BufferQueue.h revision e41b318bc4708e1dee9364e73215ff0d51fb76a1
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class BufferQueue : public BnSurfaceTexture {
36public:
37    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
38    enum { NUM_BUFFER_SLOTS = 32 };
39    enum { NO_CONNECTED_API = 0 };
40    enum { INVALID_BUFFER_SLOT = -1 };
41    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
42
43    // ConsumerListener is the interface through which the BufferQueue notifies
44    // the consumer of events that the consumer may wish to react to.  Because
45    // the consumer will generally have a mutex that is locked during calls from
46    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
47    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
48    struct ConsumerListener : public virtual RefBase {
49        // onFrameAvailable is called from queueBuffer each time an additional
50        // frame becomes available for consumption. This means that frames that
51        // are queued while in asynchronous mode only trigger the callback if no
52        // previous frames are pending. Frames queued while in synchronous mode
53        // always trigger the callback.
54        //
55        // This is called without any lock held and can be called concurrently
56        // by multiple threads.
57        virtual void onFrameAvailable() = 0;
58
59        // onBuffersReleased is called to notify the buffer consumer that the
60        // BufferQueue has released its references to one or more GraphicBuffers
61        // contained in its slots.  The buffer consumer should then call
62        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
63        //
64        // This is called without any lock held and can be called concurrently
65        // by multiple threads.
66        virtual void onBuffersReleased() = 0;
67    };
68
69    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
70    // reference to the actual consumer object.  It forwards all calls to that
71    // consumer object so long as it exists.
72    //
73    // This class exists to avoid having a circular reference between the
74    // BufferQueue object and the consumer object.  The reason this can't be a weak
75    // reference in the BufferQueue class is because we're planning to expose the
76    // consumer side of a BufferQueue as a binder interface, which doesn't support
77    // weak references.
78    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
79    public:
80
81        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
82        virtual ~ProxyConsumerListener();
83        virtual void onFrameAvailable();
84        virtual void onBuffersReleased();
85
86    private:
87
88        // mConsumerListener is a weak reference to the ConsumerListener.  This is
89        // the raison d'etre of ProxyConsumerListener.
90        wp<BufferQueue::ConsumerListener> mConsumerListener;
91    };
92
93
94    // BufferQueue manages a pool of gralloc memory slots to be used
95    // by producers and consumers.
96    // allowSynchronousMode specifies whether or not synchronous mode can be
97    // enabled.
98    // bufferCount sets the minimum number of undequeued buffers for this queue
99    BufferQueue(  bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS);
100    virtual ~BufferQueue();
101
102    virtual int query(int what, int* value);
103
104    // setBufferCount updates the number of available buffer slots.  After
105    // calling this all buffer slots are both unallocated and owned by the
106    // BufferQueue object (i.e. they are not owned by the client).
107    virtual status_t setBufferCount(int bufferCount);
108
109    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
110
111    // dequeueBuffer gets the next buffer slot index for the client to use. If a
112    // buffer slot is available then that slot index is written to the location
113    // pointed to by the buf argument and a status of OK is returned.  If no
114    // slot is available then a status of -EBUSY is returned and buf is
115    // unmodified.
116    // The width and height parameters must be no greater than the minimum of
117    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
118    // An error due to invalid dimensions might not be reported until
119    // updateTexImage() is called.
120    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
121            uint32_t format, uint32_t usage);
122
123    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
124    // timestamp must be provided for the buffer. The timestamp is in
125    // nanoseconds, and must be monotonically increasing. Its other semantics
126    // (zero point, etc) are client-dependent and should be documented by the
127    // client.
128    virtual status_t queueBuffer(int buf,
129            const QueueBufferInput& input, QueueBufferOutput* output);
130
131    virtual void cancelBuffer(int buf);
132
133    // setSynchronousMode set whether dequeueBuffer is synchronous or
134    // asynchronous. In synchronous mode, dequeueBuffer blocks until
135    // a buffer is available, the currently bound buffer can be dequeued and
136    // queued buffers will be retired in order.
137    // The default mode is asynchronous.
138    virtual status_t setSynchronousMode(bool enabled);
139
140    // connect attempts to connect a producer client API to the BufferQueue.
141    // This must be called before any other ISurfaceTexture methods are called
142    // except for getAllocator.
