SurfaceTexture.h revision 59769469e4b9b2d8b12c020eb44b030b3927a50b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
34
35namespace android {
36// ----------------------------------------------------------------------------
37
38class IGraphicBufferAlloc;
39class String8;
40
41class SurfaceTexture : public BnSurfaceTexture {
42public:
43    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
44    enum {
45        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
46        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
47    };
48    enum { NUM_BUFFER_SLOTS = 32 };
49    enum { NO_CONNECTED_API = 0 };
50
51    struct FrameAvailableListener : public virtual RefBase {
52        // onFrameAvailable() is called from queueBuffer() each time an
53        // additional frame becomes available for consumption. This means that
54        // frames that are queued while in asynchronous mode only trigger the
55        // callback if no previous frames are pending. Frames queued while in
56        // synchronous mode always trigger the callback.
57        //
58        // This is called without any lock held and can be called concurrently
59        // by multiple threads.
60        virtual void onFrameAvailable() = 0;
61    };
62
63    // tex indicates the name OpenGL texture to which images are to be streamed.
64    // This texture name cannot be changed once the SurfaceTexture is created.
65    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
66            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
67
68    virtual ~SurfaceTexture();
69
70    // setBufferCount updates the number of available buffer slots.  After
71    // calling this all buffer slots are both unallocated and owned by the
72    // SurfaceTexture object (i.e. they are not owned by the client).
73    virtual status_t setBufferCount(int bufferCount);
74
75    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
76
77    // dequeueBuffer gets the next buffer slot index for the client to use. If a
78    // buffer slot is available then that slot index is written to the location
79    // pointed to by the buf argument and a status of OK is returned.  If no
80    // slot is available then a status of -EBUSY is returned and buf is
81    // unmodified.
82    // The width and height parameters must be no greater than the minimum of
83    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
84    // An error due to invalid dimensions might not be reported until
85    // updateTexImage() is called.
86    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
87            uint32_t format, uint32_t usage);
88
89    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
90    // timestamp must be provided for the buffer. The timestamp is in
91    // nanoseconds, and must be monotonically increasing. Its other semantics
92    // (zero point, etc) are client-dependent and should be documented by the
93    // client.
94    virtual status_t queueBuffer(int buf, int64_t timestamp,
95            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
96    virtual void cancelBuffer(int buf);
97    virtual status_t setCrop(const Rect& reg);
98    virtual status_t setTransform(uint32_t transform);
99    virtual status_t setScalingMode(int mode);
100
101    virtual int query(int what, int* value);
102
103    // setSynchronousMode set whether dequeueBuffer is synchronous or
104    // asynchronous. In synchronous mode, dequeueBuffer blocks until
105    // a buffer is available, the currently bound buffer can be dequeued and
106    // queued buffers will be retired in order.
107    // The default mode is asynchronous.
108    virtual status_t setSynchronousMode(bool enabled);
109
110    // connect attempts to connect a client API to the SurfaceTexture.  This
111    // must be called before any other ISurfaceTexture methods are called except
112    // for getAllocator.
113    //
114    // This method will fail if the connect was previously called on the
115    // SurfaceTexture and no corresponding disconnect call was made.
116    virtual status_t connect(int api,
117            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
118
119    // disconnect attempts to disconnect a client API from the SurfaceTexture.
120    // Calling this method will cause any subsequent calls to other
121    // ISurfaceTexture methods to fail except for getAllocator and connect.
122    // Successfully calling connect after this will allow the other methods to
123    // succeed again.
124    //
125    // This method will fail if the the SurfaceTexture is not currently
126    // connected to the specified client API.
127    virtual status_t disconnect(int api);
128
129    // updateTexImage sets the image contents of the target texture to that of
130    // the most recently queued buffer.
131    //
132    // This call may only be made while the OpenGL ES context to which the
133    // target texture belongs is bound to the calling thread.
134    status_t updateTexImage();
135
136    // setBufferCountServer set the buffer count. If the client has requested
137    // a buffer count using setBufferCount, the server-buffer count will
138    // take effect once the client sets the count back to zero.
139    status_t setBufferCountServer(int bufferCount);
140
141    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
142    // associated with the texture image set by the most recent call to
143    // updateTexImage.
144    //
145    // This transform matrix maps 2D homogeneous texture coordinates of the form
146    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
147    // coordinate that should be used to sample that location from the texture.
148    // Sampling the texture outside of the range of this transform is undefined.
