SkiaShader.cpp revision d21b6e1fe337b35f62cf2028e9bd0637fd009a75
106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/*
206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project
306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License.
606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at
706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software
1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and
1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License.
1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */
1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer"
1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <utils/Log.h>
2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <SkMatrix.h>
2206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
2406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h"
2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Matrix.h"
2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2706f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android {
2806f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer {
2906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support
3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLenum gTextureUnitsMap[] = {
3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLint gTileModes[] = {
4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
4206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Base shader
4806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
5024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guyvoid SkiaShader::copyFrom(const SkiaShader& shader) {
5124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mType = shader.mType;
5224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mKey = shader.mKey;
5324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileX = shader.mTileX;
5424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mTileY = shader.mTileY;
5524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mBlend = shader.mBlend;
5624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mUnitMatrix = shader.mUnitMatrix;
5724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mShaderMatrix = shader.mShaderMatrix;
5824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = shader.mGenerationId;
5924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
6024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
6106f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
6206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
6314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
6414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    setMatrix(matrix);
6524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    mGenerationId = 0;
6606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6806f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::~SkiaShader() {
6906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
7206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
7506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GLuint* textureUnit) {
7606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7801d065795794fa56be660d6346e4830eb7e90a41Romain Guyvoid SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
798164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    glBindTexture(GL_TEXTURE_2D, texture->id);
80d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrapST(wrapS, wrapT);
8106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
8206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guyvoid SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
8414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
8514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.multiply(modelView);
8614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
8714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
8806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
8906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Bitmap shader
9006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
9106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9206f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
949cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy        SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
9514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaBitmapShader::copy() {
9924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaBitmapShader* copy = new SkiaBitmapShader();
10024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
10124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mBitmap = mBitmap;
10224c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
10324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
10424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
1068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTextureCache->get(mBitmap);
1079cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1089cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = texture;
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasBitmap = true;
11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // The driver does not support non-power of two mirrored/repeated
11506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // textures, so do it ourselves
11661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
11761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
11806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapNpot = true;
11906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapS = gTileModes[mTileX];
12006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapT = gTileModes[mTileY];
12129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = GL_CLAMP_TO_EDGE;
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = GL_CLAMP_TO_EDGE;
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    } else {
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = gTileModes[mTileX];
12529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = gTileModes[mTileY];
12606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
12706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
12806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
13006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
13106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
13206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
1339cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy
1348164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mTexture;
1359cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = NULL;
1369cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    const AutoTexture autoCleanup(texture);
13806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
13906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
14006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
14106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
14206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mat4 textureTransform;
14314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
14406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
14506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
14601d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, mWrapS, mWrapT);
147b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // Assume linear here; we should really check the transform in
148b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // ::updateTransforms() but we don't have the texture object
149b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // available at that point. The optimization is not worth the
150b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy    // effort for now.
151d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR);
152e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
15406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
15506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy            GL_FALSE, &textureTransform.data[0]);
15606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
15706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
15806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
159759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
160759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
161759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mat4 textureTransform;
16214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
163759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
164759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            GL_FALSE, &textureTransform.data[0]);
165759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
166759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
16706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
16806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Linear gradient shader
16906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
17006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
171e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guystatic void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
172e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkVector vec = pts[1] - pts[0];
173e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float mag = vec.length();
174e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float inv = mag ? 1.0f / mag : 0;
175e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
176e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    vec.scale(inv);
177e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
178e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
179e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postScale(inv, inv);
180e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy}
181e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
18206f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
18306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
18406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkMatrix* matrix, bool blend):
18506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
18606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
187e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkPoint points[2];
188e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[0].set(bounds[0], bounds[1]);
189e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[1].set(bounds[2], bounds[3]);
190e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
191e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkMatrix unitMatrix;
192e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    toUnitMatrix(points, &unitMatrix);
193e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mUnitMatrix.load(unitMatrix);
194e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
195e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    updateLocalMatrix(matrix);
19606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19806f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::~SkiaLinearGradientShader() {
19925ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mBounds;
20025ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mColors;
20125ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mPositions;
20206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
20306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
20424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaLinearGradientShader::copy() {
20524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
20624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
20743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mBounds = new float[4];
20843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
20943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
21043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
21143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
21243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
21324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
21424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
21524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
21624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
21706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::describe(ProgramDescription& description,
21806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Extensions& extensions) {
21906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasGradient = true;
220ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientLinear;
22106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
22206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
