145    void dirtyLayerUnchecked(Rect& bounds, Region* region);
146
147    /**
148     * Returns the current snapshot.
149     */
150    sp<Snapshot> getSnapshot() {
151        return mSnapshot;
152    }
153
154    /**
155     * Returns the region of the current layer.
156     */
157    virtual Region* getRegion() {
158        return mSnapshot->region;
159    }
160
161    /**
162     * Indicates whether rendering is currently targeted at a layer.
163     */
164    virtual bool hasLayer() {
165        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
166    }
167
168    /**
169     * Returns the name of the FBO this renderer is rendering into.
170     */
171    virtual GLint getTargetFbo() {
172        return 0;
173    }
174
175private:
176    /**
177     * Saves the current state of the renderer as a new snapshot.
178     * The new snapshot is saved in mSnapshot and the previous snapshot
179     * is linked from mSnapshot->previous.
180     *
181     * @param flags The save flags; see SkCanvas for more information
182     *
183     * @return The new save count. This value can be passed to #restoreToCount()
184     */
185    int saveSnapshot(int flags);
186
187    /**
188     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
189     *
190     * @return True if the clip was modified.
191     */
192    bool restoreSnapshot();
193
194    /**
195     * Sets the clipping rectangle using glScissor. The clip is defined by
196     * the current snapshot's clipRect member.
197     */
198    void setScissorFromClip();
199
200    /**
201     * Creates a new layer stored in the specified snapshot.
202     *
203     * @param snapshot The snapshot associated with the new layer
204     * @param left The left coordinate of the layer
205     * @param top The top coordinate of the layer
206     * @param right The right coordinate of the layer
207     * @param bottom The bottom coordinate of the layer
208     * @param alpha The translucency of the layer
209     * @param mode The blending mode of the layer
210     * @param flags The layer save flags
211     * @param previousFbo The name of the current framebuffer
212     *
213     * @return True if the layer was successfully created, false otherwise
214     */
215    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
216            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
217
218    /**
219     * Creates a new layer stored in the specified snapshot as an FBO.
220     *
221     * @param layer The layer to store as an FBO
222     * @param snapshot The snapshot associated with the new layer
223     * @param bounds The bounds of the layer
224     * @param previousFbo The name of the current framebuffer
225     */
226    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
227            GLuint previousFbo);
228
229    /**
230     * Compose the specified layer as a region.
231     *
232     * @param layer The layer to compose
233     * @param rect The layer's bounds
234     */
235    void composeLayerRegion(Layer* layer, const Rect& rect);
236
237    /**
238     * Compose the specified layer as a simple rectangle.
239     *
240     * @param layer The layer to compose
241     * @param rect The layer's bounds
242     * @param swap If true, the source and destination are swapped
243     */
244    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
245
246    /**
247     * Clears all the regions corresponding to the current list of layers.
248     * This method MUST be invoked before any drawing operation.
249     */
250    void clearLayerRegions();
251
252    /**
253     * Mark the layer as dirty at the specified coordinates. The coordinates
254     * are transformed with the supplied matrix.
255     */
256    void dirtyLayer(const float left, const float top,
257            const float right, const float bottom, const mat4 transform);
258
259    /**
260     * Mark the layer as dirty at the specified coordinates.
261     */
262    void dirtyLayer(const float left, const float top,
263            const float right, const float bottom);
264
265    /**
266     * Draws a colored rectangle with the specified color. The specified coordinates
267     * are transformed by the current snapshot's transform matrix.
268     *
269     * @param left The left coordinate of the rectangle
270     * @param top The top coordinate of the rectangle
271     * @param right The right coordinate of the rectangle
272     * @param bottom The bottom coordinate of the rectangle
273     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
274     * @param mode The Skia xfermode to use
275     * @param ignoreTransform True if the current transform should be ignored
276     * @param ignoreBlending True if the blending is set by the caller
277     */
278    void drawColorRect(float left, float top, float right, float bottom,
279            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
280
281    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
282    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
283
284    /**
285     * Draws a textured rectangle with the specified texture. The specified coordinates
286     * are transformed by the current snapshot's transform matrix.
