SurfaceTexture.h revision fb1b5a2f333800574b0da435d1200cf9b13d723f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
34
35namespace android {
36// ----------------------------------------------------------------------------
37
38class IGraphicBufferAlloc;
39class String8;
40
41class SurfaceTexture : public BnSurfaceTexture {
42public:
43    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
44    enum {
45        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
46        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
47    };
48    enum { NUM_BUFFER_SLOTS = 32 };
49    enum { NO_CONNECTED_API = 0 };
50
51    struct FrameAvailableListener : public virtual RefBase {
52        // onFrameAvailable() is called from queueBuffer() each time an
53        // additional frame becomes available for consumption. This means that
54        // frames that are queued while in asynchronous mode only trigger the
55        // callback if no previous frames are pending. Frames queued while in
56        // synchronous mode always trigger the callback.
57        //
58        // This is called without any lock held and can be called concurrently
59        // by multiple threads.
60        virtual void onFrameAvailable() = 0;
61    };
62
63    // tex indicates the name OpenGL texture to which images are to be streamed.
64    // This texture name cannot be changed once the SurfaceTexture is created.
65    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
66            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
67
68    virtual ~SurfaceTexture();
69
70    // setBufferCount updates the number of available buffer slots.  After
71    // calling this all buffer slots are both unallocated and owned by the
72    // SurfaceTexture object (i.e. they are not owned by the client).
73    virtual status_t setBufferCount(int bufferCount);
74
75    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
76
77    // dequeueBuffer gets the next buffer slot index for the client to use. If a
78    // buffer slot is available then that slot index is written to the location
79    // pointed to by the buf argument and a status of OK is returned.  If no
80    // slot is available then a status of -EBUSY is returned and buf is
81    // unmodified.
82    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
83            uint32_t format, uint32_t usage);
84
85    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
86    // timestamp must be provided for the buffer. The timestamp is in
87    // nanoseconds, and must be monotonically increasing. Its other semantics
88    // (zero point, etc) are client-dependent and should be documented by the
89    // client.
90    virtual status_t queueBuffer(int buf, int64_t timestamp,
91            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
92    virtual void cancelBuffer(int buf);
93    virtual status_t setCrop(const Rect& reg);
94    virtual status_t setTransform(uint32_t transform);
95    virtual status_t setScalingMode(int mode);
96
97    virtual int query(int what, int* value);
98
99    // setSynchronousMode set whether dequeueBuffer is synchronous or
100    // asynchronous. In synchronous mode, dequeueBuffer blocks until
101    // a buffer is available, the currently bound buffer can be dequeued and
102    // queued buffers will be retired in order.
103    // The default mode is asynchronous.
104    virtual status_t setSynchronousMode(bool enabled);
105
106    // connect attempts to connect a client API to the SurfaceTexture.  This
107    // must be called before any other ISurfaceTexture methods are called except
108    // for getAllocator.
109    //
110    // This method will fail if the connect was previously called on the
111    // SurfaceTexture and no corresponding disconnect call was made.
112    virtual status_t connect(int api,
113            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
114
115    // disconnect attempts to disconnect a client API from the SurfaceTexture.
116    // Calling this method will cause any subsequent calls to other
117    // ISurfaceTexture methods to fail except for getAllocator and connect.
118    // Successfully calling connect after this will allow the other methods to
119    // succeed again.
120    //
121    // This method will fail if the the SurfaceTexture is not currently
122    // connected to the specified client API.
123    virtual status_t disconnect(int api);
124
125    // updateTexImage sets the image contents of the target texture to that of
126    // the most recently queued buffer.
127    //
128    // This call may only be made while the OpenGL ES context to which the
129    // target texture belongs is bound to the calling thread.
130    status_t updateTexImage();
131
132    // setBufferCountServer set the buffer count. If the client has requested
133    // a buffer count using setBufferCount, the server-buffer count will
134    // take effect once the client sets the count back to zero.
135    status_t setBufferCountServer(int bufferCount);
136
137    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
138    // associated with the texture image set by the most recent call to
139    // updateTexImage.
140    //
141    // This transform matrix maps 2D homogeneous texture coordinates of the form
142    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
143    // coordinate that should be used to sample that location from the texture.
