ProgramCache.cpp revision 99585adeb4167ca357a72eb866f34c1af944f4b9
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
45aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
47ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
49ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5080bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
51ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
55ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
69ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
70ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "varying vec2 outPointBitmapTexCoords;\n";
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
737537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
75ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
76ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
79ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
80ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
81ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
82ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
83aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
84aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
877537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
8914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
90ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
9114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
93889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
94707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
95ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
96ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
99ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
100ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
10199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
10299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
10399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
104ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
105ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
111a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
112a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
113aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
114aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
11999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
12199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryWidth;\n"
12299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float boundaryLength;\n"
12399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryLength;\n";
124ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
129aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
130aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
131ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
132ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
133ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
134ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
135ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
136ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
137ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
138ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
148db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
149db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
151db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
153ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
156707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
161707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
162707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
163707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
164707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
166707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
167707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
168707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
169707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
171707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
172707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
173707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1769db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
193ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
194740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
195740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
19699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
19799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (widthProportion < boundaryWidth) {\n"
19899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (widthProportion * inverseBoundaryWidth);\n"
19999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (widthProportion > (1.0 - boundaryWidth)) {\n"
20099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n"
20199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    }\n"
20299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (lengthProportion < boundaryLength) {\n"
20399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (lengthProportion * inverseBoundaryLength);\n"
20499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (lengthProportion > (1.0 - boundaryLength)) {\n"
20599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n"
2065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2159db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
219ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
220ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
2217537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
222ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
22314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
224ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
225ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
226ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
227ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
228ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
229ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
230ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
231889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
232889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
23506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
23606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
238707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
242707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
263a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
265f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
266f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
268ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
271db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
273db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
274db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
276db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
277db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
278db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
280ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
283ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
287ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
28948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
29706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
29906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
30106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
30306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
30506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
30706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
31348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
31548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
31648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
31748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
31848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
31948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
32048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
32148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
32248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
32348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
32448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
32548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
32648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
32748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
32848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
32948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
33048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
33148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
33248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
35167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
35267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
365ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
389aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
39299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
39399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
3945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
397aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
398aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
399aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
401ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
403889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
404889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
405889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
406ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
407ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
408ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
410aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
41399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
41499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
417ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
420ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
421ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
422ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
430aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasExternalTexture) {
431aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
432aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
43399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
43499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
437ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
439889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
440ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
441ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
442ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
443ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
444ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
445ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
446889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
460a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
461a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
462707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
463a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
464a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
465a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
466aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
467aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
468aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
469a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
470a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
473aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
47699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
47799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
480ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
483ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
484ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
485ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
489707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
490aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
491707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
492707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
493707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
494707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
495707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
496707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
500aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
501aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
502aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
50399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
50499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
507ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
509ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
510ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
511ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
512707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
513707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
51499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
516707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
517707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
518707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
519aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
520707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
521707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
522707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
523aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
527707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
530707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
531707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
537707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
538707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
539707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleA8Texture);
540707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
541707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateA8Texture);
542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
544707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
545707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
547707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
549707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
554c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
557707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
558c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
566ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
567ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
570ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
57148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
57448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
576a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
577a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
578a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
579889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
580889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
581889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
585ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
594ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
59999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
60099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gFS_Main_AccountForAA);
6015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
603ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
604ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
605ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
606ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
607ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
608ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
609889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
610889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
611889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
612889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
613889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
614ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
615740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
616ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
617ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
619ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
620ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
621ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
622ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
623ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
625740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
626889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
627889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
630740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
631889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
634740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
635889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
636ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
637740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
638740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shader.append(gFS_Main_ModulateColor);
639740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
643a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
644a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
645a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
646f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
647f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
648a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
653c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
654db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
655db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
656c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
657db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
66148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
662ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
663ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
665ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
66648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
668ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
670889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
671889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
672889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
673889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
674889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
675889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
676889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
68261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
68361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
68461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
691889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
692889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
69461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
69561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
69661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
698889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
701889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
702889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
703889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
704889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
705889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
706889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
707889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
712db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
713db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
714db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
715db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
716db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
717db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
718db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
719db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
720db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
721db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
724