1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.fountain_v11;
18
19import android.renderscript.RSSurfaceView;
20import android.renderscript.RenderScript;
21
22import android.app.Activity;
23import android.content.res.Configuration;
24import android.os.Bundle;
25import android.os.Handler;
26import android.os.Looper;
27import android.os.Message;
28import android.provider.Settings.System;
29import android.util.Config;
30import android.util.Log;
31import android.view.Menu;
32import android.view.MenuItem;
33import android.view.View;
34import android.view.Window;
35import android.widget.Button;
36import android.widget.ListView;
37
38import java.lang.Runtime;
39
40public class Fountain_v11 extends Activity {
41    //EventListener mListener = new EventListener();
42
43    private static final String LOG_TAG = "libRS_jni";
44    private static final boolean DEBUG  = false;
45    private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
46
47    private FountainView mView;
48
49    // get the current looper (from your Activity UI thread for instance
50
51
52
53    @Override
54    public void onCreate(Bundle icicle) {
55        super.onCreate(icicle);
56
57        // Create our Preview view and set it as the content of our
58        // Activity
59        mView = new FountainView(this);
60        setContentView(mView);
61    }
62
63    @Override
64    protected void onResume() {
65        Log.e("rs", "onResume");
66
67        // Ideally a game should implement onResume() and onPause()
68        // to take appropriate action when the activity looses focus
69        super.onResume();
70        mView.resume();
71    }
72
73    @Override
74    protected void onPause() {
75        Log.e("rs", "onPause");
76
77        // Ideally a game should implement onResume() and onPause()
78        // to take appropriate action when the activity looses focus
79        super.onPause();
80        mView.pause();
81
82
83
84        //Runtime.getRuntime().exit(0);
85    }
86
87
88    static void log(String message) {
89        if (LOG_ENABLED) {
90            Log.v(LOG_TAG, message);
91        }
92    }
93
94
95}
96
97