ProgramCache.cpp revision 48daa54d31fc59ec969dcff65eb3cbb0ce879a8d
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 29ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 30ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 31ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 32ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 33ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 34ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms_HasGradient = 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform float gradientLength;\n" 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec2 gradient;\n" 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec2 gradientStart;\n" 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 screenSpace;\n"; 41889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 42889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 43889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform vec2 textureDimension;\n"; 44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 47ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outBitmapTexCoords;\n"; 48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasGradient = 49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying float index;\n"; 50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutGradientIndex = 55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 location = screenSpace * position;\n" 56ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n"; 57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapCoords = textureTransform * position;\n" 59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n"; 60ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 61ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_Position = transform * position;\n"; 62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 70ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 71ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 72ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 73ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 74ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D sampler;\n"; 75ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_GradientSampler = 76ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D gradientSampler;\n"; 77ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 78ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 79ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 80ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 81ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 82ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 83ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 84ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 86db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 87db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 89db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchTexture = 97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color * texture2D(sampler, outTexCoords);\n"; 98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchA8Texture = 99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color * texture2D(sampler, outTexCoords).a;\n"; 100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchGradient = 101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n"; 102ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 103ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 104889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 105889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShaders_Modulate = 111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " * fragColor.a;\n"; 112889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_GradientShader_Modulate = 113889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " fragColor = gradientColor * fragColor.a;\n"; 114889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_BitmapShader_Modulate = 115889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " fragColor = bitmapColor * fragColor.a;\n"; 116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 122db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // TODO: Fix premultiplied alpha computations for color matrix 123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 124db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 125db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 127db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 128db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 129db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 14048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 14806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 15006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 15206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 15406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 15606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 15806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 16448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 16648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 16748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 16848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 16948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 17048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 17148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 17248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 17348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 17448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 17548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 17648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 17748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 17848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 17948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 18048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 18148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 18248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 18348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 185ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 187ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 189ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 190ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 191ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 193ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 194ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 195ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 196ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 197ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 199ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 200ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 201ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 202ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 203ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 204ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 205ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 206ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 207ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 208ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 209ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 210ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 211ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 212ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 213ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 214ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("Could not find program with key 0x%x", key); 215ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 216ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 217ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 218ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 219ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 220ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 221ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 222ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 223ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 224ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 225ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 226ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 227ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 228ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 229ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 230ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 231ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = new Program(vertexShader.string(), fragmentShader.string()); 232ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 235ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 238889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasTexture) { 239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 244ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms_HasGradient); 245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 246889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 247889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 248889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 249ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 250ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 251ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 254ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasGradient); 255ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 256ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasBitmap); 258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 263ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_OutTexCoords); 264ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 265ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 266ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_OutGradientIndex); 267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 268889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 269889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Main_OutBitmapTexCoords); 270889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 274ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 280ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 282ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 283ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Set the default precision 284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gFS_Header); 285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 287ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasGradient); 292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasBitmap); 295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_Color); 300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_GradientSampler); 305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 31348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 31648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 318889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 319889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 320889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_FetchA8Texture); 328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_FetchTexture); 330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_FetchColor); 333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_FetchGradient); 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 338889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 339889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 340889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 341889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 342889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShaders_Modulate); 352889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 353889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 354889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_GradientShader_Modulate); 355889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 356889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_BitmapShader_Modulate); 357889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_FragColor); 363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 367db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (DEBUG_PROGRAM_CACHE) { 368db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 369db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 370db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 371db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 384889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 385889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("\nvec2 wrap(vec2 texCoords) {\n"); 386889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 387889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n"); 388889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 389889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 390889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 391889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n"); 392889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 393889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 394889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 395889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 39661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 39761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 39861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 399889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 400889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 401889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 402889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 403889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 404889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 405889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 406889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 407889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 40861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 40961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 41061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 411889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 412889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 413889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 414889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 415889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 416889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 417889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 418889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 419889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 420889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 421889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 422db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 423db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 424db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 425db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 426db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 427db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 428db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 429db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 430db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 431db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 432db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 433db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 434db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 435db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 438