SurfaceFlinger.cpp revision 9d4e3d2f42e93e2d12bacabe97d307d30c3c20dd
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // restore initial conditions (default device unblank, etc) 141 initializeDisplays(); 142 143 // restart the boot-animation 144 startBootAnim(); 145} 146 147sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 148{ 149 sp<ISurfaceComposerClient> bclient; 150 sp<Client> client(new Client(this)); 151 status_t err = client->initCheck(); 152 if (err == NO_ERROR) { 153 bclient = client; 154 } 155 return bclient; 156} 157 158int32_t SurfaceFlinger::chooseNewDisplayIdLocked() const 159{ 160 int32_t id = DisplayDevice::DISPLAY_ID_COUNT - 1; 161 bool available; 162 do { 163 id++; 164 available = true; 165 for (size_t i = 0; i < mCurrentState.displays.size(); i++) { 166 const DisplayDeviceState& dds(mCurrentState.displays.valueAt(i)); 167 if (dds.id == id) { 168 available = false; 169 break; 170 } 171 } 172 } while (!available); 173 return id; 174} 175 176sp<IBinder> SurfaceFlinger::createDisplay() 177{ 178 class DisplayToken : public BBinder { 179 sp<SurfaceFlinger> flinger; 180 virtual ~DisplayToken() { 181 // no more references, this display must be terminated 182 Mutex::Autolock _l(flinger->mStateLock); 183 flinger->mCurrentState.displays.removeItem(this); 184 flinger->setTransactionFlags(eDisplayTransactionNeeded); 185 } 186 public: 187 DisplayToken(const sp<SurfaceFlinger>& flinger) 188 : flinger(flinger) { 189 } 190 }; 191 192 sp<BBinder> token = new DisplayToken(this); 193 194 Mutex::Autolock _l(mStateLock); 195 int32_t id = chooseNewDisplayIdLocked(); 196 DisplayDeviceState info(id); 197 mCurrentState.displays.add(token, info); 198 199 return token; 200} 201 202sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 203 if (uint32_t(id) >= DisplayDevice::DISPLAY_ID_COUNT) { 204 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 205 return NULL; 206 } 207 return mDefaultDisplays[id]; 208} 209 210sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 211{ 212 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 213 return gba; 214} 215 216void SurfaceFlinger::bootFinished() 217{ 218 const nsecs_t now = systemTime(); 219 const nsecs_t duration = now - mBootTime; 220 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 221 mBootFinished = true; 222 223 // wait patiently for the window manager death 224 const String16 name("window"); 225 sp<IBinder> window(defaultServiceManager()->getService(name)); 226 if (window != 0) { 227 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 228 } 229 230 // stop boot animation 231 // formerly we would just kill the process, but we now ask it to exit so it 232 // can choose where to stop the animation. 233 property_set("service.bootanim.exit", "1"); 234} 235 236void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 237 class MessageDestroyGLTexture : public MessageBase { 238 GLuint texture; 239 public: 240 MessageDestroyGLTexture(GLuint texture) 241 : texture(texture) { 242 } 243 virtual bool handler() { 244 glDeleteTextures(1, &texture); 245 return true; 246 } 247 }; 248 postMessageAsync(new MessageDestroyGLTexture(texture)); 249} 250 251status_t SurfaceFlinger::selectConfigForPixelFormat( 252 EGLDisplay dpy, 253 EGLint const* attrs, 254 PixelFormat format, 255 EGLConfig* outConfig) 256{ 257 EGLConfig config = NULL; 258 EGLint numConfigs = -1, n=0; 259 eglGetConfigs(dpy, NULL, 0, &numConfigs); 260 EGLConfig* const configs = new EGLConfig[numConfigs]; 261 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 262 for (int i=0 ; i<n ; i++) { 263 EGLint nativeVisualId = 0; 264 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 265 if (nativeVisualId>0 && format == nativeVisualId) { 266 *outConfig = configs[i]; 267 delete [] configs; 268 return NO_ERROR; 269 } 270 } 271 delete [] configs; 272 return NAME_NOT_FOUND; 273} 274 275EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 276 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 277 // it is to be used with WIFI displays 278 EGLConfig config; 279 EGLint dummy; 280 status_t err; 281 EGLint attribs[] = { 282 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 283 EGL_RECORDABLE_ANDROID, EGL_TRUE, 284 EGL_NONE 285 }; 286 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 287 if (err) { 288 // maybe we failed because of EGL_RECORDABLE_ANDROID 289 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 290 attribs[2] = EGL_NONE; 291 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 292 } 293 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 294 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 295 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 296 } 297 return config; 298} 299 300EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 301 // Also create our EGLContext 302 EGLint contextAttributes[] = { 303#ifdef EGL_IMG_context_priority 304#ifdef HAS_CONTEXT_PRIORITY 305#warning "using EGL_IMG_context_priority" 306 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 307#endif 308#endif 309 EGL_NONE, EGL_NONE 310 }; 311 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 312 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 313 return ctxt; 314} 315 316void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 317 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 318 if (!result) { 319 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 320 exit(0); 321 } 322 323 GLExtensions& extensions(GLExtensions::getInstance()); 324 extensions.initWithGLStrings( 325 glGetString(GL_VENDOR), 326 glGetString(GL_RENDERER), 327 glGetString(GL_VERSION), 328 glGetString(GL_EXTENSIONS), 329 eglQueryString(display, EGL_VENDOR), 330 eglQueryString(display, EGL_VERSION), 331 eglQueryString(display, EGL_EXTENSIONS)); 332 333 EGLint w, h; 334 eglQuerySurface(display, surface, EGL_WIDTH, &w); 335 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 336 337 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 338 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 339 340 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 341 glPixelStorei(GL_PACK_ALIGNMENT, 4); 342 glEnableClientState(GL_VERTEX_ARRAY); 343 glShadeModel(GL_FLAT); 344 glDisable(GL_DITHER); 345 glDisable(GL_CULL_FACE); 346 347 struct pack565 { 348 inline uint16_t operator() (int r, int g, int b) const { 349 return (r<<11)|(g<<5)|b; 350 } 351 } pack565; 352 353 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 354 glGenTextures(1, &mProtectedTexName); 355 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 356 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 357 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 358 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 359 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 360 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 361 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 362 363 glViewport(0, 0, w, h); 364 glMatrixMode(GL_PROJECTION); 365 glLoadIdentity(); 366 // put the origin in the left-bottom corner 367 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 368 369 // print some debugging info 370 EGLint r,g,b,a; 371 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 372 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 373 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 374 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 375 ALOGI("EGL informations:"); 376 ALOGI("vendor : %s", extensions.getEglVendor()); 377 ALOGI("version : %s", extensions.getEglVersion()); 378 ALOGI("extensions: %s", extensions.getEglExtension()); 379 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 380 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 381 ALOGI("OpenGL ES informations:"); 382 ALOGI("vendor : %s", extensions.getVendor()); 383 ALOGI("renderer : %s", extensions.getRenderer()); 384 ALOGI("version : %s", extensions.getVersion()); 385 ALOGI("extensions: %s", extensions.getExtension()); 386 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 387 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 388} 389 390status_t SurfaceFlinger::readyToRun() 391{ 392 ALOGI( "SurfaceFlinger's main thread ready to run. " 393 "Initializing graphics H/W..."); 394 395 // initialize EGL 396 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 397 eglInitialize(mEGLDisplay, NULL, NULL); 398 399 // Initialize the main display 400 // create native window to main display 401 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 402 if (fbs == NULL) { 403 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 404 exit(0); 405 } 406 407 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 408 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 409 410 // initialize the config and context 411 int format; 412 ANativeWindow* const anw = stc.get(); 413 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 414 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 415 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 416 417 // initialize our main display hardware 418 419 for (size_t i=0 ; i<DisplayDevice::DISPLAY_ID_COUNT ; i++) { 420 mDefaultDisplays[i] = new BBinder(); 421 mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i)); 422 } 423 sp<DisplayDevice> hw = new DisplayDevice(this, 424 DisplayDevice::DISPLAY_ID_MAIN, HWC_DISPLAY_PRIMARY, 425 anw, fbs, mEGLConfig); 426 mDisplays.add(hw->getDisplayId(), hw); 427 428 // initialize OpenGL ES 429 EGLSurface surface = hw->getEGLSurface(); 430 initializeGL(mEGLDisplay, surface); 431 432 // start the EventThread 433 mEventThread = new EventThread(this); 434 mEventQueue.setEventThread(mEventThread); 435 436 // initialize the H/W composer 437 mHwc = new HWComposer(this, 438 *static_cast<HWComposer::EventHandler *>(this), 439 fbs->getFbHal()); 440 441 // initialize our drawing state 442 mDrawingState = mCurrentState; 443 444 // We're now ready to accept clients... 