BufferQueue.h revision b856052c00dfef70d0957482c72c2979ffc4733a
16b091c53000c843211c218ce40287a7edca9bc63Daniel Lam/*
26b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * Copyright (C) 2012 The Android Open Source Project
36b091c53000c843211c218ce40287a7edca9bc63Daniel Lam *
46b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * Licensed under the Apache License, Version 2.0 (the "License");
56b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * you may not use this file except in compliance with the License.
66b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * You may obtain a copy of the License at
76b091c53000c843211c218ce40287a7edca9bc63Daniel Lam *
86b091c53000c843211c218ce40287a7edca9bc63Daniel Lam *      http://www.apache.org/licenses/LICENSE-2.0
96b091c53000c843211c218ce40287a7edca9bc63Daniel Lam *
106b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * Unless required by applicable law or agreed to in writing, software
116b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * distributed under the License is distributed on an "AS IS" BASIS,
126b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
136b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * See the License for the specific language governing permissions and
146b091c53000c843211c218ce40287a7edca9bc63Daniel Lam * limitations under the License.
156b091c53000c843211c218ce40287a7edca9bc63Daniel Lam */
166b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
176b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#ifndef ANDROID_GUI_BUFFERQUEUE_H
186b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#define ANDROID_GUI_BUFFERQUEUE_H
196b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
206b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <EGL/egl.h>
216b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
226b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <gui/ISurfaceTexture.h>
236b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
246b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <surfaceflinger/IGraphicBufferAlloc.h>
256b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <ui/GraphicBuffer.h>
266b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
276b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <utils/String8.h>
286b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <utils/Vector.h>
296b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#include <utils/threads.h>
306b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
316b091c53000c843211c218ce40287a7edca9bc63Daniel Lamnamespace android {
326b091c53000c843211c218ce40287a7edca9bc63Daniel Lam// ----------------------------------------------------------------------------
336b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
346b091c53000c843211c218ce40287a7edca9bc63Daniel Lamclass BufferQueue : public BnSurfaceTexture {
356b091c53000c843211c218ce40287a7edca9bc63Daniel Lampublic:
366b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
376b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    enum {
386b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
396b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
406b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    };
416b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    enum { NUM_BUFFER_SLOTS = 32 };
426b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    enum { NO_CONNECTED_API = 0 };
436b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
446b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    struct FrameAvailableListener : public virtual RefBase {
456b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // onFrameAvailable() is called from queueBuffer() each time an
466b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // additional frame becomes available for consumption. This means that
476b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // frames that are queued while in asynchronous mode only trigger the
486b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // callback if no previous frames are pending. Frames queued while in
496b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // synchronous mode always trigger the callback.
506b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        //
516b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // This is called without any lock held and can be called concurrently
526b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // by multiple threads.
536b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        virtual void onFrameAvailable() = 0;
546b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    };
556b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
566b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue manages a pool of gralloc memory slots to be used
576b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // by producers and consumers.
586b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // allowSynchronousMode specifies whether or not synchronous mode can be
596b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // enabled.
606b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    BufferQueue(bool allowSynchronousMode = true);
616b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual ~BufferQueue();
626b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
63b856052c00dfef70d0957482c72c2979ffc4733aDaniel Lam    virtual int query(int what, int* value);
64b856052c00dfef70d0957482c72c2979ffc4733aDaniel Lam
656b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // setBufferCount updates the number of available buffer slots.  After
666b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // calling this all buffer slots are both unallocated and owned by the
676b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue object (i.e. they are not owned by the client).
686b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t setBufferCount(int bufferCount);
696b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
706b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
716b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
726b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // dequeueBuffer gets the next buffer slot index for the client to use. If a
736b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // buffer slot is available then that slot index is written to the location
746b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // pointed to by the buf argument and a status of OK is returned.  If no
756b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // slot is available then a status of -EBUSY is returned and buf is
766b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // unmodified.
776b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // The width and height parameters must be no greater than the minimum of
786b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
796b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // An error due to invalid dimensions might not be reported until
806b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // updateTexImage() is called.
