SurfaceFlinger.cpp revision e9800c83114988b6f8cc25bb9d508ebb322f9903
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58#include <private/surfaceflinger/SharedBufferStack.h> 59 60/* ideally AID_GRAPHICS would be in a semi-public header 61 * or there would be a way to map a user/group name to its id 62 */ 63#ifndef AID_GRAPHICS 64#define AID_GRAPHICS 1003 65#endif 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mResizeTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mFreezeDisplay(false), 88 mElectronBeamAnimationMode(0), 89 mFreezeCount(0), 90 mFreezeDisplayTime(0), 91 mDebugRegion(0), 92 mDebugBackground(0), 93 mDebugDDMS(0), 94 mDebugDisableHWC(0), 95 mDebugDisableTransformHint(0), 96 mDebugInSwapBuffers(0), 97 mLastSwapBufferTime(0), 98 mDebugInTransaction(0), 99 mLastTransactionTime(0), 100 mBootFinished(false), 101 mConsoleSignals(0), 102 mSecureFrameBuffer(0) 103{ 104 init(); 105} 106 107void SurfaceFlinger::init() 108{ 109 LOGI("SurfaceFlinger is starting"); 110 111 // debugging stuff... 112 char value[PROPERTY_VALUE_MAX]; 113 114 property_get("debug.sf.showupdates", value, "0"); 115 mDebugRegion = atoi(value); 116 117 property_get("debug.sf.showbackground", value, "0"); 118 mDebugBackground = atoi(value); 119 120 property_get("debug.sf.ddms", value, "0"); 121 mDebugDDMS = atoi(value); 122 if (mDebugDDMS) { 123 DdmConnection::start(getServiceName()); 124 } 125 126 LOGI_IF(mDebugRegion, "showupdates enabled"); 127 LOGI_IF(mDebugBackground, "showbackground enabled"); 128 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 129} 130 131SurfaceFlinger::~SurfaceFlinger() 132{ 133 glDeleteTextures(1, &mWormholeTexName); 134} 135 136sp<IMemoryHeap> SurfaceFlinger::getCblk() const 137{ 138 return mServerHeap; 139} 140 141sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 142{ 143 sp<ISurfaceComposerClient> bclient; 144 sp<Client> client(new Client(this)); 145 status_t err = client->initCheck(); 146 if (err == NO_ERROR) { 147 bclient = client; 148 } 149 return bclient; 150} 151 152sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 153{ 154 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 155 return gba; 156} 157 158const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 159{ 160 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 161 const GraphicPlane& plane(mGraphicPlanes[dpy]); 162 return plane; 163} 164 165GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 166{ 167 return const_cast<GraphicPlane&>( 168 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 169} 170 171void SurfaceFlinger::bootFinished() 172{ 173 const nsecs_t now = systemTime(); 174 const nsecs_t duration = now - mBootTime; 175 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 176 mBootFinished = true; 177 178 // wait patiently for the window manager death 179 const String16 name("window"); 180 sp<IBinder> window(defaultServiceManager()->getService(name)); 181 if (window != 0) { 182 window->linkToDeath(this); 183 } 184 185 // stop boot animation 186 property_set("ctl.stop", "bootanim"); 187} 188 189void SurfaceFlinger::binderDied(const wp<IBinder>& who) 190{ 191 // the window manager died on us. prepare its eulogy. 192 193 // unfreeze the screen in case it was... frozen 194 mFreezeDisplayTime = 0; 195 mFreezeCount = 0; 196 mFreezeDisplay = false; 197 198 // reset screen orientation 199 setOrientation(0, eOrientationDefault, 0); 200 201 // restart the boot-animation 202 property_set("ctl.start", "bootanim"); 203} 204 205void SurfaceFlinger::onFirstRef() 206{ 207 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 208 209 // Wait for the main thread to be done with its initialization 210 mReadyToRunBarrier.wait(); 211} 212 213static inline uint16_t pack565(int r, int g, int b) { 214 return (r<<11)|(g<<5)|b; 215} 216 217status_t SurfaceFlinger::readyToRun() 218{ 219 LOGI( "SurfaceFlinger's main thread ready to run. " 220 "Initializing graphics H/W..."); 221 222 // we only support one display currently 223 int dpy = 0; 224 225 { 226 // initialize the main display 227 GraphicPlane& plane(graphicPlane(dpy)); 228 DisplayHardware* const hw = new DisplayHardware(this, dpy); 229 plane.setDisplayHardware(hw); 230 } 231 232 // create the shared control-block 233 mServerHeap = new MemoryHeapBase(4096, 234 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 235 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 236 237 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 238 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 239 240 new(mServerCblk) surface_flinger_cblk_t; 241 242 // initialize primary screen 243 // (other display should be initialized in the same manner, but 244 // asynchronously, as they could come and go. None of this is supported 245 // yet). 