149    //
150    // This transform is necessary to compensate for transforms that the stream
151    // content producer may implicitly apply to the content. By forcing users of
152    // a SurfaceTexture to apply this transform we avoid performing an extra
153    // copy of the data that would be needed to hide the transform from the
154    // user.
155    //
156    // The matrix is stored in column-major order so that it may be passed
157    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
158    // functions.
159    void getTransformMatrix(float mtx[16]);
160
161    // getTimestamp retrieves the timestamp associated with the texture image
162    // set by the most recent call to updateTexImage.
163    //
164    // The timestamp is in nanoseconds, and is monotonically increasing. Its
165    // other semantics (zero point, etc) are source-dependent and should be
166    // documented by the source.
167    int64_t getTimestamp();
168
169    // setFrameAvailableListener sets the listener object that will be notified
170    // when a new frame becomes available.
171    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
172
173    // getAllocator retrieves the binder object that must be referenced as long
174    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
175    // Holding this binder reference prevents SurfaceFlinger from freeing the
176    // buffers before the client is done with them.
177    sp<IBinder> getAllocator();
178
179    // setDefaultBufferSize is used to set the size of buffers returned by
180    // requestBuffers when a with and height of zero is requested.
181    // A call to setDefaultBufferSize() may trigger requestBuffers() to
182    // be called from the client.
183    // The width and height parameters must be no greater than the minimum of
184    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
185    // An error due to invalid dimensions might not be reported until
186    // updateTexImage() is called.
187    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
188
189    // getCurrentBuffer returns the buffer associated with the current image.
190    sp<GraphicBuffer> getCurrentBuffer() const;
191
192    // getCurrentTextureTarget returns the texture target of the current
193    // texture as returned by updateTexImage().
194    GLenum getCurrentTextureTarget() const;
195
196    // getCurrentCrop returns the cropping rectangle of the current buffer
197    Rect getCurrentCrop() const;
198
199    // getCurrentTransform returns the transform of the current buffer
200    uint32_t getCurrentTransform() const;
201
202    // getCurrentScalingMode returns the scaling mode of the current buffer
203    uint32_t getCurrentScalingMode() const;
204
205    // isSynchronousMode returns whether the SurfaceTexture is currently in
206    // synchronous mode.
207    bool isSynchronousMode() const;
208
209    // abandon frees all the buffers and puts the SurfaceTexture into the
210    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
211    // leave it.  When in the 'abandoned' state, all methods of the
212    // ISurfaceTexture interface will fail with the NO_INIT error.
213    //
214    // Note that while calling this method causes all the buffers to be freed
215    // from the perspective of the the SurfaceTexture, if there are additional
216    // references on the buffers (e.g. if a buffer is referenced by a client or
217    // by OpenGL ES as a texture) then those buffer will remain allocated.
218    void abandon();
219
220    // set the name of the SurfaceTexture that will be used to identify it in
221    // log messages.
222    void setName(const String8& name);
223
224    // dump our state in a String
225    void dump(String8& result) const;
226    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
227
228protected:
229
230    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
231    // for the given slot.
232    void freeBufferLocked(int index);
233
234    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
235    // EGLImage) for all slots.
236    void freeAllBuffersLocked();
237
238    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
239    // and EGLImage) for all slots except the head of mQueue
240    void freeAllBuffersExceptHeadLocked();
241
242    // drainQueueLocked drains the buffer queue if we're in synchronous mode
243    // returns immediately otherwise. return NO_INIT if SurfaceTexture
244    // became abandoned or disconnected during this call.
245    status_t drainQueueLocked();
246
247    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
248    // synchronous mode and free all buffers. In asynchronous mode, all buffers
249    // are freed except the current buffer.
250    status_t drainQueueAndFreeBuffersLocked();
251
252    static bool isExternalFormat(uint32_t format);
253
254private:
255
256    // createImage creates a new EGLImage from a GraphicBuffer.
257    EGLImageKHR createImage(EGLDisplay dpy,
258            const sp<GraphicBuffer>& graphicBuffer);
259
260    status_t setBufferCountServerLocked(int bufferCount);
261
262    // computeCurrentTransformMatrix computes the transform matrix for the
263    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
264    // to compute this matrix and stores it in mCurrentTransformMatrix.
