SurfaceTexture.h revision 67eedd74ab78c2bfed9fcdc74947b97289254ca4
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_SURFACETEXTURE_H 18#define ANDROID_GUI_SURFACETEXTURE_H 19 20#include <EGL/egl.h> 21#include <EGL/eglext.h> 22#include <GLES2/gl2.h> 23 24#include <gui/ISurfaceTexture.h> 25 26#include <ui/GraphicBuffer.h> 27 28#include <utils/threads.h> 29 30#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" 31 32namespace android { 33// ---------------------------------------------------------------------------- 34 35class SurfaceTexture : public BnSurfaceTexture { 36public: 37 enum { MIN_BUFFER_SLOTS = 3 }; 38 enum { NUM_BUFFER_SLOTS = 32 }; 39 40 // tex indicates the name OpenGL texture to which images are to be streamed. 41 // This texture name cannot be changed once the SurfaceTexture is created. 42 SurfaceTexture(GLuint tex); 43 44 virtual ~SurfaceTexture(); 45 46 // setBufferCount updates the number of available buffer slots. After 47 // calling this all buffer slots are both unallocated and owned by the 48 // SurfaceTexture object (i.e. they are not owned by the client). 49 virtual status_t setBufferCount(int bufferCount); 50 51 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, 52 uint32_t format, uint32_t usage); 53 54 // dequeueBuffer gets the next buffer slot index for the client to use. If a 55 // buffer slot is available then that slot index is written to the location 56 // pointed to by the buf argument and a status of OK is returned. If no 57 // slot is available then a status of -EBUSY is returned and buf is 58 // unmodified. 59 virtual status_t dequeueBuffer(int *buf); 60 61 virtual status_t queueBuffer(int buf); 62 virtual void cancelBuffer(int buf); 63 virtual status_t setCrop(const Rect& reg); 64 virtual status_t setTransform(uint32_t transform); 65 66 // updateTexImage sets the image contents of the target texture to that of 67 // the most recently queued buffer. 68 // 69 // This call may only be made while the OpenGL ES context to which the 70 // target texture belongs is bound to the calling thread. 71 status_t updateTexImage(); 72 73private: 74 75 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for 76 // all slots. 77 void freeAllBuffers(); 78 79 // createImage creates a new EGLImage from a GraphicBuffer. 80 EGLImageKHR createImage(EGLDisplay dpy, 81 const sp<GraphicBuffer>& graphicBuffer); 82 83 enum { INVALID_BUFFER_SLOT = -1 }; 84 85 struct BufferSlot { 86 // mGraphicBuffer points to the buffer allocated for this slot or is NULL 87 // if no buffer has been allocated. 88 sp<GraphicBuffer> mGraphicBuffer; 89 90 // mEglImage is the EGLImage created from mGraphicBuffer. 91 EGLImageKHR mEglImage; 92 93 // mEglDisplay is the EGLDisplay used to create mEglImage. 94 EGLDisplay mEglDisplay; 95 96 // mOwnedByClient indicates whether the slot is currently accessible to a 97 // client and should not be used by the SurfaceTexture object. It gets 98 // set to true when dequeueBuffer returns the slot and is reset to false 99 // when the client calls either queueBuffer or cancelBuffer on the slot. 100 bool mOwnedByClient; 101 }; 102 103 // mSlots is the array of buffer slots that must be mirrored on the client 104 // side. This allows buffer ownership to be transferred between the client 105 // and server without sending a GraphicBuffer over binder. The entire array 106 // is initialized to NULL at construction time, and buffers are allocated 107 // for a slot when requestBuffer is called with that slot's index. 108 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 109 110 // mBufferCount is the number of buffer slots that the client and server 111 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by 112 // calling setBufferCount. 113 int mBufferCount; 114 115 // mCurrentTexture is the buffer slot index of the buffer that is currently 116 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 117 // indicating that no buffer slot is currently bound to the texture. Note, 118 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 119 // that no buffer is bound to the texture. A call to setBufferCount will 120 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 121 int mCurrentTexture; 122 123 // mLastQueued is the buffer slot index of the most recently enqueued buffer. 124 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is 125 // updated each time queueBuffer is called. 126 int mLastQueued; 127 128 // mTexName is the name of the OpenGL texture to which streamed images will 129 // be bound when updateTexImage is called. It is set at construction time 130 // changed with a call to setTexName. 131 const GLuint mTexName; 132 133 // mMutex is the mutex used to prevent concurrent access to the member 134 // variables of SurfaceTexture objects. It must be locked whenever the 135 // member variables are accessed. 136 Mutex mMutex; 137}; 138 139// ---------------------------------------------------------------------------- 140}; // namespace android 141 142#endif // ANDROID_GUI_SURFACETEXTURE_H 143