1bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root/*
2bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * Copyright (C) 2009 The Android Open Source Project
3bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root *
4bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * Licensed under the Apache License, Version 2.0 (the "License");
5bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * you may not use this file except in compliance with the License.
6bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * You may obtain a copy of the License at
7bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root *
8bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root *      http://www.apache.org/licenses/LICENSE-2.0
9bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root *
10bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * Unless required by applicable law or agreed to in writing, software
11bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * distributed under the License is distributed on an "AS IS" BASIS,
12bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * See the License for the specific language governing permissions and
14bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root * limitations under the License.
15bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root */
16bd393b7f39a71a13893aea8b64474b0b07ebe0ddKenny Root
179bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichpackage com.android.gldual;
189bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
199bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport java.nio.ByteBuffer;
209bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport java.nio.ByteOrder;
219bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport java.nio.FloatBuffer;
229bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport java.nio.ShortBuffer;
239bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
249bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport javax.microedition.khronos.egl.EGLConfig;
259bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport javax.microedition.khronos.opengles.GL10;
269bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
279bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport android.opengl.GLSurfaceView;
289bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport android.opengl.GLU;
299bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichimport android.os.SystemClock;
309bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
319bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichpublic class TriangleRenderer implements GLSurfaceView.Renderer{
329bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
339bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public TriangleRenderer() {
349bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mTriangle = new Triangle();
359bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
369bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
379bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public void onSurfaceCreated(GL10 gl, EGLConfig config) {
389bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
399bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * By default, OpenGL enables features that improve quality
409bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * but reduce performance. One might want to tweak that
419bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * especially on software renderer.
429bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         */
439bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glDisable(GL10.GL_DITHER);
449bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
459bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
469bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * Some one-time OpenGL initialization can be made here
479bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * probably based on features of this particular context
489bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         */
499bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
509bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                GL10.GL_FASTEST);
519bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
529bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glClearColor(.5f, .5f, .5f, 1);
539bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glShadeModel(GL10.GL_SMOOTH);
549bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
559bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
569bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public void onDrawFrame(GL10 gl) {
579bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
589bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * By default, OpenGL enables features that improve quality
599bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * but reduce performance. One might want to tweak that
609bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * especially on software renderer.
619bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         */
629bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glDisable(GL10.GL_DITHER);
639bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
649bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
659bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * Usually, the first thing one might want to do is to clear
669bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * the screen. The most efficient way of doing this is to use
679bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * glClear().
689bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         */
699bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
709bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
719bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
729bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
739bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         * Now we're ready to draw some 3D objects
749bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich         */
759bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
769bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glMatrixMode(GL10.GL_MODELVIEW);
779bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glLoadIdentity();
789bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
799bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
809bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
819bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
829bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
839bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        long time = SystemClock.uptimeMillis() % 4000L;
849bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        float angle = 0.090f * ((int) time);
859bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
869bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glRotatef(angle, 0, 0, 1.0f);
879bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
889bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mTriangle.draw(gl);
899bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
909bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
919bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public void onSurfaceChanged(GL10 gl, int w, int h) {
929bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glViewport(0, 0, w, h);
939bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
949bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        /*
959bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        * Set our projection matrix. This doesn't have to be done
969bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        * each time we draw, but usually a new projection needs to
979bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        * be set when the viewport is resized.
989bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        */
999bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1009bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        float ratio = (float) w / h;
1019bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glMatrixMode(GL10.GL_PROJECTION);
1029bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glLoadIdentity();
1039bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
1049bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1059bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
1069bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1079bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    private Triangle mTriangle;
1089bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich}
1099bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1109bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevichclass Triangle {
1119bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public Triangle() {
1129bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1139bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // Buffers to be passed to gl*Pointer() functions
1149bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // must be direct, i.e., they must be placed on the
1159bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // native heap where the garbage collector cannot
1169bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // move them.
1179bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        //
1189bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // Buffers with multi-byte datatypes (e.g., short, int, float)
1199bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // must have their byte order set to native order
1209bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1219bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
1229bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        vbb.order(ByteOrder.nativeOrder());
1239bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mFVertexBuffer = vbb.asFloatBuffer();
1249bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1259bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
1269bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        tbb.order(ByteOrder.nativeOrder());
1279bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1289bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
1299bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        ibb.order(ByteOrder.nativeOrder());
1309bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mIndexBuffer = ibb.asShortBuffer();
1319bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1329bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        // A unit-sided equalateral triangle centered on the origin.
1339bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        float[] coords = {
1349bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                // X, Y, Z
1359bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                -0.5f, -0.25f, 0,
1369bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                 0.5f, -0.25f, 0,
1379bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                 0.0f,  0.559016994f, 0
1389bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        };
1399bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1409bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        for (int i = 0; i < VERTS; i++) {
1419bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich            for(int j = 0; j < 3; j++) {
1429bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                mFVertexBuffer.put(coords[i*3+j] * 2.0f);
1439bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich            }
1449bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        }
1459bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1469bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        for(int i = 0; i < VERTS; i++) {
1479bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich            mIndexBuffer.put((short) i);
1489bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        }
1499bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1509bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mFVertexBuffer.position(0);
1519bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        mIndexBuffer.position(0);
1529bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
1539bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1549bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    public void draw(GL10 gl) {
1559bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glFrontFace(GL10.GL_CCW);
1569bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
1579bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich        gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
1589bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich                GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
1599bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    }
1609bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1619bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    private final static int VERTS = 3;
1629bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich
1639bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    private FloatBuffer mFVertexBuffer;
1649bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich    private ShortBuffer mIndexBuffer;
1659bd30f05e890b213e97b838e04024d8cd232dbc0Jack Palevich}
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