246 const GraphicPlane& plane(graphicPlane(dpy)); 247 const DisplayHardware& hw = plane.displayHardware(); 248 const uint32_t w = hw.getWidth(); 249 const uint32_t h = hw.getHeight(); 250 const uint32_t f = hw.getFormat(); 251 hw.makeCurrent(); 252 253 // initialize the shared control block 254 mServerCblk->connected |= 1<<dpy; 255 display_cblk_t* dcblk = mServerCblk->displays + dpy; 256 memset(dcblk, 0, sizeof(display_cblk_t)); 257 dcblk->w = plane.getWidth(); 258 dcblk->h = plane.getHeight(); 259 dcblk->format = f; 260 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 261 dcblk->xdpi = hw.getDpiX(); 262 dcblk->ydpi = hw.getDpiY(); 263 dcblk->fps = hw.getRefreshRate(); 264 dcblk->density = hw.getDensity(); 265 266 // Initialize OpenGL|ES 267 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 268 glPixelStorei(GL_PACK_ALIGNMENT, 4); 269 glEnableClientState(GL_VERTEX_ARRAY); 270 glEnable(GL_SCISSOR_TEST); 271 glShadeModel(GL_FLAT); 272 glDisable(GL_DITHER); 273 glDisable(GL_CULL_FACE); 274 275 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 276 const uint16_t g1 = pack565(0x17,0x2f,0x17); 277 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 278 glGenTextures(1, &mWormholeTexName); 279 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 284 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 285 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 286 287 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 288 glGenTextures(1, &mProtectedTexName); 289 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 290 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 291 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 292 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 293 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 295 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 296 297 glViewport(0, 0, w, h); 298 glMatrixMode(GL_PROJECTION); 299 glLoadIdentity(); 300 // put the origin in the left-bottom corner 301 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 302 303 mReadyToRunBarrier.open(); 304 305 /* 306 * We're now ready to accept clients... 307 */ 308 309 // start boot animation 310 property_set("ctl.start", "bootanim"); 311 312 return NO_ERROR; 313} 314 315// ---------------------------------------------------------------------------- 316#if 0 317#pragma mark - 318#pragma mark Events Handler 319#endif 320 321void SurfaceFlinger::waitForEvent() 322{ 323 while (true) { 324 nsecs_t timeout = -1; 325 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 326 if (UNLIKELY(isFrozen())) { 327 // wait 5 seconds 328 const nsecs_t now = systemTime(); 329 if (mFreezeDisplayTime == 0) { 330 mFreezeDisplayTime = now; 331 } 332 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 333 timeout = waitTime>0 ? waitTime : 0; 334 } 335 336 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 337 338 // see if we timed out 339 if (isFrozen()) { 340 const nsecs_t now = systemTime(); 341 nsecs_t frozenTime = (now - mFreezeDisplayTime); 342 if (frozenTime >= freezeDisplayTimeout) { 343 // we timed out and are still frozen 344 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 345 mFreezeDisplay, mFreezeCount); 346 mFreezeDisplayTime = 0; 347 mFreezeCount = 0; 348 mFreezeDisplay = false; 349 } 350 } 351 352 if (msg != 0) { 353 switch (msg->what) { 354 case MessageQueue::INVALIDATE: 355 // invalidate message, just return to the main loop 356 return; 357 } 358 } 359 } 360} 361 362void SurfaceFlinger::signalEvent() { 363 mEventQueue.invalidate(); 364} 365 366bool SurfaceFlinger::authenticateSurfaceTexture( 367 const sp<ISurfaceTexture>& surfaceTexture) const { 368 Mutex::Autolock _l(mStateLock); 369 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 370 371 // Check the visible layer list for the ISurface 372 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 373 size_t count = currentLayers.size(); 374 for (size_t i=0 ; i<count ; i++) { 375 const sp<LayerBase>& layer(currentLayers[i]); 376 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 377 if (lbc != NULL) { 378 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 379 if (lbcBinder == surfaceTextureBinder) { 380 return true; 381 } 382 } 383 } 384 385 // Check the layers in the purgatory. This check is here so that if a 386 // SurfaceTexture gets destroyed before all the clients are done using it, 387 // the error will not be reported as "surface XYZ is not authenticated", but 388 // will instead fail later on when the client tries to use the surface, 389 // which should be reported as "surface XYZ returned an -ENODEV". The 390 // purgatorized layers are no less authentic than the visible ones, so this 391 // should not cause any harm. 392 size_t purgatorySize = mLayerPurgatory.size(); 393 for (size_t i=0 ; i<purgatorySize ; i++) { 394 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 395 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 396 if (lbc != NULL) { 397 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 398 if (lbcBinder == surfaceTextureBinder) { 399 return true; 400 } 401 } 402 } 403 404 return false; 405} 406 407status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 408 nsecs_t reltime, uint32_t flags) 409{ 410 return mEventQueue.postMessage(msg, reltime, flags); 411} 412 413status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 414 nsecs_t reltime, uint32_t flags) 415{ 416 status_t res = mEventQueue.postMessage(msg, reltime, flags); 417 if (res == NO_ERROR) { 418 msg->wait(); 419 } 420 return res; 421} 422 423// ---------------------------------------------------------------------------- 424#if 0 425#pragma mark - 426#pragma mark Main loop 427#endif 428 429bool SurfaceFlinger::threadLoop() 430{ 431 waitForEvent(); 432 433 // check for transactions 434 if (UNLIKELY(mConsoleSignals)) { 435 handleConsoleEvents(); 436 } 437 438 // if we're in a global transaction, don't do anything. 