SurfaceTexture.h revision a5c75c01620179ce00812354778a29a80d76e71f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37
38class SurfaceTexture : public BnSurfaceTexture {
39public:
40    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41    enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
42    enum { NUM_BUFFER_SLOTS = 32 };
43
44    struct FrameAvailableListener : public virtual RefBase {
45        virtual void onFrameAvailable() = 0;
46    };
47
48    // tex indicates the name OpenGL texture to which images are to be streamed.
49    // This texture name cannot be changed once the SurfaceTexture is created.
50    SurfaceTexture(GLuint tex);
51
52    virtual ~SurfaceTexture();
53
54    // setBufferCount updates the number of available buffer slots.  After
55    // calling this all buffer slots are both unallocated and owned by the
56    // SurfaceTexture object (i.e. they are not owned by the client).
57    virtual status_t setBufferCount(int bufferCount);
58
59    virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
60            uint32_t format, uint32_t usage);
61
62    // dequeueBuffer gets the next buffer slot index for the client to use. If a
63    // buffer slot is available then that slot index is written to the location
64    // pointed to by the buf argument and a status of OK is returned.  If no
65    // slot is available then a status of -EBUSY is returned and buf is
66    // unmodified.
67    virtual status_t dequeueBuffer(int *buf);
68
69    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
70    // timestamp must be provided for the buffer. The timestamp is in
71    // nanoseconds, and must be monotonically increasing. Its other semantics
72    // (zero point, etc) are client-dependent and should be documented by the
73    // client.
74    virtual status_t queueBuffer(int buf, int64_t timestamp);
75    virtual void cancelBuffer(int buf);
76    virtual status_t setCrop(const Rect& reg);
77    virtual status_t setTransform(uint32_t transform);
78
79    // updateTexImage sets the image contents of the target texture to that of
80    // the most recently queued buffer.
81    //
82    // This call may only be made while the OpenGL ES context to which the
83    // target texture belongs is bound to the calling thread.
84    status_t updateTexImage();
85
86    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
87    // associated with the texture image set by the most recent call to
88    // updateTexImage.
89    //
90    // This transform matrix maps 2D homogeneous texture coordinates of the form
91    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
92    // coordinate that should be used to sample that location from the texture.
93    // Sampling the texture outside of the range of this transform is undefined.
94    //
95    // This transform is necessary to compensate for transforms that the stream
96    // content producer may implicitly apply to the content. By forcing users of
97    // a SurfaceTexture to apply this transform we avoid performing an extra
98    // copy of the data that would be needed to hide the transform from the
99    // user.
100    //
101    // The matrix is stored in column-major order so that it may be passed
102    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
103    // functions.
104    void getTransformMatrix(float mtx[16]);
105
106    // getTimestamp retrieves the timestamp associated with the texture image
107    // set by the most recent call to updateTexImage.
108    //
109    // The timestamp is in nanoseconds, and is monotonically increasing. Its
110    // other semantics (zero point, etc) are source-dependent and should be
111    // documented by the source.
112    int64_t getTimestamp();
113
114    // setFrameAvailableListener sets the listener object that will be notified
115    // when a new frame becomes available.
116    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
117
118    // getAllocator retrieves the binder object that must be referenced as long
119    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
120    // Holding this binder reference prevents SurfaceFlinger from freeing the
121    // buffers before the client is done with them.
122    sp<IBinder> getAllocator();
123
124    // setDefaultBufferSize is used to set the size of buffers returned by
125    // requestBuffers when a with and height of zero is requested.
126    // A call to setDefaultBufferSize() may trigger requestBuffers() to
127    // be called from the client.
128    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
129
130private:
131
132    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
133    // all slots.
134    void freeAllBuffers();
135
136    // createImage creates a new EGLImage from a GraphicBuffer.
137    EGLImageKHR createImage(EGLDisplay dpy,
138            const sp<GraphicBuffer>& graphicBuffer);
139
140    enum { INVALID_BUFFER_SLOT = -1 };
141
142    struct BufferSlot {
143        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
144        // if no buffer has been allocated.
145        sp<GraphicBuffer> mGraphicBuffer;
146
147        // mEglImage is the EGLImage created from mGraphicBuffer.
148        EGLImageKHR mEglImage;
149
150        // mEglDisplay is the EGLDisplay used to create mEglImage.
151        EGLDisplay mEglDisplay;
152
153        // mOwnedByClient indicates whether the slot is currently accessible to a
154        // client and should not be used by the SurfaceTexture object. It gets
155        // set to true when dequeueBuffer returns the slot and is reset to false
156        // when the client calls either queueBuffer or cancelBuffer on the slot.
