SurfaceTexture.h revision 9fea3421ffddf6480f57f55a25936a886043d909
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26#include <gui/BufferQueue.h>
27#include <gui/ConsumerBase.h>
28
29#include <ui/GraphicBuffer.h>
30
31#include <utils/String8.h>
32#include <utils/Vector.h>
33#include <utils/threads.h>
34
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36
37namespace android {
38// ----------------------------------------------------------------------------
39
40
41class String8;
42
43class SurfaceTexture : public ConsumerBase {
44public:
45    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
46
47    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
48    // name of the OpenGL ES texture to which images are to be streamed.
49    // allowSynchronousMode specifies whether or not synchronous mode can be
50    // enabled. texTarget specifies the OpenGL ES texture target to which the
51    // texture will be bound in updateTexImage. useFenceSync specifies whether
52    // fences should be used to synchronize access to buffers if that behavior
53    // is enabled at compile-time. A custom bufferQueue can be specified
54    // if behavior for queue/dequeue/connect etc needs to be customized.
55    // Otherwise a default BufferQueue will be created and used.
56    //
57    // For legacy reasons, the SurfaceTexture is created in a state where it is
58    // considered attached to an OpenGL ES context for the purposes of the
59    // attachToContext and detachFromContext methods. However, despite being
60    // considered "attached" to a context, the specific OpenGL ES context
61    // doesn't get latched until the first call to updateTexImage. After that
62    // point, all calls to updateTexImage must be made with the same OpenGL ES
63    // context current.
64    //
65    // A SurfaceTexture may be detached from one OpenGL ES context and then
66    // attached to a different context using the detachFromContext and
67    // attachToContext methods, respectively. The intention of these methods is
68    // purely to allow a SurfaceTexture to be transferred from one consumer
69    // context to another. If such a transfer is not needed there is no
70    // requirement that either of these methods be called.
71    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
72            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
73            const sp<BufferQueue> &bufferQueue = 0);
74
75    // updateTexImage sets the image contents of the target texture to that of
76    // the most recently queued buffer.
77    //
78    // This call may only be made while the OpenGL ES context to which the
79    // target texture belongs is bound to the calling thread.
80    status_t updateTexImage();
81
82    // setReleaseFence stores a fence file descriptor that will signal when the
83    // current buffer is no longer being read. This fence will be returned to
84    // the producer when the current buffer is released by updateTexImage().
85    // Multiple fences can be set for a given buffer; they will be merged into
86    // a single union fence. The SurfaceTexture will close the file descriptor
87    // when finished with it.
88    void setReleaseFence(int fenceFd);
89
90    // setBufferCountServer set the buffer count. If the client has requested
91    // a buffer count using setBufferCount, the server-buffer count will
92    // take effect once the client sets the count back to zero.
93    status_t setBufferCountServer(int bufferCount);
94
95    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
96    // associated with the texture image set by the most recent call to
97    // updateTexImage.
98    //
99    // This transform matrix maps 2D homogeneous texture coordinates of the form
100    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
101    // coordinate that should be used to sample that location from the texture.
102    // Sampling the texture outside of the range of this transform is undefined.
103    //
104    // This transform is necessary to compensate for transforms that the stream
105    // content producer may implicitly apply to the content. By forcing users of
106    // a SurfaceTexture to apply this transform we avoid performing an extra
107    // copy of the data that would be needed to hide the transform from the
108    // user.
109    //
110    // The matrix is stored in column-major order so that it may be passed
111    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
112    // functions.
113    void getTransformMatrix(float mtx[16]);
114
115    // getTimestamp retrieves the timestamp associated with the texture image
116    // set by the most recent call to updateTexImage.
117    //
118    // The timestamp is in nanoseconds, and is monotonically increasing. Its
119    // other semantics (zero point, etc) are source-dependent and should be
120    // documented by the source.
121    int64_t getTimestamp();
122
123    // setDefaultBufferSize is used to set the size of buffers returned by
124    // requestBuffers when a with and height of zero is requested.
125    // A call to setDefaultBufferSize() may trigger requestBuffers() to
126    // be called from the client.
127    // The width and height parameters must be no greater than the minimum of
128    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
129    // An error due to invalid dimensions might not be reported until
130    // updateTexImage() is called.
131    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
132
133    // setFilteringEnabled sets whether the transform matrix should be computed
134    // for use with bilinear filtering.
135    void setFilteringEnabled(bool enabled);
136
137    // getCurrentBuffer returns the buffer associated with the current image.
138    sp<GraphicBuffer> getCurrentBuffer() const;
139
140    // getCurrentTextureTarget returns the texture target of the current
141    // texture as returned by updateTexImage().
142    GLenum getCurrentTextureTarget() const;
143
144    // getCurrentCrop returns the cropping rectangle of the current buffer.