439 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 440 uint32_t transactionFlags = peekTransactionFlags(mask); 441 if (UNLIKELY(transactionFlags)) { 442 handleTransaction(transactionFlags); 443 } 444 445 // post surfaces (if needed) 446 handlePageFlip(); 447 448 if (UNLIKELY(mHwWorkListDirty)) { 449 // build the h/w work list 450 handleWorkList(); 451 } 452 453 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 454 if (LIKELY(hw.canDraw())) { 455 // repaint the framebuffer (if needed) 456 457 const int index = hw.getCurrentBufferIndex(); 458 GraphicLog& logger(GraphicLog::getInstance()); 459 460 logger.log(GraphicLog::SF_REPAINT, index); 461 handleRepaint(); 462 463 // inform the h/w that we're done compositing 464 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 465 hw.compositionComplete(); 466 467 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 468 postFramebuffer(); 469 470 logger.log(GraphicLog::SF_REPAINT_DONE, index); 471 } else { 472 // pretend we did the post 473 hw.compositionComplete(); 474 usleep(16667); // 60 fps period 475 } 476 return true; 477} 478 479void SurfaceFlinger::postFramebuffer() 480{ 481 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 482 const nsecs_t now = systemTime(); 483 mDebugInSwapBuffers = now; 484 hw.flip(mSwapRegion); 485 mLastSwapBufferTime = systemTime() - now; 486 mDebugInSwapBuffers = 0; 487 mSwapRegion.clear(); 488} 489 490void SurfaceFlinger::handleConsoleEvents() 491{ 492 // something to do with the console 493 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 494 495 int what = android_atomic_and(0, &mConsoleSignals); 496 if (what & eConsoleAcquired) { 497 hw.acquireScreen(); 498 // this is a temporary work-around, eventually this should be called 499 // by the power-manager 500 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 501 } 502 503 if (what & eConsoleReleased) { 504 if (hw.isScreenAcquired()) { 505 hw.releaseScreen(); 506 } 507 } 508 509 mDirtyRegion.set(hw.bounds()); 510} 511 512void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 513{ 514 Mutex::Autolock _l(mStateLock); 515 const nsecs_t now = systemTime(); 516 mDebugInTransaction = now; 517 518 // Here we're guaranteed that some transaction flags are set 519 // so we can call handleTransactionLocked() unconditionally. 520 // We call getTransactionFlags(), which will also clear the flags, 521 // with mStateLock held to guarantee that mCurrentState won't change 522 // until the transaction is committed. 523 524 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 525 transactionFlags = getTransactionFlags(mask); 526 handleTransactionLocked(transactionFlags); 527 528 mLastTransactionTime = systemTime() - now; 529 mDebugInTransaction = 0; 530 invalidateHwcGeometry(); 531 // here the transaction has been committed 532} 533 534void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 535{ 536 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 537 const size_t count = currentLayers.size(); 538 539 /* 540 * Traversal of the children 541 * (perform the transaction for each of them if needed) 542 */ 543 544 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 545 if (layersNeedTransaction) { 546 for (size_t i=0 ; i<count ; i++) { 547 const sp<LayerBase>& layer = currentLayers[i]; 548 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 549 if (!trFlags) continue; 550 551 const uint32_t flags = layer->doTransaction(0); 552 if (flags & Layer::eVisibleRegion) 553 mVisibleRegionsDirty = true; 554 } 555 } 556 557 /* 558 * Perform our own transaction if needed 559 */ 560 561 if (transactionFlags & eTransactionNeeded) { 562 if (mCurrentState.orientation != mDrawingState.orientation) { 563 // the orientation has changed, recompute all visible regions 564 // and invalidate everything. 565 566 const int dpy = 0; 567 const int orientation = mCurrentState.orientation; 568 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 569 GraphicPlane& plane(graphicPlane(dpy)); 570 plane.setOrientation(orientation); 571 572 // update the shared control block 573 const DisplayHardware& hw(plane.displayHardware()); 574 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 575 dcblk->orientation = orientation; 576 dcblk->w = plane.getWidth(); 577 dcblk->h = plane.getHeight(); 578 579 mVisibleRegionsDirty = true; 580 mDirtyRegion.set(hw.bounds()); 581 } 582 583 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 584 // freezing or unfreezing the display -> trigger animation if needed 585 mFreezeDisplay = mCurrentState.freezeDisplay; 586 if (mFreezeDisplay) 587 mFreezeDisplayTime = 0; 588 } 589 590 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 591 // layers have been added 592 mVisibleRegionsDirty = true; 593 } 594 595 // some layers might have been removed, so 596 // we need to update the regions they're exposing. 