SurfaceTexture.h revision 2560d14ce8e38984032d999e3fdf8da9a47baf3c
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37class String8;
38
39class SurfaceTexture : public BnSurfaceTexture {
40public:
41    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
42    enum {
43        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
44        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
45    };
46    enum { NUM_BUFFER_SLOTS = 32 };
47    enum { NO_CONNECTED_API = 0 };
48
49    struct FrameAvailableListener : public virtual RefBase {
50        // onFrameAvailable() is called from queueBuffer() each time an
51        // additional frame becomes available for consumption. This means that
52        // frames that are queued while in asynchronous mode only trigger the
53        // callback if no previous frames are pending. Frames queued while in
54        // synchronous mode always trigger the callback.
55        //
56        // This is called without any lock held and can be called concurrently
57        // by multiple threads.
58        virtual void onFrameAvailable() = 0;
59    };
60
61    // tex indicates the name OpenGL texture to which images are to be streamed.
62    // This texture name cannot be changed once the SurfaceTexture is created.
63    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
64
65    virtual ~SurfaceTexture();
66
67    // setBufferCount updates the number of available buffer slots.  After
68    // calling this all buffer slots are both unallocated and owned by the
69    // SurfaceTexture object (i.e. they are not owned by the client).
70    virtual status_t setBufferCount(int bufferCount);
71
72    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
73
74    // dequeueBuffer gets the next buffer slot index for the client to use. If a
75    // buffer slot is available then that slot index is written to the location
76    // pointed to by the buf argument and a status of OK is returned.  If no
77    // slot is available then a status of -EBUSY is returned and buf is
78    // unmodified.
79    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
80            uint32_t format, uint32_t usage);
81
82    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
83    // timestamp must be provided for the buffer. The timestamp is in
84    // nanoseconds, and must be monotonically increasing. Its other semantics
85    // (zero point, etc) are client-dependent and should be documented by the
86    // client.
87    virtual status_t queueBuffer(int buf, int64_t timestamp,
88            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
89    virtual void cancelBuffer(int buf);
90    virtual status_t setCrop(const Rect& reg);
91    virtual status_t setTransform(uint32_t transform);
92    virtual status_t setScalingMode(int mode);
93
94    virtual int query(int what, int* value);
95
96    // setSynchronousMode set whether dequeueBuffer is synchronous or
97    // asynchronous. In synchronous mode, dequeueBuffer blocks until
98    // a buffer is available, the currently bound buffer can be dequeued and
99    // queued buffers will be retired in order.
100    // The default mode is asynchronous.
101    virtual status_t setSynchronousMode(bool enabled);
102
103    // connect attempts to connect a client API to the SurfaceTexture.  This
104    // must be called before any other ISurfaceTexture methods are called except
105    // for getAllocator.
106    //
107    // This method will fail if the connect was previously called on the
108    // SurfaceTexture and no corresponding disconnect call was made.
109    virtual status_t connect(int api,
110            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
111
112    // disconnect attempts to disconnect a client API from the SurfaceTexture.
113    // Calling this method will cause any subsequent calls to other
114    // ISurfaceTexture methods to fail except for getAllocator and connect.
115    // Successfully calling connect after this will allow the other methods to
116    // succeed again.
117    //
118    // This method will fail if the the SurfaceTexture is not currently
119    // connected to the specified client API.
120    virtual status_t disconnect(int api);
121
122    // updateTexImage sets the image contents of the target texture to that of
123    // the most recently queued buffer.
124    //
125    // This call may only be made while the OpenGL ES context to which the
126    // target texture belongs is bound to the calling thread.
127    status_t updateTexImage();
128
129    // setBufferCountServer set the buffer count. If the client has requested
130    // a buffer count using setBufferCount, the server-buffer count will
131    // take effect once the client sets the count back to zero.
132    status_t setBufferCountServer(int bufferCount);
133
134    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
135    // associated with the texture image set by the most recent call to
136    // updateTexImage.