143    //
144    // This method will fail if the connect was previously called on the
145    // BufferQueue and no corresponding disconnect call was made.
146    virtual status_t connect(int api, QueueBufferOutput* output);
147
148    // disconnect attempts to disconnect a producer client API from the
149    // BufferQueue. Calling this method will cause any subsequent calls to other
150    // ISurfaceTexture methods to fail except for getAllocator and connect.
151    // Successfully calling connect after this will allow the other methods to
152    // succeed again.
153    //
154    // This method will fail if the the BufferQueue is not currently
155    // connected to the specified client API.
156    virtual status_t disconnect(int api);
157
158    // dump our state in a String
159    virtual void dump(String8& result) const;
160    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
161
162    // public facing structure for BufferSlot
163    struct BufferItem {
164
165        BufferItem()
166         :
167           mTransform(0),
168           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
169           mTimestamp(0),
170           mFrameNumber(0),
171           mBuf(INVALID_BUFFER_SLOT) {
172             mCrop.makeInvalid();
173         }
174        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
175        // if no buffer has been allocated.
176        sp<GraphicBuffer> mGraphicBuffer;
177
178        // mCrop is the current crop rectangle for this buffer slot.
179        Rect mCrop;
180
181        // mTransform is the current transform flags for this buffer slot.
182        uint32_t mTransform;
183
184        // mScalingMode is the current scaling mode for this buffer slot.
185        uint32_t mScalingMode;
186
187        // mTimestamp is the current timestamp for this buffer slot. This gets
188        // to set by queueBuffer each time this slot is queued.
189        int64_t mTimestamp;
190
191        // mFrameNumber is the number of the queued frame for this slot.
192        uint64_t mFrameNumber;
193
194        // mBuf is the slot index of this buffer
195        int mBuf;
196    };
197
198    // The following public functions is the consumer facing interface
199
200    // acquireBuffer attempts to acquire ownership of the next pending buffer in
201    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
202    // buffer is successfully acquired, the information about the buffer is
203    // returned in BufferItem.  If the buffer returned had previously been
204    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
205    // NULL and it is assumed that the consumer still holds a reference to the
206    // buffer.
207    status_t acquireBuffer(BufferItem *buffer);
208
209    // releaseBuffer releases a buffer slot from the consumer back to the
210    // BufferQueue pending a fence sync.
211    //
212    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
213    // any references to the just-released buffer that it might have, as if it
214    // had received a onBuffersReleased() call with a mask set for the released
215    // buffer.
216    //
217    // Note that the dependencies on EGL will be removed once we switch to using
218    // the Android HW Sync HAL.
219    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
220
221    // consumerConnect connects a consumer to the BufferQueue.  Only one
222    // consumer may be connected, and when that consumer disconnects the
223    // BufferQueue is placed into the "abandoned" state, causing most
224    // interactions with the BufferQueue by the producer to fail.
225    status_t consumerConnect(const sp<ConsumerListener>& consumer);
226
227    // consumerDisconnect disconnects a consumer from the BufferQueue. All
228    // buffers will be freed and the BufferQueue is placed in the "abandoned"
229    // state, causing most interactions with the BufferQueue by the producer to
230    // fail.
231    status_t consumerDisconnect();
232
233    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
234    // indicating which buffer slots the have been released by the BufferQueue
235    // but have not yet been released by the consumer.
236    status_t getReleasedBuffers(uint32_t* slotMask);
237
238    // setDefaultBufferSize is used to set the size of buffers returned by
239    // requestBuffers when a with and height of zero is requested.
240    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
241
242    // setBufferCountServer set the buffer count. If the client has requested
243    // a buffer count using setBufferCount, the server-buffer count will
244    // take effect once the client sets the count back to zero.
245    status_t setBufferCountServer(int bufferCount);
246
247    // isSynchronousMode returns whether the SurfaceTexture is currently in
248    // synchronous mode.
249    bool isSynchronousMode() const;
250
251    // setConsumerName sets the name used in logging
252    void setConsumerName(const String8& name);
253
254    // setDefaultBufferFormat allows the BufferQueue to create
255    // GraphicBuffers of a defaultFormat if no format is specified
256    // in dequeueBuffer
257    status_t setDefaultBufferFormat(uint32_t defaultFormat);
258
259    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
260    status_t setConsumerUsageBits(uint32_t usage);
261
262    // setTransformHint bakes in rotation to buffers so overlays can be used
263    status_t setTransformHint(uint32_t hint);
264
265private:
266    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
267    // for the given slot.
