ProgramCache.cpp revision 320d46bf844b84351cb80c5d4a4768d86447ac81
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7063553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
73ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
7463553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 linear;\n",
75320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "varying float linear;\n",
76211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 circular;\n",
7942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 circular;\n",
80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
89aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
90aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
937537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
9442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    linear = (screenSpace * position).x;\n",
95211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
9714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
9842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    circular = (screenSpace * position).xy;\n",
99211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
10142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
10242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
105707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
106ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
107ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
122a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
123a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryWidth;\n"
13399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float boundaryLength;\n"
13499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryLength;\n";
135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
142211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \
143211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform float ditherSize;\n" \
144211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform sampler2D ditherSampler;\n"
145211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \
146211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 startColor;\n" \
147211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
14842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
149ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
150211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
151211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
152211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
155211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
160ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
171db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
174ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1754121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
182ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
18363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
185ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
186211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \
187211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize"
188211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
189211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gradientColor += " FS_MAIN_DITHER ";\n";
190211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
2069db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2084121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n"
2114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2164121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2184121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n"
2194121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
222211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
225211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
229707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
230211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
233211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
240740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
241740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
2424121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma =
2434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    fragColor *= pow(color.a, gamma);\n";
24499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
24599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (widthProportion < boundaryWidth) {\n"
24699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (widthProportion * inverseBoundaryWidth);\n"
24799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (widthProportion > (1.0 - boundaryWidth)) {\n"
24899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n"
24999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    }\n"
25099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (lengthProportion < boundaryLength) {\n"
25199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (lengthProportion * inverseBoundaryLength);\n"
25299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (lengthProportion > (1.0 - boundaryLength)) {\n"
25399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n"
2545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2639db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
26742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
268ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
269320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
270211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
271320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
272211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
273ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
274320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
275211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
276320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
277211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
278ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
27963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
280320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
281211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
28242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
283320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
288889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
29106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
29206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
316707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
320a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
322f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
327db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
329db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
330db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
332db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
333db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
334db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
34548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
35306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
35506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
35706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
35906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
36106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
36306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
37248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
37348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
37448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
37648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
37848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
40767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
40867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
421ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
43942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
44042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
44142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
44242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
448aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
45199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
45299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
457aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
458aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
460ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
462889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
464889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
469aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
47299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
47399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
47642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
48063553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
48163553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
487aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
4888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
4898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
49199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
49299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
49542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
497889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
498ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
499ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
500ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
503ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
504889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
516ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
517a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
518a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
519707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
520a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
521a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
522a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
523aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
524aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
525aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
526a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
528ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
53399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
53499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
53742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
540ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
54163553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
54263553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
547aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
549707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
554ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
557aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
558aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
55999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
56099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
56342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
565ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
566ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
567ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
5684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
5694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
5704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
572707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
57399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
575707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
578aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
581707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
582aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
5984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
5994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6044121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
61342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
61542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
621c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
625c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
631ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
634ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
635ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
636ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
63848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
64148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
643a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
644a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
645a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
646889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
647889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
648889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
653aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
661ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
665ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
66699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
66799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gFS_Main_AccountForAA);
6685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
67042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
671211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy            shader.append(gFS_Main_AddDitherToGradient);
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
674ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
675ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
676ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
683740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
686707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
692707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
693740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
696707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
698740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
701707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
702740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
703889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
705740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
7064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            if (description.hasGammaCorrection) {
7074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor_ApplyGamma);
7084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            } else {
7094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor);
7104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            }
711740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
715a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
716a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
717a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
718f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
719f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
720a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
721ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
725c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
728c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
729db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
73348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
73848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
739ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
740ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
741ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
74363553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
74563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
746889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
747889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
748889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
74963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
750889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
751889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
752889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
753889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
75461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
75561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
75661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
762889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
76661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
778889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
779889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
780db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
781db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
782db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
783db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
784db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
785db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
786db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
787db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
788db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
789db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
790db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
791db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
794ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
795ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
796