137    //
138    // This transform matrix maps 2D homogeneous texture coordinates of the form
139    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
140    // coordinate that should be used to sample that location from the texture.
141    // Sampling the texture outside of the range of this transform is undefined.
142    //
143    // This transform is necessary to compensate for transforms that the stream
144    // content producer may implicitly apply to the content. By forcing users of
145    // a SurfaceTexture to apply this transform we avoid performing an extra
146    // copy of the data that would be needed to hide the transform from the
147    // user.
148    //
149    // The matrix is stored in column-major order so that it may be passed
150    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
151    // functions.
152    void getTransformMatrix(float mtx[16]);
153
154    // getTimestamp retrieves the timestamp associated with the texture image
155    // set by the most recent call to updateTexImage.
156    //
157    // The timestamp is in nanoseconds, and is monotonically increasing. Its
158    // other semantics (zero point, etc) are source-dependent and should be
159    // documented by the source.
160    int64_t getTimestamp();
161
162    // setFrameAvailableListener sets the listener object that will be notified
163    // when a new frame becomes available.
164    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
165
166    // getAllocator retrieves the binder object that must be referenced as long
167    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
168    // Holding this binder reference prevents SurfaceFlinger from freeing the
169    // buffers before the client is done with them.
170    sp<IBinder> getAllocator();
171
172    // setDefaultBufferSize is used to set the size of buffers returned by
173    // requestBuffers when a with and height of zero is requested.
174    // A call to setDefaultBufferSize() may trigger requestBuffers() to
175    // be called from the client.
176    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
177
178    // getCurrentBuffer returns the buffer associated with the current image.
179    sp<GraphicBuffer> getCurrentBuffer() const;
180
181    // getCurrentTextureTarget returns the texture target of the current
182    // texture as returned by updateTexImage().
183    GLenum getCurrentTextureTarget() const;
184
185    // getCurrentCrop returns the cropping rectangle of the current buffer
186    Rect getCurrentCrop() const;
187
188    // getCurrentTransform returns the transform of the current buffer
189    uint32_t getCurrentTransform() const;
190
191    // getCurrentScalingMode returns the scaling mode of the current buffer
192    uint32_t getCurrentScalingMode() const;
193
194    // abandon frees all the buffers and puts the SurfaceTexture into the
195    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
196    // leave it.  When in the 'abandoned' state, all methods of the
197    // ISurfaceTexture interface will fail with the NO_INIT error.
198    //
199    // Note that while calling this method causes all the buffers to be freed
200    // from the perspective of the the SurfaceTexture, if there are additional
201    // references on the buffers (e.g. if a buffer is referenced by a client or
202    // by OpenGL ES as a texture) then those buffer will remain allocated.
203    void abandon();
204
205    // dump our state in a String
206    void dump(String8& result) const;
207    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
208
209protected:
210
211    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
212    // all slots.
213    void freeAllBuffersLocked();
214
215    // drainQueueLocked drains the buffer queue if we're in synchronous mode
216    // returns immediately otherwise.
217    void drainQueueLocked();
218
219    static bool isExternalFormat(uint32_t format);
220
221private:
222
223    // createImage creates a new EGLImage from a GraphicBuffer.
224    EGLImageKHR createImage(EGLDisplay dpy,
225            const sp<GraphicBuffer>& graphicBuffer);
226
227    status_t setBufferCountServerLocked(int bufferCount);
228
229    // computeCurrentTransformMatrix computes the transform matrix for the
230    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
231    // to compute this matrix and stores it in mCurrentTransformMatrix.
232    void computeCurrentTransformMatrix();
233
234    enum { INVALID_BUFFER_SLOT = -1 };
235
236    struct BufferSlot {
237
238        BufferSlot()
239            : mEglImage(EGL_NO_IMAGE_KHR),
240              mEglDisplay(EGL_NO_DISPLAY),
241              mBufferState(BufferSlot::FREE),
242              mRequestBufferCalled(false),
243              mTransform(0),
244              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
245              mTimestamp(0) {
246            mCrop.makeInvalid();
247        }
248
249        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
250        // if no buffer has been allocated.