445 mReadyToRunBarrier.open(); 446 447 // set initial conditions (e.g. unblank default device) 448 initializeDisplays(); 449 450 // start boot animation 451 startBootAnim(); 452 453 return NO_ERROR; 454} 455 456void SurfaceFlinger::startBootAnim() { 457 // start boot animation 458 property_set("service.bootanim.exit", "0"); 459 property_set("ctl.start", "bootanim"); 460} 461 462uint32_t SurfaceFlinger::getMaxTextureSize() const { 463 return mMaxTextureSize; 464} 465 466uint32_t SurfaceFlinger::getMaxViewportDims() const { 467 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 468 mMaxViewportDims[0] : mMaxViewportDims[1]; 469} 470 471// ---------------------------------------------------------------------------- 472 473bool SurfaceFlinger::authenticateSurfaceTexture( 474 const sp<ISurfaceTexture>& surfaceTexture) const { 475 Mutex::Autolock _l(mStateLock); 476 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 477 478 // Check the visible layer list for the ISurface 479 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 480 size_t count = currentLayers.size(); 481 for (size_t i=0 ; i<count ; i++) { 482 const sp<LayerBase>& layer(currentLayers[i]); 483 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 484 if (lbc != NULL) { 485 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 486 if (lbcBinder == surfaceTextureBinder) { 487 return true; 488 } 489 } 490 } 491 492 // Check the layers in the purgatory. This check is here so that if a 493 // SurfaceTexture gets destroyed before all the clients are done using it, 494 // the error will not be reported as "surface XYZ is not authenticated", but 495 // will instead fail later on when the client tries to use the surface, 496 // which should be reported as "surface XYZ returned an -ENODEV". The 497 // purgatorized layers are no less authentic than the visible ones, so this 498 // should not cause any harm. 499 size_t purgatorySize = mLayerPurgatory.size(); 500 for (size_t i=0 ; i<purgatorySize ; i++) { 501 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 502 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 503 if (lbc != NULL) { 504 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 505 if (lbcBinder == surfaceTextureBinder) { 506 return true; 507 } 508 } 509 } 510 511 return false; 512} 513 514status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 515 // TODO: this is mostly here only for compatibility 516 // the display size is needed but the display metrics should come from elsewhere 517 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 518 // TODO: additional displays not yet supported 519 return BAD_INDEX; 520 } 521 522 const HWComposer& hwc(getHwComposer()); 523 float xdpi = hwc.getDpiX(); 524 float ydpi = hwc.getDpiY(); 525 526 // TODO: Not sure if display density should handled by SF any longer 527 class Density { 528 static int getDensityFromProperty(char const* propName) { 529 char property[PROPERTY_VALUE_MAX]; 530 int density = 0; 531 if (property_get(propName, property, NULL) > 0) { 532 density = atoi(property); 533 } 534 return density; 535 } 536 public: 537 static int getEmuDensity() { 538 return getDensityFromProperty("qemu.sf.lcd_density"); } 539 static int getBuildDensity() { 540 return getDensityFromProperty("ro.sf.lcd_density"); } 541 }; 542 // The density of the device is provided by a build property 543 float density = Density::getBuildDensity() / 160.0f; 544 if (density == 0) { 545 // the build doesn't provide a density -- this is wrong! 546 // use xdpi instead 547 ALOGE("ro.sf.lcd_density must be defined as a build property"); 548 density = xdpi / 160.0f; 549 } 550 if (Density::getEmuDensity()) { 551 // if "qemu.sf.lcd_density" is specified, it overrides everything 552 xdpi = ydpi = density = Density::getEmuDensity(); 553 density /= 160.0f; 554 } 555 556 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 557 info->w = hw->getWidth(); 558 info->h = hw->getHeight(); 559 info->xdpi = xdpi; 560 info->ydpi = ydpi; 561 info->fps = float(1e9 / hwc.getRefreshPeriod()); 562 info->density = density; 563 info->orientation = hw->getOrientation(); 564 // TODO: this needs to go away (currently needed only by webkit) 565 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 566 return NO_ERROR; 567} 568 569// ---------------------------------------------------------------------------- 570 571sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 572 return mEventThread->createEventConnection(); 573} 574 575void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 576 577 sp<IBinder> token; 578 { // scope for the lock 579 Mutex::Autolock _l(mStateLock); 580 token = mExtDisplayToken; 581 } 582 583 if (token == 0) { 584 token = createDisplay(); 585 } 586 587 { // scope for the lock 588 Mutex::Autolock _l(mStateLock); 589 if (surface == 0) { 590 // release our current display. we're guarantee to have 591 // a reference to it (token), while we hold the lock 592 mExtDisplayToken = 0; 593 } else { 594 mExtDisplayToken = token; 595 } 596 597 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 598 info.surface = surface; 599 setTransactionFlags(eDisplayTransactionNeeded); 600 } 601} 602 603// ---------------------------------------------------------------------------- 604 605void SurfaceFlinger::waitForEvent() { 606 mEventQueue.waitMessage(); 607} 608 609void SurfaceFlinger::signalTransaction() { 610 mEventQueue.invalidate(); 611} 612 613void SurfaceFlinger::signalLayerUpdate() { 614 mEventQueue.invalidate(); 615} 616 617void SurfaceFlinger::signalRefresh() { 618 mEventQueue.refresh(); 619} 620 621status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 622 nsecs_t reltime, uint32_t flags) { 623 return mEventQueue.postMessage(msg, reltime); 624} 625 626status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 627 nsecs_t reltime, uint32_t flags) { 628 status_t res = mEventQueue.postMessage(msg, reltime); 629 if (res == NO_ERROR) { 630 msg->wait(); 631 } 632 return res; 633} 634 635bool SurfaceFlinger::threadLoop() { 636 waitForEvent(); 637 return true; 638} 639 640void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 641 mEventThread->onVSyncReceived(dpy, timestamp); 642} 643 644void SurfaceFlinger::eventControl(int event, int enabled) { 645 getHwComposer().eventControl(event, enabled); 646} 647 648void SurfaceFlinger::onMessageReceived(int32_t what) { 649 ATRACE_CALL(); 650 switch (what) { 651 case MessageQueue::INVALIDATE: 652 handleMessageTransaction(); 653 handleMessageInvalidate(); 654 signalRefresh(); 655 break; 656 case MessageQueue::REFRESH: 657 handleMessageRefresh(); 658 break; 659 } 660} 661 662void SurfaceFlinger::handleMessageTransaction() { 663 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 664 if (transactionFlags) { 665 handleTransaction(transactionFlags); 666 } 667} 668 669void SurfaceFlinger::handleMessageInvalidate() { 670 ATRACE_CALL(); 671 handlePageFlip(); 672} 673 674void SurfaceFlinger::handleMessageRefresh() { 675 ATRACE_CALL(); 676 preComposition(); 677 rebuildLayerStacks(); 678 setUpHWComposer(); 679 doDebugFlashRegions(); 680 doComposition(); 681 postComposition(); 682} 683 684void SurfaceFlinger::doDebugFlashRegions() 685{ 686 // is debugging enabled 687 if (CC_LIKELY(!mDebugRegion)) 688 return; 689 690 const bool repaintEverything = mRepaintEverything; 691 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 692 const sp<DisplayDevice>& hw(mDisplays[dpy]); 693 if (hw->canDraw()) { 694 // transform the dirty region into this screen's coordinate space 695 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 696 if (!dirtyRegion.isEmpty()) { 697 // redraw the whole screen 698 doComposeSurfaces(hw, Region(hw->bounds())); 699 700 // and draw the dirty region 701 glDisable(GL_TEXTURE_EXTERNAL_OES); 702 glDisable(GL_TEXTURE_2D); 703 glDisable(GL_BLEND); 704 glColor4f(1, 0, 1, 1); 705 const int32_t height = hw->getHeight(); 706 Region::const_iterator it = dirtyRegion.begin(); 707 Region::const_iterator const end = dirtyRegion.end(); 708 while (it != end) { 709 const Rect& r = *it++; 710 GLfloat vertices[][2] = { 711 { r.left, height - r.top }, 712 { r.left, height - r.bottom }, 713 { r.right, height - r.bottom }, 714 { r.right, height - r.top } 715 }; 716 glVertexPointer(2, GL_FLOAT, 0, vertices); 717 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 718 } 719 hw->compositionComplete(); 720 // FIXME 721 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 722 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 723 } 724 } 725 } 726 } 727 728 postFramebuffer(); 729 730 if (mDebugRegion > 1) { 731 usleep(mDebugRegion * 1000); 732 } 733} 734 735void SurfaceFlinger::preComposition() 736{ 737 bool needExtraInvalidate = false; 738 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 