597 if (mLayersRemoved) { 598 mLayersRemoved = false; 599 mVisibleRegionsDirty = true; 600 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 601 const size_t count = previousLayers.size(); 602 for (size_t i=0 ; i<count ; i++) { 603 const sp<LayerBase>& layer(previousLayers[i]); 604 if (currentLayers.indexOf( layer ) < 0) { 605 // this layer is not visible anymore 606 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 607 } 608 } 609 } 610 } 611 612 commitTransaction(); 613} 614 615sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 616{ 617 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 618} 619 620void SurfaceFlinger::computeVisibleRegions( 621 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 622{ 623 const GraphicPlane& plane(graphicPlane(0)); 624 const Transform& planeTransform(plane.transform()); 625 const DisplayHardware& hw(plane.displayHardware()); 626 const Region screenRegion(hw.bounds()); 627 628 Region aboveOpaqueLayers; 629 Region aboveCoveredLayers; 630 Region dirty; 631 632 bool secureFrameBuffer = false; 633 634 size_t i = currentLayers.size(); 635 while (i--) { 636 const sp<LayerBase>& layer = currentLayers[i]; 637 layer->validateVisibility(planeTransform); 638 639 // start with the whole surface at its current location 640 const Layer::State& s(layer->drawingState()); 641 642 /* 643 * opaqueRegion: area of a surface that is fully opaque. 644 */ 645 Region opaqueRegion; 646 647 /* 648 * visibleRegion: area of a surface that is visible on screen 649 * and not fully transparent. This is essentially the layer's 650 * footprint minus the opaque regions above it. 651 * Areas covered by a translucent surface are considered visible. 652 */ 653 Region visibleRegion; 654 655 /* 656 * coveredRegion: area of a surface that is covered by all 657 * visible regions above it (which includes the translucent areas). 658 */ 659 Region coveredRegion; 660 661 662 // handle hidden surfaces by setting the visible region to empty 663 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 664 const bool translucent = !layer->isOpaque(); 665 const Rect bounds(layer->visibleBounds()); 666 visibleRegion.set(bounds); 667 visibleRegion.andSelf(screenRegion); 668 if (!visibleRegion.isEmpty()) { 669 // Remove the transparent area from the visible region 670 if (translucent) { 671 visibleRegion.subtractSelf(layer->transparentRegionScreen); 672 } 673 674 // compute the opaque region 675 const int32_t layerOrientation = layer->getOrientation(); 676 if (s.alpha==255 && !translucent && 677 ((layerOrientation & Transform::ROT_INVALID) == false)) { 678 // the opaque region is the layer's footprint 679 opaqueRegion = visibleRegion; 680 } 681 } 682 } 683 684 // Clip the covered region to the visible region 685 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 686 687 // Update aboveCoveredLayers for next (lower) layer 688 aboveCoveredLayers.orSelf(visibleRegion); 689 690 // subtract the opaque region covered by the layers above us 691 visibleRegion.subtractSelf(aboveOpaqueLayers); 692 693 // compute this layer's dirty region 694 if (layer->contentDirty) { 695 // we need to invalidate the whole region 696 dirty = visibleRegion; 697 // as well, as the old visible region 698 dirty.orSelf(layer->visibleRegionScreen); 699 layer->contentDirty = false; 700 } else { 701 /* compute the exposed region: 702 * the exposed region consists of two components: 703 * 1) what's VISIBLE now and was COVERED before 704 * 2) what's EXPOSED now less what was EXPOSED before 705 * 706 * note that (1) is conservative, we start with the whole 707 * visible region but only keep what used to be covered by 708 * something -- which mean it may have been exposed. 709 * 710 * (2) handles areas that were not covered by anything but got 711 * exposed because of a resize. 712 */ 713 const Region newExposed = visibleRegion - coveredRegion; 714 const Region oldVisibleRegion = layer->visibleRegionScreen; 715 const Region oldCoveredRegion = layer->coveredRegionScreen; 716 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 717 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 718 } 719 dirty.subtractSelf(aboveOpaqueLayers); 720 721 // accumulate to the screen dirty region 722 dirtyRegion.orSelf(dirty); 723 724 // Update aboveOpaqueLayers for next (lower) layer 725 aboveOpaqueLayers.orSelf(opaqueRegion); 726 727 // Store the visible region is screen space 728 layer->setVisibleRegion(visibleRegion); 729 layer->setCoveredRegion(coveredRegion); 730 731 // If a secure layer is partially visible, lock-down the screen! 