251        sp<GraphicBuffer> mGraphicBuffer;
252
253        // mEglImage is the EGLImage created from mGraphicBuffer.
254        EGLImageKHR mEglImage;
255
256        // mEglDisplay is the EGLDisplay used to create mEglImage.
257        EGLDisplay mEglDisplay;
258
259        // BufferState represents the different states in which a buffer slot
260        // can be.
261        enum BufferState {
262            // FREE indicates that the buffer is not currently being used and
263            // will not be used in the future until it gets dequeued and
264            // subseqently queued by the client.
265            FREE = 0,
266
267            // DEQUEUED indicates that the buffer has been dequeued by the
268            // client, but has not yet been queued or canceled. The buffer is
269            // considered 'owned' by the client, and the server should not use
270            // it for anything.
271            //
272            // Note that when in synchronous-mode (mSynchronousMode == true),
273            // the buffer that's currently attached to the texture may be
274            // dequeued by the client.  That means that the current buffer can
275            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
276            // however, the current buffer is always in the QUEUED state.
277            DEQUEUED = 1,
278
279            // QUEUED indicates that the buffer has been queued by the client,
280            // and has not since been made available for the client to dequeue.
281            // Attaching the buffer to the texture does NOT transition the
282            // buffer away from the QUEUED state. However, in Synchronous mode
283            // the current buffer may be dequeued by the client under some
284            // circumstances. See the note about the current buffer in the
285            // documentation for DEQUEUED.
286            QUEUED = 2,
287        };
288
289        // mBufferState is the current state of this buffer slot.
290        BufferState mBufferState;
291
292        // mRequestBufferCalled is used for validating that the client did
293        // call requestBuffer() when told to do so. Technically this is not
294        // needed but useful for debugging and catching client bugs.
295        bool mRequestBufferCalled;
296
297        // mCrop is the current crop rectangle for this buffer slot. This gets
298        // set to mNextCrop each time queueBuffer gets called for this buffer.
299        Rect mCrop;
300
301        // mTransform is the current transform flags for this buffer slot. This
302        // gets set to mNextTransform each time queueBuffer gets called for this
303        // slot.
304        uint32_t mTransform;
305
306        // mScalingMode is the current scaling mode for this buffer slot. This
307        // gets set to mNextScalingMode each time queueBuffer gets called for
308        // this slot.
309        uint32_t mScalingMode;
310
311        // mTimestamp is the current timestamp for this buffer slot. This gets
312        // to set by queueBuffer each time this slot is queued.
313        int64_t mTimestamp;
314    };
315
316    // mSlots is the array of buffer slots that must be mirrored on the client
317    // side. This allows buffer ownership to be transferred between the client
318    // and server without sending a GraphicBuffer over binder. The entire array
319    // is initialized to NULL at construction time, and buffers are allocated
320    // for a slot when requestBuffer is called with that slot's index.
321    BufferSlot mSlots[NUM_BUFFER_SLOTS];
322
323    // mDefaultWidth holds the default width of allocated buffers. It is used
324    // in requestBuffers() if a width and height of zero is specified.
325    uint32_t mDefaultWidth;
326
327    // mDefaultHeight holds the default height of allocated buffers. It is used
328    // in requestBuffers() if a width and height of zero is specified.
329    uint32_t mDefaultHeight;
330
331    // mPixelFormat holds the pixel format of allocated buffers. It is used
332    // in requestBuffers() if a format of zero is specified.
333    uint32_t mPixelFormat;
334
335    // mBufferCount is the number of buffer slots that the client and server
336    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
337    // by calling setBufferCount or setBufferCountServer
338    int mBufferCount;
339
340    // mClientBufferCount is the number of buffer slots requested by the client.