145    Rect getCurrentCrop() const;
146
147    // getCurrentTransform returns the transform of the current buffer.
148    uint32_t getCurrentTransform() const;
149
150    // getCurrentScalingMode returns the scaling mode of the current buffer.
151    uint32_t getCurrentScalingMode() const;
152
153    // getCurrentFence returns the fence indicating when the current buffer is
154    // ready to be read from.
155    sp<Fence> getCurrentFence() const;
156
157    // isSynchronousMode returns whether the SurfaceTexture is currently in
158    // synchronous mode.
159    bool isSynchronousMode() const;
160
161    // set the name of the SurfaceTexture that will be used to identify it in
162    // log messages.
163    void setName(const String8& name);
164
165    // These functions call the corresponding BufferQueue implementation
166    // so the refactoring can proceed smoothly
167    status_t setDefaultBufferFormat(uint32_t defaultFormat);
168    status_t setConsumerUsageBits(uint32_t usage);
169    status_t setTransformHint(uint32_t hint);
170    virtual status_t setSynchronousMode(bool enabled);
171
172    // getBufferQueue returns the BufferQueue object to which this
173    // SurfaceTexture is connected.
174    sp<BufferQueue> getBufferQueue() const {
175        return mBufferQueue;
176    }
177
178    // detachFromContext detaches the SurfaceTexture from the calling thread's
179    // current OpenGL ES context.  This context must be the same as the context
180    // that was current for previous calls to updateTexImage.
181    //
182    // Detaching a SurfaceTexture from an OpenGL ES context will result in the
183    // deletion of the OpenGL ES texture object into which the images were being
184    // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
185    // context calls to updateTexImage will fail returning INVALID_OPERATION
186    // until the SurfaceTexture is attached to a new OpenGL ES context using the
187    // attachToContext method.
188    status_t detachFromContext();
189
190    // attachToContext attaches a SurfaceTexture that is currently in the
191    // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
192    // in the 'detached' state iff detachFromContext has successfully been
193    // called and no calls to attachToContext have succeeded since the last
194    // detachFromContext call.  Calls to attachToContext made on a
195    // SurfaceTexture that is not in the 'detached' state will result in an
196    // INVALID_OPERATION error.
197    //
198    // The tex argument specifies the OpenGL ES texture object name in the
199    // new context into which the image contents will be streamed.  A successful
200    // call to attachToContext will result in this texture object being bound to
201    // the texture target and populated with the image contents that were
202    // current at the time of the last call to detachFromContext.
203    status_t attachToContext(GLuint tex);
204
205protected:
206
207    // abandonLocked overrides the ConsumerBase method to clear
208    // mCurrentTextureBuf in addition to the ConsumerBase behavior.
209    virtual void abandonLocked();
210
211    // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
212    // specific info in addition to the ConsumerBase behavior.
213    virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
214           size_t size) const;
215
216    // acquireBufferLocked overrides the ConsumerBase method to update the
217    // mEglSlots array in addition to the ConsumerBase behavior.
218    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
219
220    // releaseBufferLocked overrides the ConsumerBase method to update the
221    // mEglSlots array in addition to the ConsumerBase.
222    virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
223           EGLSyncKHR eglFence, const sp<Fence>& fence);
224
225    static bool isExternalFormat(uint32_t format);
226
227private:
228    // this version of updateTexImage() takes a functor used to reject or not
229    // the newly acquired buffer.
230    // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
231    // which is why class Layer is made a friend of SurfaceTexture below.
232    class BufferRejecter {
233        friend class SurfaceTexture;
234        virtual bool reject(const sp<GraphicBuffer>& buf,
235                const BufferQueue::BufferItem& item) = 0;
236    protected:
237        virtual ~BufferRejecter() { }
238    };
239    friend class Layer;
240    status_t updateTexImage(BufferRejecter* rejecter);
241
242    // createImage creates a new EGLImage from a GraphicBuffer.
243    EGLImageKHR createImage(EGLDisplay dpy,
244            const sp<GraphicBuffer>& graphicBuffer);
245
246    // freeBufferLocked frees up the given buffer slot.  If the slot has been
247    // initialized this will release the reference to the GraphicBuffer in that
248    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
249    //
250    // This method must be called with mMutex locked.
251    virtual void freeBufferLocked(int slotIndex);
252
253    // computeCurrentTransformMatrix computes the transform matrix for the
254    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
255    // to compute this matrix and stores it in mCurrentTransformMatrix.
256    void computeCurrentTransformMatrix();
257
258    // syncForReleaseLocked performs the synchronization needed to release the
259    // current slot from an OpenGL ES context.  If needed it will set the
260    // current slot's fence to guard against a producer accessing the buffer
261    // before the outstanding accesses have completed.