739 const size_t count = currentLayers.size(); 740 for (size_t i=0 ; i<count ; i++) { 741 if (currentLayers[i]->onPreComposition()) { 742 needExtraInvalidate = true; 743 } 744 } 745 if (needExtraInvalidate) { 746 signalLayerUpdate(); 747 } 748} 749 750void SurfaceFlinger::postComposition() 751{ 752 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 753 const size_t count = currentLayers.size(); 754 for (size_t i=0 ; i<count ; i++) { 755 currentLayers[i]->onPostComposition(); 756 } 757} 758 759void SurfaceFlinger::rebuildLayerStacks() { 760 // rebuild the visible layer list per screen 761 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 762 ATRACE_CALL(); 763 mVisibleRegionsDirty = false; 764 invalidateHwcGeometry(); 765 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 766 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 767 const sp<DisplayDevice>& hw(mDisplays[dpy]); 768 Region opaqueRegion; 769 Region dirtyRegion; 770 computeVisibleRegions(currentLayers, 771 hw->getLayerStack(), dirtyRegion, opaqueRegion); 772 hw->dirtyRegion.orSelf(dirtyRegion); 773 774 Vector< sp<LayerBase> > layersSortedByZ; 775 const size_t count = currentLayers.size(); 776 for (size_t i=0 ; i<count ; i++) { 777 const Layer::State& s(currentLayers[i]->drawingState()); 778 if (s.layerStack == hw->getLayerStack()) { 779 if (!currentLayers[i]->visibleRegion.isEmpty()) { 780 layersSortedByZ.add(currentLayers[i]); 781 } 782 } 783 } 784 hw->setVisibleLayersSortedByZ(layersSortedByZ); 785 hw->undefinedRegion.set(hw->getBounds()); 786 hw->undefinedRegion.subtractSelf( 787 hw->getTransform().transform(opaqueRegion)); 788 } 789 } 790} 791 792void SurfaceFlinger::setUpHWComposer() { 793 HWComposer& hwc(getHwComposer()); 794 if (hwc.initCheck() == NO_ERROR) { 795 // build the h/w work list 796 const bool workListsDirty = mHwWorkListDirty; 797 mHwWorkListDirty = false; 798 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 799 sp<const DisplayDevice> hw(mDisplays[dpy]); 800 const int32_t id = hw->getHwcDisplayId(); 801 if (id >= 0) { 802 const Vector< sp<LayerBase> >& currentLayers( 803 hw->getVisibleLayersSortedByZ()); 804 const size_t count = currentLayers.size(); 805 if (hwc.createWorkList(id, count) >= 0) { 806 HWComposer::LayerListIterator cur = hwc.begin(id); 807 const HWComposer::LayerListIterator end = hwc.end(id); 808 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 809 const sp<LayerBase>& layer(currentLayers[i]); 810 811 if (CC_UNLIKELY(workListsDirty)) { 812 layer->setGeometry(hw, *cur); 813 if (mDebugDisableHWC || mDebugRegion) { 814 cur->setSkip(true); 815 } 816 } 817 818 /* 819 * update the per-frame h/w composer data for each layer 820 * and build the transparent region of the FB 821 */ 822 layer->setPerFrameData(hw, *cur); 823 } 824 } 825 } 826 } 827 status_t err = hwc.prepare(); 828 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 829 } 830} 831 832void SurfaceFlinger::doComposition() { 833 ATRACE_CALL(); 834 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 835 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 836 const sp<DisplayDevice>& hw(mDisplays[dpy]); 837 if (hw->canDraw()) { 838 // transform the dirty region into this screen's coordinate space 839 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 840 if (!dirtyRegion.isEmpty()) { 841 // repaint the framebuffer (if needed) 842 doDisplayComposition(hw, dirtyRegion); 843 } 844 hw->dirtyRegion.clear(); 845 hw->flip(hw->swapRegion); 846 hw->swapRegion.clear(); 847 } 848 // inform the h/w that we're done compositing 849 hw->compositionComplete(); 850 } 851 postFramebuffer(); 852} 853 854void SurfaceFlinger::postFramebuffer() 855{ 856 ATRACE_CALL(); 857 858 const nsecs_t now = systemTime(); 859 mDebugInSwapBuffers = now; 860 861 HWComposer& hwc(getHwComposer()); 862 if (hwc.initCheck() == NO_ERROR) { 863 // FIXME: EGL spec says: 864 // "surface must be bound to the calling thread's current context, 865 // for the current rendering API." 866 DisplayDevice::makeCurrent( 867 getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext); 868 hwc.commit(); 869 } 870 871 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 872 sp<const DisplayDevice> hw(mDisplays[dpy]); 873 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 874 const size_t count = currentLayers.size(); 875 int32_t id = hw->getHwcDisplayId(); 876 if (id >=0 && hwc.initCheck() == NO_ERROR) { 877 HWComposer::LayerListIterator cur = hwc.begin(id); 878 const HWComposer::LayerListIterator end = hwc.end(id); 879 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 880 currentLayers[i]->onLayerDisplayed(hw, &*cur); 881 } 882 } else { 883 for (size_t i = 0; i < count; i++) { 884 currentLayers[i]->onLayerDisplayed(hw, NULL); 885 } 886 } 887 } 888 889 mLastSwapBufferTime = systemTime() - now; 890 mDebugInSwapBuffers = 0; 891} 892 893void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 894{ 895 ATRACE_CALL(); 896 897 Mutex::Autolock _l(mStateLock); 898 const nsecs_t now = systemTime(); 899 mDebugInTransaction = now; 900 901 // Here we're guaranteed that some transaction flags are set 902 // so we can call handleTransactionLocked() unconditionally. 903 // We call getTransactionFlags(), which will also clear the flags, 904 // with mStateLock held to guarantee that mCurrentState won't change 905 // until the transaction is committed. 906 907 transactionFlags = getTransactionFlags(eTransactionMask); 908 handleTransactionLocked(transactionFlags); 909 910 mLastTransactionTime = systemTime() - now; 911 mDebugInTransaction = 0; 912 invalidateHwcGeometry(); 913 // here the transaction has been committed 914} 915 916void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 917{ 918 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 919 const size_t count = currentLayers.size(); 920 921 /* 922 * Traversal of the children 923 * (perform the transaction for each of them if needed) 924 */ 925 926 if (transactionFlags & eTraversalNeeded) { 927 for (size_t i=0 ; i<count ; i++) { 928 const sp<LayerBase>& layer = currentLayers[i]; 929 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 930 if (!trFlags) continue; 931 932 const uint32_t flags = layer->doTransaction(0); 933 if (flags & Layer::eVisibleRegion) 934 mVisibleRegionsDirty = true; 935 } 936 } 937 938 /* 939 * Perform display own transactions if needed 940 */ 941 942 if (transactionFlags & eDisplayTransactionNeeded) { 943 // here we take advantage of Vector's copy-on-write semantics to 944 // improve performance by skipping the transaction entirely when 945 // know that the lists are identical 946 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 947 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 948 if (!curr.isIdenticalTo(draw)) { 949 mVisibleRegionsDirty = true; 950 const size_t cc = curr.size(); 951 const size_t dc = draw.size(); 952 953 // find the displays that were removed 954 // (ie: in drawing state but not in current state) 955 // also handle displays that changed 956 // (ie: displays that are in both lists) 957 for (size_t i=0 ; i<dc ; i++) { 958 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 959 if (j < 0) { 960 // in drawing state but not in current state 961 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 962 mDisplays.removeItem(draw[i].id); 963 } else { 964 ALOGW("trying to remove the main display"); 965 } 966 } else { 967 // this display is in both lists. see if something changed. 968 const DisplayDeviceState& state(curr[j]); 969 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 970 // changing the surface is like destroying and 971 // recreating the DisplayDevice 972 const int32_t hwcDisplayId = 973 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 974 state.id : getHwComposer().allocateDisplayId(); 975 976 sp<SurfaceTextureClient> stc( 977 new SurfaceTextureClient(state.surface)); 978 979 sp<DisplayDevice> disp = new DisplayDevice(this, 980 state.id, hwcDisplayId, stc, 0, mEGLConfig); 981 982 disp->setLayerStack(state.layerStack); 983 disp->setOrientation(state.orientation); 984 // TODO: take viewport and frame into account 985 mDisplays.replaceValueFor(state.id, disp); 986 } 987 if (state.layerStack != draw[i].layerStack) { 988 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 989 disp->setLayerStack(state.layerStack); 990 } 991 if (state.orientation != draw[i].orientation || 992 state.viewport != draw[i].viewport || 993 state.frame != draw[i].frame) { 994 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 995 disp->setOrientation(state.orientation); 996 // TODO: take viewport and frame into account 997 } 998 } 999 } 1000 1001 // find displays that were added 1002 // (ie: in current state but not in drawing state) 1003 for (size_t i=0 ; i<cc ; i++) { 1004 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1005 const DisplayDeviceState& state(curr[i]); 1006 const int32_t hwcDisplayId = 1007 (uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ? 1008 state.id : getHwComposer().allocateDisplayId(); 1009 1010 sp<SurfaceTextureClient> stc( 1011 new SurfaceTextureClient(state.surface)); 1012 sp<DisplayDevice> disp = new DisplayDevice(this, 1013 state.id, hwcDisplayId, stc, 0, mEGLConfig); 1014 mDisplays.add(state.id, disp); 1015 } 1016 } 1017 } 1018 } 1019 1020 /* 1021 * Perform our own transaction if needed 1022 */ 1023 1024 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1025 if (currentLayers.size() > previousLayers.size()) { 1026 // layers have been added 1027 mVisibleRegionsDirty = true; 1028 } 1029 1030 // some layers might have been removed, so 1031 // we need to update the regions they're exposing. 