SurfaceTexture.h revision fa28c35c21d1bf8b38f541758c291bc17a2d7270
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
33
34namespace android {
35// ----------------------------------------------------------------------------
36
37class IGraphicBufferAlloc;
38class String8;
39
40class SurfaceTexture : public BnSurfaceTexture {
41public:
42    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
43    enum {
44        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
45        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
46    };
47    enum { NUM_BUFFER_SLOTS = 32 };
48    enum { NO_CONNECTED_API = 0 };
49
50    struct FrameAvailableListener : public virtual RefBase {
51        // onFrameAvailable() is called from queueBuffer() each time an
52        // additional frame becomes available for consumption. This means that
53        // frames that are queued while in asynchronous mode only trigger the
54        // callback if no previous frames are pending. Frames queued while in
55        // synchronous mode always trigger the callback.
56        //
57        // This is called without any lock held and can be called concurrently
58        // by multiple threads.
59        virtual void onFrameAvailable() = 0;
60    };
61
62    // tex indicates the name OpenGL texture to which images are to be streamed.
63    // This texture name cannot be changed once the SurfaceTexture is created.
64    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
65
66    virtual ~SurfaceTexture();
67
68    // setBufferCount updates the number of available buffer slots.  After
69    // calling this all buffer slots are both unallocated and owned by the
70    // SurfaceTexture object (i.e. they are not owned by the client).
71    virtual status_t setBufferCount(int bufferCount);
72
73    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
74
75    // dequeueBuffer gets the next buffer slot index for the client to use. If a
76    // buffer slot is available then that slot index is written to the location
77    // pointed to by the buf argument and a status of OK is returned.  If no
78    // slot is available then a status of -EBUSY is returned and buf is
79    // unmodified.
80    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
81            uint32_t format, uint32_t usage);
82
83    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
84    // timestamp must be provided for the buffer. The timestamp is in
85    // nanoseconds, and must be monotonically increasing. Its other semantics
86    // (zero point, etc) are client-dependent and should be documented by the
87    // client.
88    virtual status_t queueBuffer(int buf, int64_t timestamp,
89            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
90    virtual void cancelBuffer(int buf);
91    virtual status_t setCrop(const Rect& reg);
92    virtual status_t setTransform(uint32_t transform);
93    virtual status_t setScalingMode(int mode);
94
95    virtual int query(int what, int* value);
96
97    // setSynchronousMode set whether dequeueBuffer is synchronous or
98    // asynchronous. In synchronous mode, dequeueBuffer blocks until
99    // a buffer is available, the currently bound buffer can be dequeued and
100    // queued buffers will be retired in order.
101    // The default mode is asynchronous.
102    virtual status_t setSynchronousMode(bool enabled);
103
104    // connect attempts to connect a client API to the SurfaceTexture.  This
105    // must be called before any other ISurfaceTexture methods are called except
106    // for getAllocator.
107    //
108    // This method will fail if the connect was previously called on the
109    // SurfaceTexture and no corresponding disconnect call was made.
110    virtual status_t connect(int api,
111            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
112
113    // disconnect attempts to disconnect a client API from the SurfaceTexture.
114    // Calling this method will cause any subsequent calls to other
115    // ISurfaceTexture methods to fail except for getAllocator and connect.
116    // Successfully calling connect after this will allow the other methods to
117    // succeed again.
118    //
119    // This method will fail if the the SurfaceTexture is not currently
120    // connected to the specified client API.
121    virtual status_t disconnect(int api);
122
123    // updateTexImage sets the image contents of the target texture to that of
124    // the most recently queued buffer.
125    //
126    // This call may only be made while the OpenGL ES context to which the
127    // target texture belongs is bound to the calling thread.
128    status_t updateTexImage();
129
130    // setBufferCountServer set the buffer count. If the client has requested
131    // a buffer count using setBufferCount, the server-buffer count will
132    // take effect once the client sets the count back to zero.
133    status_t setBufferCountServer(int bufferCount);
134
135    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
136    // associated with the texture image set by the most recent call to
137    // updateTexImage.
