SurfaceTexture.h revision 97c602c5af5f3ffd69009bf496d86347b71a2b4c
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37class String8;
38
39class SurfaceTexture : public BnSurfaceTexture {
40public:
41    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
42    enum {
43        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
44        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
45    };
46    enum { NUM_BUFFER_SLOTS = 32 };
47    enum { NO_CONNECTED_API = 0 };
48
49    struct FrameAvailableListener : public virtual RefBase {
50        // onFrameAvailable() is called from queueBuffer() each time an
51        // additional frame becomes available for consumption. This means that
52        // frames that are queued while in asynchronous mode only trigger the
53        // callback if no previous frames are pending. Frames queued while in
54        // synchronous mode always trigger the callback.
55        //
56        // This is called without any lock held and can be called concurrently
57        // by multiple threads.
58        virtual void onFrameAvailable() = 0;
59    };
60
61    // tex indicates the name OpenGL texture to which images are to be streamed.
62    // This texture name cannot be changed once the SurfaceTexture is created.
63    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
64
65    virtual ~SurfaceTexture();
66
67    // setBufferCount updates the number of available buffer slots.  After
68    // calling this all buffer slots are both unallocated and owned by the
69    // SurfaceTexture object (i.e. they are not owned by the client).
70    virtual status_t setBufferCount(int bufferCount);
71
72    virtual sp<GraphicBuffer> requestBuffer(int buf);
73
74    // dequeueBuffer gets the next buffer slot index for the client to use. If a
75    // buffer slot is available then that slot index is written to the location
76    // pointed to by the buf argument and a status of OK is returned.  If no
77    // slot is available then a status of -EBUSY is returned and buf is
78    // unmodified.
79    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
80            uint32_t format, uint32_t usage);
81
82    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
83    // timestamp must be provided for the buffer. The timestamp is in
84    // nanoseconds, and must be monotonically increasing. Its other semantics
85    // (zero point, etc) are client-dependent and should be documented by the
86    // client.
87    virtual status_t queueBuffer(int buf, int64_t timestamp,
88            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
89    virtual void cancelBuffer(int buf);
90    virtual status_t setCrop(const Rect& reg);
91    virtual status_t setTransform(uint32_t transform);
92    virtual status_t setScalingMode(int mode);
93
94    virtual int query(int what, int* value);
95
96    // setSynchronousMode set whether dequeueBuffer is synchronous or
97    // asynchronous. In synchronous mode, dequeueBuffer blocks until
98    // a buffer is available, the currently bound buffer can be dequeued and
99    // queued buffers will be retired in order.
100    // The default mode is asynchronous.
101    virtual status_t setSynchronousMode(bool enabled);
102
103    // connect attempts to connect a client API to the SurfaceTexture.  This
104    // must be called before any other ISurfaceTexture methods are called except
105    // for getAllocator.
106    //
107    // This method will fail if the connect was previously called on the
108    // SurfaceTexture and no corresponding disconnect call was made.
109    virtual status_t connect(int api);
110
111    // disconnect attempts to disconnect a client API from the SurfaceTexture.
112    // Calling this method will cause any subsequent calls to other
113    // ISurfaceTexture methods to fail except for getAllocator and connect.
114    // Successfully calling connect after this will allow the other methods to
115    // succeed again.
116    //
117    // This method will fail if the the SurfaceTexture is not currently
118    // connected to the specified client API.
119    virtual status_t disconnect(int api);
120
121    // updateTexImage sets the image contents of the target texture to that of
122    // the most recently queued buffer.
123    //
124    // This call may only be made while the OpenGL ES context to which the
125    // target texture belongs is bound to the calling thread.
126    status_t updateTexImage();
127
128    // setBufferCountServer set the buffer count. If the client has requested
129    // a buffer count using setBufferCount, the server-buffer count will
130    // take effect once the client sets the count back to zero.
131    status_t setBufferCountServer(int bufferCount);
132
133    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
134    // associated with the texture image set by the most recent call to
135    // updateTexImage.
136    //
137    // This transform matrix maps 2D homogeneous texture coordinates of the form
138    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
139    // coordinate that should be used to sample that location from the texture.
140    // Sampling the texture outside of the range of this transform is undefined.
141    //
142    // This transform is necessary to compensate for transforms that the stream
143    // content producer may implicitly apply to the content. By forcing users of
144    // a SurfaceTexture to apply this transform we avoid performing an extra
145    // copy of the data that would be needed to hide the transform from the
146    // user.
147    //
148    // The matrix is stored in column-major order so that it may be passed
149    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
150    // functions.
151    void getTransformMatrix(float mtx[16]);
152
153    // getTimestamp retrieves the timestamp associated with the texture image
154    // set by the most recent call to updateTexImage.
155    //
156    // The timestamp is in nanoseconds, and is monotonically increasing. Its
157    // other semantics (zero point, etc) are source-dependent and should be
158    // documented by the source.