1032 if (mLayersRemoved) { 1033 mLayersRemoved = false; 1034 mVisibleRegionsDirty = true; 1035 const size_t count = previousLayers.size(); 1036 for (size_t i=0 ; i<count ; i++) { 1037 const sp<LayerBase>& layer(previousLayers[i]); 1038 if (currentLayers.indexOf(layer) < 0) { 1039 // this layer is not visible anymore 1040 // TODO: we could traverse the tree from front to back and 1041 // compute the actual visible region 1042 // TODO: we could cache the transformed region 1043 Layer::State front(layer->drawingState()); 1044 Region visibleReg = front.transform.transform( 1045 Region(Rect(front.active.w, front.active.h))); 1046 invalidateLayerStack(front.layerStack, visibleReg); 1047 } 1048 } 1049 } 1050 1051 commitTransaction(); 1052} 1053 1054void SurfaceFlinger::commitTransaction() 1055{ 1056 if (!mLayersPendingRemoval.isEmpty()) { 1057 // Notify removed layers now that they can't be drawn from 1058 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1059 mLayersPendingRemoval[i]->onRemoved(); 1060 } 1061 mLayersPendingRemoval.clear(); 1062 } 1063 1064 mDrawingState = mCurrentState; 1065 mTransationPending = false; 1066 mTransactionCV.broadcast(); 1067} 1068 1069void SurfaceFlinger::computeVisibleRegions( 1070 const LayerVector& currentLayers, uint32_t layerStack, 1071 Region& outDirtyRegion, Region& outOpaqueRegion) 1072{ 1073 ATRACE_CALL(); 1074 1075 Region aboveOpaqueLayers; 1076 Region aboveCoveredLayers; 1077 Region dirty; 1078 1079 outDirtyRegion.clear(); 1080 1081 size_t i = currentLayers.size(); 1082 while (i--) { 1083 const sp<LayerBase>& layer = currentLayers[i]; 1084 1085 // start with the whole surface at its current location 1086 const Layer::State& s(layer->drawingState()); 1087 1088 // only consider the layers on the given later stack 1089 if (s.layerStack != layerStack) 1090 continue; 1091 1092 /* 1093 * opaqueRegion: area of a surface that is fully opaque. 1094 */ 1095 Region opaqueRegion; 1096 1097 /* 1098 * visibleRegion: area of a surface that is visible on screen 1099 * and not fully transparent. This is essentially the layer's 1100 * footprint minus the opaque regions above it. 1101 * Areas covered by a translucent surface are considered visible. 1102 */ 1103 Region visibleRegion; 1104 1105 /* 1106 * coveredRegion: area of a surface that is covered by all 1107 * visible regions above it (which includes the translucent areas). 1108 */ 1109 Region coveredRegion; 1110 1111 1112 // handle hidden surfaces by setting the visible region to empty 1113 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1114 const bool translucent = !layer->isOpaque(); 1115 Rect bounds(layer->computeBounds()); 1116 visibleRegion.set(bounds); 1117 if (!visibleRegion.isEmpty()) { 1118 // Remove the transparent area from the visible region 1119 if (translucent) { 1120 Region transparentRegionScreen; 1121 const Transform tr(s.transform); 1122 if (tr.transformed()) { 1123 if (tr.preserveRects()) { 1124 // transform the transparent region 1125 transparentRegionScreen = tr.transform(s.transparentRegion); 1126 } else { 1127 // transformation too complex, can't do the 1128 // transparent region optimization. 1129 transparentRegionScreen.clear(); 1130 } 1131 } else { 1132 transparentRegionScreen = s.transparentRegion; 1133 } 1134 visibleRegion.subtractSelf(transparentRegionScreen); 1135 } 1136 1137 // compute the opaque region 1138 const int32_t layerOrientation = s.transform.getOrientation(); 1139 if (s.alpha==255 && !translucent && 1140 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1141 // the opaque region is the layer's footprint 1142 opaqueRegion = visibleRegion; 1143 } 1144 } 1145 } 1146 1147 // Clip the covered region to the visible region 1148 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1149 1150 // Update aboveCoveredLayers for next (lower) layer 1151 aboveCoveredLayers.orSelf(visibleRegion); 1152 1153 // subtract the opaque region covered by the layers above us 1154 visibleRegion.subtractSelf(aboveOpaqueLayers); 1155 1156 // compute this layer's dirty region 1157 if (layer->contentDirty) { 1158 // we need to invalidate the whole region 1159 dirty = visibleRegion; 1160 // as well, as the old visible region 1161 dirty.orSelf(layer->visibleRegion); 1162 layer->contentDirty = false; 1163 } else { 1164 /* compute the exposed region: 1165 * the exposed region consists of two components: 1166 * 1) what's VISIBLE now and was COVERED before 1167 * 2) what's EXPOSED now less what was EXPOSED before 1168 * 1169 * note that (1) is conservative, we start with the whole 1170 * visible region but only keep what used to be covered by 1171 * something -- which mean it may have been exposed. 1172 * 1173 * (2) handles areas that were not covered by anything but got 1174 * exposed because of a resize. 1175 */ 1176 const Region newExposed = visibleRegion - coveredRegion; 1177 const Region oldVisibleRegion = layer->visibleRegion; 1178 const Region oldCoveredRegion = layer->coveredRegion; 1179 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1180 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1181 } 1182 dirty.subtractSelf(aboveOpaqueLayers); 1183 1184 // accumulate to the screen dirty region 1185 outDirtyRegion.orSelf(dirty); 1186 1187 // Update aboveOpaqueLayers for next (lower) layer 1188 aboveOpaqueLayers.orSelf(opaqueRegion); 1189 1190 // Store the visible region is screen space 1191 layer->setVisibleRegion(visibleRegion); 1192 layer->setCoveredRegion(coveredRegion); 1193 } 1194 1195 outOpaqueRegion = aboveOpaqueLayers; 1196} 1197 1198void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1199 const Region& dirty) { 1200 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1201 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1202 if (hw->getLayerStack() == layerStack) { 1203 hw->dirtyRegion.orSelf(dirty); 1204 } 1205 } 1206} 1207 1208void SurfaceFlinger::handlePageFlip() 1209{ 1210 Region dirtyRegion; 1211 1212 bool visibleRegions = false; 1213 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1214 const size_t count = currentLayers.size(); 1215 for (size_t i=0 ; i<count ; i++) { 1216 const sp<LayerBase>& layer(currentLayers[i]); 1217 const Region dirty(layer->latchBuffer(visibleRegions)); 1218 Layer::State s(layer->drawingState()); 1219 invalidateLayerStack(s.layerStack, dirty); 1220 } 1221 1222 mVisibleRegionsDirty |= visibleRegions; 1223} 1224 1225void SurfaceFlinger::invalidateHwcGeometry() 1226{ 1227 mHwWorkListDirty = true; 1228} 1229 1230 1231void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1232 const Region& inDirtyRegion) 1233{ 1234 Region dirtyRegion(inDirtyRegion); 1235 1236 // compute the invalid region 1237 hw->swapRegion.orSelf(dirtyRegion); 1238 1239 uint32_t flags = hw->getFlags(); 1240 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1241 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1242 // takes a rectangle, we must make sure to update that whole 1243 // rectangle in that case 1244 dirtyRegion.set(hw->swapRegion.bounds()); 1245 } else { 1246 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1247 // We need to redraw the rectangle that will be updated 1248 // (pushed to the framebuffer). 1249 // This is needed because PARTIAL_UPDATES only takes one 1250 // rectangle instead of a region (see DisplayDevice::flip()) 1251 dirtyRegion.set(hw->swapRegion.bounds()); 1252 } else { 1253 // we need to redraw everything (the whole screen) 1254 dirtyRegion.set(hw->bounds()); 1255 hw->swapRegion = dirtyRegion; 1256 } 1257 } 1258 1259 doComposeSurfaces(hw, dirtyRegion); 1260 1261 // FIXME: we need to call eglSwapBuffers() on displays that have 1262 // GL composition and only on those. 1263 // however, currently hwc.commit() already does that for the main 1264 // display and never for the other ones 1265 if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) { 1266 // FIXME: EGL spec says: 1267 // "surface must be bound to the calling thread's current context, 1268 // for the current rendering API." 1269 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1270 } 1271 1272 // update the swap region and clear the dirty region 1273 hw->swapRegion.orSelf(dirtyRegion); 1274} 1275 1276void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1277{ 1278 HWComposer& hwc(getHwComposer()); 1279 int32_t id = hw->getHwcDisplayId(); 1280 HWComposer::LayerListIterator cur = hwc.begin(id); 1281 const HWComposer::LayerListIterator end = hwc.end(id); 1282 1283 const bool hasGlesComposition = hwc.hasGlesComposition(id); 1284 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1285 if (cur==end || hasGlesComposition) { 1286 1287 DisplayDevice::makeCurrent(hw, mEGLContext); 1288 1289 // set the frame buffer 1290 glMatrixMode(GL_MODELVIEW); 1291 glLoadIdentity(); 1292 1293 // Never touch the framebuffer if we don't have any framebuffer layers 1294 if (hasHwcComposition) { 1295 // when using overlays, we assume a fully transparent framebuffer 1296 // NOTE: we could reduce how much we need to clear, for instance 1297 // remove where there are opaque FB layers. however, on some 1298 // GPUs doing a "clean slate" glClear might be more efficient. 