816b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
826b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            uint32_t format, uint32_t usage);
836b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
846b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
856b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // timestamp must be provided for the buffer. The timestamp is in
866b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // nanoseconds, and must be monotonically increasing. Its other semantics
876b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // (zero point, etc) are client-dependent and should be documented by the
886b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // client.
896b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t queueBuffer(int buf, int64_t timestamp,
906b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
916b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual void cancelBuffer(int buf);
926b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t setCrop(const Rect& reg);
936b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t setTransform(uint32_t transform);
946b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t setScalingMode(int mode);
956b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
966b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // setSynchronousMode set whether dequeueBuffer is synchronous or
976b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // asynchronous. In synchronous mode, dequeueBuffer blocks until
986b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // a buffer is available, the currently bound buffer can be dequeued and
996b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // queued buffers will be retired in order.
1006b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // The default mode is asynchronous.
1016b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t setSynchronousMode(bool enabled);
1026b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1036b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // connect attempts to connect a producer client API to the BufferQueue.
1046b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // This must be called before any other ISurfaceTexture methods are called
1056b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // except for getAllocator.
1066b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    //
1076b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // This method will fail if the connect was previously called on the
1086b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue and no corresponding disconnect call was made.
1096b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t connect(int api,
1106b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
1116b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1126b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // disconnect attempts to disconnect a producer client API from the
1136b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue. Calling this method will cause any subsequent calls to other
1146b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // ISurfaceTexture methods to fail except for getAllocator and connect.
1156b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // Successfully calling connect after this will allow the other methods to
1166b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // succeed again.
1176b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    //
1186b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // This method will fail if the the BufferQueue is not currently
1196b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // connected to the specified client API.
1206b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    virtual status_t disconnect(int api);
1216b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1226b091c53000c843211c218ce40287a7edca9bc63Daniel Lamprotected:
1236b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1246b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
1256b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // for the given slot.
1266b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    void freeBufferLocked(int index);
1276b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1286b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
1296b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // EGLImage) for all slots.
1306b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    void freeAllBuffersLocked();
1316b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1326b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
1336b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // and EGLImage) for all slots except the head of mQueue
1346b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    void freeAllBuffersExceptHeadLocked();
1356b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1366b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // drainQueueLocked drains the buffer queue if we're in synchronous mode
1376b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
1386b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // became abandoned or disconnected during this call.
1396b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    status_t drainQueueLocked();
1406b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1416b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
1426b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // synchronous mode and free all buffers. In asynchronous mode, all buffers
1436b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // are freed except the current buffer.
1446b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    status_t drainQueueAndFreeBuffersLocked();
1456b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1466b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    status_t setBufferCountServerLocked(int bufferCount);
1476b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1486b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    enum { INVALID_BUFFER_SLOT = -1 };
1496b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1506b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    struct BufferSlot {
1516b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1526b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        BufferSlot()
1536b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        : mEglImage(EGL_NO_IMAGE_KHR),
1546b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mEglDisplay(EGL_NO_DISPLAY),
1556b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mBufferState(BufferSlot::FREE),
1566b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mRequestBufferCalled(false),
1576b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mTransform(0),
1586b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
1596b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mTimestamp(0),
1606b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mFrameNumber(0),
1616b091c53000c843211c218ce40287a7edca9bc63Daniel Lam          mFence(EGL_NO_SYNC_KHR) {
1626b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            mCrop.makeInvalid();
1636b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        }
1646b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1656b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
1666b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // if no buffer has been allocated.
1676b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        sp<GraphicBuffer> mGraphicBuffer;
1686b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1696b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mEglImage is the EGLImage created from mGraphicBuffer.
1706b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        EGLImageKHR mEglImage;
1716b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1726b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mEglDisplay is the EGLDisplay used to create mEglImage.
1736b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        EGLDisplay mEglDisplay;
1746b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1756b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // BufferState represents the different states in which a buffer slot
1766b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // can be.