138    //
139    // This transform matrix maps 2D homogeneous texture coordinates of the form
140    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
141    // coordinate that should be used to sample that location from the texture.
142    // Sampling the texture outside of the range of this transform is undefined.
143    //
144    // This transform is necessary to compensate for transforms that the stream
145    // content producer may implicitly apply to the content. By forcing users of
146    // a SurfaceTexture to apply this transform we avoid performing an extra
147    // copy of the data that would be needed to hide the transform from the
148    // user.
149    //
150    // The matrix is stored in column-major order so that it may be passed
151    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
152    // functions.
153    void getTransformMatrix(float mtx[16]);
154
155    // getTimestamp retrieves the timestamp associated with the texture image
156    // set by the most recent call to updateTexImage.
157    //
158    // The timestamp is in nanoseconds, and is monotonically increasing. Its
159    // other semantics (zero point, etc) are source-dependent and should be
160    // documented by the source.
161    int64_t getTimestamp();
162
163    // setFrameAvailableListener sets the listener object that will be notified
164    // when a new frame becomes available.
165    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
166
167    // getAllocator retrieves the binder object that must be referenced as long
168    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
169    // Holding this binder reference prevents SurfaceFlinger from freeing the
170    // buffers before the client is done with them.
171    sp<IBinder> getAllocator();
172
173    // setDefaultBufferSize is used to set the size of buffers returned by
174    // requestBuffers when a with and height of zero is requested.
175    // A call to setDefaultBufferSize() may trigger requestBuffers() to
176    // be called from the client.
177    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
178
179    // getCurrentBuffer returns the buffer associated with the current image.
180    sp<GraphicBuffer> getCurrentBuffer() const;
181
182    // getCurrentTextureTarget returns the texture target of the current
183    // texture as returned by updateTexImage().
184    GLenum getCurrentTextureTarget() const;
185
186    // getCurrentCrop returns the cropping rectangle of the current buffer
187    Rect getCurrentCrop() const;
188
189    // getCurrentTransform returns the transform of the current buffer
190    uint32_t getCurrentTransform() const;
191
192    // getCurrentScalingMode returns the scaling mode of the current buffer
193    uint32_t getCurrentScalingMode() const;
194
195    // abandon frees all the buffers and puts the SurfaceTexture into the
196    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
197    // leave it.  When in the 'abandoned' state, all methods of the
198    // ISurfaceTexture interface will fail with the NO_INIT error.
199    //
200    // Note that while calling this method causes all the buffers to be freed
201    // from the perspective of the the SurfaceTexture, if there are additional
202    // references on the buffers (e.g. if a buffer is referenced by a client or
203    // by OpenGL ES as a texture) then those buffer will remain allocated.
204    void abandon();
205
206    // set the name of the SurfaceTexture that will be used to identify it in
207    // log messages.
208    void setName(const String8& name);
209
210    // dump our state in a String
211    void dump(String8& result) const;
212    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
213
214protected:
215
216    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
217    // for the given slot.
218    void freeBufferLocked(int index);
219
220    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
221    // EGLImage) for all slots.
222    void freeAllBuffersLocked();
223
224    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
225    // and EGLImage) for all slots except the head of mQueue
226    void freeAllBuffersExceptHeadLocked();
227
228    // drainQueueLocked drains the buffer queue if we're in synchronous mode
229    // returns immediately otherwise. return NO_INIT if SurfaceTexture
230    // became abandoned or disconnected during this call.
231    status_t drainQueueLocked();
232
233    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
234    // synchronous mode and free all buffers. In asynchronous mode, all buffers
235    // are freed except the current buffer.
236    status_t drainQueueAndFreeBuffersLocked();
237
238    static bool isExternalFormat(uint32_t format);
239
240private:
241
242    // createImage creates a new EGLImage from a GraphicBuffer.
243    EGLImageKHR createImage(EGLDisplay dpy,
244            const sp<GraphicBuffer>& graphicBuffer);
245
246    status_t setBufferCountServerLocked(int bufferCount);
247
248    // computeCurrentTransformMatrix computes the transform matrix for the
249    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
250    // to compute this matrix and stores it in mCurrentTransformMatrix.
