SurfaceTextureClient.h revision 8ba32fade11abb73f3fd47ea0953c9528eb5b91f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
18#define ANDROID_GUI_SURFACETEXTURECLIENT_H
19
20#include <gui/ISurfaceTexture.h>
21#include <gui/SurfaceTexture.h>
22
23#include <ui/egl/android_natives.h>
24
25#include <utils/RefBase.h>
26#include <utils/threads.h>
27
28namespace android {
29
30class SurfaceTextureClient
31    : public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase>
32{
33public:
34    SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
35
36private:
37
38    // can't be copied
39    SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
40    SurfaceTextureClient(const SurfaceTextureClient& rhs);
41
42    // ANativeWindow hooks
43    static int setSwapInterval(ANativeWindow* window, int interval);
44    static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer);
45    static int cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
46    static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
47    static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
48    static int query(ANativeWindow* window, int what, int* value);
49    static int perform(ANativeWindow* window, int operation, ...);
50
51    int setSwapInterval(int interval);
52    int dequeueBuffer(android_native_buffer_t** buffer);
53    int lockBuffer(android_native_buffer_t* buffer);
54    int queueBuffer(android_native_buffer_t* buffer);
55    int cancelBuffer(android_native_buffer_t* buffer);
56    int query(int what, int* value);
57    int perform(int operation, va_list args);
58
59    int dispatchSetUsage(va_list args);
60    int dispatchConnect(va_list args);
61    int dispatchDisconnect(va_list args);
62    int dispatchSetCrop(va_list args);
63    int dispatchSetBufferCount(va_list args);
64    int dispatchSetBuffersGeometry(va_list args);
65    int dispatchSetBuffersTransform(va_list args);
66
67    int connect(int api);
68    int disconnect(int api);
69    int setUsage(uint32_t reqUsage);
70    int setCrop(Rect const* rect);
71    int setBufferCount(int bufferCount);
72    int setBuffersGeometry(int w, int h, int format);
73    int setBuffersTransform(int transform);
74
75    void freeAllBuffers();
76
77    enum { MIN_BUFFER_SLOTS = SurfaceTexture::MIN_BUFFER_SLOTS };
78    enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS };
79    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
80
81    // mSurfaceTexture is the interface to the surface texture server. All
82    // operations on the surface texture client ultimately translate into
83    // interactions with the server using this interface.
84    sp<ISurfaceTexture> mSurfaceTexture;
85
86    // mSlots stores the buffers that have been allocated for each buffer slot.
87    // It is initialized to null pointers, and gets filled in with the result of
88    // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a
89    // slot that has not yet been used. The buffer allocated to a slot will also
90    // be replaced if the requested buffer usage or geometry differs from that
91    // of the buffer allocated to a slot.
92    sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS];
93
94    // mReqWidth is the buffer width that will be requested at the next dequeue
95    // operation. It is initialized to 1.
96    uint32_t mReqWidth;
97
98    // mReqHeight is the buffer height that will be requested at the next deuque
99    // operation. It is initialized to 1.
100    uint32_t mReqHeight;
101
102    // mReqFormat is the buffer pixel format that will be requested at the next
103    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
104    uint32_t mReqFormat;
105
106    // mReqUsage is the set of buffer usage flags that will be requested
107    // at the next deuque operation. It is initialized to 0.
108    uint32_t mReqUsage;
109
110    // mMutex is the mutex used to prevent concurrent access to the member
111    // variables of SurfaceTexture objects. It must be locked whenever the
112    // member variables are accessed.
113    Mutex mMutex;
114};
115
116}; // namespace android
117
118#endif  // ANDROID_GUI_SURFACETEXTURECLIENT_H
119