106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/*
206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project
306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License.
606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at
706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software
1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and
1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License.
1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */
1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer"
1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <utils/Log.h>
2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <SkMatrix.h>
2206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy#include "Caches.h"
2406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h"
2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Matrix.h"
2706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2806f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android {
2906f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer {
3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support
3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLint gTileModes[] = {
3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy/**
4242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy * This function does not work for n == 0.
4342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy */
4442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline bool isPowerOfTwo(unsigned int n) {
4542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return !(n & (n - 1));
4642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
4742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
4842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline void bindUniformColor(int slot, uint32_t color) {
49d679b57ef279239cf11bb6c9bd14fb99b07971c9Romain Guy    const float a = ((color >> 24) & 0xff) / 255.0f;
5042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    glUniform4f(slot,
51d679b57ef279239cf11bb6c9bd14fb99b07971c9Romain Guy            a * ((color >> 16) & 0xff) / 255.0f,
52d679b57ef279239cf11bb6c9bd14fb99b07971c9Romain Guy            a * ((color >>  8) & 0xff) / 255.0f,
53d679b57ef279239cf11bb6c9bd14fb99b07971c9Romain Guy            a * ((color      ) & 0xff) / 255.0f,
54d679b57ef279239cf11bb6c9bd14fb99b07971c9Romain Guy            a);
5542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
5642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
5706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
5806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Base shader
5906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
6006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guyvoid SkiaShader::copyFrom(const SkiaShader& shader) {
6224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mType = shader.mType;
6324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mKey = shader.mKey;
6424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileX = shader.mTileX;
6524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileY = shader.mTileY;
6624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mBlend = shader.mBlend;
6724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mUnitMatrix = shader.mUnitMatrix;
6824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mShaderMatrix = shader.mShaderMatrix;
6924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = shader.mGenerationId;
7024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
7124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
7206f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
7306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
7414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
7514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    setMatrix(matrix);
7624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = 0;
7706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7906f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::~SkiaShader() {
8006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
8106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
8306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
8406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GLuint* textureUnit) {
8706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
8806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8901d065795794fa56be660d6346e4830eb7e90a41Romain Guyvoid SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
908164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    glBindTexture(GL_TEXTURE_2D, texture->id);
91d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrapST(wrapS, wrapT);
9206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guyvoid SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
9514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
9614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.multiply(modelView);
9714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
9814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Bitmap shader
10106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
10206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
10306f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
10406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
1059cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy        SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
10614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
10924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaBitmapShader::copy() {
11024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaBitmapShader* copy = new SkiaBitmapShader();
11124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
11224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mBitmap = mBitmap;
11324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
11424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
11524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
11606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
1178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTextureCache->get(mBitmap);
1189cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1199cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = texture;
12006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
12206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
12306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasBitmap = true;
12506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // The driver does not support non-power of two mirrored/repeated
12606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // textures, so do it ourselves
12761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
12861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
12906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapNpot = true;
13006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapS = gTileModes[mTileX];
13106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapT = gTileModes[mTileY];
13229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = GL_CLAMP_TO_EDGE;
13329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = GL_CLAMP_TO_EDGE;
13429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    } else {
13529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = gTileModes[mTileX];
13629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = gTileModes[mTileY];
13706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
13806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
13906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
14006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
14106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
14206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
143a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    Caches::getInstance().activeTexture(textureSlot);
1449cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy
1458164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTexture;
1469cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = NULL;
1479cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1489cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    const AutoTexture autoCleanup(texture);
14906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
15106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
15206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mat4 textureTransform;
15414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
15506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
15701d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, mWrapS, mWrapT);
158d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR);
159e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
16006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
16106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
16206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy            GL_FALSE, &textureTransform.data[0]);
16306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
16406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
16506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
16606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
16706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Linear gradient shader
16806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
16906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
170e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guystatic void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
171e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkVector vec = pts[1] - pts[0];
172e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float mag = vec.length();
173e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float inv = mag ? 1.0f / mag : 0;
174e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
175e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    vec.scale(inv);
176e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
177e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
178e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postScale(inv, inv);
179e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy}
180e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
18106f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
18206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
18306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkMatrix* matrix, bool blend):
18406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
18506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
186e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkPoint points[2];
187e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[0].set(bounds[0], bounds[1]);
188e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[1].set(bounds[2], bounds[3]);
189e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
190e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkMatrix unitMatrix;
191e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    toUnitMatrix(points, &unitMatrix);
192e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mUnitMatrix.load(unitMatrix);
193e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
194e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    updateLocalMatrix(matrix);
19542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
19642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
19806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19906f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::~SkiaLinearGradientShader() {
20025ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mBounds;
20125ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mColors;
20225ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mPositions;
20306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
20406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
20524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaLinearGradientShader::copy() {
20624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
20724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
20843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mBounds = new float[4];
20943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
21043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
21143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
21243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
21343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
21424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
21542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    copy->mIsSimple = mIsSimple;
21624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
21724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
21824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
21906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::describe(ProgramDescription& description,
22006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Extensions& extensions) {
22106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasGradient = true;
222ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientLinear;
22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    description.isSimpleGradient = mIsSimple;
22406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
22506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
22706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    if (CC_UNLIKELY(!mIsSimple)) {
