SurfaceTexture.h revision eafabcdc1639fb96062d9e3c39b0ae27b0238ae1
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37
38class SurfaceTexture : public BnSurfaceTexture {
39public:
40    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41    enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
42    enum { NUM_BUFFER_SLOTS = 32 };
43
44    struct FrameAvailableListener : public virtual RefBase {
45        virtual void onFrameAvailable() = 0;
46    };
47
48    // tex indicates the name OpenGL texture to which images are to be streamed.
49    // This texture name cannot be changed once the SurfaceTexture is created.
50    SurfaceTexture(GLuint tex);
51
52    virtual ~SurfaceTexture();
53
54    // setBufferCount updates the number of available buffer slots.  After
55    // calling this all buffer slots are both unallocated and owned by the
56    // SurfaceTexture object (i.e. they are not owned by the client).
57    virtual status_t setBufferCount(int bufferCount);
58
59    virtual sp<GraphicBuffer> requestBuffer(int buf);
60
61    // dequeueBuffer gets the next buffer slot index for the client to use. If a
62    // buffer slot is available then that slot index is written to the location
63    // pointed to by the buf argument and a status of OK is returned.  If no
64    // slot is available then a status of -EBUSY is returned and buf is
65    // unmodified.
66    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
67            uint32_t format, uint32_t usage);
68
69    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
70    // timestamp must be provided for the buffer. The timestamp is in
71    // nanoseconds, and must be monotonically increasing. Its other semantics
72    // (zero point, etc) are client-dependent and should be documented by the
73    // client.
74    virtual status_t queueBuffer(int buf, int64_t timestamp);
75    virtual void cancelBuffer(int buf);
76    virtual status_t setCrop(const Rect& reg);
77    virtual status_t setTransform(uint32_t transform);
78
79    virtual int query(int what, int* value);
80
81    // updateTexImage sets the image contents of the target texture to that of
82    // the most recently queued buffer.
83    //
84    // This call may only be made while the OpenGL ES context to which the
85    // target texture belongs is bound to the calling thread.
86    status_t updateTexImage();
87
88    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
89    // associated with the texture image set by the most recent call to
90    // updateTexImage.
91    //
92    // This transform matrix maps 2D homogeneous texture coordinates of the form
93    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
94    // coordinate that should be used to sample that location from the texture.
95    // Sampling the texture outside of the range of this transform is undefined.
96    //
97    // This transform is necessary to compensate for transforms that the stream
98    // content producer may implicitly apply to the content. By forcing users of
99    // a SurfaceTexture to apply this transform we avoid performing an extra
100    // copy of the data that would be needed to hide the transform from the
101    // user.
102    //
103    // The matrix is stored in column-major order so that it may be passed
104    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
105    // functions.
106    void getTransformMatrix(float mtx[16]);
107
108    // getTimestamp retrieves the timestamp associated with the texture image
109    // set by the most recent call to updateTexImage.
110    //
111    // The timestamp is in nanoseconds, and is monotonically increasing. Its
112    // other semantics (zero point, etc) are source-dependent and should be
113    // documented by the source.
114    int64_t getTimestamp();
115
116    // setFrameAvailableListener sets the listener object that will be notified
117    // when a new frame becomes available.
118    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
119
120    // getAllocator retrieves the binder object that must be referenced as long
121    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
122    // Holding this binder reference prevents SurfaceFlinger from freeing the
123    // buffers before the client is done with them.
124    sp<IBinder> getAllocator();
125
126    // setDefaultBufferSize is used to set the size of buffers returned by
127    // requestBuffers when a with and height of zero is requested.
128    // A call to setDefaultBufferSize() may trigger requestBuffers() to
129    // be called from the client.
130    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
131
132    // getCurrentBuffer returns the buffer associated with the current image.
133    sp<GraphicBuffer> getCurrentBuffer() const;
134
135    // getCurrentTextureTarget returns the texture target of the current
136    // texture as returned by updateTexImage().
137    GLenum getCurrentTextureTarget() const;
138
139    // getCurrentCrop returns the cropping rectangle of the current buffer
140    Rect getCurrentCrop() const;
141
142    // getCurrentTransform returns the transform of the current buffer
143    uint32_t getCurrentTransform() const;
144
145protected:
146
147    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
148    // all slots.
149    void freeAllBuffers();
150    static bool isExternalFormat(uint32_t format);
151    static GLenum getTextureTarget(uint32_t format);
152
153private:
154
155    // createImage creates a new EGLImage from a GraphicBuffer.
156    EGLImageKHR createImage(EGLDisplay dpy,
157            const sp<GraphicBuffer>& graphicBuffer);
158
159    enum { INVALID_BUFFER_SLOT = -1 };
160
161    struct BufferSlot {
162        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
163        // if no buffer has been allocated.
