SkiaShader.cpp revision a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5
106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/*
206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project
306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License.
606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at
706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software
1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and
1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License.
1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */
1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer"
1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <utils/Log.h>
2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <SkMatrix.h>
2206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy#include "Caches.h"
2406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h"
2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Matrix.h"
2706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2806f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android {
2906f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer {
3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support
3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLint gTileModes[] = {
3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Base shader
4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guyvoid SkiaShader::copyFrom(const SkiaShader& shader) {
4624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mType = shader.mType;
4724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mKey = shader.mKey;
4824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileX = shader.mTileX;
4924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileY = shader.mTileY;
5024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mBlend = shader.mBlend;
5124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mUnitMatrix = shader.mUnitMatrix;
5224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mShaderMatrix = shader.mShaderMatrix;
5324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = shader.mGenerationId;
5424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
5524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
5606f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
5706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
5814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
5914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    setMatrix(matrix);
6024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = 0;
6106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6306f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::~SkiaShader() {
6406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
6706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
7006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GLuint* textureUnit) {
7106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7301d065795794fa56be660d6346e4830eb7e90a41Romain Guyvoid SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    glBindTexture(GL_TEXTURE_2D, texture->id);
75d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrapST(wrapS, wrapT);
7606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guyvoid SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
7914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
8014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.multiply(modelView);
8114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
8214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
8306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
8406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Bitmap shader
8506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8706f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
8806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
899cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy        SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
9014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
9106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
9206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaBitmapShader::copy() {
9424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaBitmapShader* copy = new SkiaBitmapShader();
9524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
9624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mBitmap = mBitmap;
9724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
9824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
9924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
1018164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTextureCache->get(mBitmap);
1029cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1039cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = texture;
10406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasBitmap = true;
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // The driver does not support non-power of two mirrored/repeated
11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // textures, so do it ourselves
11161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
11261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapNpot = true;
11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapS = gTileModes[mTileX];
11506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapT = gTileModes[mTileY];
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = GL_CLAMP_TO_EDGE;
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = GL_CLAMP_TO_EDGE;
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    } else {
11929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = gTileModes[mTileX];
12029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = gTileModes[mTileY];
12106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
12206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
12306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
12506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
12606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
127a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    Caches::getInstance().activeTexture(textureSlot);
1289cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy
1298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTexture;
1309cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = NULL;
1319cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1329cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    const AutoTexture autoCleanup(texture);
13306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
13406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
13506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
13606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
13706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mat4 textureTransform;
13814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
13906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
14006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
14101d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, mWrapS, mWrapT);
142b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // Assume linear here; we should really check the transform in
143b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // ::updateTransforms() but we don't have the texture object
144b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // available at that point. The optimization is not worth the
145b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // effort for now.
146d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR);
147e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
14806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
14906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
15006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy            GL_FALSE, &textureTransform.data[0]);
15106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
15206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
154759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
155759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
156759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mat4 textureTransform;
15714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
158759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
159759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            GL_FALSE, &textureTransform.data[0]);
160759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
161759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
16206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
16306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Linear gradient shader
16406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
16506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
166e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guystatic void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
167e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkVector vec = pts[1] - pts[0];
168e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float mag = vec.length();
169e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float inv = mag ? 1.0f / mag : 0;
170e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
171e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    vec.scale(inv);
172e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
173e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
174e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postScale(inv, inv);
175e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy}
176e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
17706f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
17806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
17906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkMatrix* matrix, bool blend):
18006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
18106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
182e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkPoint points[2];
183e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[0].set(bounds[0], bounds[1]);
184e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[1].set(bounds[2], bounds[3]);
185e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
186e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkMatrix unitMatrix;
187e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    toUnitMatrix(points, &unitMatrix);
188e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mUnitMatrix.load(unitMatrix);
189e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
190e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    updateLocalMatrix(matrix);
19106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
19206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19306f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::~SkiaLinearGradientShader() {
19425ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mBounds;
19525ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mColors;
19625ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mPositions;
19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
19806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaLinearGradientShader::copy() {
20024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
20124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
20243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mBounds = new float[4];
20343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
20443ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
20543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
20643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
20743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
20824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
20924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
21024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
21124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
21206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::describe(ProgramDescription& description,
21306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Extensions& extensions) {
21406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasGradient = true;
215ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientLinear;
21606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
21706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
21806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