159    int64_t getTimestamp();
160
161    // setFrameAvailableListener sets the listener object that will be notified
162    // when a new frame becomes available.
163    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
164
165    // getAllocator retrieves the binder object that must be referenced as long
166    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
167    // Holding this binder reference prevents SurfaceFlinger from freeing the
168    // buffers before the client is done with them.
169    sp<IBinder> getAllocator();
170
171    // setDefaultBufferSize is used to set the size of buffers returned by
172    // requestBuffers when a with and height of zero is requested.
173    // A call to setDefaultBufferSize() may trigger requestBuffers() to
174    // be called from the client.
175    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
176
177    // getCurrentBuffer returns the buffer associated with the current image.
178    sp<GraphicBuffer> getCurrentBuffer() const;
179
180    // getCurrentTextureTarget returns the texture target of the current
181    // texture as returned by updateTexImage().
182    GLenum getCurrentTextureTarget() const;
183
184    // getCurrentCrop returns the cropping rectangle of the current buffer
185    Rect getCurrentCrop() const;
186
187    // getCurrentTransform returns the transform of the current buffer
188    uint32_t getCurrentTransform() const;
189
190    // getCurrentScalingMode returns the scaling mode of the current buffer
191    uint32_t getCurrentScalingMode() const;
192
193    // dump our state in a String
194    void dump(String8& result) const;
195    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
196
197protected:
198
199    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
200    // all slots.
201    void freeAllBuffers();
202    static bool isExternalFormat(uint32_t format);
203    static GLenum getTextureTarget(uint32_t format);
204
205private:
206
207    // createImage creates a new EGLImage from a GraphicBuffer.
208    EGLImageKHR createImage(EGLDisplay dpy,
209            const sp<GraphicBuffer>& graphicBuffer);
210
211    status_t setBufferCountServerLocked(int bufferCount);
212
213    // computeCurrentTransformMatrix computes the transform matrix for the
214    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
215    // to compute this matrix and stores it in mCurrentTransformMatrix.
216    void computeCurrentTransformMatrix();
217
218    enum { INVALID_BUFFER_SLOT = -1 };
219
220    struct BufferSlot {
221
222        BufferSlot()
223            : mEglImage(EGL_NO_IMAGE_KHR),
224              mEglDisplay(EGL_NO_DISPLAY),
225              mBufferState(BufferSlot::FREE),
226              mRequestBufferCalled(false),
227              mTransform(0),
228              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
229              mTimestamp(0) {
230            mCrop.makeInvalid();
231        }
232
233        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
234        // if no buffer has been allocated.
235        sp<GraphicBuffer> mGraphicBuffer;
236
237        // mEglImage is the EGLImage created from mGraphicBuffer.
238        EGLImageKHR mEglImage;
239
240        // mEglDisplay is the EGLDisplay used to create mEglImage.
241        EGLDisplay mEglDisplay;
242
243        // BufferState represents the different states in which a buffer slot
244        // can be.
245        enum BufferState {
246            // FREE indicates that the buffer is not currently being used and
247            // will not be used in the future until it gets dequeued and
248            // subseqently queued by the client.
249            FREE = 0,
250
251            // DEQUEUED indicates that the buffer has been dequeued by the
252            // client, but has not yet been queued or canceled. The buffer is
253            // considered 'owned' by the client, and the server should not use
254            // it for anything.
255            //
256            // Note that when in synchronous-mode (mSynchronousMode == true),
257            // the buffer that's currently attached to the texture may be
258            // dequeued by the client.  That means that the current buffer can
259            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
260            // however, the current buffer is always in the QUEUED state.
261            DEQUEUED = 1,
262
263            // QUEUED indicates that the buffer has been queued by the client,
264            // and has not since been made available for the client to dequeue.
265            // Attaching the buffer to the texture does NOT transition the
266            // buffer away from the QUEUED state. However, in Synchronous mode
267            // the current buffer may be dequeued by the client under some
268            // circumstances. See the note about the current buffer in the
269            // documentation for DEQUEUED.
270            QUEUED = 2,
271        };
272
273        // mBufferState is the current state of this buffer slot.
274        BufferState mBufferState;
275
276        // mRequestBufferCalled is used for validating that the client did
277        // call requestBuffer() when told to do so. Technically this is not
278        // needed but useful for debugging and catching client bugs.
279        bool mRequestBufferCalled;
280
281        // mCrop is the current crop rectangle for this buffer slot. This gets
282        // set to mNextCrop each time queueBuffer gets called for this buffer.
283        Rect mCrop;
284
285        // mTransform is the current transform flags for this buffer slot. This
286        // gets set to mNextTransform each time queueBuffer gets called for this
287        // slot.
288        uint32_t mTransform;
289
290        // mScalingMode is the current scaling mode for this buffer slot. This
291        // gets set to mNextScalingMode each time queueBuffer gets called for
292        // this slot.