732 if (layer->isSecure() && !visibleRegion.isEmpty()) { 733 secureFrameBuffer = true; 734 } 735 } 736 737 // invalidate the areas where a layer was removed 738 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 739 mDirtyRegionRemovedLayer.clear(); 740 741 mSecureFrameBuffer = secureFrameBuffer; 742 opaqueRegion = aboveOpaqueLayers; 743} 744 745 746void SurfaceFlinger::commitTransaction() 747{ 748 mDrawingState = mCurrentState; 749 mResizeTransationPending = false; 750 mTransactionCV.broadcast(); 751} 752 753void SurfaceFlinger::handlePageFlip() 754{ 755 bool visibleRegions = mVisibleRegionsDirty; 756 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 757 visibleRegions |= lockPageFlip(currentLayers); 758 759 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 760 const Region screenRegion(hw.bounds()); 761 if (visibleRegions) { 762 Region opaqueRegion; 763 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 764 765 /* 766 * rebuild the visible layer list 767 */ 768 const size_t count = currentLayers.size(); 769 mVisibleLayersSortedByZ.clear(); 770 mVisibleLayersSortedByZ.setCapacity(count); 771 for (size_t i=0 ; i<count ; i++) { 772 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 773 mVisibleLayersSortedByZ.add(currentLayers[i]); 774 } 775 776 mWormholeRegion = screenRegion.subtract(opaqueRegion); 777 mVisibleRegionsDirty = false; 778 invalidateHwcGeometry(); 779 } 780 781 unlockPageFlip(currentLayers); 782 mDirtyRegion.andSelf(screenRegion); 783} 784 785void SurfaceFlinger::invalidateHwcGeometry() 786{ 787 mHwWorkListDirty = true; 788} 789 790bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 791{ 792 bool recomputeVisibleRegions = false; 793 size_t count = currentLayers.size(); 794 sp<LayerBase> const* layers = currentLayers.array(); 795 for (size_t i=0 ; i<count ; i++) { 796 const sp<LayerBase>& layer(layers[i]); 797 layer->lockPageFlip(recomputeVisibleRegions); 798 } 799 return recomputeVisibleRegions; 800} 801 802void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 803{ 804 const GraphicPlane& plane(graphicPlane(0)); 805 const Transform& planeTransform(plane.transform()); 806 size_t count = currentLayers.size(); 807 sp<LayerBase> const* layers = currentLayers.array(); 808 for (size_t i=0 ; i<count ; i++) { 809 const sp<LayerBase>& layer(layers[i]); 810 layer->unlockPageFlip(planeTransform, mDirtyRegion); 811 } 812} 813 814void SurfaceFlinger::handleWorkList() 815{ 816 mHwWorkListDirty = false; 817 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 818 if (hwc.initCheck() == NO_ERROR) { 819 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 820 const size_t count = currentLayers.size(); 821 hwc.createWorkList(count); 822 hwc_layer_t* const cur(hwc.getLayers()); 823 for (size_t i=0 ; cur && i<count ; i++) { 824 currentLayers[i]->setGeometry(&cur[i]); 825 if (mDebugDisableHWC || mDebugRegion) { 826 cur[i].compositionType = HWC_FRAMEBUFFER; 827 cur[i].flags |= HWC_SKIP_LAYER; 828 } 829 } 830 } 831} 832 833void SurfaceFlinger::handleRepaint() 834{ 835 // compute the invalid region 836 mSwapRegion.orSelf(mDirtyRegion); 837 838 if (UNLIKELY(mDebugRegion)) { 839 debugFlashRegions(); 840 } 841 842 // set the frame buffer 843 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 844 glMatrixMode(GL_MODELVIEW); 845 glLoadIdentity(); 846 847 uint32_t flags = hw.getFlags(); 848 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 849 (flags & DisplayHardware::BUFFER_PRESERVED)) 850 { 851 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 852 // takes a rectangle, we must make sure to update that whole 853 // rectangle in that case 854 if (flags & DisplayHardware::SWAP_RECTANGLE) { 855 // TODO: we really should be able to pass a region to 856 // SWAP_RECTANGLE so that we don't have to redraw all this. 857 mDirtyRegion.set(mSwapRegion.bounds()); 858 } else { 859 // in the BUFFER_PRESERVED case, obviously, we can update only 860 // what's needed and nothing more. 861 // NOTE: this is NOT a common case, as preserving the backbuffer 862 // is costly and usually involves copying the whole update back. 863 } 864 } else { 865 if (flags & DisplayHardware::PARTIAL_UPDATES) { 866 // We need to redraw the rectangle that will be updated 867 // (pushed to the framebuffer). 868 // This is needed because PARTIAL_UPDATES only takes one 869 // rectangle instead of a region (see DisplayHardware::flip()) 870 mDirtyRegion.set(mSwapRegion.bounds()); 871 } else { 872 // we need to redraw everything (the whole screen) 873 mDirtyRegion.set(hw.bounds()); 874 mSwapRegion = mDirtyRegion; 875 } 876 } 877 878 setupHardwareComposer(mDirtyRegion); 879 composeSurfaces(mDirtyRegion); 880 881 // update the swap region and clear the dirty region 882 mSwapRegion.orSelf(mDirtyRegion); 883 mDirtyRegion.clear(); 884} 885 886void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) 887{ 888 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 889 HWComposer& hwc(hw.getHwComposer()); 890 hwc_layer_t* const cur(hwc.getLayers()); 891 if (!cur) { 