BufferQueue.h revision f78575400977f644cf0b12beb2fa5fc278b6ed4c
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/Fence.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnSurfaceTexture {
37public:
38    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39    enum { NUM_BUFFER_SLOTS = 32 };
40    enum { NO_CONNECTED_API = 0 };
41    enum { INVALID_BUFFER_SLOT = -1 };
42    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
43
44    // ConsumerListener is the interface through which the BufferQueue notifies
45    // the consumer of events that the consumer may wish to react to.  Because
46    // the consumer will generally have a mutex that is locked during calls from
47    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
48    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
49    struct ConsumerListener : public virtual RefBase {
50        // onFrameAvailable is called from queueBuffer each time an additional
51        // frame becomes available for consumption. This means that frames that
52        // are queued while in asynchronous mode only trigger the callback if no
53        // previous frames are pending. Frames queued while in synchronous mode
54        // always trigger the callback.
55        //
56        // This is called without any lock held and can be called concurrently
57        // by multiple threads.
58        virtual void onFrameAvailable() = 0;
59
60        // onBuffersReleased is called to notify the buffer consumer that the
61        // BufferQueue has released its references to one or more GraphicBuffers
62        // contained in its slots.  The buffer consumer should then call
63        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
64        //
65        // This is called without any lock held and can be called concurrently
66        // by multiple threads.
67        virtual void onBuffersReleased() = 0;
68    };
69
70    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
71    // reference to the actual consumer object.  It forwards all calls to that
72    // consumer object so long as it exists.
73    //
74    // This class exists to avoid having a circular reference between the
75    // BufferQueue object and the consumer object.  The reason this can't be a weak
76    // reference in the BufferQueue class is because we're planning to expose the
77    // consumer side of a BufferQueue as a binder interface, which doesn't support
78    // weak references.
79    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
80    public:
81
82        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
83        virtual ~ProxyConsumerListener();
84        virtual void onFrameAvailable();
85        virtual void onBuffersReleased();
86
87    private:
88
89        // mConsumerListener is a weak reference to the ConsumerListener.  This is
90        // the raison d'etre of ProxyConsumerListener.
91        wp<BufferQueue::ConsumerListener> mConsumerListener;
92    };
93
94
95    // BufferQueue manages a pool of gralloc memory slots to be used
96    // by producers and consumers.
97    // allowSynchronousMode specifies whether or not synchronous mode can be
98    // enabled.
99    // bufferCount sets the minimum number of undequeued buffers for this queue
100    BufferQueue(bool allowSynchronousMode = true,
101            int bufferCount = MIN_UNDEQUEUED_BUFFERS,
102            const sp<IGraphicBufferAlloc>& allocator = NULL);
103    virtual ~BufferQueue();
104
105    virtual int query(int what, int* value);
106
107    // setBufferCount updates the number of available buffer slots.  After
108    // calling this all buffer slots are both unallocated and owned by the
109    // BufferQueue object (i.e. they are not owned by the client).
110    virtual status_t setBufferCount(int bufferCount);
111
112    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
113
114    // dequeueBuffer gets the next buffer slot index for the client to use. If a
115    // buffer slot is available then that slot index is written to the location
116    // pointed to by the buf argument and a status of OK is returned.  If no
117    // slot is available then a status of -EBUSY is returned and buf is
118    // unmodified.
119    //
120    // The fence parameter will be updated to hold the fence associated with
121    // the buffer. The contents of the buffer must not be overwritten until the
122    // fence signals. If the fence is NULL, the buffer may be written
123    // immediately.
124    //
125    // The width and height parameters must be no greater than the minimum of
126    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
127    // An error due to invalid dimensions might not be reported until
128    // updateTexImage() is called.
129    virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
130            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
131
132    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
133    // timestamp must be provided for the buffer. The timestamp is in
134    // nanoseconds, and must be monotonically increasing. Its other semantics
135    // (zero point, etc) are client-dependent and should be documented by the
136    // client.
137    virtual status_t queueBuffer(int buf,
138            const QueueBufferInput& input, QueueBufferOutput* output);
139
140    virtual void cancelBuffer(int buf);
141
142    // setSynchronousMode set whether dequeueBuffer is synchronous or
143    // asynchronous. In synchronous mode, dequeueBuffer blocks until
144    // a buffer is available, the currently bound buffer can be dequeued and
145    // queued buffers will be retired in order.
146    // The default mode is asynchronous.