287     *
288     * @param left The left coordinate of the rectangle
289     * @param top The top coordinate of the rectangle
290     * @param right The right coordinate of the rectangle
291     * @param bottom The bottom coordinate of the rectangle
292     * @param texture The texture name to map onto the rectangle
293     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
294     * @param mode The blending mode
295     * @param blend True if the texture contains an alpha channel
296     */
297    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
298            float alpha, SkXfermode::Mode mode, bool blend);
299
300    /**
301     * Draws a textured rectangle with the specified texture. The specified coordinates
302     * are transformed by the current snapshot's transform matrix.
303     *
304     * @param left The left coordinate of the rectangle
305     * @param top The top coordinate of the rectangle
306     * @param right The right coordinate of the rectangle
307     * @param bottom The bottom coordinate of the rectangle
308     * @param texture The texture to use
309     * @param paint The paint containing the alpha, blending mode, etc.
310     */
311    void drawTextureRect(float left, float top, float right, float bottom,
312            Texture* texture, SkPaint* paint);
313
314    /**
315     * Draws a textured mesh with the specified texture. If the indices are omitted,
316     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
317     * VBO is bound.
318     *
319     * @param left The left coordinate of the rectangle
320     * @param top The top coordinate of the rectangle
321     * @param right The right coordinate of the rectangle
322     * @param bottom The bottom coordinate of the rectangle
323     * @param texture The texture name to map onto the rectangle
324     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
325     * @param mode The blending mode
326     * @param blend True if the texture contains an alpha channel
327     * @param vertices The vertices that define the mesh
328     * @param texCoords The texture coordinates of each vertex
329     * @param elementsCount The number of elements in the mesh, required by indices
330     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
331     * @param ignoreTransform True if the current transform should be ignored
332     * @param vbo The VBO used to draw the mesh
333     * @param ignoreScale True if the model view matrix should not be scaled
334     * @param dirty True if calling this method should dirty the current layer
335     */
336    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
337            float alpha, SkXfermode::Mode mode, bool blend,
338            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
339            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
340            bool ignoreScale = false, bool dirty = true);
341
342    /**
343     * Draws text underline and strike-through if needed.
344     *
345     * @param text The text to decor
346     * @param bytesCount The number of bytes in the text
347     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
348     * @param x The x coordinate where the text will be drawn
349     * @param y The y coordinate where the text will be drawn
350     * @param paint The paint to draw the text with
351     */
352    void drawTextDecorations(const char* text, int bytesCount, float length,
353            float x, float y, SkPaint* paint);
354
355    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
356
357    /**
358     * Resets the texture coordinates stored in mMeshVertices. Setting the values
359     * back to default is achieved by calling:
360     *
361     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
362     *
363     * @param u1 The left coordinate of the texture
364     * @param v1 The bottom coordinate of the texture
365     * @param u2 The right coordinate of the texture
366     * @param v2 The top coordinate of the texture
367     */
368    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
369
370    /**
371     * Gets the alpha and xfermode out of a paint object. If the paint is null
372     * alpha will be 255 and the xfermode will be SRC_OVER.
373     *
374     * @param paint The paint to extract values from
375     * @param alpha Where to store the resulting alpha
376     * @param mode Where to store the resulting xfermode
377     */
378    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
379
380    /**
381     * Binds the specified texture. The texture unit must have been selected
382     * prior to calling this method.
383     */
384    inline void bindTexture(GLuint texture) {
385        glBindTexture(GL_TEXTURE_2D, texture);
386    }
387
388    /**
389     * Sets the wrap modes for the specified texture. The wrap modes are modified
390     * only when needed.
391     */
392    inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
393
394    /**
395     * Enable or disable blending as necessary. This function sets the appropriate
396     * blend function based on the specified xfermode.