892 return; 893 } 894 895 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 896 size_t count = layers.size(); 897 898 LOGE_IF(hwc.getNumLayers() != count, 899 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 900 hwc.getNumLayers(), count); 901 902 // just to be extra-safe, use the smallest count 903 if (hwc.initCheck() == NO_ERROR) { 904 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 905 } 906 907 /* 908 * update the per-frame h/w composer data for each layer 909 * and build the transparent region of the FB 910 */ 911 for (size_t i=0 ; i<count ; i++) { 912 const sp<LayerBase>& layer(layers[i]); 913 layer->setPerFrameData(&cur[i]); 914 } 915 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 916 status_t err = hwc.prepare(); 917 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 918 919 if (err == NO_ERROR) { 920 // what's happening here is tricky. 921 // we want to clear all the layers with the CLEAR_FB flags 922 // that are opaque. 923 // however, since some GPU are efficient at preserving 924 // the backbuffer, we want to take advantage of that so we do the 925 // clear only in the dirty region (other areas will be preserved 926 // on those GPUs). 927 // NOTE: on non backbuffer preserving GPU, the dirty region 928 // has already been expanded as needed, so the code is correct 929 // there too. 930 // 931 // However, the content of the framebuffer cannot be trusted when 932 // we switch to/from FB/OVERLAY, in which case we need to 933 // expand the dirty region to those areas too. 934 // 935 // Note also that there is a special case when switching from 936 // "no layers in FB" to "some layers in FB", where we need to redraw 937 // the entire FB, since some areas might contain uninitialized 938 // data. 939 // 940 // Also we want to make sure to not clear areas that belong to 941 // layers above that won't redraw (we would just erasing them), 942 // that is, we can't erase anything outside the dirty region. 943 944 Region transparent; 945 946 if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { 947 transparent.set(hw.getBounds()); 948 dirtyInOut = transparent; 949 } else { 950 for (size_t i=0 ; i<count ; i++) { 951 const sp<LayerBase>& layer(layers[i]); 952 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 953 transparent.orSelf(layer->visibleRegionScreen); 954 } 955 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); 956 if (isOverlay != layer->isOverlay()) { 957 // we transitioned to/from overlay, so add this layer 958 // to the dirty region so the framebuffer can be either 959 // cleared or redrawn. 960 dirtyInOut.orSelf(layer->visibleRegionScreen); 961 } 962 layer->setOverlay(isOverlay); 963 } 964 // don't erase stuff outside the dirty region 965 transparent.andSelf(dirtyInOut); 966 } 967 968 /* 969 * clear the area of the FB that need to be transparent 970 */ 971 if (!transparent.isEmpty()) { 972 glClearColor(0,0,0,0); 973 Region::const_iterator it = transparent.begin(); 974 Region::const_iterator const end = transparent.end(); 975 const int32_t height = hw.getHeight(); 976 while (it != end) { 977 const Rect& r(*it++); 978 const GLint sy = height - (r.top + r.height()); 979 glScissor(r.left, sy, r.width(), r.height()); 980 glClear(GL_COLOR_BUFFER_BIT); 981 } 982 } 983 } 984} 985 986void SurfaceFlinger::composeSurfaces(const Region& dirty) 987{ 988 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 989 HWComposer& hwc(hw.getHwComposer()); 990 991 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 992 if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { 993 // should never happen unless the window manager has a bug 994 // draw something... 995 drawWormhole(); 996 } 997 998 /* 999 * and then, render the layers targeted at the framebuffer 1000 */ 1001 hwc_layer_t* const cur(hwc.getLayers()); 1002 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1003 size_t count = layers.size(); 1004 for (size_t i=0 ; i<count ; i++) { 1005 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 1006 continue; 1007 } 1008 const sp<LayerBase>& layer(layers[i]); 1009 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 1010 if (!clip.isEmpty()) { 1011 layer->draw(clip); 1012 } 1013 } 1014} 1015 1016void SurfaceFlinger::debugFlashRegions() 1017{ 1018 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1019 const uint32_t flags = hw.getFlags(); 1020 const int32_t height = hw.getHeight(); 1021 if (mSwapRegion.isEmpty()) { 1022 return; 1023 } 1024 1025 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 1026 (flags & DisplayHardware::BUFFER_PRESERVED))) { 1027 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1028 mDirtyRegion.bounds() : hw.bounds()); 1029 composeSurfaces(repaint); 1030 } 1031 1032 glDisable(GL_BLEND); 1033 glDisable(GL_DITHER); 1034 glDisable(GL_SCISSOR_TEST); 1035 1036 static int toggle = 0; 1037 toggle = 1 - toggle; 1038 if (toggle) { 1039 glColor4f(1, 0, 1, 1); 1040 } else { 1041 glColor4f(1, 1, 0, 1); 1042 } 1043 1044 Region::const_iterator it = mDirtyRegion.begin(); 1045 