21906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
22006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
221a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    Caches::getInstance().activeTexture(textureSlot);
22206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2236203f6c8147069976342be8f42add797a50f9557Romain Guy    Texture* texture = mGradientCache->get(mColors, mPositions, mCount, mTileX);
22406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
225e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
226e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
22706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
22901d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
23006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
23106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
23206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
23306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
234759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
235759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
236e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
237e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
238759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
239759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
240759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
24106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
242ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy// Circular gradient shader
243ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
244ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
24514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toCircularUnitMatrix(const float x, const float y, const float radius,
24614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        SkMatrix* matrix) {
24714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    const float inv = 1.0f / radius;
24814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
24914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->postScale(inv, inv);
25014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
25114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
252ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
253ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
254ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
255ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
25614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy                tileMode, matrix, blend) {
25714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
25814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toCircularUnitMatrix(x, y, radius, &unitMatrix);
25914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
26014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
26114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
262ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
263ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
26424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaCircularGradientShader::copy() {
26524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
26624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
26743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
26843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
26943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
27043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
27124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
27224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
27324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
27424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
275ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guyvoid SkiaCircularGradientShader::describe(ProgramDescription& description,
276ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        const Extensions& extensions) {
277ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.hasGradient = true;
278ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.gradientType = ProgramDescription::kGradientCircular;
279ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
280ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
281ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
282ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy// Sweep gradient shader
283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
28514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
28614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
28714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
28814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
289ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
290ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
291ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
292ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy                SkShader::kClamp_TileMode, matrix, blend),
29314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
29414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
29514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toSweepUnitMatrix(x, y, &unitMatrix);
29614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
29714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
29814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
299ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
300ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
301ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
302ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
303ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
304ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaShader(type, key, tileMode, tileMode, matrix, blend),
30514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
306ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
307ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
308ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::~SkiaSweepGradientShader() {
309ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mColors;
310ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mPositions;
311ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
312ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
31324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaSweepGradientShader::copy() {
31424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
31524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
31643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
31743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
31843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
31943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
32024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
32124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
32224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
32324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
324ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::describe(ProgramDescription& description,
325ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Extensions& extensions) {
326ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.hasGradient = true;
327ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientSweep;
328ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
329ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
330ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
331ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
332ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    GLuint textureSlot = (*textureUnit)++;
333a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    Caches::getInstance().activeTexture(textureSlot);
334ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
3356203f6c8147069976342be8f42add797a50f9557Romain Guy    Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
336ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
33714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
33814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
339ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
340ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    // Uniforms
34101d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
342ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
343ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
344ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
345ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
346ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
347ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot) {
34814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
34914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
350ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
351ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
352ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
353ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
35406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Compose shader
35506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
35606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
35706f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
35806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkXfermode::Mode mode, SkShader* key):
35906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
36043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        NULL, first->blend() || second->blend()),
36143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
36243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy}
36343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy
36443ccf4663c822ddd435b7683cc05221f6169c6c3Romain GuySkiaComposeShader::~SkiaComposeShader() {
36543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    if (mCleanup) {
36643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mFirst;
36743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mSecond;
36843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    }
36906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
37006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
37124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaComposeShader::copy() {
37224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaComposeShader* copy = new SkiaComposeShader();
37324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
37443ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mFirst = mFirst->copy();
37543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mSecond = mSecond->copy();
37624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mMode = mMode;
37743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->cleanup();
37824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
37924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
38024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
38106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
38206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader::set(textureCache, gradientCache);
38306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->set(textureCache, gradientCache);
38406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->set(textureCache, gradientCache);
38506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
38606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
38706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
38806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->describe(description, extensions);
38906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->describe(description, extensions);
39006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mFirst->type() == kBitmap) {
39106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapFirst = true;
39206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
39306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.shadersMode = mMode;
39406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
39506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
39706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
39806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->setupProgram(program, modelView, snapshot, textureUnit);
39906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->setupProgram(program, modelView, snapshot, textureUnit);
40006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
40106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer
40306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android
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