22406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
22506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
22606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
22706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2286203f6c8147069976342be8f42add797a50f9557Romain Guy    Texture* texture = mGradientCache->get(mColors, mPositions, mCount, mTileX);
22906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
230e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
231e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
23206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
23401d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
23506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
23606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
23706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
23806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
239759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
240759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
241e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
242e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
243759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
244759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
245759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
24606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
247ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy// Circular gradient shader
248ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
249ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
25014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toCircularUnitMatrix(const float x, const float y, const float radius,
25114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        SkMatrix* matrix) {
25214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    const float inv = 1.0f / radius;
25314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
25414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->postScale(inv, inv);
25514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
25614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
257ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
258ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
259ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
260ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
26114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy                tileMode, matrix, blend) {
26214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
26314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toCircularUnitMatrix(x, y, radius, &unitMatrix);
26414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
26514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
26614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
267ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
268ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
26924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaCircularGradientShader::copy() {
27024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
27124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
27243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
27343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
27443ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
27543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
27624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
27724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
27824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
27924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
280ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guyvoid SkiaCircularGradientShader::describe(ProgramDescription& description,
281ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        const Extensions& extensions) {
282ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.hasGradient = true;
283ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.gradientType = ProgramDescription::kGradientCircular;
284ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
285ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
286ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
287ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy// Sweep gradient shader
288ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
289ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
29014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
29114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
29214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
29314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
294ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
295ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
296ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
297ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy                SkShader::kClamp_TileMode, matrix, blend),
29814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
29914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
30014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toSweepUnitMatrix(x, y, &unitMatrix);
30114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
30214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
30314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
304ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
305ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
306ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
307ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
308ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
309ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaShader(type, key, tileMode, tileMode, matrix, blend),
31014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
311ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
312ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
313ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::~SkiaSweepGradientShader() {
314ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mColors;
315ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mPositions;
316ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
317ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
31824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaSweepGradientShader::copy() {
31924c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
32024c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
32143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mColors = new uint32_t[mCount];
32243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
32343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mPositions = new float[mCount];
32443ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
32524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mCount = mCount;
32624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
32724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
32824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
329ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::describe(ProgramDescription& description,
330ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Extensions& extensions) {
331ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.hasGradient = true;
332ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientSweep;
333ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
334ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
335ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
336ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
337ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    GLuint textureSlot = (*textureUnit)++;
338ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
339ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
3406203f6c8147069976342be8f42add797a50f9557Romain Guy    Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
341ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
34214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
34314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
344ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
345ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    // Uniforms
34601d065795794fa56be660d6346e4830eb7e90a41Romain Guy    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
347ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
348ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
349ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
350ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
351ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
352ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot) {
35314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
35414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
355ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
356ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
357ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
358ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
35906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Compose shader
36006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
36106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
36206f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
36306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkXfermode::Mode mode, SkShader* key):
36406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
36543ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        NULL, first->blend() || second->blend()),
36643ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
36743ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy}
36843ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy
36943ccf4663c822ddd435b7683cc05221f6169c6c3Romain GuySkiaComposeShader::~SkiaComposeShader() {
37043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    if (mCleanup) {
37143ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mFirst;
37243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy        delete mSecond;
37343ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    }
37406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
37624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain GuySkiaShader* SkiaComposeShader::copy() {
37724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    SkiaComposeShader* copy = new SkiaComposeShader();
37824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->copyFrom(*this);
37943ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mFirst = mFirst->copy();
38043ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->mSecond = mSecond->copy();
38124c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    copy->mMode = mMode;
38243ccf4663c822ddd435b7683cc05221f6169c6c3Romain Guy    copy->cleanup();
38324c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy    return copy;
38424c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
38524c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
38606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
38706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader::set(textureCache, gradientCache);
38806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->set(textureCache, gradientCache);
38906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->set(textureCache, gradientCache);
39006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
39106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
39306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->describe(description, extensions);
39406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->describe(description, extensions);
39506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mFirst->type() == kBitmap) {
39606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapFirst = true;
39706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
39806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.shadersMode = mMode;
39906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
40006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
40206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
40306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->setupProgram(program, modelView, snapshot, textureUnit);
40406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->setupProgram(program, modelView, snapshot, textureUnit);
40506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
40606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer
40806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android
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