265    void computeCurrentTransformMatrix();
266
267    enum { INVALID_BUFFER_SLOT = -1 };
268
269    struct BufferSlot {
270
271        BufferSlot()
272            : mEglImage(EGL_NO_IMAGE_KHR),
273              mEglDisplay(EGL_NO_DISPLAY),
274              mBufferState(BufferSlot::FREE),
275              mRequestBufferCalled(false),
276              mTransform(0),
277              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
278              mTimestamp(0),
279              mFrameNumber(0) {
280            mCrop.makeInvalid();
281        }
282
283        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
284        // if no buffer has been allocated.
285        sp<GraphicBuffer> mGraphicBuffer;
286
287        // mEglImage is the EGLImage created from mGraphicBuffer.
288        EGLImageKHR mEglImage;
289
290        // mEglDisplay is the EGLDisplay used to create mEglImage.
291        EGLDisplay mEglDisplay;
292
293        // BufferState represents the different states in which a buffer slot
294        // can be.
295        enum BufferState {
296            // FREE indicates that the buffer is not currently being used and
297            // will not be used in the future until it gets dequeued and
298            // subsequently queued by the client.
299            FREE = 0,
300
301            // DEQUEUED indicates that the buffer has been dequeued by the
302            // client, but has not yet been queued or canceled. The buffer is
303            // considered 'owned' by the client, and the server should not use
304            // it for anything.
305            //
306            // Note that when in synchronous-mode (mSynchronousMode == true),
307            // the buffer that's currently attached to the texture may be
308            // dequeued by the client.  That means that the current buffer can
309            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
310            // however, the current buffer is always in the QUEUED state.
311            DEQUEUED = 1,
312
313            // QUEUED indicates that the buffer has been queued by the client,
314            // and has not since been made available for the client to dequeue.
315            // Attaching the buffer to the texture does NOT transition the
316            // buffer away from the QUEUED state. However, in Synchronous mode
317            // the current buffer may be dequeued by the client under some
318            // circumstances. See the note about the current buffer in the
319            // documentation for DEQUEUED.
320            QUEUED = 2,
321        };
322
323        // mBufferState is the current state of this buffer slot.
324        BufferState mBufferState;
325
326        // mRequestBufferCalled is used for validating that the client did
327        // call requestBuffer() when told to do so. Technically this is not
328        // needed but useful for debugging and catching client bugs.
329        bool mRequestBufferCalled;
330
331        // mCrop is the current crop rectangle for this buffer slot. This gets
332        // set to mNextCrop each time queueBuffer gets called for this buffer.
333        Rect mCrop;
334
335        // mTransform is the current transform flags for this buffer slot. This
336        // gets set to mNextTransform each time queueBuffer gets called for this
337        // slot.
338        uint32_t mTransform;
339
340        // mScalingMode is the current scaling mode for this buffer slot. This
341        // gets set to mNextScalingMode each time queueBuffer gets called for
342        // this slot.
343        uint32_t mScalingMode;
344
345        // mTimestamp is the current timestamp for this buffer slot. This gets
346        // to set by queueBuffer each time this slot is queued.
347        int64_t mTimestamp;
348
349        // mFrameNumber is the number of the queued frame for this slot.
350        uint64_t mFrameNumber;
351
352    };
353
354    // mSlots is the array of buffer slots that must be mirrored on the client
355    // side. This allows buffer ownership to be transferred between the client
356    // and server without sending a GraphicBuffer over binder. The entire array
357    // is initialized to NULL at construction time, and buffers are allocated
358    // for a slot when requestBuffer is called with that slot's index.
359    BufferSlot mSlots[NUM_BUFFER_SLOTS];
360
361    // mDefaultWidth holds the default width of allocated buffers. It is used
362    // in requestBuffers() if a width and height of zero is specified.
363    uint32_t mDefaultWidth;
364
365    // mDefaultHeight holds the default height of allocated buffers. It is used
366    // in requestBuffers() if a width and height of zero is specified.
367    uint32_t mDefaultHeight;
368
369    // mPixelFormat holds the pixel format of allocated buffers. It is used
370    // in requestBuffers() if a format of zero is specified.
371    uint32_t mPixelFormat;
372
373    // mBufferCount is the number of buffer slots that the client and server
374    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
375    // by calling setBufferCount or setBufferCountServer
376    int mBufferCount;
377
378    // mClientBufferCount is the number of buffer slots requested by the client.
379    // The default is zero, which means the client doesn't care how many buffers
380    // there is.