262    status_t syncForReleaseLocked(EGLDisplay dpy);
263
264    // The default consumer usage flags that SurfaceTexture always sets on its
265    // BufferQueue instance; these will be OR:d with any additional flags passed
266    // from the SurfaceTexture user. In particular, SurfaceTexture will always
267    // consume buffers as hardware textures.
268    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
269
270    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
271    // possible that this buffer is not associated with any buffer slot, so we
272    // must track it separately in order to support the getCurrentBuffer method.
273    sp<GraphicBuffer> mCurrentTextureBuf;
274
275    // mCurrentCrop is the crop rectangle that applies to the current texture.
276    // It gets set each time updateTexImage is called.
277    Rect mCurrentCrop;
278
279    // mCurrentTransform is the transform identifier for the current texture. It
280    // gets set each time updateTexImage is called.
281    uint32_t mCurrentTransform;
282
283    // mCurrentScalingMode is the scaling mode for the current texture. It gets
284    // set to each time updateTexImage is called.
285    uint32_t mCurrentScalingMode;
286
287    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
288    sp<Fence> mCurrentFence;
289
290    // mCurrentTransformMatrix is the transform matrix for the current texture.
291    // It gets computed by computeTransformMatrix each time updateTexImage is
292    // called.
293    float mCurrentTransformMatrix[16];
294
295    // mCurrentTimestamp is the timestamp for the current texture. It
296    // gets set each time updateTexImage is called.
297    int64_t mCurrentTimestamp;
298
299    uint32_t mDefaultWidth, mDefaultHeight;
300
301    // mFilteringEnabled indicates whether the transform matrix is computed for
302    // use with bilinear filtering. It defaults to true and is changed by
303    // setFilteringEnabled().
304    bool mFilteringEnabled;
305
306    // mTexName is the name of the OpenGL texture to which streamed images will
307    // be bound when updateTexImage is called. It is set at construction time
308    // and can be changed with a call to attachToContext.
309    GLuint mTexName;
310
311    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
312    // extension should be used to prevent buffers from being dequeued before
313    // it's safe for them to be written. It gets set at construction time and
314    // never changes.
315    const bool mUseFenceSync;
316
317    // mTexTarget is the GL texture target with which the GL texture object is
318    // associated.  It is set in the constructor and never changed.  It is
319    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
320    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
321    // glCopyTexSubImage to read from the texture.  This is a hack to work
322    // around a GL driver limitation on the number of FBO attachments, which the
323    // browser's tile cache exceeds.
324    const GLenum mTexTarget;
325
326    // EGLSlot contains the information and object references that
327    // SurfaceTexture maintains about a BufferQueue buffer slot.
328    struct EGLSlot {
329        EGLSlot()
330        : mEglImage(EGL_NO_IMAGE_KHR),
331          mEglFence(EGL_NO_SYNC_KHR) {
332        }
333
334        // mEglImage is the EGLImage created from mGraphicBuffer.
335        EGLImageKHR mEglImage;
336
337        // mFence is the EGL sync object that must signal before the buffer
338        // associated with this buffer slot may be dequeued. It is initialized
339        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
340        // on a compile-time option) set to a new sync object in updateTexImage.
341        EGLSyncKHR mEglFence;
342    };
343
344    // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
345    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
346    // current display when updateTexImage is called for the first time and when
347    // attachToContext is called.
348    EGLDisplay mEglDisplay;
349
350    // mEglContext is the OpenGL ES context with which this SurfaceTexture is
351    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
352    // to the current GL context when updateTexImage is called for the first
353    // time and when attachToContext is called.
354    EGLContext mEglContext;
355
356    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
357    // for each buffer slot.  It is initialized to null pointers, and gets
358    // filled in with the result of BufferQueue::acquire when the
359    // client dequeues a buffer from a
360    // slot that has not yet been used. The buffer allocated to a slot will also
361    // be replaced if the requested buffer usage or geometry differs from that
362    // of the buffer allocated to a slot.
363    EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
364
365    // mCurrentTexture is the buffer slot index of the buffer that is currently
366    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
367    // indicating that no buffer slot is currently bound to the texture. Note,
368    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
369    // that no buffer is bound to the texture. A call to setBufferCount will
370    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
371    int mCurrentTexture;
372
373    // mAttached indicates whether the ConsumerBase is currently attached to
374    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
375    // indicating that the ConsumerBase is considered to be attached to
376    // whatever context is current at the time of the first updateTexImage call.
377    // It is set to false by detachFromContext, and then set to true again by
378    // attachToContext.
379    bool mAttached;
380};
381
382// ----------------------------------------------------------------------------
383}; // namespace android
384
385#endif // ANDROID_GUI_SURFACETEXTURE_H
386