BufferQueue.h revision 9b10c47e112afc3600380895046a4a56e34cf6a8
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
22#include <gui/ISurfaceTexture.h>
23
24#include <surfaceflinger/IGraphicBufferAlloc.h>
25#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37    enum {
38        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
40    };
41    enum { NUM_BUFFER_SLOTS = 32 };
42    enum { NO_CONNECTED_API = 0 };
43
44    struct FrameAvailableListener : public virtual RefBase {
45        // onFrameAvailable() is called from queueBuffer() each time an
46        // additional frame becomes available for consumption. This means that
47        // frames that are queued while in asynchronous mode only trigger the
48        // callback if no previous frames are pending. Frames queued while in
49        // synchronous mode always trigger the callback.
50        //
51        // This is called without any lock held and can be called concurrently
52        // by multiple threads.
53        virtual void onFrameAvailable() = 0;
54    };
55
56    // BufferQueue manages a pool of gralloc memory slots to be used
57    // by producers and consumers.
58    // allowSynchronousMode specifies whether or not synchronous mode can be
59    // enabled.
60    BufferQueue(bool allowSynchronousMode = true);
61    virtual ~BufferQueue();
62
63    virtual int query(int what, int* value);
64
65    // setBufferCount updates the number of available buffer slots.  After
66    // calling this all buffer slots are both unallocated and owned by the
67    // BufferQueue object (i.e. they are not owned by the client).
68    virtual status_t setBufferCount(int bufferCount);
69
70    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
71
72    // dequeueBuffer gets the next buffer slot index for the client to use. If a
73    // buffer slot is available then that slot index is written to the location
74    // pointed to by the buf argument and a status of OK is returned.  If no
75    // slot is available then a status of -EBUSY is returned and buf is
76    // unmodified.
77    // The width and height parameters must be no greater than the minimum of
78    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
79    // An error due to invalid dimensions might not be reported until
80    // updateTexImage() is called.
81    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
82            uint32_t format, uint32_t usage);
83
84    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
85    // timestamp must be provided for the buffer. The timestamp is in
86    // nanoseconds, and must be monotonically increasing. Its other semantics
87    // (zero point, etc) are client-dependent and should be documented by the
88    // client.
89    virtual status_t queueBuffer(int buf, int64_t timestamp,
90            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
91    virtual void cancelBuffer(int buf);
92    virtual status_t setCrop(const Rect& reg);
93    virtual status_t setTransform(uint32_t transform);
94    virtual status_t setScalingMode(int mode);
95
96    // setSynchronousMode set whether dequeueBuffer is synchronous or
97    // asynchronous. In synchronous mode, dequeueBuffer blocks until
98    // a buffer is available, the currently bound buffer can be dequeued and
99    // queued buffers will be retired in order.
100    // The default mode is asynchronous.
101    virtual status_t setSynchronousMode(bool enabled);
102
103    // connect attempts to connect a producer client API to the BufferQueue.
104    // This must be called before any other ISurfaceTexture methods are called
105    // except for getAllocator.
106    //
107    // This method will fail if the connect was previously called on the
108    // BufferQueue and no corresponding disconnect call was made.
109    virtual status_t connect(int api,
110            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
111
112    // disconnect attempts to disconnect a producer client API from the
113    // BufferQueue. Calling this method will cause any subsequent calls to other
114    // ISurfaceTexture methods to fail except for getAllocator and connect.
115    // Successfully calling connect after this will allow the other methods to
116    // succeed again.
117    //
118    // This method will fail if the the BufferQueue is not currently
119    // connected to the specified client API.
120    virtual status_t disconnect(int api);
121
122protected:
123
124    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
125    // for the given slot.
126    void freeBufferLocked(int index);
127
128    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
129    // EGLImage) for all slots.
130    void freeAllBuffersLocked();
131
132    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
133    // and EGLImage) for all slots except the head of mQueue
134    void freeAllBuffersExceptHeadLocked();
135
136    // drainQueueLocked drains the buffer queue if we're in synchronous mode
137    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
138    // became abandoned or disconnected during this call.