381    int mClientBufferCount;
382
383    // mServerBufferCount buffer count requested by the server-side
384    int mServerBufferCount;
385
386    // mCurrentTexture is the buffer slot index of the buffer that is currently
387    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
388    // indicating that no buffer slot is currently bound to the texture. Note,
389    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
390    // that no buffer is bound to the texture. A call to setBufferCount will
391    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
392    int mCurrentTexture;
393
394    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
395    // possible that this buffer is not associated with any buffer slot, so we
396    // must track it separately in order to support the getCurrentBuffer method.
397    sp<GraphicBuffer> mCurrentTextureBuf;
398
399    // mCurrentCrop is the crop rectangle that applies to the current texture.
400    // It gets set each time updateTexImage is called.
401    Rect mCurrentCrop;
402
403    // mCurrentTransform is the transform identifier for the current texture. It
404    // gets set each time updateTexImage is called.
405    uint32_t mCurrentTransform;
406
407    // mCurrentScalingMode is the scaling mode for the current texture. It gets
408    // set to each time updateTexImage is called.
409    uint32_t mCurrentScalingMode;
410
411    // mCurrentTransformMatrix is the transform matrix for the current texture.
412    // It gets computed by computeTransformMatrix each time updateTexImage is
413    // called.
414    float mCurrentTransformMatrix[16];
415
416    // mCurrentTimestamp is the timestamp for the current texture. It
417    // gets set each time updateTexImage is called.
418    int64_t mCurrentTimestamp;
419
420    // mNextCrop is the crop rectangle that will be used for the next buffer
421    // that gets queued. It is set by calling setCrop.
422    Rect mNextCrop;
423
424    // mNextTransform is the transform identifier that will be used for the next
425    // buffer that gets queued. It is set by calling setTransform.
426    uint32_t mNextTransform;
427
428    // mNextScalingMode is the scaling mode that will be used for the next
429    // buffers that get queued. It is set by calling setScalingMode.
430    int mNextScalingMode;
431
432    // mTexName is the name of the OpenGL texture to which streamed images will
433    // be bound when updateTexImage is called. It is set at construction time
434    // changed with a call to setTexName.
435    const GLuint mTexName;
436
437    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
438    // allocate new GraphicBuffer objects.
439    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
440
441    // mFrameAvailableListener is the listener object that will be called when a
442    // new frame becomes available. If it is not NULL it will be called from
443    // queueBuffer.
444    sp<FrameAvailableListener> mFrameAvailableListener;
445
446    // mSynchronousMode whether we're in synchronous mode or not
447    bool mSynchronousMode;
448
449    // mAllowSynchronousMode whether we allow synchronous mode or not
450    const bool mAllowSynchronousMode;
451
452    // mConnectedApi indicates the API that is currently connected to this
453    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
454    // by the connect and disconnect methods.
455    int mConnectedApi;
456
457    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
458    mutable Condition mDequeueCondition;
459
460    // mQueue is a FIFO of queued buffers used in synchronous mode
461    typedef Vector<int> Fifo;
462    Fifo mQueue;
463
464    // mAbandoned indicates that the SurfaceTexture will no longer be used to
465    // consume images buffers pushed to it using the ISurfaceTexture interface.
466    // It is initialized to false, and set to true in the abandon method.  A
467    // SurfaceTexture that has been abandoned will return the NO_INIT error from
468    // all ISurfaceTexture methods capable of returning an error.
469    bool mAbandoned;
470
471    // mName is a string used to identify the SurfaceTexture in log messages.
472    // It is set by the setName method.
473    String8 mName;
474
475    // mMutex is the mutex used to prevent concurrent access to the member
476    // variables of SurfaceTexture objects. It must be locked whenever the
477    // member variables are accessed.
478    mutable Mutex mMutex;
479
480    // mTexTarget is the GL texture target with which the GL texture object is
481    // associated.  It is set in the constructor and never changed.  It is
482    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
483    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
484    // glCopyTexSubImage to read from the texture.  This is a hack to work
485    // around a GL driver limitation on the number of FBO attachments, which the
486    // browser's tile cache exceeds.
487    const GLenum mTexTarget;
488
489    // mFrameCounter is the free running counter, incremented for every buffer queued
490    // with the surface Texture.
491    uint64_t mFrameCounter;
492
493
494};
495
496// ----------------------------------------------------------------------------
497}; // namespace android
498
499#endif // ANDROID_GUI_SURFACETEXTURE_H
500