BufferQueue.h revision eae59d2ea77ef57aab203fb185a880ce37ac38d6
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
22#include <gui/IGraphicBufferAlloc.h>
23#include <gui/ISurfaceTexture.h>
24
25#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37    enum {
38        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
40    };
41    enum { NUM_BUFFER_SLOTS = 32 };
42    enum { NO_CONNECTED_API = 0 };
43    enum { INVALID_BUFFER_SLOT = -1 };
44
45    struct FrameAvailableListener : public virtual RefBase {
46        // onFrameAvailable() is called from queueBuffer() each time an
47        // additional frame becomes available for consumption. This means that
48        // frames that are queued while in asynchronous mode only trigger the
49        // callback if no previous frames are pending. Frames queued while in
50        // synchronous mode always trigger the callback.
51        //
52        // This is called without any lock held and can be called concurrently
53        // by multiple threads.
54        virtual void onFrameAvailable() = 0;
55    };
56
57    // BufferQueue manages a pool of gralloc memory slots to be used
58    // by producers and consumers.
59    // allowSynchronousMode specifies whether or not synchronous mode can be
60    // enabled.
61    BufferQueue(bool allowSynchronousMode = true);
62    virtual ~BufferQueue();
63
64    virtual int query(int what, int* value);
65
66    // setBufferCount updates the number of available buffer slots.  After
67    // calling this all buffer slots are both unallocated and owned by the
68    // BufferQueue object (i.e. they are not owned by the client).
69    virtual status_t setBufferCount(int bufferCount);
70
71    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
72
73    // dequeueBuffer gets the next buffer slot index for the client to use. If a
74    // buffer slot is available then that slot index is written to the location
75    // pointed to by the buf argument and a status of OK is returned.  If no
76    // slot is available then a status of -EBUSY is returned and buf is
77    // unmodified.
78    // The width and height parameters must be no greater than the minimum of
79    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
80    // An error due to invalid dimensions might not be reported until
81    // updateTexImage() is called.
82    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
83            uint32_t format, uint32_t usage);
84
85    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
86    // timestamp must be provided for the buffer. The timestamp is in
87    // nanoseconds, and must be monotonically increasing. Its other semantics
88    // (zero point, etc) are client-dependent and should be documented by the
89    // client.
90    virtual status_t queueBuffer(int buf, int64_t timestamp,
91            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
92    virtual void cancelBuffer(int buf);
93    virtual status_t setCrop(const Rect& reg);
94    virtual status_t setTransform(uint32_t transform);
95    virtual status_t setScalingMode(int mode);
96
97    // setSynchronousMode set whether dequeueBuffer is synchronous or
98    // asynchronous. In synchronous mode, dequeueBuffer blocks until
99    // a buffer is available, the currently bound buffer can be dequeued and
100    // queued buffers will be retired in order.
101    // The default mode is asynchronous.
102    virtual status_t setSynchronousMode(bool enabled);
103
104    // connect attempts to connect a producer client API to the BufferQueue.
105    // This must be called before any other ISurfaceTexture methods are called
106    // except for getAllocator.
107    //
108    // This method will fail if the connect was previously called on the
109    // BufferQueue and no corresponding disconnect call was made.
110    virtual status_t connect(int api,
111            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
112
113    // disconnect attempts to disconnect a producer client API from the
114    // BufferQueue. Calling this method will cause any subsequent calls to other
115    // ISurfaceTexture methods to fail except for getAllocator and connect.
116    // Successfully calling connect after this will allow the other methods to
117    // succeed again.
118    //
119    // This method will fail if the the BufferQueue is not currently
120    // connected to the specified client API.
121    virtual status_t disconnect(int api);
122
123    // dump our state in a String
124    virtual void dump(String8& result) const;
125    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
126
127    // public facing structure for BufferSlot
128    struct BufferItem {
129
130        BufferItem()
131         :
132           mTransform(0),
133           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
134           mTimestamp(0),
135           mFrameNumber(0),
136           mBuf(INVALID_BUFFER_SLOT) {
137             mCrop.makeInvalid();
138         }
139        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
140        // if no buffer has been allocated.
141        sp<GraphicBuffer> mGraphicBuffer;
142
143        // mCrop is the current crop rectangle for this buffer slot. This gets
144        // set to mNextCrop each time queueBuffer gets called for this buffer.
145        Rect mCrop;
146
147        // mTransform is the current transform flags for this buffer slot. This
148        // gets set to mNextTransform each time queueBuffer gets called for this
149        // slot.
150        uint32_t mTransform;
151
152        // mScalingMode is the current scaling mode for this buffer slot. This
153        // gets set to mNextScalingMode each time queueBuffer gets called for
154        // this slot.
155        uint32_t mScalingMode;
156
157        // mTimestamp is the current timestamp for this buffer slot. This gets
158        // to set by queueBuffer each time this slot is queued.