147    virtual status_t setSynchronousMode(bool enabled);
148
149    // connect attempts to connect a producer client API to the BufferQueue.
150    // This must be called before any other ISurfaceTexture methods are called
151    // except for getAllocator.
152    //
153    // This method will fail if the connect was previously called on the
154    // BufferQueue and no corresponding disconnect call was made.
155    virtual status_t connect(int api, QueueBufferOutput* output);
156
157    // disconnect attempts to disconnect a producer client API from the
158    // BufferQueue. Calling this method will cause any subsequent calls to other
159    // ISurfaceTexture methods to fail except for getAllocator and connect.
160    // Successfully calling connect after this will allow the other methods to
161    // succeed again.
162    //
163    // This method will fail if the the BufferQueue is not currently
164    // connected to the specified client API.
165    virtual status_t disconnect(int api);
166
167    // dump our state in a String
168    virtual void dump(String8& result) const;
169    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
170
171    // public facing structure for BufferSlot
172    struct BufferItem {
173
174        BufferItem()
175         :
176           mTransform(0),
177           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
178           mTimestamp(0),
179           mFrameNumber(0),
180           mBuf(INVALID_BUFFER_SLOT) {
181             mCrop.makeInvalid();
182         }
183        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
184        // if no buffer has been allocated.
185        sp<GraphicBuffer> mGraphicBuffer;
186
187        // mCrop is the current crop rectangle for this buffer slot.
188        Rect mCrop;
189
190        // mTransform is the current transform flags for this buffer slot.
191        uint32_t mTransform;
192
193        // mScalingMode is the current scaling mode for this buffer slot.
194        uint32_t mScalingMode;
195
196        // mTimestamp is the current timestamp for this buffer slot. This gets
197        // to set by queueBuffer each time this slot is queued.
198        int64_t mTimestamp;
199
200        // mFrameNumber is the number of the queued frame for this slot.
201        uint64_t mFrameNumber;
202
203        // mBuf is the slot index of this buffer
204        int mBuf;
205    };
206
207    // The following public functions is the consumer facing interface
208
209    // acquireBuffer attempts to acquire ownership of the next pending buffer in
210    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
211    // buffer is successfully acquired, the information about the buffer is
212    // returned in BufferItem.  If the buffer returned had previously been
213    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
214    // NULL and it is assumed that the consumer still holds a reference to the
215    // buffer.
216    status_t acquireBuffer(BufferItem *buffer);
217
218    // releaseBuffer releases a buffer slot from the consumer back to the
219    // BufferQueue pending a fence sync.
220    //
221    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
222    // any references to the just-released buffer that it might have, as if it
223    // had received a onBuffersReleased() call with a mask set for the released
224    // buffer.
225    //
226    // Note that the dependencies on EGL will be removed once we switch to using
227    // the Android HW Sync HAL.
228    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
229            const sp<Fence>& releaseFence);
230
231    // consumerConnect connects a consumer to the BufferQueue.  Only one
232    // consumer may be connected, and when that consumer disconnects the
233    // BufferQueue is placed into the "abandoned" state, causing most
234    // interactions with the BufferQueue by the producer to fail.
235    status_t consumerConnect(const sp<ConsumerListener>& consumer);
236
237    // consumerDisconnect disconnects a consumer from the BufferQueue. All
238    // buffers will be freed and the BufferQueue is placed in the "abandoned"
239    // state, causing most interactions with the BufferQueue by the producer to
240    // fail.
241    status_t consumerDisconnect();
242
243    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
244    // indicating which buffer slots the have been released by the BufferQueue
245    // but have not yet been released by the consumer.
246    status_t getReleasedBuffers(uint32_t* slotMask);
247
248    // setDefaultBufferSize is used to set the size of buffers returned by
249    // requestBuffers when a with and height of zero is requested.
250    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
251
252    // setBufferCountServer set the buffer count. If the client has requested
253    // a buffer count using setBufferCount, the server-buffer count will
254    // take effect once the client sets the count back to zero.
255    status_t setBufferCountServer(int bufferCount);
256
257    // isSynchronousMode returns whether the SurfaceTexture is currently in
258    // synchronous mode.