397     */
398    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
399            bool swapSrcDst = false);
400
401    /**
402     * Safely retrieves the mode from the specified xfermode. If the specified
403     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
404     */
405    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
406
407    /**
408     * Use the specified program with the current GL context. If the program is already
409     * in use, it will not be bound again. If it is not in use, the current program is
410     * marked unused and the specified program becomes used and becomes the new
411     * current program.
412     *
413     * @param program The program to use
414     *
415     * @return true If the specified program was already in use, false otherwise.
416     */
417    inline bool useProgram(Program* program);
418
419    /**
420     * Invoked before any drawing operation. This sets required state.
421     */
422    void setupDraw();
423    /**
424     * Various methods to setup OpenGL rendering.
425     */
426    void setupDrawWithTexture(bool isAlpha8 = false);
427    void setupDrawColor(int color);
428    void setupDrawColor(int color, int alpha);
429    void setupDrawColor(float r, float g, float b, float a);
430    void setupDrawAlpha8Color(int color, int alpha);
431    void setupDrawAlpha8Color(float r, float g, float b, float a);
432    void setupDrawShader();
433    void setupDrawColorFilter();
434    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
435            bool swapSrcDst = false);
436    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
437            bool swapSrcDst = false);
438    void setupDrawProgram();
439    void setupDrawDirtyRegionsDisabled();
440    void setupDrawModelViewIdentity();
441    void setupDrawModelView(float left, float top, float right, float bottom,
442            bool ignoreTransform = false, bool ignoreModelView = false);
443    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
444            bool ignoreTransform = false);
445    void setupDrawColorUniforms();
446    void setupDrawPureColorUniforms();
447    void setupDrawShaderIdentityUniforms();
448    void setupDrawShaderUniforms(bool ignoreTransform = false);
449    void setupDrawColorFilterUniforms();
450    void setupDrawSimpleMesh();
451    void setupDrawTexture(GLuint texture);
452    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
453    void finishDrawTexture();
454
455    /**
456     * Should be invoked every time the glScissor is modified.
457     */
458    inline void dirtyClip() {
459        mDirtyClip = true;
460    }
461
462    // Dimensions of the drawing surface
463    int mWidth, mHeight;
464
465    // Matrix used for ortho projection in shaders
466    mat4 mOrthoMatrix;
467
468    // Model-view matrix used to position/size objects
469    mat4 mModelView;
470
471    // Number of saved states
472    int mSaveCount;
473    // Base state
474    sp<Snapshot> mFirstSnapshot;
475    // Current state
476    sp<Snapshot> mSnapshot;
477
478    // Shaders
479    SkiaShader* mShader;
480
481    // Color filters
482    SkiaColorFilter* mColorFilter;
483
484    // Used to draw textured quads
485    TextureVertex mMeshVertices[4];
486
487    // Drop shadow
488    bool mHasShadow;
489    float mShadowRadius;
490    float mShadowDx;
491    float mShadowDy;
492    int mShadowColor;
493
494    // Various caches
495    Caches& mCaches;
496
497    // List of rectangles to clear due to calls to saveLayer()
498    Vector<Rect*> mLayers;
499
500    // Indentity matrix
501    const mat4 mIdentity;
502
503    // Indicates whether the clip must be restored
504    bool mDirtyClip;
505
506    // The following fields are used to setup drawing
507    // Used to describe the shaders to generate
508    ProgramDescription mDescription;
509    // Color description
510    bool mColorSet;
511    float mColorA, mColorR, mColorG, mColorB;
512    // Indicates that the shader should get a color
513    bool mSetShaderColor;
514    // Current texture unit
515    GLuint mTextureUnit;
516    // Track dirty regions, true by default
517    bool mTrackDirtyRegions;
518    // Texture coordinates slot
519    int mTexCoordsSlot;
520
521    friend class DisplayListRenderer;
522
523}; // class OpenGLRenderer
524
525}; // namespace uirenderer
526}; // namespace android
527
528#endif // ANDROID_HWUI_OPENGL_RENDERER_H
529