1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server.power;
18
19import com.android.server.LightsService;
20
21import android.os.AsyncTask;
22import android.os.Handler;
23import android.os.Looper;
24import android.os.PowerManager;
25import android.util.FloatProperty;
26import android.util.IntProperty;
27import android.util.Slog;
28import android.view.Choreographer;
29
30import java.io.PrintWriter;
31
32/**
33 * Controls the display power state.
34 * <p>
35 * This component is similar in nature to a {@link View} except that it describes
36 * the properties of a display.  When properties are changed, the component
37 * invalidates itself and posts a callback to apply the changes in a consistent order.
38 * This mechanism enables multiple properties of the display power state to be animated
39 * together smoothly by the animation framework.  Some of the work to blank or unblank
40 * the display is done on a separate thread to avoid blocking the looper.
41 * </p><p>
42 * This component must only be created or accessed by the {@link Looper} thread
43 * that belongs to the {@link DisplayPowerController}.
44 * </p><p>
45 * We don't need to worry about holding a suspend blocker here because the
46 * {@link PowerManagerService} does that for us whenever there is a change
47 * in progress.
48 * </p>
49 */
50final class DisplayPowerState {
51    private static final String TAG = "DisplayPowerState";
52
53    private static boolean DEBUG = false;
54
55    private final Handler mHandler;
56    private final Choreographer mChoreographer;
57    private final ElectronBeam mElectronBeam;
58    private final DisplayBlanker mDisplayBlanker;
59    private final LightsService.Light mBacklight;
60    private final PhotonicModulator mPhotonicModulator;
61
62    private boolean mScreenOn;
63    private int mScreenBrightness;
64    private boolean mScreenReady;
65    private boolean mScreenUpdatePending;
66
67    private boolean mElectronBeamPrepared;
68    private float mElectronBeamLevel;
69    private boolean mElectronBeamReady;
70    private boolean mElectronBeamDrawPending;
71
72    private Runnable mCleanListener;
73
74    public DisplayPowerState(ElectronBeam electronBean,
75            DisplayBlanker displayBlanker, LightsService.Light backlight) {
76        mHandler = new Handler(true /*async*/);
77        mChoreographer = Choreographer.getInstance();
78        mElectronBeam = electronBean;
79        mDisplayBlanker = displayBlanker;
80        mBacklight = backlight;
81        mPhotonicModulator = new PhotonicModulator();
82
83        // At boot time, we know that the screen is on and the electron beam
84        // animation is not playing.  We don't know the screen's brightness though,
85        // so prepare to set it to a known state when the state is next applied.
86        // Although we set the brightness to full on here, the display power controller
87        // will reset the brightness to a new level immediately before the changes
88        // actually have a chance to be applied.
89        mScreenOn = true;
90        mScreenBrightness = PowerManager.BRIGHTNESS_ON;
91        scheduleScreenUpdate();
92
93        mElectronBeamPrepared = false;
94        mElectronBeamLevel = 1.0f;
95        mElectronBeamReady = true;
96    }
97
98    public static final FloatProperty<DisplayPowerState> ELECTRON_BEAM_LEVEL =
99            new FloatProperty<DisplayPowerState>("electronBeamLevel") {
100        @Override
101        public void setValue(DisplayPowerState object, float value) {
102            object.setElectronBeamLevel(value);
103        }
104
105        @Override
106        public Float get(DisplayPowerState object) {
107            return object.getElectronBeamLevel();
108        }
109    };
110
111    public static final IntProperty<DisplayPowerState> SCREEN_BRIGHTNESS =
112            new IntProperty<DisplayPowerState>("screenBrightness") {
113        @Override
114        public void setValue(DisplayPowerState object, int value) {
115            object.setScreenBrightness(value);
116        }
117
118        @Override
119        public Integer get(DisplayPowerState object) {
120            return object.getScreenBrightness();
121        }
122    };
123
124    /**
125     * Sets whether the screen is on or off.
126     */
127    public void setScreenOn(boolean on) {
128        if (mScreenOn != on) {
129            if (DEBUG) {
130                Slog.d(TAG, "setScreenOn: on=" + on);
131            }
132
133            mScreenOn = on;
134            mScreenReady = false;
135            scheduleScreenUpdate();
136        }
137    }
138
139    /**
140     * Returns true if the screen is on.
141     */
142    public boolean isScreenOn() {
143        return mScreenOn;
144    }
145
146    /**
147     * Sets the display brightness.
148     *
149     * @param brightness The brightness, ranges from 0 (minimum / off) to 255 (brightest).