159        int64_t mTimestamp;
160
161        // mFrameNumber is the number of the queued frame for this slot.
162        uint64_t mFrameNumber;
163
164        // buf is the slot index of this buffer
165        int mBuf;
166
167    };
168
169    // The following public functions is the consumer facing interface
170
171    // acquire consumes a buffer by transferring its ownership to a consumer.
172    // buffer contains the GraphicBuffer and its corresponding information.
173    // buffer.mGraphicsBuffer will be NULL when the buffer has been already
174    // acquired by the consumer.
175
176    status_t acquire(BufferItem *buffer);
177
178    // releaseBuffer releases a buffer slot from the consumer back to the
179    // BufferQueue pending a fence sync.
180    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
181
182    // consumerDisconnect disconnects a consumer from the BufferQueue. All
183    // buffers will be freed.
184    status_t consumerDisconnect();
185
186    // setDefaultBufferSize is used to set the size of buffers returned by
187    // requestBuffers when a with and height of zero is requested.
188    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
189
190    // setBufferCountServer set the buffer count. If the client has requested
191    // a buffer count using setBufferCount, the server-buffer count will
192    // take effect once the client sets the count back to zero.
193    status_t setBufferCountServer(int bufferCount);
194
195    // isSynchronousMode returns whether the SurfaceTexture is currently in
196    // synchronous mode.
197    bool isSynchronousMode() const;
198
199    // setConsumerName sets the name used in logging
200    void setConsumerName(const String8& name);
201
202    // setFrameAvailableListener sets the listener object that will be notified
203    // when a new frame becomes available.
204    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
205
206
207private:
208    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
209    // for the given slot.
210    void freeBufferLocked(int index);
211
212    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
213    // EGLImage) for all slots.
214    void freeAllBuffersLocked();
215
216    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
217    // and EGLImage) for all slots except the head of mQueue
218    void freeAllBuffersExceptHeadLocked();
219
220    // drainQueueLocked drains the buffer queue if we're in synchronous mode
221    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
222    // became abandoned or disconnected during this call.
223    status_t drainQueueLocked();
224
225    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
226    // synchronous mode and free all buffers. In asynchronous mode, all buffers
227    // are freed except the current buffer.
228    status_t drainQueueAndFreeBuffersLocked();
229
230    status_t setBufferCountServerLocked(int bufferCount);
231
232    struct BufferSlot {
233
234        BufferSlot()
235        : mEglDisplay(EGL_NO_DISPLAY),
236          mBufferState(BufferSlot::FREE),
237          mRequestBufferCalled(false),
238          mTransform(0),
239          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
240          mTimestamp(0),
241          mFrameNumber(0),
242          mFence(EGL_NO_SYNC_KHR),
243          mAcquireCalled(false) {
244            mCrop.makeInvalid();
245        }
246
247        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
248        // if no buffer has been allocated.
249        sp<GraphicBuffer> mGraphicBuffer;
250
251        // mEglDisplay is the EGLDisplay used to create mEglImage.
252        EGLDisplay mEglDisplay;
253
254        // BufferState represents the different states in which a buffer slot
255        // can be.
256        enum BufferState {
257            // FREE indicates that the buffer is not currently being used and
258            // will not be used in the future until it gets dequeued and
259            // subsequently queued by the client.
260            // aka "owned by BufferQueue, ready to be dequeued"
261            FREE = 0,
262
263            // DEQUEUED indicates that the buffer has been dequeued by the
264            // client, but has not yet been queued or canceled. The buffer is
265            // considered 'owned' by the client, and the server should not use
266            // it for anything.
267            //
268            // Note that when in synchronous-mode (mSynchronousMode == true),
269            // the buffer that's currently attached to the texture may be
270            // dequeued by the client.  That means that the current buffer can
271            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
272            // however, the current buffer is always in the QUEUED state.
273            // aka "owned by producer, ready to be queued"
274            DEQUEUED = 1,
275
276            // QUEUED indicates that the buffer has been queued by the client,
277            // and has not since been made available for the client to dequeue.
278            // Attaching the buffer to the texture does NOT transition the
279            // buffer away from the QUEUED state. However, in Synchronous mode
280            // the current buffer may be dequeued by the client under some
281            // circumstances. See the note about the current buffer in the
282            // documentation for DEQUEUED.
283            // aka "owned by BufferQueue, ready to be acquired"
284            QUEUED = 2,
285
286            // aka "owned by consumer, ready to be released"
287            ACQUIRED = 3
288        };
289
290        // mBufferState is the current state of this buffer slot.
291        BufferState mBufferState;
292
293        // mRequestBufferCalled is used for validating that the client did
294        // call requestBuffer() when told to do so. Technically this is not
295        // needed but useful for debugging and catching client bugs.
296        bool mRequestBufferCalled;
297
298        // mCrop is the current crop rectangle for this buffer slot. This gets
299        // set to mNextCrop each time queueBuffer gets called for this buffer.