251    void computeCurrentTransformMatrix();
252
253    enum { INVALID_BUFFER_SLOT = -1 };
254
255    struct BufferSlot {
256
257        BufferSlot()
258            : mEglImage(EGL_NO_IMAGE_KHR),
259              mEglDisplay(EGL_NO_DISPLAY),
260              mBufferState(BufferSlot::FREE),
261              mRequestBufferCalled(false),
262              mTransform(0),
263              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
264              mTimestamp(0) {
265            mCrop.makeInvalid();
266        }
267
268        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
269        // if no buffer has been allocated.
270        sp<GraphicBuffer> mGraphicBuffer;
271
272        // mEglImage is the EGLImage created from mGraphicBuffer.
273        EGLImageKHR mEglImage;
274
275        // mEglDisplay is the EGLDisplay used to create mEglImage.
276        EGLDisplay mEglDisplay;
277
278        // BufferState represents the different states in which a buffer slot
279        // can be.
280        enum BufferState {
281            // FREE indicates that the buffer is not currently being used and
282            // will not be used in the future until it gets dequeued and
283            // subsequently queued by the client.
284            FREE = 0,
285
286            // DEQUEUED indicates that the buffer has been dequeued by the
287            // client, but has not yet been queued or canceled. The buffer is
288            // considered 'owned' by the client, and the server should not use
289            // it for anything.
290            //
291            // Note that when in synchronous-mode (mSynchronousMode == true),
292            // the buffer that's currently attached to the texture may be
293            // dequeued by the client.  That means that the current buffer can
294            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
295            // however, the current buffer is always in the QUEUED state.
296            DEQUEUED = 1,
297
298            // QUEUED indicates that the buffer has been queued by the client,
299            // and has not since been made available for the client to dequeue.
300            // Attaching the buffer to the texture does NOT transition the
301            // buffer away from the QUEUED state. However, in Synchronous mode
302            // the current buffer may be dequeued by the client under some
303            // circumstances. See the note about the current buffer in the
304            // documentation for DEQUEUED.
305            QUEUED = 2,
306        };
307
308        // mBufferState is the current state of this buffer slot.
309        BufferState mBufferState;
310
311        // mRequestBufferCalled is used for validating that the client did
312        // call requestBuffer() when told to do so. Technically this is not
313        // needed but useful for debugging and catching client bugs.
314        bool mRequestBufferCalled;
315
316        // mCrop is the current crop rectangle for this buffer slot. This gets
317        // set to mNextCrop each time queueBuffer gets called for this buffer.
318        Rect mCrop;
319
320        // mTransform is the current transform flags for this buffer slot. This
321        // gets set to mNextTransform each time queueBuffer gets called for this
322        // slot.
323        uint32_t mTransform;
324
325        // mScalingMode is the current scaling mode for this buffer slot. This
326        // gets set to mNextScalingMode each time queueBuffer gets called for
327        // this slot.
328        uint32_t mScalingMode;
329
330        // mTimestamp is the current timestamp for this buffer slot. This gets
331        // to set by queueBuffer each time this slot is queued.
332        int64_t mTimestamp;
333    };
334
335    // mSlots is the array of buffer slots that must be mirrored on the client
336    // side. This allows buffer ownership to be transferred between the client
337    // and server without sending a GraphicBuffer over binder. The entire array
338    // is initialized to NULL at construction time, and buffers are allocated
339    // for a slot when requestBuffer is called with that slot's index.
340    BufferSlot mSlots[NUM_BUFFER_SLOTS];
341
342    // mDefaultWidth holds the default width of allocated buffers. It is used
343    // in requestBuffers() if a width and height of zero is specified.
344    uint32_t mDefaultWidth;
345
346    // mDefaultHeight holds the default height of allocated buffers. It is used
347    // in requestBuffers() if a width and height of zero is specified.
348    uint32_t mDefaultHeight;
349
350    // mPixelFormat holds the pixel format of allocated buffers. It is used
351    // in requestBuffers() if a format of zero is specified.
352    uint32_t mPixelFormat;
353
354    // mBufferCount is the number of buffer slots that the client and server
355    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
356    // by calling setBufferCount or setBufferCountServer
357    int mBufferCount;
358
359    // mClientBufferCount is the number of buffer slots requested by the client.