259    bool isSynchronousMode() const;
260
261    // setConsumerName sets the name used in logging
262    void setConsumerName(const String8& name);
263
264    // setDefaultBufferFormat allows the BufferQueue to create
265    // GraphicBuffers of a defaultFormat if no format is specified
266    // in dequeueBuffer
267    status_t setDefaultBufferFormat(uint32_t defaultFormat);
268
269    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
270    status_t setConsumerUsageBits(uint32_t usage);
271
272    // setTransformHint bakes in rotation to buffers so overlays can be used
273    status_t setTransformHint(uint32_t hint);
274
275private:
276    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
277    // for the given slot.
278    void freeBufferLocked(int index);
279
280    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
281    // EGLImage) for all slots.
282    void freeAllBuffersLocked();
283
284    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
285    // and EGLImage) for all slots except the head of mQueue
286    void freeAllBuffersExceptHeadLocked();
287
288    // drainQueueLocked drains the buffer queue if we're in synchronous mode
289    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
290    // became abandoned or disconnected during this call.
291    status_t drainQueueLocked();
292
293    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
294    // synchronous mode and free all buffers. In asynchronous mode, all buffers
295    // are freed except the current buffer.
296    status_t drainQueueAndFreeBuffersLocked();
297
298    status_t setBufferCountServerLocked(int bufferCount);
299
300    struct BufferSlot {
301
302        BufferSlot()
303        : mEglDisplay(EGL_NO_DISPLAY),
304          mBufferState(BufferSlot::FREE),
305          mRequestBufferCalled(false),
306          mTransform(0),
307          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
308          mTimestamp(0),
309          mFrameNumber(0),
310          mFence(EGL_NO_SYNC_KHR),
311          mAcquireCalled(false),
312          mNeedsCleanupOnRelease(false) {
313            mCrop.makeInvalid();
314        }
315
316        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
317        // if no buffer has been allocated.
318        sp<GraphicBuffer> mGraphicBuffer;
319
320        // mEglDisplay is the EGLDisplay used to create mEglImage.
321        EGLDisplay mEglDisplay;
322
323        // BufferState represents the different states in which a buffer slot
324        // can be.
325        enum BufferState {
326            // FREE indicates that the buffer is not currently being used and
327            // will not be used in the future until it gets dequeued and
328            // subsequently queued by the client.
329            // aka "owned by BufferQueue, ready to be dequeued"
330            FREE = 0,
331
332            // DEQUEUED indicates that the buffer has been dequeued by the
333            // client, but has not yet been queued or canceled. The buffer is
334            // considered 'owned' by the client, and the server should not use
335            // it for anything.
336            //
337            // Note that when in synchronous-mode (mSynchronousMode == true),
338            // the buffer that's currently attached to the texture may be
339            // dequeued by the client.  That means that the current buffer can
340            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
341            // however, the current buffer is always in the QUEUED state.
342            // aka "owned by producer, ready to be queued"
343            DEQUEUED = 1,
344
345            // QUEUED indicates that the buffer has been queued by the client,
346            // and has not since been made available for the client to dequeue.
347            // Attaching the buffer to the texture does NOT transition the
348            // buffer away from the QUEUED state. However, in Synchronous mode
349            // the current buffer may be dequeued by the client under some
350            // circumstances. See the note about the current buffer in the
351            // documentation for DEQUEUED.
352            // aka "owned by BufferQueue, ready to be acquired"
353            QUEUED = 2,
354
355            // aka "owned by consumer, ready to be released"
356            ACQUIRED = 3
357        };
358
359        // mBufferState is the current state of this buffer slot.
360        BufferState mBufferState;
361
362        // mRequestBufferCalled is used for validating that the client did
363        // call requestBuffer() when told to do so. Technically this is not
364        // needed but useful for debugging and catching client bugs.
365        bool mRequestBufferCalled;
366
367        // mCrop is the current crop rectangle for this buffer slot.
368        Rect mCrop;
369
370        // mTransform is the current transform flags for this buffer slot.
371        uint32_t mTransform;
372
373        // mScalingMode is the current scaling mode for this buffer slot.
374        uint32_t mScalingMode;
375
376        // mTimestamp is the current timestamp for this buffer slot. This gets
377        // to set by queueBuffer each time this slot is queued.
378        int64_t mTimestamp;
379
380        // mFrameNumber is the number of the queued frame for this slot.
381        uint64_t mFrameNumber;
382
383        // mFence is the EGL sync object that must signal before the buffer
384        // associated with this buffer slot may be dequeued. It is initialized
385        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
386        // on a compile-time option) set to a new sync object in updateTexImage.
387        EGLSyncKHR mFence;
388
389        // mReleaseFence is a fence which must signal before the contents of
390        // the buffer associated with this buffer slot may be overwritten.