1299 // We'll revisit later if needed. 1300 glClearColor(0, 0, 0, 0); 1301 glClear(GL_COLOR_BUFFER_BIT); 1302 } else { 1303 const Region region(hw->undefinedRegion.intersect(dirty)); 1304 // screen is already cleared here 1305 if (!region.isEmpty()) { 1306 // can happen with SurfaceView 1307 drawWormhole(region); 1308 } 1309 } 1310 1311 /* 1312 * and then, render the layers targeted at the framebuffer 1313 */ 1314 1315 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1316 const size_t count = layers.size(); 1317 const Transform& tr = hw->getTransform(); 1318 for (size_t i=0 ; i<count ; ++i) { 1319 const sp<LayerBase>& layer(layers[i]); 1320 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1321 if (cur != end) { 1322 // we're using h/w composer 1323 if (!clip.isEmpty()) { 1324 if (cur->getCompositionType() == HWC_OVERLAY) { 1325 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1326 && layer->isOpaque()) { 1327 // never clear the very first layer since we're 1328 // guaranteed the FB is already cleared 1329 layer->clearWithOpenGL(hw, clip); 1330 } 1331 } else { 1332 layer->draw(hw, clip); 1333 } 1334 layer->setAcquireFence(hw, *cur); 1335 } 1336 ++cur; 1337 } else { 1338 // we're not using h/w composer 1339 if (!clip.isEmpty()) { 1340 layer->draw(hw, clip); 1341 } 1342 } 1343 } 1344 } 1345} 1346 1347void SurfaceFlinger::drawWormhole(const Region& region) const 1348{ 1349 glDisable(GL_TEXTURE_EXTERNAL_OES); 1350 glDisable(GL_TEXTURE_2D); 1351 glDisable(GL_BLEND); 1352 glColor4f(0,0,0,0); 1353 1354 GLfloat vertices[4][2]; 1355 glVertexPointer(2, GL_FLOAT, 0, vertices); 1356 Region::const_iterator it = region.begin(); 1357 Region::const_iterator const end = region.end(); 1358 while (it != end) { 1359 const Rect& r = *it++; 1360 vertices[0][0] = r.left; 1361 vertices[0][1] = r.top; 1362 vertices[1][0] = r.right; 1363 vertices[1][1] = r.top; 1364 vertices[2][0] = r.right; 1365 vertices[2][1] = r.bottom; 1366 vertices[3][0] = r.left; 1367 vertices[3][1] = r.bottom; 1368 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1369 } 1370} 1371 1372ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1373 const sp<LayerBaseClient>& lbc) 1374{ 1375 // attach this layer to the client 1376 size_t name = client->attachLayer(lbc); 1377 1378 // add this layer to the current state list 1379 Mutex::Autolock _l(mStateLock); 1380 mCurrentState.layersSortedByZ.add(lbc); 1381 1382 return ssize_t(name); 1383} 1384 1385status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1386{ 1387 Mutex::Autolock _l(mStateLock); 1388 status_t err = purgatorizeLayer_l(layer); 1389 if (err == NO_ERROR) 1390 setTransactionFlags(eTransactionNeeded); 1391 return err; 1392} 1393 1394status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1395{ 1396 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1397 if (index >= 0) { 1398 mLayersRemoved = true; 1399 return NO_ERROR; 1400 } 1401 return status_t(index); 1402} 1403 1404status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1405{ 1406 // First add the layer to the purgatory list, which makes sure it won't 1407 // go away, then remove it from the main list (through a transaction). 1408 ssize_t err = removeLayer_l(layerBase); 1409 if (err >= 0) { 1410 mLayerPurgatory.add(layerBase); 1411 } 1412 1413 mLayersPendingRemoval.push(layerBase); 1414 1415 // it's possible that we don't find a layer, because it might 1416 // have been destroyed already -- this is not technically an error 1417 // from the user because there is a race between Client::destroySurface(), 1418 // ~Client() and ~ISurface(). 1419 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1420} 1421 1422uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1423{ 1424 return android_atomic_release_load(&mTransactionFlags); 1425} 1426 1427uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1428{ 1429 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1430} 1431 1432uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1433{ 1434 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1435 if ((old & flags)==0) { // wake the server up 1436 signalTransaction(); 1437 } 1438 return old; 1439} 1440 1441void SurfaceFlinger::setTransactionState( 1442 const Vector<ComposerState>& state, 1443 const Vector<DisplayState>& displays, 1444 uint32_t flags) 1445{ 1446 Mutex::Autolock _l(mStateLock); 1447 uint32_t transactionFlags = 0; 1448 1449 size_t count = displays.size(); 1450 for (size_t i=0 ; i<count ; i++) { 1451 const DisplayState& s(displays[i]); 1452 transactionFlags |= setDisplayStateLocked(s); 1453 } 1454 1455 count = state.size(); 1456 for (size_t i=0 ; i<count ; i++) { 1457 const ComposerState& s(state[i]); 1458 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1459 transactionFlags |= setClientStateLocked(client, s.state); 1460 } 1461 1462 if (transactionFlags) { 1463 // this triggers the transaction 1464 setTransactionFlags(transactionFlags); 1465 1466 // if this is a synchronous transaction, wait for it to take effect 1467 // before returning. 1468 if (flags & eSynchronous) { 1469 mTransationPending = true; 1470 } 1471 while (mTransationPending) { 1472 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1473 if (CC_UNLIKELY(err != NO_ERROR)) { 1474 // just in case something goes wrong in SF, return to the 1475 // called after a few seconds. 1476 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1477 mTransationPending = false; 1478 break; 1479 } 1480 } 1481 } 1482} 1483 1484uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1485{ 1486 uint32_t flags = 0; 1487 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1488 if (disp.id >= 0) { 1489 const uint32_t what = s.what; 1490 if (what & DisplayState::eSurfaceChanged) { 1491 if (disp.surface->asBinder() != s.surface->asBinder()) { 1492 disp.surface = s.surface; 1493 flags |= eDisplayTransactionNeeded; 1494 } 1495 } 1496 if (what & DisplayState::eLayerStackChanged) { 1497 if (disp.layerStack != s.layerStack) { 1498 disp.layerStack = s.layerStack; 1499 flags |= eDisplayTransactionNeeded; 1500 } 1501 } 1502 if (what & DisplayState::eOrientationChanged) { 1503 if (disp.orientation != s.orientation) { 1504 disp.orientation = s.orientation; 1505 flags |= eDisplayTransactionNeeded; 1506 } 1507 } 1508 if (what & DisplayState::eFrameChanged) { 1509 if (disp.frame != s.frame) { 1510 disp.frame = s.frame; 1511 flags |= eDisplayTransactionNeeded; 1512 } 1513 } 1514 if (what & DisplayState::eViewportChanged) { 1515 if (disp.viewport != s.viewport) { 1516 disp.viewport = s.viewport; 1517 flags |= eDisplayTransactionNeeded; 1518 } 1519 } 1520 } 1521 return flags; 1522} 1523 1524uint32_t SurfaceFlinger::setClientStateLocked( 1525 const sp<Client>& client, 1526 const layer_state_t& s) 1527{ 1528 uint32_t flags = 0; 1529 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1530 if (layer != 0) { 1531 const uint32_t what = s.what; 1532 if (what & layer_state_t::ePositionChanged) { 1533 if (layer->setPosition(s.x, s.y)) 1534 flags |= eTraversalNeeded; 1535 } 1536 if (what & layer_state_t::eLayerChanged) { 1537 // NOTE: index needs to be calculated before we update the state 1538 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1539 if (layer->setLayer(s.z)) { 1540 mCurrentState.layersSortedByZ.removeAt(idx); 1541 mCurrentState.layersSortedByZ.add(layer); 1542 // we need traversal (state changed) 1543 // AND transaction (list changed) 1544 flags |= eTransactionNeeded|eTraversalNeeded; 1545 } 1546 } 1547 if (what & layer_state_t::eSizeChanged) { 1548 if (layer->setSize(s.w, s.h)) { 1549 flags |= eTraversalNeeded; 1550 } 1551 } 1552 if (what & layer_state_t::eAlphaChanged) { 1553 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1554 flags |= eTraversalNeeded; 1555 } 1556 if (what & layer_state_t::eMatrixChanged) { 1557 if (layer->setMatrix(s.matrix)) 1558 flags |= eTraversalNeeded; 1559 } 1560 if (what & layer_state_t::eTransparentRegionChanged) { 1561 if (layer->setTransparentRegionHint(s.transparentRegion)) 1562 flags |= eTraversalNeeded; 1563 } 1564 if (what & layer_state_t::eVisibilityChanged) { 1565 if (layer->setFlags(s.flags, s.mask)) 1566 flags |= eTraversalNeeded; 1567 } 1568 if (what & layer_state_t::eCropChanged) { 1569 if (layer->setCrop(s.crop)) 1570 flags |= eTraversalNeeded; 1571 } 1572 if (what & layer_state_t::eLayerStackChanged) { 1573 // NOTE: index needs to be calculated before we update the state 1574 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1575 if (layer->setLayerStack(s.layerStack)) { 1576 mCurrentState.layersSortedByZ.removeAt(idx); 1577 mCurrentState.layersSortedByZ.add(layer); 1578 // we need traversal (state changed) 1579 // AND transaction (list changed) 1580 flags |= eTransactionNeeded|eTraversalNeeded; 1581 } 1582 } 1583 } 1584 return flags; 1585} 1586 1587sp<ISurface> SurfaceFlinger::createLayer( 1588 ISurfaceComposerClient::surface_data_t* params, 1589 const String8& name, 1590 const sp<Client>& client, 1591 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1592 uint32_t flags) 1593{ 1594 sp<LayerBaseClient> layer; 1595 sp<ISurface> surfaceHandle; 1596 1597 if (int32_t(w|h) < 0) { 1598 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1599 