268    void freeBufferLocked(int index);
269
270    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
271    // EGLImage) for all slots.
272    void freeAllBuffersLocked();
273
274    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
275    // and EGLImage) for all slots except the head of mQueue
276    void freeAllBuffersExceptHeadLocked();
277
278    // drainQueueLocked drains the buffer queue if we're in synchronous mode
279    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
280    // became abandoned or disconnected during this call.
281    status_t drainQueueLocked();
282
283    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
284    // synchronous mode and free all buffers. In asynchronous mode, all buffers
285    // are freed except the current buffer.
286    status_t drainQueueAndFreeBuffersLocked();
287
288    status_t setBufferCountServerLocked(int bufferCount);
289
290    struct BufferSlot {
291
292        BufferSlot()
293        : mEglDisplay(EGL_NO_DISPLAY),
294          mBufferState(BufferSlot::FREE),
295          mRequestBufferCalled(false),
296          mTransform(0),
297          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
298          mTimestamp(0),
299          mFrameNumber(0),
300          mFence(EGL_NO_SYNC_KHR),
301          mAcquireCalled(false),
302          mNeedsCleanupOnRelease(false) {
303            mCrop.makeInvalid();
304        }
305
306        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
307        // if no buffer has been allocated.
308        sp<GraphicBuffer> mGraphicBuffer;
309
310        // mEglDisplay is the EGLDisplay used to create mEglImage.
311        EGLDisplay mEglDisplay;
312
313        // BufferState represents the different states in which a buffer slot
314        // can be.
315        enum BufferState {
316            // FREE indicates that the buffer is not currently being used and
317            // will not be used in the future until it gets dequeued and
318            // subsequently queued by the client.
319            // aka "owned by BufferQueue, ready to be dequeued"
320            FREE = 0,
321
322            // DEQUEUED indicates that the buffer has been dequeued by the
323            // client, but has not yet been queued or canceled. The buffer is
324            // considered 'owned' by the client, and the server should not use
325            // it for anything.
326            //
327            // Note that when in synchronous-mode (mSynchronousMode == true),
328            // the buffer that's currently attached to the texture may be
329            // dequeued by the client.  That means that the current buffer can
330            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
331            // however, the current buffer is always in the QUEUED state.
332            // aka "owned by producer, ready to be queued"
333            DEQUEUED = 1,
334
335            // QUEUED indicates that the buffer has been queued by the client,
336            // and has not since been made available for the client to dequeue.
337            // Attaching the buffer to the texture does NOT transition the
338            // buffer away from the QUEUED state. However, in Synchronous mode
339            // the current buffer may be dequeued by the client under some
340            // circumstances. See the note about the current buffer in the
341            // documentation for DEQUEUED.
342            // aka "owned by BufferQueue, ready to be acquired"
343            QUEUED = 2,
344
345            // aka "owned by consumer, ready to be released"
346            ACQUIRED = 3
347        };
348
349        // mBufferState is the current state of this buffer slot.
350        BufferState mBufferState;
351
352        // mRequestBufferCalled is used for validating that the client did
353        // call requestBuffer() when told to do so. Technically this is not
354        // needed but useful for debugging and catching client bugs.
355        bool mRequestBufferCalled;
356
357        // mCrop is the current crop rectangle for this buffer slot.
358        Rect mCrop;
359
360        // mTransform is the current transform flags for this buffer slot.
361        uint32_t mTransform;
362
363        // mScalingMode is the current scaling mode for this buffer slot.
364        uint32_t mScalingMode;
365
366        // mTimestamp is the current timestamp for this buffer slot. This gets
367        // to set by queueBuffer each time this slot is queued.
368        int64_t mTimestamp;
369
370        // mFrameNumber is the number of the queued frame for this slot.
371        uint64_t mFrameNumber;
372
373        // mFence is the EGL sync object that must signal before the buffer
374        // associated with this buffer slot may be dequeued. It is initialized
375        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
376        // on a compile-time option) set to a new sync object in updateTexImage.
