SurfaceTexture.h revision 333023884112259f145bb23c41a05211198d9792
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26#include <gui/BufferQueue.h>
27
28#include <ui/GraphicBuffer.h>
29
30#include <utils/String8.h>
31#include <utils/Vector.h>
32#include <utils/threads.h>
33
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
39
40class String8;
41
42class SurfaceTexture : public BufferQueue {
43public:
44
45    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
46    // name of the OpenGL ES texture to which images are to be streamed. This
47    // texture name cannot be changed once the SurfaceTexture is created.
48    // allowSynchronousMode specifies whether or not synchronous mode can be
49    // enabled. texTarget specifies the OpenGL ES texture target to which the
50    // texture will be bound in updateTexImage. useFenceSync specifies whether
51    // fences should be used to synchronize access to buffers if that behavior
52    // is enabled at compile-time.
53    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
54            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
55
56    virtual ~SurfaceTexture();
57
58
59
60    // updateTexImage sets the image contents of the target texture to that of
61    // the most recently queued buffer.
62    //
63    // This call may only be made while the OpenGL ES context to which the
64    // target texture belongs is bound to the calling thread.
65    status_t updateTexImage();
66
67    // setBufferCountServer set the buffer count. If the client has requested
68    // a buffer count using setBufferCount, the server-buffer count will
69    // take effect once the client sets the count back to zero.
70    status_t setBufferCountServer(int bufferCount);
71
72    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
73    // associated with the texture image set by the most recent call to
74    // updateTexImage.
75    //
76    // This transform matrix maps 2D homogeneous texture coordinates of the form
77    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
78    // coordinate that should be used to sample that location from the texture.
79    // Sampling the texture outside of the range of this transform is undefined.
80    //
81    // This transform is necessary to compensate for transforms that the stream
82    // content producer may implicitly apply to the content. By forcing users of
83    // a SurfaceTexture to apply this transform we avoid performing an extra
84    // copy of the data that would be needed to hide the transform from the
85    // user.
86    //
87    // The matrix is stored in column-major order so that it may be passed
88    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
89    // functions.
90    void getTransformMatrix(float mtx[16]);
91
92    // getTimestamp retrieves the timestamp associated with the texture image
93    // set by the most recent call to updateTexImage.
94    //
95    // The timestamp is in nanoseconds, and is monotonically increasing. Its
96    // other semantics (zero point, etc) are source-dependent and should be
97    // documented by the source.
98    int64_t getTimestamp();
99
100    // setFrameAvailableListener sets the listener object that will be notified
101    // when a new frame becomes available.
102    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
103
104    // getAllocator retrieves the binder object that must be referenced as long
105    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
106    // Holding this binder reference prevents SurfaceFlinger from freeing the
107    // buffers before the client is done with them.
108    sp<IBinder> getAllocator();
109
110    // setDefaultBufferSize is used to set the size of buffers returned by
111    // requestBuffers when a with and height of zero is requested.
112    // A call to setDefaultBufferSize() may trigger requestBuffers() to
113    // be called from the client.
114    // The width and height parameters must be no greater than the minimum of
115    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
116    // An error due to invalid dimensions might not be reported until
117    // updateTexImage() is called.
118    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
119
120    // getCurrentBuffer returns the buffer associated with the current image.
121    sp<GraphicBuffer> getCurrentBuffer() const;
122
123    // getCurrentTextureTarget returns the texture target of the current
124    // texture as returned by updateTexImage().
125    GLenum getCurrentTextureTarget() const;
126
127    // getCurrentCrop returns the cropping rectangle of the current buffer
128    Rect getCurrentCrop() const;
129
130    // getCurrentTransform returns the transform of the current buffer
131    uint32_t getCurrentTransform() const;
132
133    // getCurrentScalingMode returns the scaling mode of the current buffer
134    uint32_t getCurrentScalingMode() const;
135
136    // isSynchronousMode returns whether the SurfaceTexture is currently in
137    // synchronous mode.
138    bool isSynchronousMode() const;
139
140    // abandon frees all the buffers and puts the SurfaceTexture into the
141    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
142    // leave it.  When in the 'abandoned' state, all methods of the
143    // ISurfaceTexture interface will fail with the NO_INIT error.
144    //
145    // Note that while calling this method causes all the buffers to be freed
146    // from the perspective of the the SurfaceTexture, if there are additional
147    // references on the buffers (e.g. if a buffer is referenced by a client or
148    // by OpenGL ES as a texture) then those buffer will remain allocated.
149    void abandon();
150
151    // set the name of the SurfaceTexture that will be used to identify it in
152    // log messages.