int(w), int(h)); 1600 return surfaceHandle; 1601 } 1602 1603 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1604 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1605 case ISurfaceComposerClient::eFXSurfaceNormal: 1606 layer = createNormalLayer(client, d, w, h, flags, format); 1607 break; 1608 case ISurfaceComposerClient::eFXSurfaceBlur: 1609 case ISurfaceComposerClient::eFXSurfaceDim: 1610 layer = createDimLayer(client, d, w, h, flags); 1611 break; 1612 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1613 layer = createScreenshotLayer(client, d, w, h, flags); 1614 break; 1615 } 1616 1617 if (layer != 0) { 1618 layer->initStates(w, h, flags); 1619 layer->setName(name); 1620 ssize_t token = addClientLayer(client, layer); 1621 surfaceHandle = layer->getSurface(); 1622 if (surfaceHandle != 0) { 1623 params->token = token; 1624 params->identity = layer->getIdentity(); 1625 } 1626 setTransactionFlags(eTransactionNeeded); 1627 } 1628 1629 return surfaceHandle; 1630} 1631 1632sp<Layer> SurfaceFlinger::createNormalLayer( 1633 const sp<Client>& client, DisplayID display, 1634 uint32_t w, uint32_t h, uint32_t flags, 1635 PixelFormat& format) 1636{ 1637 // initialize the surfaces 1638 switch (format) { 1639 case PIXEL_FORMAT_TRANSPARENT: 1640 case PIXEL_FORMAT_TRANSLUCENT: 1641 format = PIXEL_FORMAT_RGBA_8888; 1642 break; 1643 case PIXEL_FORMAT_OPAQUE: 1644#ifdef NO_RGBX_8888 1645 format = PIXEL_FORMAT_RGB_565; 1646#else 1647 format = PIXEL_FORMAT_RGBX_8888; 1648#endif 1649 break; 1650 } 1651 1652#ifdef NO_RGBX_8888 1653 if (format == PIXEL_FORMAT_RGBX_8888) 1654 format = PIXEL_FORMAT_RGBA_8888; 1655#endif 1656 1657 sp<Layer> layer = new Layer(this, display, client); 1658 status_t err = layer->setBuffers(w, h, format, flags); 1659 if (CC_LIKELY(err != NO_ERROR)) { 1660 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1661 layer.clear(); 1662 } 1663 return layer; 1664} 1665 1666sp<LayerDim> SurfaceFlinger::createDimLayer( 1667 const sp<Client>& client, DisplayID display, 1668 uint32_t w, uint32_t h, uint32_t flags) 1669{ 1670 sp<LayerDim> layer = new LayerDim(this, display, client); 1671 return layer; 1672} 1673 1674sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1675 const sp<Client>& client, DisplayID display, 1676 uint32_t w, uint32_t h, uint32_t flags) 1677{ 1678 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1679 return layer; 1680} 1681 1682status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1683{ 1684 /* 1685 * called by the window manager, when a surface should be marked for 1686 * destruction. 1687 * 1688 * The surface is removed from the current and drawing lists, but placed 1689 * in the purgatory queue, so it's not destroyed right-away (we need 1690 * to wait for all client's references to go away first). 1691 */ 1692 1693 status_t err = NAME_NOT_FOUND; 1694 Mutex::Autolock _l(mStateLock); 1695 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1696 1697 if (layer != 0) { 1698 err = purgatorizeLayer_l(layer); 1699 if (err == NO_ERROR) { 1700 setTransactionFlags(eTransactionNeeded); 1701 } 1702 } 1703 return err; 1704} 1705 1706status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1707{ 1708 // called by ~ISurface() when all references are gone 1709 status_t err = NO_ERROR; 1710 sp<LayerBaseClient> l(layer.promote()); 1711 if (l != NULL) { 1712 Mutex::Autolock _l(mStateLock); 1713 err = removeLayer_l(l); 1714 if (err == NAME_NOT_FOUND) { 1715 // The surface wasn't in the current list, which means it was 1716 // removed already, which means it is in the purgatory, 1717 // and need to be removed from there. 1718 ssize_t idx = mLayerPurgatory.remove(l); 1719 ALOGE_IF(idx < 0, 1720 "layer=%p is not in the purgatory list", l.get()); 1721 } 1722 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1723 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1724 } 1725 return err; 1726} 1727 1728// --------------------------------------------------------------------------- 1729 1730void SurfaceFlinger::onInitializeDisplays() { 1731 // reset screen orientation 1732 Vector<ComposerState> state; 1733 Vector<DisplayState> displays; 1734 DisplayState d; 1735 d.what = DisplayState::eOrientationChanged; 1736 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN]; 1737 d.orientation = DisplayState::eOrientationDefault; 1738 displays.add(d); 1739 setTransactionState(state, displays, 0); 1740 1741 // XXX: this should init default device to "unblank" and all other devices to "blank" 1742 onScreenAcquired(); 1743} 1744 1745void SurfaceFlinger::initializeDisplays() { 1746 class MessageScreenInitialized : public MessageBase { 1747 SurfaceFlinger* flinger; 1748 public: 1749 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1750 virtual bool handler() { 1751 flinger->onInitializeDisplays(); 1752 return true; 1753 } 1754 }; 1755 sp<MessageBase> msg = new MessageScreenInitialized(this); 1756 postMessageAsync(msg); // we may be called from main thread, use async message 1757} 1758 1759 1760void SurfaceFlinger::onScreenAcquired() { 1761 ALOGD("Screen about to return, flinger = %p", this); 1762 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1763 getHwComposer().acquire(); 1764 hw->acquireScreen(); 1765 mEventThread->onScreenAcquired(); 1766 mVisibleRegionsDirty = true; 1767 repaintEverything(); 1768} 1769 1770void SurfaceFlinger::onScreenReleased() { 1771 ALOGD("About to give-up screen, flinger = %p", this); 1772 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1773 if (hw->isScreenAcquired()) { 1774 mEventThread->onScreenReleased(); 1775 hw->releaseScreen(); 1776 getHwComposer().release(); 1777 // from this point on, SF will stop drawing 1778 } 1779} 1780 1781void SurfaceFlinger::unblank() { 1782 class MessageScreenAcquired : public MessageBase { 1783 SurfaceFlinger* flinger; 1784 public: 1785 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1786 virtual bool handler() { 1787 flinger->onScreenAcquired(); 1788 return true; 1789 } 1790 }; 1791 sp<MessageBase> msg = new MessageScreenAcquired(this); 1792 postMessageSync(msg); 1793} 1794 1795void SurfaceFlinger::blank() { 1796 class MessageScreenReleased : public MessageBase { 1797 SurfaceFlinger* flinger; 1798 public: 1799 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1800 virtual bool handler() { 1801 flinger->onScreenReleased(); 1802 return true; 1803 } 1804 }; 1805 sp<MessageBase> msg = new MessageScreenReleased(this); 1806 postMessageSync(msg); 1807} 1808 1809// --------------------------------------------------------------------------- 1810 1811status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1812{ 1813 const size_t SIZE = 4096; 1814 char buffer[SIZE]; 1815 String8 result; 1816 1817 if (!PermissionCache::checkCallingPermission(sDump)) { 1818 snprintf(buffer, SIZE, "Permission Denial: " 1819 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1820 IPCThreadState::self()->getCallingPid(), 1821 IPCThreadState::self()->getCallingUid()); 1822 result.append(buffer); 1823 } else { 1824 // Try to get the main lock, but don't insist if we can't 1825 // (this would indicate SF is stuck, but we want to be able to 1826 // print something in dumpsys). 1827 int retry = 3; 1828 while (mStateLock.tryLock()<0 && --retry>=0) { 1829 usleep(1000000); 1830 } 1831 const bool locked(retry >= 0); 1832 if (!locked) { 1833 snprintf(buffer, SIZE, 1834 "SurfaceFlinger appears to be unresponsive, " 1835 "dumping anyways (no locks held)\n"); 1836 result.append(buffer); 1837 } 1838 1839 bool dumpAll = true; 1840 size_t index = 0; 1841 size_t numArgs = args.size(); 1842 if (numArgs) { 1843 if ((index < numArgs) && 1844 (args[index] == String16("--list"))) { 1845 index++; 1846 listLayersLocked(args, index, result, buffer, SIZE); 1847 dumpAll = false; 1848 } 1849 1850 if ((index < numArgs) && 1851 (args[index] == String16("--latency"))) { 1852 index++; 1853 dumpStatsLocked(args, index, result, buffer, SIZE); 1854 dumpAll = false; 1855 } 1856 1857 if ((index < numArgs) && 1858 (args[index] == String16("--latency-clear"))) { 1859 index++; 1860 clearStatsLocked(args, index, result, buffer, SIZE); 1861 dumpAll = false; 1862 } 1863 } 1864 1865 if (dumpAll) { 1866 dumpAllLocked(result, buffer, SIZE); 1867 } 1868 1869 if (locked) { 1870 mStateLock.unlock(); 1871 } 1872 } 1873 write(fd, result.string(), result.size()); 1874 return NO_ERROR; 1875} 1876 1877void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1878 String8& result, char* buffer, size_t SIZE) const 1879{ 1880 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1881 const size_t count = currentLayers.size(); 1882 for (size_t i=0 ; i<count ; i++) { 1883 const sp<LayerBase>& layer(currentLayers[i]); 1884 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1885 result.append(buffer); 1886 } 1887} 1888 1889void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1890 String8& result, char* buffer, size_t SIZE) const 1891{ 1892 String8 name; 1893 if (index < args.size()) { 1894 name = String8(args[index]); 1895 index++; 1896 } 1897 1898 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1899 const size_t count = currentLayers.size(); 1900 for (size_t i=0 ; i<count ; i++) { 1901 const sp<LayerBase>& layer(currentLayers[i]); 1902 if (name.isEmpty()) { 1903 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1904 