144    // Sampling the texture outside of the range of this transform is undefined.
145    //
146    // This transform is necessary to compensate for transforms that the stream
147    // content producer may implicitly apply to the content. By forcing users of
148    // a SurfaceTexture to apply this transform we avoid performing an extra
149    // copy of the data that would be needed to hide the transform from the
150    // user.
151    //
152    // The matrix is stored in column-major order so that it may be passed
153    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
154    // functions.
155    void getTransformMatrix(float mtx[16]);
156
157    // getTimestamp retrieves the timestamp associated with the texture image
158    // set by the most recent call to updateTexImage.
159    //
160    // The timestamp is in nanoseconds, and is monotonically increasing. Its
161    // other semantics (zero point, etc) are source-dependent and should be
162    // documented by the source.
163    int64_t getTimestamp();
164
165    // setFrameAvailableListener sets the listener object that will be notified
166    // when a new frame becomes available.
167    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
168
169    // getAllocator retrieves the binder object that must be referenced as long
170    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
171    // Holding this binder reference prevents SurfaceFlinger from freeing the
172    // buffers before the client is done with them.
173    sp<IBinder> getAllocator();
174
175    // setDefaultBufferSize is used to set the size of buffers returned by
176    // requestBuffers when a with and height of zero is requested.
177    // A call to setDefaultBufferSize() may trigger requestBuffers() to
178    // be called from the client.
179    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
180
181    // getCurrentBuffer returns the buffer associated with the current image.
182    sp<GraphicBuffer> getCurrentBuffer() const;
183
184    // getCurrentTextureTarget returns the texture target of the current
185    // texture as returned by updateTexImage().
186    GLenum getCurrentTextureTarget() const;
187
188    // getCurrentCrop returns the cropping rectangle of the current buffer
189    Rect getCurrentCrop() const;
190
191    // getCurrentTransform returns the transform of the current buffer
192    uint32_t getCurrentTransform() const;
193
194    // getCurrentScalingMode returns the scaling mode of the current buffer
195    uint32_t getCurrentScalingMode() const;
196
197    // abandon frees all the buffers and puts the SurfaceTexture into the
198    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
199    // leave it.  When in the 'abandoned' state, all methods of the
200    // ISurfaceTexture interface will fail with the NO_INIT error.
201    //
202    // Note that while calling this method causes all the buffers to be freed
203    // from the perspective of the the SurfaceTexture, if there are additional
204    // references on the buffers (e.g. if a buffer is referenced by a client or
205    // by OpenGL ES as a texture) then those buffer will remain allocated.
206    void abandon();
207
208    // set the name of the SurfaceTexture that will be used to identify it in
209    // log messages.
210    void setName(const String8& name);
211
212    // dump our state in a String
213    void dump(String8& result) const;
214    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
215
216protected:
217
218    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
219    // for the given slot.
220    void freeBufferLocked(int index);
221
222    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
223    // EGLImage) for all slots.
224    void freeAllBuffersLocked();
225
226    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
227    // and EGLImage) for all slots except the head of mQueue
228    void freeAllBuffersExceptHeadLocked();
229
230    // drainQueueLocked drains the buffer queue if we're in synchronous mode
231    // returns immediately otherwise. return NO_INIT if SurfaceTexture
232    // became abandoned or disconnected during this call.
233    status_t drainQueueLocked();
234
235    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
236    // synchronous mode and free all buffers. In asynchronous mode, all buffers
237    // are freed except the current buffer.
238    status_t drainQueueAndFreeBuffersLocked();
239
240    static bool isExternalFormat(uint32_t format);
241
242private:
243
244    // createImage creates a new EGLImage from a GraphicBuffer.
245    EGLImageKHR createImage(EGLDisplay dpy,
246            const sp<GraphicBuffer>& graphicBuffer);
247
248    status_t setBufferCountServerLocked(int bufferCount);
249
250    // computeCurrentTransformMatrix computes the transform matrix for the
251    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
252    // to compute this matrix and stores it in mCurrentTransformMatrix.