139    status_t drainQueueLocked();
140
141    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
142    // synchronous mode and free all buffers. In asynchronous mode, all buffers
143    // are freed except the current buffer.
144    status_t drainQueueAndFreeBuffersLocked();
145
146    status_t setBufferCountServerLocked(int bufferCount);
147
148    enum { INVALID_BUFFER_SLOT = -1 };
149
150    struct BufferSlot {
151
152        BufferSlot()
153        : mEglImage(EGL_NO_IMAGE_KHR),
154          mEglDisplay(EGL_NO_DISPLAY),
155          mBufferState(BufferSlot::FREE),
156          mRequestBufferCalled(false),
157          mTransform(0),
158          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
159          mTimestamp(0),
160          mFrameNumber(0),
161          mFence(EGL_NO_SYNC_KHR) {
162            mCrop.makeInvalid();
163        }
164
165        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
166        // if no buffer has been allocated.
167        sp<GraphicBuffer> mGraphicBuffer;
168
169        // mEglImage is the EGLImage created from mGraphicBuffer.
170        EGLImageKHR mEglImage;
171
172        // mEglDisplay is the EGLDisplay used to create mEglImage.
173        EGLDisplay mEglDisplay;
174
175        // BufferState represents the different states in which a buffer slot
176        // can be.
177        enum BufferState {
178            // FREE indicates that the buffer is not currently being used and
179            // will not be used in the future until it gets dequeued and
180            // subsequently queued by the client.
181            FREE = 0,
182
183            // DEQUEUED indicates that the buffer has been dequeued by the
184            // client, but has not yet been queued or canceled. The buffer is
185            // considered 'owned' by the client, and the server should not use
186            // it for anything.
187            //
188            // Note that when in synchronous-mode (mSynchronousMode == true),
189            // the buffer that's currently attached to the texture may be
190            // dequeued by the client.  That means that the current buffer can
191            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
192            // however, the current buffer is always in the QUEUED state.
193            DEQUEUED = 1,
194
195            // QUEUED indicates that the buffer has been queued by the client,
196            // and has not since been made available for the client to dequeue.
197            // Attaching the buffer to the texture does NOT transition the
198            // buffer away from the QUEUED state. However, in Synchronous mode
199            // the current buffer may be dequeued by the client under some
200            // circumstances. See the note about the current buffer in the
201            // documentation for DEQUEUED.
202            QUEUED = 2,
203        };
204
205        // mBufferState is the current state of this buffer slot.
206        BufferState mBufferState;
207
208        // mRequestBufferCalled is used for validating that the client did
209        // call requestBuffer() when told to do so. Technically this is not
210        // needed but useful for debugging and catching client bugs.
211        bool mRequestBufferCalled;
212
213        // mCrop is the current crop rectangle for this buffer slot. This gets
214        // set to mNextCrop each time queueBuffer gets called for this buffer.
215        Rect mCrop;
216
217        // mTransform is the current transform flags for this buffer slot. This
218        // gets set to mNextTransform each time queueBuffer gets called for this
219        // slot.
220        uint32_t mTransform;
221
222        // mScalingMode is the current scaling mode for this buffer slot. This
223        // gets set to mNextScalingMode each time queueBuffer gets called for
224        // this slot.
225        uint32_t mScalingMode;
226
227        // mTimestamp is the current timestamp for this buffer slot. This gets
228        // to set by queueBuffer each time this slot is queued.
229        int64_t mTimestamp;
230
231        // mFrameNumber is the number of the queued frame for this slot.
232        uint64_t mFrameNumber;
233
234        // mFence is the EGL sync object that must signal before the buffer
235        // associated with this buffer slot may be dequeued. It is initialized
236        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
237        // on a compile-time option) set to a new sync object in updateTexImage.