150     */
151    public void setScreenBrightness(int brightness) {
152        if (mScreenBrightness != brightness) {
153            if (DEBUG) {
154                Slog.d(TAG, "setScreenBrightness: brightness=" + brightness);
155            }
156
157            mScreenBrightness = brightness;
158            if (mScreenOn) {
159                mScreenReady = false;
160                scheduleScreenUpdate();
161            }
162        }
163    }
164
165    /**
166     * Gets the screen brightness.
167     */
168    public int getScreenBrightness() {
169        return mScreenBrightness;
170    }
171
172    /**
173     * Prepares the electron beam to turn on or off.
174     * This method should be called before starting an animation because it
175     * can take a fair amount of time to prepare the electron beam surface.
176     *
177     * @param mode The electron beam animation mode to prepare.
178     * @return True if the electron beam was prepared.
179     */
180    public boolean prepareElectronBeam(int mode) {
181        if (!mElectronBeam.prepare(mode)) {
182            mElectronBeamPrepared = false;
183            mElectronBeamReady = true;
184            return false;
185        }
186
187        mElectronBeamPrepared = true;
188        mElectronBeamReady = false;
189        scheduleElectronBeamDraw();
190        return true;
191    }
192
193    /**
194     * Dismisses the electron beam surface.
195     */
196    public void dismissElectronBeam() {
197        mElectronBeam.dismiss();
198        mElectronBeamPrepared = false;
199        mElectronBeamReady = true;
200    }
201
202    /**
203     * Sets the level of the electron beam steering current.
204     *
205     * The display is blanked when the level is 0.0.  In normal use, the electron
206     * beam should have a value of 1.0.  The electron beam is unstable in between
207     * these states and the picture quality may be compromised.  For best effect,
208     * the electron beam should be warmed up or cooled off slowly.
209     *
210     * Warning: Electron beam emits harmful radiation.  Avoid direct exposure to
211     * skin or eyes.
212     *
213     * @param level The level, ranges from 0.0 (full off) to 1.0 (full on).
214     */
215    public void setElectronBeamLevel(float level) {
216        if (mElectronBeamLevel != level) {
217            if (DEBUG) {
218                Slog.d(TAG, "setElectronBeamLevel: level=" + level);
219            }
220
221            mElectronBeamLevel = level;
222            if (mScreenOn) {
223                mScreenReady = false;
224                scheduleScreenUpdate(); // update backlight brightness
225            }
226            if (mElectronBeamPrepared) {
227                mElectronBeamReady = false;
228                scheduleElectronBeamDraw();
229            }
230        }
231    }
232
233    /**
234     * Gets the level of the electron beam steering current.
235     */
236    public float getElectronBeamLevel() {
237        return mElectronBeamLevel;
238    }
239
240    /**
241     * Returns true if no properties have been invalidated.
242     * Otherwise, returns false and promises to invoke the specified listener
243     * when the properties have all been applied.
244     * The listener always overrides any previously set listener.
245     */
246    public boolean waitUntilClean(Runnable listener) {
247        if (!mScreenReady || !mElectronBeamReady) {
248            mCleanListener = listener;
249            return false;
250        } else {
251            mCleanListener = null;
252            return true;
253        }
254    }
255
256    public void dump(PrintWriter pw) {
257        pw.println();
258        pw.println("Display Power State:");
259        pw.println("  mScreenOn=" + mScreenOn);
260        pw.println("  mScreenBrightness=" + mScreenBrightness);
261        pw.println("  mScreenReady=" + mScreenReady);
262        pw.println("  mScreenUpdatePending=" + mScreenUpdatePending);
263        pw.println("  mElectronBeamPrepared=" + mElectronBeamPrepared);
264        pw.println("  mElectronBeamLevel=" + mElectronBeamLevel);
265        pw.println("  mElectronBeamReady=" + mElectronBeamReady);
266        pw.println("  mElectronBeamDrawPending=" + mElectronBeamDrawPending);
267
268        mPhotonicModulator.dump(pw);
269        mElectronBeam.dump(pw);
270    }
271
272    private void scheduleScreenUpdate() {
273        if (!mScreenUpdatePending) {
274            mScreenUpdatePending = true;
275            postScreenUpdateThreadSafe();
276        }
277    }
278
279    private void postScreenUpdateThreadSafe() {
280        mHandler.removeCallbacks(mScreenUpdateRunnable);
281        mHandler.post(mScreenUpdateRunnable);
282    }
283
284    private void scheduleElectronBeamDraw() {
285        if (!mElectronBeamDrawPending) {
286            mElectronBeamDrawPending = true;
287            mChoreographer.postCallback(Choreographer.CALLBACK_TRAVERSAL,