22942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        GLuint textureSlot = (*textureUnit)++;
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        Caches::getInstance().activeTexture(textureSlot);
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
23306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        // Uniforms
23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
23642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
23742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    } else {
23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        bindUniformColor(program->getUniform("startColor"), mColors[0]);
23942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        bindUniformColor(program->getUniform("endColor"), mColors[1]);
24042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    }
24106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
242211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    Caches::getInstance().dither.setupProgram(program, textureUnit);
243211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
244e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
245e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
24606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
24706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
24806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
250ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy// Circular gradient shader
251ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
252ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
25314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toCircularUnitMatrix(const float x, const float y, const float radius,
25414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        SkMatrix* matrix) {
25514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    const float inv = 1.0f / radius;
25614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
25714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->postScale(inv, inv);
25814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
25914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
260ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
261ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
262ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
263ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
26414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy                tileMode, matrix, blend) {
26514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
26614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toCircularUnitMatrix(x, y, radius, &unitMatrix);
26714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
26814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
26914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
270ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
271ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
27224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaCircularGradientShader::copy() {
27324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
27424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
27543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
27643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
27743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
27843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
27924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
28042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    copy->mIsSimple = mIsSimple;
28124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
28224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
28324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
284ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guyvoid SkiaCircularGradientShader::describe(ProgramDescription& description,
285ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        const Extensions& extensions) {
286ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.hasGradient = true;
287ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.gradientType = ProgramDescription::kGradientCircular;
28842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    description.isSimpleGradient = mIsSimple;
289ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
290ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
291ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
292ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy// Sweep gradient shader
293ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
294ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
29514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
29614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
29714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
29814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
299ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
300ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
301ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
302ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy                SkShader::kClamp_TileMode, matrix, blend),
30314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
30414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
30514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toSweepUnitMatrix(x, y, &unitMatrix);
30614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
30714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
30814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
30942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
31042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    mIsSimple = count == 2;
311ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
312ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
313ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
314ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
315ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
316ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaShader(type, key, tileMode, tileMode, matrix, blend),
31714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
31842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
31942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
320ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
321ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
322ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::~SkiaSweepGradientShader() {
323ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mColors;
324ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mPositions;
325ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
326ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
32724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaSweepGradientShader::copy() {
32824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
32924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
33043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
33143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
33243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
33343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
33424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
33542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    copy->mIsSimple = mIsSimple;
33624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
33724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
33824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
339ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::describe(ProgramDescription& description,
340ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Extensions& extensions) {
341ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.hasGradient = true;
342ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientSweep;
34342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    description.isSimpleGradient = mIsSimple;
344ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
345ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
346ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
347ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
34842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    if (CC_UNLIKELY(!mIsSimple)) {
34942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        GLuint textureSlot = (*textureUnit)++;
35042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        Caches::getInstance().activeTexture(textureSlot);
351ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
35242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
35342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
35442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        // Uniforms
35542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
35642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
35742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    } else {
35842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy       bindUniformColor(program->getUniform("startColor"), mColors[0]);
35942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy       bindUniformColor(program->getUniform("endColor"), mColors[1]);
36042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    }
361ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
362211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    Caches::getInstance().dither.setupProgram(program, textureUnit);
363211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
36414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
36514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
366ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
367ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
368ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
369ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
37006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Compose shader
37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
37206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
37306f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
37406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkXfermode::Mode mode, SkShader* key):
37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
37643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        NULL, first->blend() || second->blend()),
37743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
37843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy}
37943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy
38043ccf4663c822ddd435b7683cc05221f6169c6c3Romain GuySkiaComposeShader::~SkiaComposeShader() {
38143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    if (mCleanup) {
38243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mFirst;
38343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mSecond;
38443ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    }
38506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
38606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
38724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaComposeShader::copy() {
38824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaComposeShader* copy = new SkiaComposeShader();
38924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
39043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mFirst = mFirst->copy();
39143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mSecond = mSecond->copy();
39224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mMode = mMode;
39343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->cleanup();
39424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
39524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
39624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
39706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
39806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader::set(textureCache, gradientCache);
39906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->set(textureCache, gradientCache);
40006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->set(textureCache, gradientCache);
40106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
40206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
40406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->describe(description, extensions);
40506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->describe(description, extensions);
40606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mFirst->type() == kBitmap) {
40706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapFirst = true;
40806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
40906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.shadersMode = mMode;
41006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
41106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
41206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
41306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
41406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->setupProgram(program, modelView, snapshot, textureUnit);
41506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->setupProgram(program, modelView, snapshot, textureUnit);
41606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
41706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
41806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer
41906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android
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