238        EGLSyncKHR mFence;
239    };
240
241    // mSlots is the array of buffer slots that must be mirrored on the client
242    // side. This allows buffer ownership to be transferred between the client
243    // and server without sending a GraphicBuffer over binder. The entire array
244    // is initialized to NULL at construction time, and buffers are allocated
245    // for a slot when requestBuffer is called with that slot's index.
246    BufferSlot mSlots[NUM_BUFFER_SLOTS];
247
248
249    // mDefaultWidth holds the default width of allocated buffers. It is used
250    // in requestBuffers() if a width and height of zero is specified.
251    uint32_t mDefaultWidth;
252
253    // mDefaultHeight holds the default height of allocated buffers. It is used
254    // in requestBuffers() if a width and height of zero is specified.
255    uint32_t mDefaultHeight;
256
257    // mPixelFormat holds the pixel format of allocated buffers. It is used
258    // in requestBuffers() if a format of zero is specified.
259    uint32_t mPixelFormat;
260
261    // mBufferCount is the number of buffer slots that the client and server
262    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
263    // by calling setBufferCount or setBufferCountServer
264    int mBufferCount;
265
266    // mClientBufferCount is the number of buffer slots requested by the client.
267    // The default is zero, which means the client doesn't care how many buffers
268    // there is.
269    int mClientBufferCount;
270
271    // mServerBufferCount buffer count requested by the server-side
272    int mServerBufferCount;
273
274    // mCurrentTexture is the buffer slot index of the buffer that is currently
275    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
276    // indicating that no buffer slot is currently bound to the texture. Note,
277    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
278    // that no buffer is bound to the texture. A call to setBufferCount will
279    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
280    int mCurrentTexture;
281
282    // mNextCrop is the crop rectangle that will be used for the next buffer
283    // that gets queued. It is set by calling setCrop.
284    Rect mNextCrop;
285
286    // mNextTransform is the transform identifier that will be used for the next
287    // buffer that gets queued. It is set by calling setTransform.
288    uint32_t mNextTransform;
289
290    // mNextScalingMode is the scaling mode that will be used for the next
291    // buffers that get queued. It is set by calling setScalingMode.
292    int mNextScalingMode;
293
294    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
295    // allocate new GraphicBuffer objects.
296    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
297
298    // mFrameAvailableListener is the listener object that will be called when a
299    // new frame becomes available. If it is not NULL it will be called from
300    // queueBuffer.
301    sp<FrameAvailableListener> mFrameAvailableListener;
302
303    // mSynchronousMode whether we're in synchronous mode or not
304    bool mSynchronousMode;
305
306    // mAllowSynchronousMode whether we allow synchronous mode or not
307    const bool mAllowSynchronousMode;
308
309    // mConnectedApi indicates the API that is currently connected to this
310    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
311    // by the connect and disconnect methods.
312    int mConnectedApi;
313
314    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
315    mutable Condition mDequeueCondition;
316
317    // mQueue is a FIFO of queued buffers used in synchronous mode
318    typedef Vector<int> Fifo;
319    Fifo mQueue;
320
321    // mAbandoned indicates that the BufferQueue will no longer be used to
322    // consume images buffers pushed to it using the ISurfaceTexture interface.
323    // It is initialized to false, and set to true in the abandon method.  A
324    // BufferQueue that has been abandoned will return the NO_INIT error from
325    // all ISurfaceTexture methods capable of returning an error.
326    bool mAbandoned;
327
328    // mName is a string used to identify the BufferQueue in log messages.
329    // It is set by the setName method.
330    String8 mName;
331
332    // mMutex is the mutex used to prevent concurrent access to the member
333    // variables of BufferQueue objects. It must be locked whenever the
334    // member variables are accessed.
335    mutable Mutex mMutex;
336
337    // mFrameCounter is the free running counter, incremented for every buffer queued
338    // with the surface Texture.
339    uint64_t mFrameCounter;
340};
341
342// ----------------------------------------------------------------------------
343}; // namespace android
344
345#endif // ANDROID_GUI_BUFFERQUEUE_H
346