253    void computeCurrentTransformMatrix();
254
255    enum { INVALID_BUFFER_SLOT = -1 };
256
257    struct BufferSlot {
258
259        BufferSlot()
260            : mEglImage(EGL_NO_IMAGE_KHR),
261              mEglDisplay(EGL_NO_DISPLAY),
262              mBufferState(BufferSlot::FREE),
263              mRequestBufferCalled(false),
264              mTransform(0),
265              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
266              mTimestamp(0) {
267            mCrop.makeInvalid();
268        }
269
270        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
271        // if no buffer has been allocated.
272        sp<GraphicBuffer> mGraphicBuffer;
273
274        // mEglImage is the EGLImage created from mGraphicBuffer.
275        EGLImageKHR mEglImage;
276
277        // mEglDisplay is the EGLDisplay used to create mEglImage.
278        EGLDisplay mEglDisplay;
279
280        // BufferState represents the different states in which a buffer slot
281        // can be.
282        enum BufferState {
283            // FREE indicates that the buffer is not currently being used and
284            // will not be used in the future until it gets dequeued and
285            // subsequently queued by the client.
286            FREE = 0,
287
288            // DEQUEUED indicates that the buffer has been dequeued by the
289            // client, but has not yet been queued or canceled. The buffer is
290            // considered 'owned' by the client, and the server should not use
291            // it for anything.
292            //
293            // Note that when in synchronous-mode (mSynchronousMode == true),
294            // the buffer that's currently attached to the texture may be
295            // dequeued by the client.  That means that the current buffer can
296            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
297            // however, the current buffer is always in the QUEUED state.
298            DEQUEUED = 1,
299
300            // QUEUED indicates that the buffer has been queued by the client,
301            // and has not since been made available for the client to dequeue.
302            // Attaching the buffer to the texture does NOT transition the
303            // buffer away from the QUEUED state. However, in Synchronous mode
304            // the current buffer may be dequeued by the client under some
305            // circumstances. See the note about the current buffer in the
306            // documentation for DEQUEUED.
307            QUEUED = 2,
308        };
309
310        // mBufferState is the current state of this buffer slot.
311        BufferState mBufferState;
312
313        // mRequestBufferCalled is used for validating that the client did
314        // call requestBuffer() when told to do so. Technically this is not
315        // needed but useful for debugging and catching client bugs.
316        bool mRequestBufferCalled;
317
318        // mCrop is the current crop rectangle for this buffer slot. This gets
319        // set to mNextCrop each time queueBuffer gets called for this buffer.
320        Rect mCrop;
321
322        // mTransform is the current transform flags for this buffer slot. This
323        // gets set to mNextTransform each time queueBuffer gets called for this
324        // slot.
325        uint32_t mTransform;
326
327        // mScalingMode is the current scaling mode for this buffer slot. This
328        // gets set to mNextScalingMode each time queueBuffer gets called for
329        // this slot.
330        uint32_t mScalingMode;
331
332        // mTimestamp is the current timestamp for this buffer slot. This gets
333        // to set by queueBuffer each time this slot is queued.
334        int64_t mTimestamp;
335    };
336
337    // mSlots is the array of buffer slots that must be mirrored on the client
338    // side. This allows buffer ownership to be transferred between the client
339    // and server without sending a GraphicBuffer over binder. The entire array
340    // is initialized to NULL at construction time, and buffers are allocated
341    // for a slot when requestBuffer is called with that slot's index.
342    BufferSlot mSlots[NUM_BUFFER_SLOTS];
343
344    // mDefaultWidth holds the default width of allocated buffers. It is used
345    // in requestBuffers() if a width and height of zero is specified.
346    uint32_t mDefaultWidth;
347
348    // mDefaultHeight holds the default height of allocated buffers. It is used
349    // in requestBuffers() if a width and height of zero is specified.
350    uint32_t mDefaultHeight;
351
352    // mPixelFormat holds the pixel format of allocated buffers. It is used
353    // in requestBuffers() if a format of zero is specified.
354    uint32_t mPixelFormat;
355
356    // mBufferCount is the number of buffer slots that the client and server
357    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
358    // by calling setBufferCount or setBufferCountServer
359    int mBufferCount;
360
361    // mClientBufferCount is the number of buffer slots requested by the client.
362    // The default is zero, which means the client doesn't care how many buffers
363    // there is.