341    // The default is zero, which means the client doesn't care how many buffers
342    // there is.
343    int mClientBufferCount;
344
345    // mServerBufferCount buffer count requested by the server-side
346    int mServerBufferCount;
347
348    // mCurrentTexture is the buffer slot index of the buffer that is currently
349    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
350    // indicating that no buffer slot is currently bound to the texture. Note,
351    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
352    // that no buffer is bound to the texture. A call to setBufferCount will
353    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
354    int mCurrentTexture;
355
356    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
357    // possible that this buffer is not associated with any buffer slot, so we
358    // must track it separately in order to support the getCurrentBuffer method.
359    sp<GraphicBuffer> mCurrentTextureBuf;
360
361    // mCurrentCrop is the crop rectangle that applies to the current texture.
362    // It gets set each time updateTexImage is called.
363    Rect mCurrentCrop;
364
365    // mCurrentTransform is the transform identifier for the current texture. It
366    // gets set each time updateTexImage is called.
367    uint32_t mCurrentTransform;
368
369    // mCurrentScalingMode is the scaling mode for the current texture. It gets
370    // set to each time updateTexImage is called.
371    uint32_t mCurrentScalingMode;
372
373    // mCurrentTransformMatrix is the transform matrix for the current texture.
374    // It gets computed by computeTransformMatrix each time updateTexImage is
375    // called.
376    float mCurrentTransformMatrix[16];
377
378    // mCurrentTimestamp is the timestamp for the current texture. It
379    // gets set each time updateTexImage is called.
380    int64_t mCurrentTimestamp;
381
382    // mNextCrop is the crop rectangle that will be used for the next buffer
383    // that gets queued. It is set by calling setCrop.
384    Rect mNextCrop;
385
386    // mNextTransform is the transform identifier that will be used for the next
387    // buffer that gets queued. It is set by calling setTransform.
388    uint32_t mNextTransform;
389
390    // mNextScalingMode is the scaling mode that will be used for the next
391    // buffers that get queued. It is set by calling setScalingMode.
392    int mNextScalingMode;
393
394    // mTexName is the name of the OpenGL texture to which streamed images will
395    // be bound when updateTexImage is called. It is set at construction time
396    // changed with a call to setTexName.
397    const GLuint mTexName;
398
399    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
400    // allocate new GraphicBuffer objects.
401    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
402
403    // mFrameAvailableListener is the listener object that will be called when a
404    // new frame becomes available. If it is not NULL it will be called from
405    // queueBuffer.
406    sp<FrameAvailableListener> mFrameAvailableListener;
407
408    // mSynchronousMode whether we're in synchronous mode or not
409    bool mSynchronousMode;
410
411    // mAllowSynchronousMode whether we allow synchronous mode or not
412    const bool mAllowSynchronousMode;
413
414    // mConnectedApi indicates the API that is currently connected to this
415    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
416    // by the connect and disconnect methods.
417    int mConnectedApi;
418
419    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
420    mutable Condition mDequeueCondition;
421
422    // mQueue is a FIFO of queued buffers used in synchronous mode
423    typedef Vector<int> Fifo;
424    Fifo mQueue;
425
426    // mAbandoned indicates that the SurfaceTexture will no longer be used to
427    // consume images buffers pushed to it using the ISurfaceTexture interface.
428    // It is initialized to false, and set to true in the abandon method.  A
429    // SurfaceTexture that has been abandoned will return the NO_INIT error from
430    // all ISurfaceTexture methods capable of returning an error.
431    bool mAbandoned;
432
433    // mMutex is the mutex used to prevent concurrent access to the member
434    // variables of SurfaceTexture objects. It must be locked whenever the
435    // member variables are accessed.
436    mutable Mutex mMutex;
437
438};
439
440// ----------------------------------------------------------------------------
441}; // namespace android
442
443#endif // ANDROID_GUI_SURFACETEXTURE_H
444