164        sp<GraphicBuffer> mGraphicBuffer;
165
166        // mEglImage is the EGLImage created from mGraphicBuffer.
167        EGLImageKHR mEglImage;
168
169        // mEglDisplay is the EGLDisplay used to create mEglImage.
170        EGLDisplay mEglDisplay;
171
172        // mOwnedByClient indicates whether the slot is currently accessible to a
173        // client and should not be used by the SurfaceTexture object. It gets
174        // set to true when dequeueBuffer returns the slot and is reset to false
175        // when the client calls either queueBuffer or cancelBuffer on the slot.
176        bool mOwnedByClient;
177    };
178
179    // mSlots is the array of buffer slots that must be mirrored on the client
180    // side. This allows buffer ownership to be transferred between the client
181    // and server without sending a GraphicBuffer over binder. The entire array
182    // is initialized to NULL at construction time, and buffers are allocated
183    // for a slot when requestBuffer is called with that slot's index.
184    BufferSlot mSlots[NUM_BUFFER_SLOTS];
185
186    // mDefaultWidth holds the default width of allocated buffers. It is used
187    // in requestBuffers() if a width and height of zero is specified.
188    uint32_t mDefaultWidth;
189
190    // mDefaultHeight holds the default height of allocated buffers. It is used
191    // in requestBuffers() if a width and height of zero is specified.
192    uint32_t mDefaultHeight;
193
194    // mPixelFormat holds the pixel format of allocated buffers. It is used
195    // in requestBuffers() if a format of zero is specified.
196    uint32_t mPixelFormat;
197
198    // mBufferCount is the number of buffer slots that the client and server
199    // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
200    // calling setBufferCount.
201    int mBufferCount;
202
203    // mCurrentTexture is the buffer slot index of the buffer that is currently
204    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
205    // indicating that no buffer slot is currently bound to the texture. Note,
206    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
207    // that no buffer is bound to the texture. A call to setBufferCount will
208    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
209    int mCurrentTexture;
210
211    // mCurrentTextureTarget is the GLES texture target to be used with the
212    // current texture.
213    GLenum mCurrentTextureTarget;
214
215    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
216    // possible that this buffer is not associated with any buffer slot, so we
217    // must track it separately in order to properly use
218    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
219    sp<GraphicBuffer> mCurrentTextureBuf;
220
221    // mCurrentCrop is the crop rectangle that applies to the current texture.
222    // It gets set to mLastQueuedCrop each time updateTexImage is called.
223    Rect mCurrentCrop;
224
225    // mCurrentTransform is the transform identifier for the current texture. It
226    // gets set to mLastQueuedTransform each time updateTexImage is called.
227    uint32_t mCurrentTransform;
228
229    // mCurrentTimestamp is the timestamp for the current texture. It
230    // gets set to mLastQueuedTimestamp each time updateTexImage is called.
231    int64_t mCurrentTimestamp;
232
233    // mLastQueued is the buffer slot index of the most recently enqueued buffer.
234    // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
235    // updated each time queueBuffer is called.
236    int mLastQueued;
237
238    // mLastQueuedCrop is the crop rectangle for the buffer that was most
239    // recently queued. This gets set to mNextCrop each time queueBuffer gets
240    // called.
241    Rect mLastQueuedCrop;
242
243    // mLastQueuedTransform is the transform identifier for the buffer that was
244    // most recently queued. This gets set to mNextTransform each time
245    // queueBuffer gets called.
246    uint32_t mLastQueuedTransform;
247
248    // mLastQueuedTimestamp is the timestamp for the buffer that was most
249    // recently queued. This gets set by queueBuffer.
250    int64_t mLastQueuedTimestamp;
251
252    // mNextCrop is the crop rectangle that will be used for the next buffer
253    // that gets queued. It is set by calling setCrop.
254    Rect mNextCrop;
255
256    // mNextTransform is the transform identifier that will be used for the next
257    // buffer that gets queued. It is set by calling setTransform.
258    uint32_t mNextTransform;
259
260    // mTexName is the name of the OpenGL texture to which streamed images will
261    // be bound when updateTexImage is called. It is set at construction time
262    // changed with a call to setTexName.
263    const GLuint mTexName;
264
265    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
266    // allocate new GraphicBuffer objects.
267    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
268
269    // mFrameAvailableListener is the listener object that will be called when a
270    // new frame becomes available. If it is not NULL it will be called from
271    // queueBuffer.
272    sp<FrameAvailableListener> mFrameAvailableListener;
273
274    // mMutex is the mutex used to prevent concurrent access to the member
275    // variables of SurfaceTexture objects. It must be locked whenever the
276    // member variables are accessed.
277    mutable Mutex mMutex;
278};
279
280// ----------------------------------------------------------------------------
281}; // namespace android
282
283#endif // ANDROID_GUI_SURFACETEXTURE_H
284