364    int mClientBufferCount;
365
366    // mServerBufferCount buffer count requested by the server-side
367    int mServerBufferCount;
368
369    // mCurrentTexture is the buffer slot index of the buffer that is currently
370    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
371    // indicating that no buffer slot is currently bound to the texture. Note,
372    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
373    // that no buffer is bound to the texture. A call to setBufferCount will
374    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
375    int mCurrentTexture;
376
377    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
378    // possible that this buffer is not associated with any buffer slot, so we
379    // must track it separately in order to support the getCurrentBuffer method.
380    sp<GraphicBuffer> mCurrentTextureBuf;
381
382    // mCurrentCrop is the crop rectangle that applies to the current texture.
383    // It gets set each time updateTexImage is called.
384    Rect mCurrentCrop;
385
386    // mCurrentTransform is the transform identifier for the current texture. It
387    // gets set each time updateTexImage is called.
388    uint32_t mCurrentTransform;
389
390    // mCurrentScalingMode is the scaling mode for the current texture. It gets
391    // set to each time updateTexImage is called.
392    uint32_t mCurrentScalingMode;
393
394    // mCurrentTransformMatrix is the transform matrix for the current texture.
395    // It gets computed by computeTransformMatrix each time updateTexImage is
396    // called.
397    float mCurrentTransformMatrix[16];
398
399    // mCurrentTimestamp is the timestamp for the current texture. It
400    // gets set each time updateTexImage is called.
401    int64_t mCurrentTimestamp;
402
403    // mNextCrop is the crop rectangle that will be used for the next buffer
404    // that gets queued. It is set by calling setCrop.
405    Rect mNextCrop;
406
407    // mNextTransform is the transform identifier that will be used for the next
408    // buffer that gets queued. It is set by calling setTransform.
409    uint32_t mNextTransform;
410
411    // mNextScalingMode is the scaling mode that will be used for the next
412    // buffers that get queued. It is set by calling setScalingMode.
413    int mNextScalingMode;
414
415    // mTexName is the name of the OpenGL texture to which streamed images will
416    // be bound when updateTexImage is called. It is set at construction time
417    // changed with a call to setTexName.
418    const GLuint mTexName;
419
420    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
421    // allocate new GraphicBuffer objects.
422    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
423
424    // mFrameAvailableListener is the listener object that will be called when a
425    // new frame becomes available. If it is not NULL it will be called from
426    // queueBuffer.
427    sp<FrameAvailableListener> mFrameAvailableListener;
428
429    // mSynchronousMode whether we're in synchronous mode or not
430    bool mSynchronousMode;
431
432    // mAllowSynchronousMode whether we allow synchronous mode or not
433    const bool mAllowSynchronousMode;
434
435    // mConnectedApi indicates the API that is currently connected to this
436    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
437    // by the connect and disconnect methods.
438    int mConnectedApi;
439
440    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
441    mutable Condition mDequeueCondition;
442
443    // mQueue is a FIFO of queued buffers used in synchronous mode
444    typedef Vector<int> Fifo;
445    Fifo mQueue;
446
447    // mAbandoned indicates that the SurfaceTexture will no longer be used to
448    // consume images buffers pushed to it using the ISurfaceTexture interface.
449    // It is initialized to false, and set to true in the abandon method.  A
450    // SurfaceTexture that has been abandoned will return the NO_INIT error from
451    // all ISurfaceTexture methods capable of returning an error.
452    bool mAbandoned;
453
454    // mName is a string used to identify the SurfaceTexture in log messages.
455    // It is set by the setName method.
456    String8 mName;
457
458    // mMutex is the mutex used to prevent concurrent access to the member
459    // variables of SurfaceTexture objects. It must be locked whenever the
460    // member variables are accessed.
461    mutable Mutex mMutex;
462
463    // mTexTarget is the GL texture target with which the GL texture object is
464    // associated.  It is set in the constructor and never changed.  It is
465    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
466    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
467    // glCopyTexSubImage to read from the texture.  This is a hack to work
468    // around a GL driver limitation on the number of FBO attachments, which the
469    // browser's tile cache exceeds.
470    const GLenum mTexTarget;
471};
472
473// ----------------------------------------------------------------------------
474}; // namespace android
475
476#endif // ANDROID_GUI_SURFACETEXTURE_H
477