AnimationThread.java revision 5a82d8c58bf91c357c37a82b9f5e5c26f676d847
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.layoutlib.bridge.impl;
18
19import com.android.ide.common.rendering.api.IAnimationListener;
20import com.android.ide.common.rendering.api.RenderSession;
21import com.android.ide.common.rendering.api.Result;
22import com.android.ide.common.rendering.api.Result.Status;
23import com.android.layoutlib.bridge.Bridge;
24
25import android.animation.ValueAnimator;
26import android.os.Handler;
27import android.os.Handler_Delegate;
28import android.os.Message;
29import android.os.Handler_Delegate.IHandlerCallback;
30
31import java.util.PriorityQueue;
32import java.util.Queue;
33
34/**
35 * Abstract animation thread.
36 * <p/>
37 * This does not actually start an animation, instead it fakes a looper that will play whatever
38 * animation is sending messages to its own {@link Handler}.
39 * <p/>
40 * Classes should implement {@link #preAnimation()} and {@link #postAnimation()}.
41 * <p/>
42 * If {@link #preAnimation()} does not start an animation somehow then the thread doesn't do
43 * anything.
44 *
45 */
46public abstract class AnimationThread extends Thread {
47
48    private static class MessageBundle implements Comparable<MessageBundle> {
49        final Handler mTarget;
50        final Message mMessage;
51        final long mUptimeMillis;
52
53        MessageBundle(Handler target, Message message, long uptimeMillis) {
54            mTarget = target;
55            mMessage = message;
56            mUptimeMillis = uptimeMillis;
57        }
58
59        public int compareTo(MessageBundle bundle) {
60            if (mUptimeMillis < bundle.mUptimeMillis) {
61                return -1;
62            }
63            return 1;
64        }
65    }
66
67    private final RenderSessionImpl mSession;
68
69    private Queue<MessageBundle> mQueue = new PriorityQueue<MessageBundle>();
70    private final IAnimationListener mListener;
71
72    public AnimationThread(RenderSessionImpl scene, String threadName,
73            IAnimationListener listener) {
74        super(threadName);
75        mSession = scene;
76        mListener = listener;
77    }
78
79    public abstract Result preAnimation();
80    public abstract void postAnimation();
81
82    @Override
83    public void run() {
84        Bridge.prepareThread();
85        try {
86            Handler_Delegate.setCallback(new IHandlerCallback() {
87                public void sendMessageAtTime(Handler handler, Message msg, long uptimeMillis) {
88                    if (msg.what == ValueAnimator.ANIMATION_START ||
89                            msg.what == ValueAnimator.ANIMATION_FRAME) {
90                        mQueue.add(new MessageBundle(handler, msg, uptimeMillis));
91                    } else {
92                        // just ignore.
93                    }
94                }
95            });
96
97            // call out to the pre-animation work, which should start an animation or more.
98            Result result = preAnimation();
99            if (result.isSuccess() == false) {
100                mListener.done(result);
101            }
102
103            // loop the animation
104            RenderSession session = mSession.getSession();
105            do {
106                // check early.
107                if (mListener.isCanceled()) {
108                    break;
109                }
110
111                // get the next message.
112                MessageBundle bundle = mQueue.poll();
113                if (bundle == null) {
114                    break;
115                }
116
117                // sleep enough for this bundle to be on time
118                long currentTime = System.currentTimeMillis();
119                if (currentTime < bundle.mUptimeMillis) {
120                    try {
121                        sleep(bundle.mUptimeMillis - currentTime);
122                    } catch (InterruptedException e) {
123                        // FIXME log/do something/sleep again?
124                        e.printStackTrace();
125                    }
126                }
127
128                // check after sleeping.
129                if (mListener.isCanceled()) {
130                    break;
131                }
132
133                // ready to do the work, acquire the scene.
134                result = mSession.acquire(250);
135                if (result.isSuccess() == false) {
136                    mListener.done(result);
137                    return;
138                }
139
140                // process the bundle. If the animation is not finished, this will enqueue
141                // the next message, so mQueue will have another one.
142                try {
143                    // check after acquiring in case it took a while.
144                    if (mListener.isCanceled()) {
145                        break;
146                    }
147
148                    bundle.mTarget.handleMessage(bundle.mMessage);
149                    if (mSession.render(false /*freshRender*/).isSuccess()) {
150                        mListener.onNewFrame(session);
151                    }
152                } finally {
153                    mSession.release();
154                }
155            } while (mListener.isCanceled() == false && mQueue.size() > 0);
156
157            mListener.done(Status.SUCCESS.createResult());
158
159        } catch (Throwable throwable) {
160            // can't use Bridge.getLog() as the exception might be thrown outside
161            // of an acquire/release block.
162            mListener.done(Status.ERROR_UNKNOWN.createResult("Error playing animation", throwable));
163
164        } finally {
165            postAnimation();
166            Handler_Delegate.setCallback(null);
167            Bridge.cleanupThread();
168        }
169    }
170}
171