391        sp<Fence> mReleaseFence;
392
393        // Indicates whether this buffer has been seen by a consumer yet
394        bool mAcquireCalled;
395
396        // Indicates whether this buffer needs to be cleaned up by consumer
397        bool mNeedsCleanupOnRelease;
398    };
399
400    // mSlots is the array of buffer slots that must be mirrored on the client
401    // side. This allows buffer ownership to be transferred between the client
402    // and server without sending a GraphicBuffer over binder. The entire array
403    // is initialized to NULL at construction time, and buffers are allocated
404    // for a slot when requestBuffer is called with that slot's index.
405    BufferSlot mSlots[NUM_BUFFER_SLOTS];
406
407    // mDefaultWidth holds the default width of allocated buffers. It is used
408    // in requestBuffers() if a width and height of zero is specified.
409    uint32_t mDefaultWidth;
410
411    // mDefaultHeight holds the default height of allocated buffers. It is used
412    // in requestBuffers() if a width and height of zero is specified.
413    uint32_t mDefaultHeight;
414
415    // mPixelFormat holds the pixel format of allocated buffers. It is used
416    // in requestBuffers() if a format of zero is specified.
417    uint32_t mPixelFormat;
418
419    // mMinUndequeuedBuffers is a constraint on the number of buffers
420    // not dequeued at any time
421    int mMinUndequeuedBuffers;
422
423    // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
424    // when this BufferQueue is in asynchronous mode
425    int mMinAsyncBufferSlots;
426
427    // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
428    // when this BufferQueue is in synchronous mode
429    int mMinSyncBufferSlots;
430
431    // mBufferCount is the number of buffer slots that the client and server
432    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
433    // by calling setBufferCount or setBufferCountServer
434    int mBufferCount;
435
436    // mClientBufferCount is the number of buffer slots requested by the client.
437    // The default is zero, which means the client doesn't care how many buffers
438    // there is.
439    int mClientBufferCount;
440
441    // mServerBufferCount buffer count requested by the server-side
442    int mServerBufferCount;
443
444    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
445    // allocate new GraphicBuffer objects.
446    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
447
448    // mConsumerListener is used to notify the connected consumer of
449    // asynchronous events that it may wish to react to.  It is initially set
450    // to NULL and is written by consumerConnect and consumerDisconnect.
451    sp<ConsumerListener> mConsumerListener;
452
453    // mSynchronousMode whether we're in synchronous mode or not
454    bool mSynchronousMode;
455
456    // mAllowSynchronousMode whether we allow synchronous mode or not
457    const bool mAllowSynchronousMode;
458
459    // mConnectedApi indicates the API that is currently connected to this
460    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
461    // by the connect and disconnect methods.
462    int mConnectedApi;
463
464    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
465    mutable Condition mDequeueCondition;
466
467    // mQueue is a FIFO of queued buffers used in synchronous mode
468    typedef Vector<int> Fifo;
469    Fifo mQueue;
470
471    // mAbandoned indicates that the BufferQueue will no longer be used to
472    // consume images buffers pushed to it using the ISurfaceTexture interface.
473    // It is initialized to false, and set to true in the abandon method.  A
474    // BufferQueue that has been abandoned will return the NO_INIT error from
475    // all ISurfaceTexture methods capable of returning an error.
476    bool mAbandoned;
477
478    // mName is a string used to identify the BufferQueue in log messages.
479    // It is set by the setName method.
480    String8 mConsumerName;
481
482    // mMutex is the mutex used to prevent concurrent access to the member
483    // variables of BufferQueue objects. It must be locked whenever the
484    // member variables are accessed.
485    mutable Mutex mMutex;
486
487    // mFrameCounter is the free running counter, incremented for every buffer queued
488    // with the surface Texture.
489    uint64_t mFrameCounter;
490
491    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
492    // by changing the buffer count.
493    bool mBufferHasBeenQueued;
494
495    // mDefaultBufferFormat can be set so it will override
496    // the buffer format when it isn't specified in dequeueBuffer
497    uint32_t mDefaultBufferFormat;
498
499    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
500    uint32_t mConsumerUsageBits;
501
502    // mTransformHint is used to optimize for screen rotations
503    uint32_t mTransformHint;
504};
505
506// ----------------------------------------------------------------------------
507}; // namespace android
508
509#endif // ANDROID_GUI_BUFFERQUEUE_H
510