288                    mElectronBeamDrawRunnable, null);
289        }
290    }
291
292    private void invokeCleanListenerIfNeeded() {
293        final Runnable listener = mCleanListener;
294        if (listener != null && mScreenReady && mElectronBeamReady) {
295            mCleanListener = null;
296            listener.run();
297        }
298    }
299
300    private final Runnable mScreenUpdateRunnable = new Runnable() {
301        @Override
302        public void run() {
303            mScreenUpdatePending = false;
304
305            int brightness = mScreenOn && mElectronBeamLevel > 0f ? mScreenBrightness : 0;
306            if (mPhotonicModulator.setState(mScreenOn, brightness)) {
307                mScreenReady = true;
308                invokeCleanListenerIfNeeded();
309            }
310        }
311    };
312
313    private final Runnable mElectronBeamDrawRunnable = new Runnable() {
314        @Override
315        public void run() {
316            mElectronBeamDrawPending = false;
317
318            if (mElectronBeamPrepared) {
319                mElectronBeam.draw(mElectronBeamLevel);
320            }
321
322            mElectronBeamReady = true;
323            invokeCleanListenerIfNeeded();
324        }
325    };
326
327    /**
328     * Updates the state of the screen and backlight asynchronously on a separate thread.
329     */
330    private final class PhotonicModulator {
331        private static final boolean INITIAL_SCREEN_ON = false; // unknown, assume off
332        private static final int INITIAL_BACKLIGHT = -1; // unknown
333
334        private final Object mLock = new Object();
335
336        private boolean mPendingOn = INITIAL_SCREEN_ON;
337        private int mPendingBacklight = INITIAL_BACKLIGHT;
338        private boolean mActualOn = INITIAL_SCREEN_ON;
339        private int mActualBacklight = INITIAL_BACKLIGHT;
340        private boolean mChangeInProgress;
341
342        public boolean setState(boolean on, int backlight) {
343            synchronized (mLock) {
344                if (on != mPendingOn || backlight != mPendingBacklight) {
345                    if (DEBUG) {
346                        Slog.d(TAG, "Requesting new screen state: on=" + on
347                                + ", backlight=" + backlight);
348                    }
349
350                    mPendingOn = on;
351                    mPendingBacklight = backlight;
352
353                    if (!mChangeInProgress) {
354                        mChangeInProgress = true;
355                        AsyncTask.THREAD_POOL_EXECUTOR.execute(mTask);
356                    }
357                }
358                return mChangeInProgress;
359            }
360        }
361
362        public void dump(PrintWriter pw) {
363            pw.println();
364            pw.println("Photonic Modulator State:");
365            pw.println("  mPendingOn=" + mPendingOn);
366            pw.println("  mPendingBacklight=" + mPendingBacklight);
367            pw.println("  mActualOn=" + mActualOn);
368            pw.println("  mActualBacklight=" + mActualBacklight);
369            pw.println("  mChangeInProgress=" + mChangeInProgress);
370        }
371
372        private final Runnable mTask = new Runnable() {
373            @Override
374            public void run() {
375                // Apply pending changes until done.
376                for (;;) {
377                    final boolean on;
378                    final boolean onChanged;
379                    final int backlight;
380                    final boolean backlightChanged;
381                    synchronized (mLock) {
382                        on = mPendingOn;
383                        onChanged = (on != mActualOn);
384                        backlight = mPendingBacklight;
385                        backlightChanged = (backlight != mActualBacklight);
386                        if (!onChanged && !backlightChanged) {
387                            mChangeInProgress = false;
388                            break;
389                        }
390                        mActualOn = on;
391                        mActualBacklight = backlight;
392                    }
393
394                    if (DEBUG) {
395                        Slog.d(TAG, "Updating screen state: on=" + on
396                                + ", backlight=" + backlight);
397                    }
398                    if (onChanged && on) {
399                        mDisplayBlanker.unblankAllDisplays();
400                    }
401                    if (backlightChanged) {
402                        mBacklight.setBrightness(backlight);
403                    }
404                    if (onChanged && !on) {
405                        mDisplayBlanker.blankAllDisplays();
406                    }
407                }
408
409                // Let the outer class know that all changes have been applied.
410                postScreenUpdateThreadSafe();
411            }
412        };
413    }
414}
415