result.append(buffer); 1905 } 1906 if (name.isEmpty() || (name == layer->getName())) { 1907 layer->dumpStats(result, buffer, SIZE); 1908 } 1909 } 1910} 1911 1912void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1913 String8& result, char* buffer, size_t SIZE) const 1914{ 1915 String8 name; 1916 if (index < args.size()) { 1917 name = String8(args[index]); 1918 index++; 1919 } 1920 1921 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1922 const size_t count = currentLayers.size(); 1923 for (size_t i=0 ; i<count ; i++) { 1924 const sp<LayerBase>& layer(currentLayers[i]); 1925 if (name.isEmpty() || (name == layer->getName())) { 1926 layer->clearStats(); 1927 } 1928 } 1929} 1930 1931void SurfaceFlinger::dumpAllLocked( 1932 String8& result, char* buffer, size_t SIZE) const 1933{ 1934 // figure out if we're stuck somewhere 1935 const nsecs_t now = systemTime(); 1936 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1937 const nsecs_t inTransaction(mDebugInTransaction); 1938 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1939 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1940 1941 /* 1942 * Dump the visible layer list 1943 */ 1944 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1945 const size_t count = currentLayers.size(); 1946 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1947 result.append(buffer); 1948 for (size_t i=0 ; i<count ; i++) { 1949 const sp<LayerBase>& layer(currentLayers[i]); 1950 layer->dump(result, buffer, SIZE); 1951 } 1952 1953 /* 1954 * Dump the layers in the purgatory 1955 */ 1956 1957 const size_t purgatorySize = mLayerPurgatory.size(); 1958 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1959 result.append(buffer); 1960 for (size_t i=0 ; i<purgatorySize ; i++) { 1961 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1962 layer->shortDump(result, buffer, SIZE); 1963 } 1964 1965 /* 1966 * Dump Display state 1967 */ 1968 1969 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1970 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1971 snprintf(buffer, SIZE, 1972 "+ DisplayDevice[%u]\n" 1973 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, " 1974 "flips=%u, secure=%d, numLayers=%u\n", 1975 dpy, 1976 hw->getDisplayId(), hw->getLayerStack(), 1977 hw->getWidth(), hw->getHeight(), 1978 hw->getOrientation(), hw->getTransform().getType(), 1979 hw->getPageFlipCount(), 1980 hw->getSecureLayerVisible(), 1981 hw->getVisibleLayersSortedByZ().size()); 1982 result.append(buffer); 1983 } 1984 1985 /* 1986 * Dump SurfaceFlinger global state 1987 */ 1988 1989 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1990 result.append(buffer); 1991 1992 HWComposer& hwc(getHwComposer()); 1993 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1994 const GLExtensions& extensions(GLExtensions::getInstance()); 1995 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1996 extensions.getVendor(), 1997 extensions.getRenderer(), 1998 extensions.getVersion()); 1999 result.append(buffer); 2000 2001 snprintf(buffer, SIZE, "EGL : %s\n", 2002 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2003 result.append(buffer); 2004 2005 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2006 result.append(buffer); 2007 2008 hw->undefinedRegion.dump(result, "undefinedRegion"); 2009 snprintf(buffer, SIZE, 2010 " orientation=%d, canDraw=%d\n", 2011 hw->getOrientation(), hw->canDraw()); 2012 result.append(buffer); 2013 snprintf(buffer, SIZE, 2014 " last eglSwapBuffers() time: %f us\n" 2015 " last transaction time : %f us\n" 2016 " transaction-flags : %08x\n" 2017 " refresh-rate : %f fps\n" 2018 " x-dpi : %f\n" 2019 " y-dpi : %f\n", 2020 mLastSwapBufferTime/1000.0, 2021 mLastTransactionTime/1000.0, 2022 mTransactionFlags, 2023 1e9 / hwc.getRefreshPeriod(), 2024 hwc.getDpiX(), 2025 hwc.getDpiY()); 2026 result.append(buffer); 2027 2028 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2029 inSwapBuffersDuration/1000.0); 2030 result.append(buffer); 2031 2032 snprintf(buffer, SIZE, " transaction time: %f us\n", 2033 inTransactionDuration/1000.0); 2034 result.append(buffer); 2035 2036 /* 2037 * VSYNC state 2038 */ 2039 mEventThread->dump(result, buffer, SIZE); 2040 2041 /* 2042 * Dump HWComposer state 2043 */ 2044 snprintf(buffer, SIZE, "h/w composer state:\n"); 2045 result.append(buffer); 2046 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2047 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2048 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2049 result.append(buffer); 2050 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2051 2052 /* 2053 * Dump gralloc state 2054 */ 2055 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2056 alloc.dump(result); 2057 hw->dump(result); 2058} 2059 2060status_t SurfaceFlinger::onTransact( 2061 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2062{ 2063 switch (code) { 2064 case CREATE_CONNECTION: 2065 case SET_TRANSACTION_STATE: 2066 case BOOT_FINISHED: 2067 case BLANK: 2068 case UNBLANK: 2069 { 2070 // codes that require permission check 2071 IPCThreadState* ipc = IPCThreadState::self(); 2072 const int pid = ipc->getCallingPid(); 2073 const int uid = ipc->getCallingUid(); 2074 if ((uid != AID_GRAPHICS) && 2075 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2076 ALOGE("Permission Denial: " 2077 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2078 return PERMISSION_DENIED; 2079 } 2080 break; 2081 } 2082 case CAPTURE_SCREEN: 2083 { 2084 // codes that require permission check 2085 IPCThreadState* ipc = IPCThreadState::self(); 2086 const int pid = ipc->getCallingPid(); 2087 const int uid = ipc->getCallingUid(); 2088 if ((uid != AID_GRAPHICS) && 2089 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2090 ALOGE("Permission Denial: " 2091 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2092 return PERMISSION_DENIED; 2093 } 2094 break; 2095 } 2096 } 2097 2098 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2099 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2100 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2101 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2102 IPCThreadState* ipc = IPCThreadState::self(); 2103 const int pid = ipc->getCallingPid(); 2104 const int uid = ipc->getCallingUid(); 2105 ALOGE("Permission Denial: " 2106 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2107 return PERMISSION_DENIED; 2108 } 2109 int n; 2110 switch (code) { 2111 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2112 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2113 return NO_ERROR; 2114 case 1002: // SHOW_UPDATES 2115 n = data.readInt32(); 2116 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2117 invalidateHwcGeometry(); 2118 repaintEverything(); 2119 return NO_ERROR; 2120 case 1004:{ // repaint everything 2121 repaintEverything(); 2122 return NO_ERROR; 2123 } 2124 case 1005:{ // force transaction 2125 setTransactionFlags( 2126 eTransactionNeeded| 2127 eDisplayTransactionNeeded| 2128 eTraversalNeeded); 2129 return NO_ERROR; 2130 } 2131 case 1006:{ // send empty update 2132 signalRefresh(); 2133 return NO_ERROR; 2134 } 2135 case 1008: // toggle use of hw composer 2136 n = data.readInt32(); 2137 mDebugDisableHWC = n ? 1 : 0; 2138 invalidateHwcGeometry(); 2139 repaintEverything(); 2140 return NO_ERROR; 2141 case 1009: // toggle use of transform hint 2142 n = data.readInt32(); 2143 mDebugDisableTransformHint = n ? 1 : 0; 2144 invalidateHwcGeometry(); 2145 repaintEverything(); 2146 return NO_ERROR; 2147 case 1010: // interrogate. 2148 reply->writeInt32(0); 2149 reply->writeInt32(0); 2150 reply->writeInt32(mDebugRegion); 2151 reply->writeInt32(0); 2152 reply->writeInt32(mDebugDisableHWC); 2153 return NO_ERROR; 2154 case 1013: { 2155 Mutex::Autolock _l(mStateLock); 2156 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2157 reply->writeInt32(hw->getPageFlipCount()); 2158 } 2159 return NO_ERROR; 2160 } 2161 } 2162 return err; 2163} 2164 2165void SurfaceFlinger::repaintEverything() { 2166 android_atomic_or(1, &mRepaintEverything); 2167 signalTransaction(); 2168} 2169 2170// --------------------------------------------------------------------------- 2171 2172status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2173 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2174{ 2175 Mutex::Autolock _l(mStateLock); 2176 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2177} 2178 2179status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2180 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2181{ 2182 ATRACE_CALL(); 2183 2184 if (!GLExtensions::getInstance().haveFramebufferObject()) 2185 return INVALID_OPERATION; 2186 2187 // get screen geometry 2188 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2189 const uint32_t hw_w = hw->getWidth(); 2190 const uint32_t hw_h = hw->getHeight(); 2191 GLfloat u = 1; 2192 GLfloat v = 1; 2193 2194 // make sure to clear all GL error flags 2195 while ( glGetError() != GL_NO_ERROR ) ; 2196 2197 // create a FBO 2198 GLuint name, tname; 2199 glGenTextures(1, &tname); 2200 glBindTexture(GL_TEXTURE_2D, tname); 2201 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2202 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2203 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2204 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2205 if (glGetError() != GL_NO_ERROR) { 2206 while ( glGetError() != GL_NO_ERROR ) ; 2207 GLint tw = (2 << (31 - clz(hw_w))); 2208 GLint th = (2 << (31 - clz(hw_h))); 2209 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2210 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2211 u = GLfloat(hw_w) / tw; 2212 v = GLfloat(hw_h) / th; 2213 } 2214 glGenFramebuffersOES(1, &name); 2215 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2216 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2217 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2218 2219 // redraw the screen entirely... 