377        EGLSyncKHR mFence;
378
379        // Indicates whether this buffer has been seen by a consumer yet
380        bool mAcquireCalled;
381
382        // Indicates whether this buffer needs to be cleaned up by consumer
383        bool mNeedsCleanupOnRelease;
384    };
385
386    // mSlots is the array of buffer slots that must be mirrored on the client
387    // side. This allows buffer ownership to be transferred between the client
388    // and server without sending a GraphicBuffer over binder. The entire array
389    // is initialized to NULL at construction time, and buffers are allocated
390    // for a slot when requestBuffer is called with that slot's index.
391    BufferSlot mSlots[NUM_BUFFER_SLOTS];
392
393    // mDefaultWidth holds the default width of allocated buffers. It is used
394    // in requestBuffers() if a width and height of zero is specified.
395    uint32_t mDefaultWidth;
396
397    // mDefaultHeight holds the default height of allocated buffers. It is used
398    // in requestBuffers() if a width and height of zero is specified.
399    uint32_t mDefaultHeight;
400
401    // mPixelFormat holds the pixel format of allocated buffers. It is used
402    // in requestBuffers() if a format of zero is specified.
403    uint32_t mPixelFormat;
404
405    // mMinUndequeuedBuffers is a constraint on the number of buffers
406    // not dequeued at any time
407    int mMinUndequeuedBuffers;
408
409    // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
410    // when this BufferQueue is in asynchronous mode
411    int mMinAsyncBufferSlots;
412
413    // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
414    // when this BufferQueue is in synchronous mode
415    int mMinSyncBufferSlots;
416
417    // mBufferCount is the number of buffer slots that the client and server
418    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
419    // by calling setBufferCount or setBufferCountServer
420    int mBufferCount;
421
422    // mClientBufferCount is the number of buffer slots requested by the client.
423    // The default is zero, which means the client doesn't care how many buffers
424    // there is.
425    int mClientBufferCount;
426
427    // mServerBufferCount buffer count requested by the server-side
428    int mServerBufferCount;
429
430    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
431    // allocate new GraphicBuffer objects.
432    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
433
434    // mConsumerListener is used to notify the connected consumer of
435    // asynchronous events that it may wish to react to.  It is initially set
436    // to NULL and is written by consumerConnect and consumerDisconnect.
437    sp<ConsumerListener> mConsumerListener;
438
439    // mSynchronousMode whether we're in synchronous mode or not
440    bool mSynchronousMode;
441
442    // mAllowSynchronousMode whether we allow synchronous mode or not
443    const bool mAllowSynchronousMode;
444
445    // mConnectedApi indicates the API that is currently connected to this
446    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
447    // by the connect and disconnect methods.
448    int mConnectedApi;
449
450    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
451    mutable Condition mDequeueCondition;
452
453    // mQueue is a FIFO of queued buffers used in synchronous mode
454    typedef Vector<int> Fifo;
455    Fifo mQueue;
456
457    // mAbandoned indicates that the BufferQueue will no longer be used to
458    // consume images buffers pushed to it using the ISurfaceTexture interface.
459    // It is initialized to false, and set to true in the abandon method.  A
460    // BufferQueue that has been abandoned will return the NO_INIT error from
461    // all ISurfaceTexture methods capable of returning an error.
462    bool mAbandoned;
463
464    // mName is a string used to identify the BufferQueue in log messages.
465    // It is set by the setName method.
466    String8 mConsumerName;
467
468    // mMutex is the mutex used to prevent concurrent access to the member
469    // variables of BufferQueue objects. It must be locked whenever the
470    // member variables are accessed.
471    mutable Mutex mMutex;
472
473    // mFrameCounter is the free running counter, incremented for every buffer queued
474    // with the surface Texture.
475    uint64_t mFrameCounter;
476
477    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
478    // by changing the buffer count.
479    bool mBufferHasBeenQueued;
480
481    // mDefaultBufferFormat can be set so it will override
482    // the buffer format when it isn't specified in dequeueBuffer
483    uint32_t mDefaultBufferFormat;
484
485    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
486    uint32_t mConsumerUsageBits;
487
488    // mTransformHint is used to optimize for screen rotations
489    uint32_t mTransformHint;
490};
491
492// ----------------------------------------------------------------------------
493}; // namespace android
494
495#endif // ANDROID_GUI_BUFFERQUEUE_H
496