153    void setName(const String8& name);
154
155    // dump our state in a String
156    virtual void dump(String8& result) const;
157    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
158
159protected:
160
161    static bool isExternalFormat(uint32_t format);
162
163private:
164
165    // createImage creates a new EGLImage from a GraphicBuffer.
166    EGLImageKHR createImage(EGLDisplay dpy,
167            const sp<GraphicBuffer>& graphicBuffer);
168
169    // computeCurrentTransformMatrix computes the transform matrix for the
170    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
171    // to compute this matrix and stores it in mCurrentTransformMatrix.
172    void computeCurrentTransformMatrix();
173
174    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
175    // possible that this buffer is not associated with any buffer slot, so we
176    // must track it separately in order to support the getCurrentBuffer method.
177    sp<GraphicBuffer> mCurrentTextureBuf;
178
179    // mCurrentCrop is the crop rectangle that applies to the current texture.
180    // It gets set each time updateTexImage is called.
181    Rect mCurrentCrop;
182
183    // mCurrentTransform is the transform identifier for the current texture. It
184    // gets set each time updateTexImage is called.
185    uint32_t mCurrentTransform;
186
187    // mCurrentScalingMode is the scaling mode for the current texture. It gets
188    // set to each time updateTexImage is called.
189    uint32_t mCurrentScalingMode;
190
191    // mCurrentTransformMatrix is the transform matrix for the current texture.
192    // It gets computed by computeTransformMatrix each time updateTexImage is
193    // called.
194    float mCurrentTransformMatrix[16];
195
196    // mCurrentTimestamp is the timestamp for the current texture. It
197    // gets set each time updateTexImage is called.
198    int64_t mCurrentTimestamp;
199
200    // mTexName is the name of the OpenGL texture to which streamed images will
201    // be bound when updateTexImage is called. It is set at construction time
202    // changed with a call to setTexName.
203    const GLuint mTexName;
204
205    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
206    // extension should be used to prevent buffers from being dequeued before
207    // it's safe for them to be written. It gets set at construction time and
208    // never changes.
209    const bool mUseFenceSync;
210
211    // mTexTarget is the GL texture target with which the GL texture object is
212    // associated.  It is set in the constructor and never changed.  It is
213    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
214    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
215    // glCopyTexSubImage to read from the texture.  This is a hack to work
216    // around a GL driver limitation on the number of FBO attachments, which the
217    // browser's tile cache exceeds.
218    const GLenum mTexTarget;
219
220    // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
221    // directly with BufferQueue's buffers
222    struct EGLSlot {
223        EGLSlot()
224        : mEglImage(EGL_NO_IMAGE_KHR),
225          mEglDisplay(EGL_NO_DISPLAY),
226          mFence(EGL_NO_SYNC_KHR) {
227        }
228
229        sp<GraphicBuffer> mGraphicBuffer;
230
231        // mEglImage is the EGLImage created from mGraphicBuffer.
232        EGLImageKHR mEglImage;
233
234        // mEglDisplay is the EGLDisplay used to create mEglImage.
235        EGLDisplay mEglDisplay;
236
237        // mFence is the EGL sync object that must signal before the buffer
238        // associated with this buffer slot may be dequeued. It is initialized
239        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
240        // on a compile-time option) set to a new sync object in updateTexImage.
241        EGLSyncKHR mFence;
242    };
243
244    EGLSlot mEGLSlots[NUM_BUFFER_SLOTS];
245
246    // mAbandoned indicates that the BufferQueue will no longer be used to
247    // consume images buffers pushed to it using the ISurfaceTexture interface.
248    // It is initialized to false, and set to true in the abandon method.  A
249    // BufferQueue that has been abandoned will return the NO_INIT error from
250    // all ISurfaceTexture methods capable of returning an error.
251    bool mAbandoned;
252
253    // mName is a string used to identify the SurfaceTexture in log messages.
254    // It can be set by the setName method.
255    String8 mName;
256
257    // mMutex is the mutex used to prevent concurrent access to the member
258    // variables of SurfaceTexture objects. It must be locked whenever the
259    // member variables are accessed.
260    mutable Mutex mMutex;
261
262    // mCurrentTexture is the buffer slot index of the buffer that is currently
263    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
264    // indicating that no buffer slot is currently bound to the texture. Note,
265    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
266    // that no buffer is bound to the texture. A call to setBufferCount will
267    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
268    int mCurrentTexture;
269
270};
271
272// ----------------------------------------------------------------------------
273}; // namespace android
274
275#endif // ANDROID_GUI_SURFACETEXTURE_H
276