Region::const_iterator const end = mDirtyRegion.end(); 1046 while (it != end) { 1047 const Rect& r = *it++; 1048 GLfloat vertices[][2] = { 1049 { r.left, height - r.top }, 1050 { r.left, height - r.bottom }, 1051 { r.right, height - r.bottom }, 1052 { r.right, height - r.top } 1053 }; 1054 glVertexPointer(2, GL_FLOAT, 0, vertices); 1055 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1056 } 1057 1058 hw.flip(mSwapRegion); 1059 1060 if (mDebugRegion > 1) 1061 usleep(mDebugRegion * 1000); 1062 1063 glEnable(GL_SCISSOR_TEST); 1064} 1065 1066void SurfaceFlinger::drawWormhole() const 1067{ 1068 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1069 if (region.isEmpty()) 1070 return; 1071 1072 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1073 const int32_t width = hw.getWidth(); 1074 const int32_t height = hw.getHeight(); 1075 1076 glDisable(GL_BLEND); 1077 glDisable(GL_DITHER); 1078 1079 if (LIKELY(!mDebugBackground)) { 1080 glClearColor(0,0,0,0); 1081 Region::const_iterator it = region.begin(); 1082 Region::const_iterator const end = region.end(); 1083 while (it != end) { 1084 const Rect& r = *it++; 1085 const GLint sy = height - (r.top + r.height()); 1086 glScissor(r.left, sy, r.width(), r.height()); 1087 glClear(GL_COLOR_BUFFER_BIT); 1088 } 1089 } else { 1090 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1091 { width, height }, { 0, height } }; 1092 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1093 glVertexPointer(2, GL_SHORT, 0, vertices); 1094 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1095 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1096#if defined(GL_OES_EGL_image_external) 1097 if (GLExtensions::getInstance().haveTextureExternal()) { 1098 glDisable(GL_TEXTURE_EXTERNAL_OES); 1099 } 1100#endif 1101 glEnable(GL_TEXTURE_2D); 1102 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1103 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1104 glMatrixMode(GL_TEXTURE); 1105 glLoadIdentity(); 1106 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1107 Region::const_iterator it = region.begin(); 1108 Region::const_iterator const end = region.end(); 1109 while (it != end) { 1110 const Rect& r = *it++; 1111 const GLint sy = height - (r.top + r.height()); 1112 glScissor(r.left, sy, r.width(), r.height()); 1113 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1114 } 1115 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1116 glDisable(GL_TEXTURE_2D); 1117 glLoadIdentity(); 1118 glMatrixMode(GL_MODELVIEW); 1119 } 1120} 1121 1122void SurfaceFlinger::debugShowFPS() const 1123{ 1124 static int mFrameCount; 1125 static int mLastFrameCount = 0; 1126 static nsecs_t mLastFpsTime = 0; 1127 static float mFps = 0; 1128 mFrameCount++; 1129 nsecs_t now = systemTime(); 1130 nsecs_t diff = now - mLastFpsTime; 1131 if (diff > ms2ns(250)) { 1132 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1133 mLastFpsTime = now; 1134 mLastFrameCount = mFrameCount; 1135 } 1136 // XXX: mFPS has the value we want 1137 } 1138 1139status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1140{ 1141 Mutex::Autolock _l(mStateLock); 1142 addLayer_l(layer); 1143 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1144 return NO_ERROR; 1145} 1146 1147status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1148{ 1149 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1150 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1151} 1152 1153ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1154 const sp<LayerBaseClient>& lbc) 1155{ 1156 // attach this layer to the client 1157 size_t name = client->attachLayer(lbc); 1158 1159 Mutex::Autolock _l(mStateLock); 1160 1161 // add this layer to the current state list 1162 addLayer_l(lbc); 1163 1164 return ssize_t(name); 1165} 1166 1167status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1168{ 1169 Mutex::Autolock _l(mStateLock); 1170 status_t err = purgatorizeLayer_l(layer); 1171 if (err == NO_ERROR) 1172 setTransactionFlags(eTransactionNeeded); 1173 return err; 1174} 1175 1176status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1177{ 1178 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1179 if (lbc != 0) { 1180 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1181 } 1182 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1183 if (index >= 0) { 1184 mLayersRemoved = true; 1185 return NO_ERROR; 1186 } 1187 return status_t(index); 1188} 1189 1190status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1191{ 1192 // First add the layer to the purgatory list, which makes sure it won't 1193 // go away, then remove it from the main list (through a transaction). 1194 ssize_t err = removeLayer_l(layerBase); 1195 if (err >= 0) { 1196 mLayerPurgatory.add(layerBase); 1197 } 1198 1199 layerBase->onRemoved(); 1200 1201 // it's possible that we don't find a layer, because it might 1202 // have been destroyed already -- this is not technically an error 1203 // from the user because there is a race between Client::destroySurface(), 1204 // ~Client() and ~ISurface(). 