300        Rect mCrop;
301
302        // mTransform is the current transform flags for this buffer slot. This
303        // gets set to mNextTransform each time queueBuffer gets called for this
304        // slot.
305        uint32_t mTransform;
306
307        // mScalingMode is the current scaling mode for this buffer slot. This
308        // gets set to mNextScalingMode each time queueBuffer gets called for
309        // this slot.
310        uint32_t mScalingMode;
311
312        // mTimestamp is the current timestamp for this buffer slot. This gets
313        // to set by queueBuffer each time this slot is queued.
314        int64_t mTimestamp;
315
316        // mFrameNumber is the number of the queued frame for this slot.
317        uint64_t mFrameNumber;
318
319        // mFence is the EGL sync object that must signal before the buffer
320        // associated with this buffer slot may be dequeued. It is initialized
321        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
322        // on a compile-time option) set to a new sync object in updateTexImage.
323        EGLSyncKHR mFence;
324
325        // Indicates whether this buffer has been seen by a consumer yet
326        bool mAcquireCalled;
327    };
328
329    // mSlots is the array of buffer slots that must be mirrored on the client
330    // side. This allows buffer ownership to be transferred between the client
331    // and server without sending a GraphicBuffer over binder. The entire array
332    // is initialized to NULL at construction time, and buffers are allocated
333    // for a slot when requestBuffer is called with that slot's index.
334    BufferSlot mSlots[NUM_BUFFER_SLOTS];
335
336    // mDefaultWidth holds the default width of allocated buffers. It is used
337    // in requestBuffers() if a width and height of zero is specified.
338    uint32_t mDefaultWidth;
339
340    // mDefaultHeight holds the default height of allocated buffers. It is used
341    // in requestBuffers() if a width and height of zero is specified.
342    uint32_t mDefaultHeight;
343
344    // mPixelFormat holds the pixel format of allocated buffers. It is used
345    // in requestBuffers() if a format of zero is specified.
346    uint32_t mPixelFormat;
347
348    // mBufferCount is the number of buffer slots that the client and server
349    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
350    // by calling setBufferCount or setBufferCountServer
351    int mBufferCount;
352
353    // mClientBufferCount is the number of buffer slots requested by the client.
354    // The default is zero, which means the client doesn't care how many buffers
355    // there is.
356    int mClientBufferCount;
357
358    // mServerBufferCount buffer count requested by the server-side
359    int mServerBufferCount;
360
361    // mNextCrop is the crop rectangle that will be used for the next buffer
362    // that gets queued. It is set by calling setCrop.
363    Rect mNextCrop;
364
365    // mNextTransform is the transform identifier that will be used for the next
366    // buffer that gets queued. It is set by calling setTransform.
367    uint32_t mNextTransform;
368
369    // mNextScalingMode is the scaling mode that will be used for the next
370    // buffers that get queued. It is set by calling setScalingMode.
371    int mNextScalingMode;
372
373    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
374    // allocate new GraphicBuffer objects.
375    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
376
377    // mFrameAvailableListener is the listener object that will be called when a
378    // new frame becomes available. If it is not NULL it will be called from
379    // queueBuffer.
380    sp<FrameAvailableListener> mFrameAvailableListener;
381
382    // mSynchronousMode whether we're in synchronous mode or not
383    bool mSynchronousMode;
384
385    // mAllowSynchronousMode whether we allow synchronous mode or not
386    const bool mAllowSynchronousMode;
387
388    // mConnectedApi indicates the API that is currently connected to this
389    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
390    // by the connect and disconnect methods.
391    int mConnectedApi;
392
393    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
394    mutable Condition mDequeueCondition;
395
396    // mQueue is a FIFO of queued buffers used in synchronous mode
397    typedef Vector<int> Fifo;
398    Fifo mQueue;
399
400    // mAbandoned indicates that the BufferQueue will no longer be used to
401    // consume images buffers pushed to it using the ISurfaceTexture interface.
402    // It is initialized to false, and set to true in the abandon method.  A
403    // BufferQueue that has been abandoned will return the NO_INIT error from
404    // all ISurfaceTexture methods capable of returning an error.
405    bool mAbandoned;
406
407    // mName is a string used to identify the BufferQueue in log messages.
408    // It is set by the setName method.
409    String8 mConsumerName;
410
411    // mMutex is the mutex used to prevent concurrent access to the member
412    // variables of BufferQueue objects. It must be locked whenever the
413    // member variables are accessed.
414    mutable Mutex mMutex;
415
416    // mFrameCounter is the free running counter, incremented for every buffer queued
417    // with the surface Texture.
418    uint64_t mFrameCounter;
419
420    bool mBufferHasBeenQueued;
421};
422
423// ----------------------------------------------------------------------------
424}; // namespace android
425
426#endif // ANDROID_GUI_BUFFERQUEUE_H
427