2220 glDisable(GL_TEXTURE_EXTERNAL_OES); 2221 glDisable(GL_TEXTURE_2D); 2222 glClearColor(0,0,0,1); 2223 glClear(GL_COLOR_BUFFER_BIT); 2224 glMatrixMode(GL_MODELVIEW); 2225 glLoadIdentity(); 2226 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2227 const size_t count = layers.size(); 2228 for (size_t i=0 ; i<count ; ++i) { 2229 const sp<LayerBase>& layer(layers[i]); 2230 layer->draw(hw); 2231 } 2232 2233 hw->compositionComplete(); 2234 2235 // back to main framebuffer 2236 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2237 glDeleteFramebuffersOES(1, &name); 2238 2239 *textureName = tname; 2240 *uOut = u; 2241 *vOut = v; 2242 return NO_ERROR; 2243} 2244 2245// --------------------------------------------------------------------------- 2246 2247status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2248 sp<IMemoryHeap>* heap, 2249 uint32_t* w, uint32_t* h, PixelFormat* f, 2250 uint32_t sw, uint32_t sh, 2251 uint32_t minLayerZ, uint32_t maxLayerZ) 2252{ 2253 ATRACE_CALL(); 2254 2255 status_t result = PERMISSION_DENIED; 2256 2257 const DisplayDeviceState& disp(mDrawingState.displays.valueFor(display)); 2258 if (CC_UNLIKELY(disp.id < 0)) { 2259 return BAD_VALUE; 2260 } 2261 2262 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2263 return INVALID_OPERATION; 2264 } 2265 2266 // get screen geometry 2267 sp<const DisplayDevice> hw(getDisplayDevice(disp.id)); 2268 const uint32_t hw_w = hw->getWidth(); 2269 const uint32_t hw_h = hw->getHeight(); 2270 2271 // if we have secure windows on this display, never allow the screen capture 2272 if (hw->getSecureLayerVisible()) { 2273 ALOGW("FB is protected: PERMISSION_DENIED"); 2274 return PERMISSION_DENIED; 2275 } 2276 2277 if ((sw > hw_w) || (sh > hw_h)) { 2278 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2279 return BAD_VALUE; 2280 } 2281 2282 sw = (!sw) ? hw_w : sw; 2283 sh = (!sh) ? hw_h : sh; 2284 const size_t size = sw * sh * 4; 2285 const bool filtering = sw != hw_w || sh != hw_h; 2286 2287// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2288// sw, sh, minLayerZ, maxLayerZ); 2289 2290 // make sure to clear all GL error flags 2291 while ( glGetError() != GL_NO_ERROR ) ; 2292 2293 // create a FBO 2294 GLuint name, tname; 2295 glGenRenderbuffersOES(1, &tname); 2296 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2297 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2298 2299 glGenFramebuffersOES(1, &name); 2300 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2301 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2302 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2303 2304 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2305 2306 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2307 2308 // invert everything, b/c glReadPixel() below will invert the FB 2309 glViewport(0, 0, sw, sh); 2310 glMatrixMode(GL_PROJECTION); 2311 glPushMatrix(); 2312 glLoadIdentity(); 2313 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2314 glMatrixMode(GL_MODELVIEW); 2315 2316 // redraw the screen entirely... 2317 glClearColor(0,0,0,1); 2318 glClear(GL_COLOR_BUFFER_BIT); 2319 2320 // TODO: filter the layers that are drawn based on the layer stack of the display. 2321 const LayerVector& layers(mDrawingState.layersSortedByZ); 2322 const size_t count = layers.size(); 2323 for (size_t i=0 ; i<count ; ++i) { 2324 const sp<LayerBase>& layer(layers[i]); 2325 const uint32_t flags = layer->drawingState().flags; 2326 if (!(flags & layer_state_t::eLayerHidden)) { 2327 const uint32_t z = layer->drawingState().z; 2328 if (z >= minLayerZ && z <= maxLayerZ) { 2329 if (filtering) layer->setFiltering(true); 2330 layer->draw(hw); 2331 if (filtering) layer->setFiltering(false); 2332 } 2333 } 2334 } 2335 2336 // check for errors and return screen capture 2337 if (glGetError() != GL_NO_ERROR) { 2338 // error while rendering 2339 result = INVALID_OPERATION; 2340 } else { 2341 // allocate shared memory large enough to hold the 2342 // screen capture 2343 sp<MemoryHeapBase> base( 2344 new MemoryHeapBase(size, 0, "screen-capture") ); 2345 void* const ptr = base->getBase(); 2346 if (ptr) { 2347 // capture the screen with glReadPixels() 2348 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2349 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2350 if (glGetError() == GL_NO_ERROR) { 2351 *heap = base; 2352 *w = sw; 2353 *h = sh; 2354 *f = PIXEL_FORMAT_RGBA_8888; 2355 result = NO_ERROR; 2356 } 2357 } else { 2358 result = NO_MEMORY; 2359 } 2360 } 2361 glViewport(0, 0, hw_w, hw_h); 2362 glMatrixMode(GL_PROJECTION); 2363 glPopMatrix(); 2364 glMatrixMode(GL_MODELVIEW); 2365 } else { 2366 result = BAD_VALUE; 2367 } 2368 2369 // release FBO resources 2370 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2371 glDeleteRenderbuffersOES(1, &tname); 2372 glDeleteFramebuffersOES(1, &name); 2373 2374 hw->compositionComplete(); 2375 2376// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2377 2378 return result; 2379} 2380 2381 2382status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2383 sp<IMemoryHeap>* heap, 2384 uint32_t* width, uint32_t* height, PixelFormat* format, 2385 uint32_t sw, uint32_t sh, 2386 uint32_t minLayerZ, uint32_t maxLayerZ) 2387{ 2388 if (CC_UNLIKELY(display == 0)) 2389 return BAD_VALUE; 2390 2391 if (!GLExtensions::getInstance().haveFramebufferObject()) 2392 return INVALID_OPERATION; 2393 2394 class MessageCaptureScreen : public MessageBase { 2395 SurfaceFlinger* flinger; 2396 sp<IBinder> display; 2397 sp<IMemoryHeap>* heap; 2398 uint32_t* w; 2399 uint32_t* h; 2400 PixelFormat* f; 2401 uint32_t sw; 2402 uint32_t sh; 2403 uint32_t minLayerZ; 2404 uint32_t maxLayerZ; 2405 status_t result; 2406 public: 2407 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2408 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2409 uint32_t sw, uint32_t sh, 2410 uint32_t minLayerZ, uint32_t maxLayerZ) 2411 : flinger(flinger), display(display), 2412 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2413 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2414 result(PERMISSION_DENIED) 2415 { 2416 } 2417 status_t getResult() const { 2418 return result; 2419 } 2420 virtual bool handler() { 2421 Mutex::Autolock _l(flinger->mStateLock); 2422 result = flinger->captureScreenImplLocked(display, 2423 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2424 return true; 2425 } 2426 }; 2427 2428 sp<MessageBase> msg = new MessageCaptureScreen(this, 2429 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2430 status_t res = postMessageSync(msg); 2431 if (res == NO_ERROR) { 2432 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2433 } 2434 return res; 2435} 2436 2437// --------------------------------------------------------------------------- 2438 2439SurfaceFlinger::LayerVector::LayerVector() { 2440} 2441 2442SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2443 : SortedVector<sp<LayerBase> >(rhs) { 2444} 2445 2446int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2447 const void* rhs) const 2448{ 2449 // sort layers per layer-stack, then by z-order and finally by sequence 2450 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2451 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2452 2453 uint32_t ls = l->currentState().layerStack; 2454 uint32_t rs = r->currentState().layerStack; 2455 if (ls != rs) 2456 return ls - rs; 2457 2458 uint32_t lz = l->currentState().z; 2459 uint32_t rz = r->currentState().z; 2460 if (lz != rz) 2461 return lz - rz; 2462 2463 return l->sequence - r->sequence; 2464} 2465 2466// --------------------------------------------------------------------------- 2467 2468SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : id(-1) { 2469} 2470 2471SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(int32_t id) 2472 : id(id), layerStack(0), orientation(0) { 2473} 2474 2475// --------------------------------------------------------------------------- 2476 2477GraphicBufferAlloc::GraphicBufferAlloc() {} 2478 2479GraphicBufferAlloc::~GraphicBufferAlloc() {} 2480 2481sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2482 PixelFormat format, uint32_t usage, status_t* error) { 2483 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2484 status_t err = graphicBuffer->initCheck(); 2485 *error = err; 2486 if (err != 0 || graphicBuffer->handle == 0) { 2487 if (err == NO_MEMORY) { 2488 GraphicBuffer::dumpAllocationsToSystemLog(); 2489 } 2490 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2491 "failed (%s), handle=%p", 2492 w, h, strerror(-err), graphicBuffer->handle); 2493 return 0; 2494 } 2495 return graphicBuffer; 2496} 2497 2498// --------------------------------------------------------------------------- 2499 2500}; // namespace android 2501