1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 43710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AALineParameters = 4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxWidth;\n" 4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxLength;\n"; 46710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters = 476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 49aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 5139284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy "uniform mat4 projection;\n" \ 52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 53ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5480bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 57a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform mat4 screenSpace;\n" 58a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n", 59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 60a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform mat4 screenSpace;\n" 61a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n", 62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 63ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 64a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n" 65ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6880bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 70ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 71710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAALine = 7299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float widthProportion;\n" 7399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float lengthProportion;\n"; 74710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape = 756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 7663553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 7763553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7963553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 8042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 linear;\n" 83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 84a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying float linear;\n" 85a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 86211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 87ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 90a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 91a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 92211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 93ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 94a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 95a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 96a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 97a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 102ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 106ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 107a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = vec2((screenSpace * position).x, 0.5);\n" 10839284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 109a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = (screenSpace * position).x;\n" 11039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 111211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 112ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 113a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 11439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 115a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 11639284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 117211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 119a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 12039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 121a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 12239284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 123ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 124889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 125707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 127ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 12939284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " gl_Position = projection * transform * position;\n"; 130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 132710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AALine = 13399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " widthProportion = vtxWidth;\n" 13499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " lengthProportion = vtxLength;\n"; 135710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape = 1366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 144a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 145a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 146aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 147aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 152710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Uniforms_AALine = 1535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase "uniform float boundaryWidth;\n" 154a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik "uniform float boundaryLength;\n"; 155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 159a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform sampler2D baseSampler;\n"; 160aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 161a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform samplerExternalOES baseSampler;\n"; 162211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \ 163a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSizeSquared;\n" \ 164211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform sampler2D ditherSampler;\n" 165211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \ 166211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 startColor;\n" \ 167211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 16842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = { 169ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 170211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 171211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 172211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 173ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 174211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 175211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 176211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 177ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 178211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 179211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT 180ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 185ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 187ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 189ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 190db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 191db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 193db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 194ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1954121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1964121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 199ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 2007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 202ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 20363553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 204ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 205ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 206211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \ 207a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared" 208211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 209211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gradientColor += " FS_MAIN_DITHER ";\n"; 210211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 218a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 222a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" 223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 226a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2284121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2294121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 230a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" 2314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 234a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" 235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2364121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 238a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 2394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 24042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 242211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n" 24342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 24442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 245211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 24642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 24742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 24842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 2501c5c206953d673f8424908c77c974c06d5b99a9cChet Haase " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" 25142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 25242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 2531c5c206953d673f8424908c77c974c06d5b99a9cChet Haase " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 25442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 25542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 260740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 261740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 262710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAALine = 263a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik " fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n" 264a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik " * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n"; 265710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape = 2666ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 267a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik 268707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 270a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 271707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 272a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords);\n" 273707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 274a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = { 275707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 276a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 277a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 278707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 279a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", 280a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 281707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 28242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 284320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 285211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 286320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 287211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 288ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 289320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 290211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 291320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 292211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 293ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 29463553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 295320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 296211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 29742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 298320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 299ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 302889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 303889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 30606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 30706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 308a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = { 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 311a938f569ce206c1ed68d736181016b5b708c0084Romain Guy ";\n", 312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3130990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 3140990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 316a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * texture2D(baseSampler, outTexCoords).a;\n", 317a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 318707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 319a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = { 320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 321707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 322a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor;\n", 323707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3240990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 3250990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 326707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 327a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", 328a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 329707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 330a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = { 331707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 332707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 333a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor;\n", 334707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3350990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 3360990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 337707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 338a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", 339a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 340707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 343a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 344a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 345f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 346f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 352db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 353db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 355db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 356db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 357db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 37606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 37806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 38006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 38206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 38406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 38606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 40748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 40948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 41048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 41148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 43067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 43167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 439ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 444ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 457ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 46142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 46242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 46342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 46442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 471aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 474710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 475710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isVertexShape) { 476710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Attributes_AAVertexShapeParameters); 477710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } else { 478710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Attributes_AALineParameters); 479710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 4805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 484aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 485aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 487ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 489889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 490889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 491889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 493ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 494ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 500710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isVertexShape) { 501710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 502710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } else { 503710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Varyings_IsAALine); 504710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 5055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 50742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 510ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 51163553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 51263553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 5178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 518aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 5198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 5208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 521aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 523710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isVertexShape) { 524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Main_AAVertexShape); 525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } else { 526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Main_AALine); 527710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 5285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 529889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 530ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 531ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 532ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 533ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 534ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 535ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 536889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 539a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase if (description.hasGradient) { 540a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 541a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase } 542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 549ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 551a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader, 552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy const int modulateOp, const char** snippets) { 553a938f569ce206c1ed68d736181016b5b708c0084Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 554a938f569ce206c1ed68d736181016b5b708c0084Romain Guy op = op * 2 + description.hasGammaCorrection; 555a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(snippets[op]); 556a938f569ce206c1ed68d736181016b5b708c0084Romain Guy return description.hasAlpha8Texture; 557a938f569ce206c1ed68d736181016b5b708c0084Romain Guy} 558a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 559ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 560a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 564a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 565a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 566aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 567aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 568aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 569a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 570a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 571ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 573aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 574ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 576710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 577710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isVertexShape) { 578710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 579710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } else { 580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gVS_Header_Varyings_IsAALine); 581710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 5825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 58442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 585ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 586ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 587ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 58863553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 58963553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 590ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 594aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 6038f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 604aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 605aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA && !description.isVertexShape) { 607710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gFS_Uniforms_AALine); 6085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 609ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 61042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); 611ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 612ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 613ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 6154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6164121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 6174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 62099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (!description.isAA && !blendFramebuffer && 6216ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik description.colorOp == ProgramDescription::kColorNone && 622710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik !description.isPoint && !description.isVertexShape) { 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 626aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 630aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 644707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6504121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6554121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6564121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 66142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); 662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 66342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); 664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 669c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 673c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 674707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 675707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 676707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 677707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 678707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 683ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 68648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 68948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 691a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 692a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 693a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 697ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 698ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 699ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 700ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 701aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 702ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 703707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 704a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + 705a938f569ce206c1ed68d736181016b5b708c0084Romain Guy description.hasGammaCorrection]); 706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 708707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 710ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 711a938f569ce206c1ed68d736181016b5b708c0084Romain Guy if (!description.hasGradient && !description.hasBitmap) { 712707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 713707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 715ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 71642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 717211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy shader.append(gFS_Main_AddDitherToGradient); 718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 720ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 721ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 722ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 723889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 724889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 725889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 726889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 727889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 729740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 733ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 737a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BlendShaders_Modulate); 739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 741a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_GradientShader_Modulate); 743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 745a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BitmapShader_Modulate); 746889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 748a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 749740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 750a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_ModulateColor); 751740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 752a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 753ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 7559f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 756710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 757710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isVertexShape) { 758710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gFS_Main_AccountForAAVertexShape); 759710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } else { 760710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik shader.append(gFS_Main_AccountForAALine); 761710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik } 7629f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7639f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 764ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 765a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 766a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 767a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 768f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 769f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 770a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 771ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 772ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 773ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 775c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 776db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 777db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 778c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 779db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 78348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 784ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 78848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 789ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 790ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 79363553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 79563553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 79963553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 800889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 80461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 80561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 81661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 81761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 819889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 844ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 845ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 846