360    // The default is zero, which means the client doesn't care how many buffers
361    // there is.
362    int mClientBufferCount;
363
364    // mServerBufferCount buffer count requested by the server-side
365    int mServerBufferCount;
366
367    // mCurrentTexture is the buffer slot index of the buffer that is currently
368    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
369    // indicating that no buffer slot is currently bound to the texture. Note,
370    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
371    // that no buffer is bound to the texture. A call to setBufferCount will
372    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
373    int mCurrentTexture;
374
375    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
376    // possible that this buffer is not associated with any buffer slot, so we
377    // must track it separately in order to support the getCurrentBuffer method.
378    sp<GraphicBuffer> mCurrentTextureBuf;
379
380    // mCurrentCrop is the crop rectangle that applies to the current texture.
381    // It gets set each time updateTexImage is called.
382    Rect mCurrentCrop;
383
384    // mCurrentTransform is the transform identifier for the current texture. It
385    // gets set each time updateTexImage is called.
386    uint32_t mCurrentTransform;
387
388    // mCurrentScalingMode is the scaling mode for the current texture. It gets
389    // set to each time updateTexImage is called.
390    uint32_t mCurrentScalingMode;
391
392    // mCurrentTransformMatrix is the transform matrix for the current texture.
393    // It gets computed by computeTransformMatrix each time updateTexImage is
394    // called.
395    float mCurrentTransformMatrix[16];
396
397    // mCurrentTimestamp is the timestamp for the current texture. It
398    // gets set each time updateTexImage is called.
399    int64_t mCurrentTimestamp;
400
401    // mNextCrop is the crop rectangle that will be used for the next buffer
402    // that gets queued. It is set by calling setCrop.
403    Rect mNextCrop;
404
405    // mNextTransform is the transform identifier that will be used for the next
406    // buffer that gets queued. It is set by calling setTransform.
407    uint32_t mNextTransform;
408
409    // mNextScalingMode is the scaling mode that will be used for the next
410    // buffers that get queued. It is set by calling setScalingMode.
411    int mNextScalingMode;
412
413    // mTexName is the name of the OpenGL texture to which streamed images will
414    // be bound when updateTexImage is called. It is set at construction time
415    // changed with a call to setTexName.
416    const GLuint mTexName;
417
418    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
419    // allocate new GraphicBuffer objects.
420    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
421
422    // mFrameAvailableListener is the listener object that will be called when a
423    // new frame becomes available. If it is not NULL it will be called from
424    // queueBuffer.
425    sp<FrameAvailableListener> mFrameAvailableListener;
426
427    // mSynchronousMode whether we're in synchronous mode or not
428    bool mSynchronousMode;
429
430    // mAllowSynchronousMode whether we allow synchronous mode or not
431    const bool mAllowSynchronousMode;
432
433    // mConnectedApi indicates the API that is currently connected to this
434    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
435    // by the connect and disconnect methods.
436    int mConnectedApi;
437
438    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
439    mutable Condition mDequeueCondition;
440
441    // mQueue is a FIFO of queued buffers used in synchronous mode
442    typedef Vector<int> Fifo;
443    Fifo mQueue;
444
445    // mAbandoned indicates that the SurfaceTexture will no longer be used to
446    // consume images buffers pushed to it using the ISurfaceTexture interface.
447    // It is initialized to false, and set to true in the abandon method.  A
448    // SurfaceTexture that has been abandoned will return the NO_INIT error from
449    // all ISurfaceTexture methods capable of returning an error.
450    bool mAbandoned;
451
452    // mName is a string used to identify the SurfaceTexture in log messages.
453    // It is set by the setName method.
454    String8 mName;
455
456    // mMutex is the mutex used to prevent concurrent access to the member
457    // variables of SurfaceTexture objects. It must be locked whenever the
458    // member variables are accessed.
459    mutable Mutex mMutex;
460
461};
462
463// ----------------------------------------------------------------------------
464}; // namespace android
465
466#endif // ANDROID_GUI_SURFACETEXTURE_H
467