157        bool mOwnedByClient;
158    };
159
160    // mSlots is the array of buffer slots that must be mirrored on the client
161    // side. This allows buffer ownership to be transferred between the client
162    // and server without sending a GraphicBuffer over binder. The entire array
163    // is initialized to NULL at construction time, and buffers are allocated
164    // for a slot when requestBuffer is called with that slot's index.
165    BufferSlot mSlots[NUM_BUFFER_SLOTS];
166
167    // mDefaultWidth holds the default width of allocated buffers. It is used
168    // in requestBuffers() if a width and height of zero is specified.
169    uint32_t mDefaultWidth;
170
171    // mDefaultHeight holds the default height of allocated buffers. It is used
172    // in requestBuffers() if a width and height of zero is specified.
173    uint32_t mDefaultHeight;
174
175    // mPixelFormat holds the pixel format of allocated buffers. It is used
176    // in requestBuffers() if a format of zero is specified.
177    uint32_t mPixelFormat;
178
179    // mUseDefaultSize indicates whether or not the default size should be used
180    // that is, if the last requestBuffer has been called with both width
181    // and height null.
182    bool mUseDefaultSize;
183
184    // mBufferCount is the number of buffer slots that the client and server
185    // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
186    // calling setBufferCount.
187    int mBufferCount;
188
189    // mCurrentTexture is the buffer slot index of the buffer that is currently
190    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
191    // indicating that no buffer slot is currently bound to the texture. Note,
192    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
193    // that no buffer is bound to the texture. A call to setBufferCount will
194    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
195    int mCurrentTexture;
196
197    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
198    // possible that this buffer is not associated with any buffer slot, so we
199    // must track it separately in order to properly use
200    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
201    sp<GraphicBuffer> mCurrentTextureBuf;
202
203    // mCurrentCrop is the crop rectangle that applies to the current texture.
204    // It gets set to mLastQueuedCrop each time updateTexImage is called.
205    Rect mCurrentCrop;
206
207    // mCurrentTransform is the transform identifier for the current texture. It
208    // gets set to mLastQueuedTransform each time updateTexImage is called.
209    uint32_t mCurrentTransform;
210
211    // mCurrentTimestamp is the timestamp for the current texture. It
212    // gets set to mLastQueuedTimestamp each time updateTexImage is called.
213    int64_t mCurrentTimestamp;
214
215    // mLastQueued is the buffer slot index of the most recently enqueued buffer.
216    // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
217    // updated each time queueBuffer is called.
218    int mLastQueued;
219
220    // mLastQueuedCrop is the crop rectangle for the buffer that was most
221    // recently queued. This gets set to mNextCrop each time queueBuffer gets
222    // called.
223    Rect mLastQueuedCrop;
224
225    // mLastQueuedTransform is the transform identifier for the buffer that was
226    // most recently queued. This gets set to mNextTransform each time
227    // queueBuffer gets called.
228    uint32_t mLastQueuedTransform;
229
230    // mLastQueuedTimestamp is the timestamp for the buffer that was most
231    // recently queued. This gets set by queueBuffer.
232    int64_t mLastQueuedTimestamp;
233
234    // mNextCrop is the crop rectangle that will be used for the next buffer
235    // that gets queued. It is set by calling setCrop.
236    Rect mNextCrop;
237
238    // mNextTransform is the transform identifier that will be used for the next
239    // buffer that gets queued. It is set by calling setTransform.
240    uint32_t mNextTransform;
241
242    // mTexName is the name of the OpenGL texture to which streamed images will
243    // be bound when updateTexImage is called. It is set at construction time
244    // changed with a call to setTexName.
245    const GLuint mTexName;
246
247    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
248    // allocate new GraphicBuffer objects.
249    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
250
251    // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
252    // referencing. This is kept so that gralloc implementations do not need to
253    // properly handle the case where SurfaceFlinger no longer holds a reference
254    // to a buffer, but other processes do.
255    Vector<sp<GraphicBuffer> > mAllocdBuffers;
256
257    // mFrameAvailableListener is the listener object that will be called when a
258    // new frame becomes available. If it is not NULL it will be called from
259    // queueBuffer.
260    sp<FrameAvailableListener> mFrameAvailableListener;
261
262    // mMutex is the mutex used to prevent concurrent access to the member
263    // variables of SurfaceTexture objects. It must be locked whenever the
264    // member variables are accessed.
265    Mutex mMutex;
266};
267
268// ----------------------------------------------------------------------------
269}; // namespace android
270
271#endif // ANDROID_GUI_SURFACETEXTURE_H
272