ProgramCache.cpp revision 320d46bf844b84351cb80c5d4a4768d86447ac81
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters = 4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxWidth;\n" 4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxLength;\n"; 46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n", 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy "uniform mat4 screenSpace;\n", 57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA = 6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float widthProportion;\n" 6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float lengthProportion;\n"; 6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7063553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7163553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 7242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 73ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 7463553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 linear;\n", 75320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy "varying float linear;\n", 76211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 circular;\n", 7942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 circular;\n", 80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 8242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 89aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 90aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 9142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 937537f856f9076a84db04d8de447f6527b67166fdRomain Guy " linear = vec2((screenSpace * position).x, 0.5);\n", 9442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " linear = (screenSpace * position).x;\n", 95211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 9714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " circular = (screenSpace * position).xy;\n", 9842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " circular = (screenSpace * position).xy;\n", 99211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 10142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 10242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 105707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 106ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 107ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_Position = transform * position;\n"; 110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA = 11399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " widthProportion = vtxWidth;\n" 11499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " lengthProportion = vtxLength;\n"; 115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 122a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 123a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 124aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA = 1315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase "uniform float boundaryWidth;\n" 13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryWidth;\n" 13399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float boundaryLength;\n" 13499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryLength;\n"; 135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D sampler;\n"; 140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform samplerExternalOES sampler;\n"; 142211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \ 143211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform float ditherSize;\n" \ 144211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform sampler2D ditherSampler;\n" 145211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \ 146211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 startColor;\n" \ 147211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 14842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = { 149ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 150211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 151211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 152211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 155211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT 160ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 171db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 174ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1754121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 182ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 18363553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 185ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 186211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \ 187211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize" 188211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 189211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gradientColor += " FS_MAIN_DITHER ";\n"; 190211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n" 203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 2069db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2084121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 2104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n" 2114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n" 215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2164121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 2184121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n" 2194121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 222211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n" 22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 225211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 229707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 230211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" 23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 233211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 240740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 241740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 2424121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma = 2434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " fragColor *= pow(color.a, gamma);\n"; 24499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA = 24599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (widthProportion < boundaryWidth) {\n" 24699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (widthProportion * inverseBoundaryWidth);\n" 24799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (widthProportion > (1.0 - boundaryWidth)) {\n" 24899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n" 24999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " }\n" 25099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (lengthProportion < boundaryLength) {\n" 25199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (lengthProportion * inverseBoundaryLength);\n" 25299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (lengthProportion > (1.0 - boundaryLength)) {\n" 25399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n" 2545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase " }\n"; 255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords);\n" 260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = { 262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 2639db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords).a;\n" 266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 26742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 268ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 269320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 270211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 271320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 272211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 273ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 274320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 275211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 276320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 277211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 278ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 27963553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 280320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 281211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 28242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 283320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 288889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 29106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 29206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = { 294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * fragColor.a;\n", 298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * texture2D(sampler, outTexCoords).a;\n" 300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = { 302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * fragColor.a;\n", 306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n" 308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = { 310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * fragColor.a;\n", 314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n" 316707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 320a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 322f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 327db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // TODO: Fix premultiplied alpha computations for color matrix 328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 329db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 330db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 332db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 333db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 334db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 34548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 35306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 35506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 35706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 35906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 36106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 36306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 37248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 37348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 37448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 37648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 37848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 395ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 398ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 40767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 40867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 421ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 43842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 43942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 44042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 44142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 44242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 445ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 448aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 45199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 45299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Attributes_AAParameters); 4535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 457aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 458aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 460ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 462889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 464889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 465ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 466ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 467ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 469aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 47299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 47399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 4745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 47642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 48063553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 48163553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 4868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 487aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 4888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 4898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 49199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 49299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Main_AA); 4935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 49542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 497889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 498ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 499ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 500ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 503ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 504889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 517a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 518a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 519707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 520a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 521a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 522a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 523aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 524aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 525aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 526a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 528ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 53399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 53499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 5355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 53742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 540ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 54163553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 54263553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 547aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 549707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 554ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 557aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 558aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 55999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 56099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Uniforms_AA); 5615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 56342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); 564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 565ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 566ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 567ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 5684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 5704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 572707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 57399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (!description.isAA && !blendFramebuffer && 5745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase description.colorOp == ProgramDescription::kColorNone && !description.isPoint) { 575707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 578aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 581707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 582aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 584707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 5984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6044121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 61342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); 614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 61542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); 616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 621c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 625c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 631ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 634ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 635ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 636ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 63848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 64148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 643a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 644a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 645a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 646889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 647889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 648889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 653aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp]); 657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 661ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if ((!description.hasGradient && !description.hasBitmap) || description.modulate) { 663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 665ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 66699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 66799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Main_AccountForAA); 6685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 67042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 671211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy shader.append(gFS_Main_AddDitherToGradient); 672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 674ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 675ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 676ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 683740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 686707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 692707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BlendShaders_Modulate[op]); 693740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 696707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_GradientShader_Modulate[op]); 698740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 701707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BitmapShader_Modulate[op]); 702740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 703889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 705740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 7064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 7074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor_ApplyGamma); 7084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 7094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor); 7104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 711740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 715a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 716a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 717a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 718f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 719f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 720a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 721ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 725c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 728c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 729db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 73348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 73848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 739ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 740ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 741ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 74363553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 74563553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 746889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 747889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 748889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 74963553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 750889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 751889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 752889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 753889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 75461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 75561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 75661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 762889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 76661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 778889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 779889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 780db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 781db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 782db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 783db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 784db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 785db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 786db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 787db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 788db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 789db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 790db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 791db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 794ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 795ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 796