ObjectLoader.cpp revision 2f6a493aea1b6e5ad318a759fedb58713a5a374c
1/*
2 * Copyright 2012, The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "ObjectLoader.h"
18
19#include <utils/FileMap.h>
20
21#include "DebugHelper.h"
22#include "ELFObjectLoaderImpl.h"
23#include "FileBase.h"
24#include "GDBJITRegistrar.h"
25
26using namespace bcc;
27
28ObjectLoader *ObjectLoader::Load(void *pMemStart, size_t pMemSize,
29                                 const char *pName,
30                                 SymbolResolverInterface &pResolver,
31                                 bool pEnableGDBDebug) {
32  ObjectLoader *result = NULL;
33
34  // Check parameters.
35  if ((pMemStart == NULL) || (pMemSize <= 0)) {
36    ALOGE("Invalid memory '%s' was given to load (memory addr: %p, size: %u)",
37          pName, pMemStart, static_cast<unsigned>(pMemSize));
38    goto bail;
39  }
40
41  // Create result object
42  result = new (std::nothrow) ObjectLoader();
43  if (result == NULL) {
44    ALOGE("Out of memory when create object loader for %s!", pName);
45    goto bail;
46  }
47
48  // Currently, only ELF object loader is supported. Therefore, there's no codes
49  // to detect the object file type and to select the one appropriated. Directly
50  // try out the ELF object loader.
51  result->mImpl = new (std::nothrow) ELFObjectLoaderImpl();
52  if (result->mImpl == NULL) {
53    ALOGE("Out of memory when create ELF object loader for %s", pName);
54    goto bail;
55  }
56
57  // Load the object file.
58  if (!result->mImpl->load(pMemStart, pMemSize)) {
59    ALOGE("Failed to load %s!", pName);
60    goto bail;
61  }
62
63  // Perform relocation.
64  if (!result->mImpl->relocate(pResolver)) {
65    ALOGE("Error occurred when performs relocation on %s!", pName);
66    goto bail;
67  }
68
69  // GDB debugging is enabled. Note that error occurrs during the setup of
70  // debugging won't failed the object load. Only a warning is issued to notify
71  // that the debugging is disabled due to the failure.
72  if (pEnableGDBDebug) {
73    // GDB's JIT debugging requires the source object file corresponded to the
74    // process image desired to debug with. And some fields in the object file
75    // must be updated to record the runtime information after it's loaded into
76    // memory. For example, GDB's JIT debugging requires an ELF file with the
77    // value of sh_addr in the section header to be the memory address that the
78    // section lives in the process image. Therefore, a writable memory with its
79    // contents initialized to the contents of pFile is created.
80    result->mDebugImage = new (std::nothrow) uint8_t [ pMemSize ];
81    if (result->mDebugImage != NULL) {
82      ::memcpy(result->mDebugImage, pMemStart, pMemSize);
83      if (!result->mImpl->prepareDebugImage(result->mDebugImage, pMemSize)) {
84        ALOGW("GDB debug for %s is enabled by the user but won't work due to "
85              "failure debug image preparation!", pName);
86      } else {
87        registerObjectWithGDB(
88            reinterpret_cast<const ObjectBuffer *>(result->mDebugImage),
89            pMemSize);
90      }
91    }
92  }
93
94  return result;
95
96bail:
97  delete result;
98  return NULL;
99}
100
101ObjectLoader *ObjectLoader::Load(FileBase &pFile,
102                                 SymbolResolverInterface &pResolver,
103                                 bool pEnableGDBDebug) {
104  size_t file_size;
105  android::FileMap *file_map = NULL;
106  const char *input_filename = pFile.getName().c_str();
107  ObjectLoader *result = NULL;
108
109  // Check the inputs.
110  if (pFile.hasError()) {
111    ALOGE("Input file %s to the object loader is in the invalid state! (%s)",
112          input_filename, pFile.getErrorMessage().c_str());
113    return NULL;
114  }
115
116  // Get the file size.
117  file_size = pFile.getSize();
118  if (pFile.hasError()) {
119    ALOGE("Failed to get size of file %s! (%s)", input_filename,
120          pFile.getErrorMessage().c_str());
121    return NULL;
122  }
123
124  // Abort on empty file.
125  if (file_size <= 0) {
126    ALOGE("Empty file %s to the object loader.", input_filename);
127    return NULL;
128  }
129
130  // Create memory map for the input file.
131  file_map = pFile.createMap(0, file_size, /* pIsReadOnly */true);
132  if ((file_map == NULL) || pFile.hasError())  {
133    ALOGE("Failed to map the file %s to the memory! (%s)", input_filename,
134          pFile.getErrorMessage().c_str());
135    return NULL;
136  }
137
138  // Delegate the load request.
139  result = Load(file_map->getDataPtr(), file_size, input_filename, pResolver,
140                pEnableGDBDebug);
141
142  // No whether the load is successful or not, file_map is no longer needed. On
143  // success, there's a copy of the object corresponded to the pFile in the
144  // memory. Therefore, file_map can be safely released.
145  file_map->release();
146
147  return result;
148}
149
150void *ObjectLoader::getSymbolAddress(const char *pName) const {
151  return mImpl->getSymbolAddress(pName);
152}
153
154ObjectLoader::~ObjectLoader() {
155  delete mImpl;
156  delete [] reinterpret_cast<uint8_t *>(mDebugImage);
157}
158