293        uint32_t mScalingMode;
294
295        // mTimestamp is the current timestamp for this buffer slot. This gets
296        // to set by queueBuffer each time this slot is queued.
297        int64_t mTimestamp;
298    };
299
300    // mSlots is the array of buffer slots that must be mirrored on the client
301    // side. This allows buffer ownership to be transferred between the client
302    // and server without sending a GraphicBuffer over binder. The entire array
303    // is initialized to NULL at construction time, and buffers are allocated
304    // for a slot when requestBuffer is called with that slot's index.
305    BufferSlot mSlots[NUM_BUFFER_SLOTS];
306
307    // mDefaultWidth holds the default width of allocated buffers. It is used
308    // in requestBuffers() if a width and height of zero is specified.
309    uint32_t mDefaultWidth;
310
311    // mDefaultHeight holds the default height of allocated buffers. It is used
312    // in requestBuffers() if a width and height of zero is specified.
313    uint32_t mDefaultHeight;
314
315    // mPixelFormat holds the pixel format of allocated buffers. It is used
316    // in requestBuffers() if a format of zero is specified.
317    uint32_t mPixelFormat;
318
319    // mBufferCount is the number of buffer slots that the client and server
320    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
321    // by calling setBufferCount or setBufferCountServer
322    int mBufferCount;
323
324    // mClientBufferCount is the number of buffer slots requested by the client.
325    // The default is zero, which means the client doesn't care how many buffers
326    // there is.
327    int mClientBufferCount;
328
329    // mServerBufferCount buffer count requested by the server-side
330    int mServerBufferCount;
331
332    // mCurrentTexture is the buffer slot index of the buffer that is currently
333    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
334    // indicating that no buffer slot is currently bound to the texture. Note,
335    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
336    // that no buffer is bound to the texture. A call to setBufferCount will
337    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
338    int mCurrentTexture;
339
340    // mCurrentTextureTarget is the GLES texture target to be used with the
341    // current texture.
342    GLenum mCurrentTextureTarget;
343
344    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
345    // possible that this buffer is not associated with any buffer slot, so we
346    // must track it separately in order to properly use
347    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
348    sp<GraphicBuffer> mCurrentTextureBuf;
349
350    // mCurrentCrop is the crop rectangle that applies to the current texture.
351    // It gets set each time updateTexImage is called.
352    Rect mCurrentCrop;
353
354    // mCurrentTransform is the transform identifier for the current texture. It
355    // gets set each time updateTexImage is called.
356    uint32_t mCurrentTransform;
357
358    // mCurrentScalingMode is the scaling mode for the current texture. It gets
359    // set to each time updateTexImage is called.
360    uint32_t mCurrentScalingMode;
361
362    // mCurrentTransformMatrix is the transform matrix for the current texture.
363    // It gets computed by computeTransformMatrix each time updateTexImage is
364    // called.
365    float mCurrentTransformMatrix[16];
366
367    // mCurrentTimestamp is the timestamp for the current texture. It
368    // gets set each time updateTexImage is called.
369    int64_t mCurrentTimestamp;
370
371    // mNextCrop is the crop rectangle that will be used for the next buffer
372    // that gets queued. It is set by calling setCrop.
373    Rect mNextCrop;
374
375    // mNextTransform is the transform identifier that will be used for the next
376    // buffer that gets queued. It is set by calling setTransform.
377    uint32_t mNextTransform;
378
379    // mNextScalingMode is the scaling mode that will be used for the next
380    // buffers that get queued. It is set by calling setScalingMode.
381    int mNextScalingMode;
382
383    // mTexName is the name of the OpenGL texture to which streamed images will
384    // be bound when updateTexImage is called. It is set at construction time
385    // changed with a call to setTexName.
386    const GLuint mTexName;
387
388    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
389    // allocate new GraphicBuffer objects.
390    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
391
392    // mFrameAvailableListener is the listener object that will be called when a
393    // new frame becomes available. If it is not NULL it will be called from
394    // queueBuffer.
395    sp<FrameAvailableListener> mFrameAvailableListener;
396
397    // mSynchronousMode whether we're in synchronous mode or not
398    bool mSynchronousMode;
399
400    // mAllowSynchronousMode whether we allow synchronous mode or not
401    const bool mAllowSynchronousMode;
402
403    // mConnectedApi indicates the API that is currently connected to this
404    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
405    // by the connect and disconnect methods.
406    int mConnectedApi;
407
408    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
409    mutable Condition mDequeueCondition;
410
411    // mQueue is a FIFO of queued buffers used in synchronous mode
412    typedef Vector<int> Fifo;
413    Fifo mQueue;
414
415    // mMutex is the mutex used to prevent concurrent access to the member
416    // variables of SurfaceTexture objects. It must be locked whenever the
417    // member variables are accessed.
418    mutable Mutex mMutex;
419
420};
421
422// ----------------------------------------------------------------------------
423}; // namespace android
424
425#endif // ANDROID_GUI_SURFACETEXTURE_H
426