1776b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        enum BufferState {
1786b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // FREE indicates that the buffer is not currently being used and
1796b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // will not be used in the future until it gets dequeued and
1806b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // subsequently queued by the client.
1816b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            FREE = 0,
1826b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1836b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // DEQUEUED indicates that the buffer has been dequeued by the
1846b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // client, but has not yet been queued or canceled. The buffer is
1856b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // considered 'owned' by the client, and the server should not use
1866b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // it for anything.
1876b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            //
1886b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // Note that when in synchronous-mode (mSynchronousMode == true),
1896b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // the buffer that's currently attached to the texture may be
1906b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // dequeued by the client.  That means that the current buffer can
1916b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
1926b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // however, the current buffer is always in the QUEUED state.
1936b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            DEQUEUED = 1,
1946b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
1956b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // QUEUED indicates that the buffer has been queued by the client,
1966b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // and has not since been made available for the client to dequeue.
1976b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // Attaching the buffer to the texture does NOT transition the
1986b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // buffer away from the QUEUED state. However, in Synchronous mode
1996b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // the current buffer may be dequeued by the client under some
2006b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // circumstances. See the note about the current buffer in the
2016b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            // documentation for DEQUEUED.
2026b091c53000c843211c218ce40287a7edca9bc63Daniel Lam            QUEUED = 2,
2036b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        };
2046b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2056b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mBufferState is the current state of this buffer slot.
2066b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        BufferState mBufferState;
2076b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2086b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mRequestBufferCalled is used for validating that the client did
2096b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // call requestBuffer() when told to do so. Technically this is not
2106b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // needed but useful for debugging and catching client bugs.
2116b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        bool mRequestBufferCalled;
2126b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2136b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mCrop is the current crop rectangle for this buffer slot. This gets
2146b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // set to mNextCrop each time queueBuffer gets called for this buffer.
2156b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        Rect mCrop;
2166b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2176b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mTransform is the current transform flags for this buffer slot. This
2186b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // gets set to mNextTransform each time queueBuffer gets called for this
2196b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // slot.
2206b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        uint32_t mTransform;
2216b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2226b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mScalingMode is the current scaling mode for this buffer slot. This
2236b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // gets set to mNextScalingMode each time queueBuffer gets called for
2246b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // this slot.
2256b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        uint32_t mScalingMode;
2266b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2276b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mTimestamp is the current timestamp for this buffer slot. This gets
2286b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // to set by queueBuffer each time this slot is queued.
2296b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        int64_t mTimestamp;
2306b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2316b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mFrameNumber is the number of the queued frame for this slot.
2326b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        uint64_t mFrameNumber;
2336b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2346b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // mFence is the EGL sync object that must signal before the buffer
2356b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // associated with this buffer slot may be dequeued. It is initialized
2366b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
2376b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        // on a compile-time option) set to a new sync object in updateTexImage.
2386b091c53000c843211c218ce40287a7edca9bc63Daniel Lam        EGLSyncKHR mFence;
2396b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    };
2406b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2416b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mSlots is the array of buffer slots that must be mirrored on the client
2426b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // side. This allows buffer ownership to be transferred between the client
2436b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // and server without sending a GraphicBuffer over binder. The entire array
2446b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // is initialized to NULL at construction time, and buffers are allocated
2456b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // for a slot when requestBuffer is called with that slot's index.
2466b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    BufferSlot mSlots[NUM_BUFFER_SLOTS];
2476b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2486b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2496b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mDefaultWidth holds the default width of allocated buffers. It is used
2506b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // in requestBuffers() if a width and height of zero is specified.
2516b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    uint32_t mDefaultWidth;
2526b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2536b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mDefaultHeight holds the default height of allocated buffers. It is used
2546b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // in requestBuffers() if a width and height of zero is specified.
2556b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    uint32_t mDefaultHeight;
2566b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2576b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mPixelFormat holds the pixel format of allocated buffers. It is used
2586b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // in requestBuffers() if a format of zero is specified.
