ProgramCache.cpp revision aa6c24c21c727a196451332448d4e3b11a80be69
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haaseconst char* gVS_Header_Attributes_Distance =
435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "attribute float vtxDistance;\n";
44aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
45aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
47ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
48ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
4980bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
50ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
51ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
54ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6080bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
61ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haaseconst char* gVS_Header_Varyings_HasWidth =
645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "varying float distance;\n";
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
67ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
68ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "varying vec2 outPointBitmapTexCoords;\n";
69ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
70ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
717537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
73ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
76ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
77ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
78ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
79ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
80ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
81aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
82aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
83ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
857537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
8714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
90ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
91889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
92707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
93ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
94ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
97ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
98ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haaseconst char* gVS_Main_Width =
1005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    distance = vtxDistance;\n";
101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
102ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
103ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
104ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
105ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
108a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
109a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
110aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
111aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
1165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haaseconst char* gFS_Uniforms_Width =
1175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float width;\n"
1185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
1195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float inverseBoundaryWidth;\n";
120ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
125aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
126aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
127ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
128ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
129ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
130ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
131ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
132ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
133ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
134ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
144db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
145db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
147db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1517fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
152707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
153ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
157707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
158707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
159707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
160707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
161707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
162707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
163707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
164707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
166707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
167707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
168707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
169707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
171707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1729db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
173707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
189ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
190740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
191740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
1925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haaseconst char* gFS_Main_AccountForWidth =
1935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    if (distance < boundaryWidth) {\n"
1945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "        fragColor *= (distance * inverseBoundaryWidth);\n"
1955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    } else if (distance > (1.0 - boundaryWidth)) {\n"
1965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "        fragColor *= ((1.0 - distance) * inverseBoundaryWidth);\n"
1975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2069db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
210ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
211ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
2127537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
213ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
21414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
215ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
216ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
217ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
218ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
219ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
220ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
221ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
222889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
223889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
224ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
225ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
22606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
22706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
228707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
229707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
230707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
231707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
234707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
238707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
242707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
254a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
255a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
256f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
257f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
262db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
263ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
264db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
265db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
266ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
267db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
268db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
269db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
274ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
28048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
283ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
287ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
28806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
29006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
29206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
293ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
29406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
29606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
29806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
30448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
30648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
30748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
30848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
30948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
31048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
31148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
31248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
31348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
31448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
31548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
31648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
31748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
31848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
31948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
32048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
32148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
32248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
32348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
34267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
34367f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
356ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
380aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
3835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (description.hasWidth) {
3845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        shader.append(gVS_Header_Attributes_Distance);
3855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
388aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
389aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
390aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
392ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
394889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
395889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
396889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
397ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
398ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
399ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
401aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (description.hasWidth) {
4055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        shader.append(gVS_Header_Varyings_HasWidth);
4065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
408ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
411ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
412ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
413ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
421aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasExternalTexture) {
422aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
423aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
4245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (description.hasWidth) {
4255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            shader.append(gVS_Main_Width);
4265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
428ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
430889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
431ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
432ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
433ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
434ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
435ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
436ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
437889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
451a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
452a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
453707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
454a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
455a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
456a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
457aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
458aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
459aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
460a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
461a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
464aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (description.hasWidth) {
4685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        shader.append(gVS_Header_Varyings_HasWidth);
4695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
471ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
474ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
475ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
480707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
481aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
482707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
483707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
484707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
485707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
486707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
487707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
491aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
492aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
493aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
4945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (description.hasWidth) {
4955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        shader.append(gFS_Uniforms_Width);
4965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
498ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
500ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
503707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
504707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
5055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!description.hasWidth && !blendFramebuffer &&
5065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
507707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
508707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
509707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
510aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
511707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
512707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
513707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
514aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
515707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
516707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
517707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
518707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
519707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
520707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
521707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
522707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
523707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
524707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
527707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
530707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleA8Texture);
531707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateA8Texture);
533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
537707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
538707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
539707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
540707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
541707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
542707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
543707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
544707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
545c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
546707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
547707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
548707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
549c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
550707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
551707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
553707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
556ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
557ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
558ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
559ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
560ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
56248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
563ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
56548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
566ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
568a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
569a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
570889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
571889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
572889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
574ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
576ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
577aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
581707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
585ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
589ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
5905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (description.hasWidth) {
5915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            shader.append(gFS_Main_AccountForWidth);
5925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
594ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
595ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
596ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
597ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
598ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
599ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
600889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
601889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
602889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
603889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
604889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
605ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
606740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
607ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
608ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
610ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
611ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
612ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
613ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
614ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
616740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
617889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
618889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
621740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
622889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
625740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
626889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
627ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
628740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
629740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shader.append(gFS_Main_ModulateColor);
630740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
631ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
634a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
635a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
636a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
637f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
638f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
639a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
644c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
645db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
646db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
647c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
648db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
649ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
65248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
653ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
65748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
661889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
662889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
663889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
664889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
665889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
666889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
667889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
668889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
669889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
670889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
671889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
672889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
67361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
67461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
67561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
676889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
684889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
68561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
68661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
68761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
691889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
692889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
698889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
699db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
700db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
701db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
702db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
703db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
704db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
705db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
706db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
707db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
712db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
715