2596b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    uint32_t mPixelFormat;
2606b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2616b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mBufferCount is the number of buffer slots that the client and server
2626b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
2636b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // by calling setBufferCount or setBufferCountServer
2646b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mBufferCount;
2656b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2666b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mClientBufferCount is the number of buffer slots requested by the client.
2676b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // The default is zero, which means the client doesn't care how many buffers
2686b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // there is.
2696b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mClientBufferCount;
2706b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2716b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mServerBufferCount buffer count requested by the server-side
2726b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mServerBufferCount;
2736b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2746b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mCurrentTexture is the buffer slot index of the buffer that is currently
2756b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
2766b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // indicating that no buffer slot is currently bound to the texture. Note,
2776b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
2786b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // that no buffer is bound to the texture. A call to setBufferCount will
2796b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
2806b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mCurrentTexture;
2816b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2826b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mNextCrop is the crop rectangle that will be used for the next buffer
2836b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // that gets queued. It is set by calling setCrop.
2846b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    Rect mNextCrop;
2856b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2866b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mNextTransform is the transform identifier that will be used for the next
2876b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // buffer that gets queued. It is set by calling setTransform.
2886b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    uint32_t mNextTransform;
2896b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2906b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mNextScalingMode is the scaling mode that will be used for the next
2916b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // buffers that get queued. It is set by calling setScalingMode.
2926b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mNextScalingMode;
2936b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2946b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
2956b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // allocate new GraphicBuffer objects.
2966b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
2976b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
2986b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mFrameAvailableListener is the listener object that will be called when a
2996b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // new frame becomes available. If it is not NULL it will be called from
3006b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // queueBuffer.
3016b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    sp<FrameAvailableListener> mFrameAvailableListener;
3026b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3036b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mSynchronousMode whether we're in synchronous mode or not
3046b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    bool mSynchronousMode;
3056b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3066b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mAllowSynchronousMode whether we allow synchronous mode or not
3076b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    const bool mAllowSynchronousMode;
3086b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3096b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mConnectedApi indicates the API that is currently connected to this
3106b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
3116b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // by the connect and disconnect methods.
3126b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    int mConnectedApi;
3136b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3146b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
3156b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    mutable Condition mDequeueCondition;
3166b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3176b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mQueue is a FIFO of queued buffers used in synchronous mode
3186b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    typedef Vector<int> Fifo;
3196b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    Fifo mQueue;
3206b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3216b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mAbandoned indicates that the BufferQueue will no longer be used to
3226b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // consume images buffers pushed to it using the ISurfaceTexture interface.
3236b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // It is initialized to false, and set to true in the abandon method.  A
3246b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // BufferQueue that has been abandoned will return the NO_INIT error from
3256b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // all ISurfaceTexture methods capable of returning an error.
3266b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    bool mAbandoned;
3276b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3286b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mName is a string used to identify the BufferQueue in log messages.
3296b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // It is set by the setName method.
3306b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    String8 mName;
3316b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3326b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mMutex is the mutex used to prevent concurrent access to the member
3336b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // variables of BufferQueue objects. It must be locked whenever the
3346b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // member variables are accessed.
3356b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    mutable Mutex mMutex;
3366b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3376b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // mFrameCounter is the free running counter, incremented for every buffer queued
3386b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    // with the surface Texture.
3396b091c53000c843211c218ce40287a7edca9bc63Daniel Lam    uint64_t mFrameCounter;
3406b091c53000c843211c218ce40287a7edca9bc63Daniel Lam};
3416b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3426b091c53000c843211c218ce40287a7edca9bc63Daniel Lam// ----------------------------------------------------------------------------
3436b091c53000c843211c218ce40287a7edca9bc63Daniel Lam}; // namespace android
3446b091c53000c843211c218ce40287a7edca9bc63Daniel Lam
3456b091c53000c843211c218ce40287a7edca9bc63Daniel Lam#endif // ANDROID_GUI_BUFFERQUEUE_H
346