1205 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1206} 1207 1208status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1209{ 1210 layer->forceVisibilityTransaction(); 1211 setTransactionFlags(eTraversalNeeded); 1212 return NO_ERROR; 1213} 1214 1215uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1216{ 1217 return android_atomic_release_load(&mTransactionFlags); 1218} 1219 1220uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1221{ 1222 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1223} 1224 1225uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1226{ 1227 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1228 if ((old & flags)==0) { // wake the server up 1229 signalEvent(); 1230 } 1231 return old; 1232} 1233 1234 1235void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1236 int orientation) { 1237 Mutex::Autolock _l(mStateLock); 1238 1239 uint32_t flags = 0; 1240 if (mCurrentState.orientation != orientation) { 1241 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1242 mCurrentState.orientation = orientation; 1243 flags |= eTransactionNeeded; 1244 mResizeTransationPending = true; 1245 } else if (orientation != eOrientationUnchanged) { 1246 LOGW("setTransactionState: ignoring unrecognized orientation: %d", 1247 orientation); 1248 } 1249 } 1250 1251 const size_t count = state.size(); 1252 for (size_t i=0 ; i<count ; i++) { 1253 const ComposerState& s(state[i]); 1254 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1255 flags |= setClientStateLocked(client, s.state); 1256 } 1257 if (flags) { 1258 setTransactionFlags(flags); 1259 } 1260 1261 signalEvent(); 1262 1263 // if there is a transaction with a resize, wait for it to 1264 // take effect before returning. 1265 while (mResizeTransationPending) { 1266 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1267 if (CC_UNLIKELY(err != NO_ERROR)) { 1268 // just in case something goes wrong in SF, return to the 1269 // called after a few seconds. 1270 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1271 mResizeTransationPending = false; 1272 break; 1273 } 1274 } 1275} 1276 1277status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1278{ 1279 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1280 return BAD_VALUE; 1281 1282 Mutex::Autolock _l(mStateLock); 1283 mCurrentState.freezeDisplay = 1; 1284 setTransactionFlags(eTransactionNeeded); 1285 1286 // flags is intended to communicate some sort of animation behavior 1287 // (for instance fading) 1288 return NO_ERROR; 1289} 1290 1291status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1292{ 1293 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1294 return BAD_VALUE; 1295 1296 Mutex::Autolock _l(mStateLock); 1297 mCurrentState.freezeDisplay = 0; 1298 setTransactionFlags(eTransactionNeeded); 1299 1300 // flags is intended to communicate some sort of animation behavior 1301 // (for instance fading) 1302 return NO_ERROR; 1303} 1304 1305int SurfaceFlinger::setOrientation(DisplayID dpy, 1306 int orientation, uint32_t flags) 1307{ 1308 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1309 return BAD_VALUE; 1310 1311 Mutex::Autolock _l(mStateLock); 1312 if (mCurrentState.orientation != orientation) { 1313 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1314 mCurrentState.orientationFlags = flags; 1315 mCurrentState.orientation = orientation; 1316 setTransactionFlags(eTransactionNeeded); 1317 mTransactionCV.wait(mStateLock); 1318 } else { 1319 orientation = BAD_VALUE; 1320 } 1321 } 1322 return orientation; 1323} 1324 1325sp<ISurface> SurfaceFlinger::createSurface( 1326 ISurfaceComposerClient::surface_data_t* params, 1327 const String8& name, 1328 const sp<Client>& client, 1329 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1330 uint32_t flags) 1331{ 1332 sp<LayerBaseClient> layer; 1333 sp<ISurface> surfaceHandle; 1334 1335 if (int32_t(w|h) < 0) { 1336 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1337 int(w), int(h)); 1338 return surfaceHandle; 1339 } 1340 1341 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1342 sp<Layer> normalLayer; 1343 switch (flags & eFXSurfaceMask) { 1344 case eFXSurfaceNormal: 1345 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1346 layer = normalLayer; 1347 break; 1348 case eFXSurfaceBlur: 1349 // for now we treat Blur as Dim, until we can implement it 1350 // efficiently. 1351 case eFXSurfaceDim: 1352 layer = createDimSurface(client, d, w, h, flags); 1353 break; 1354 } 1355 1356 if (layer != 0) { 1357 layer->initStates(w, h, flags); 1358 layer->setName(name); 1359 ssize_t token = addClientLayer(client, layer); 1360 1361 surfaceHandle = layer->getSurface(); 1362 if (surfaceHandle != 0) { 1363 params->token = token; 1364 params->identity = layer->getIdentity(); 1365 if (normalLayer != 0) { 1366 Mutex::Autolock _l(mStateLock); 1367 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1368 } 1369 } 1370 1371 setTransactionFlags(eTransactionNeeded); 1372 } 1373 1374 return surfaceHandle; 1375} 1376 1377sp<Layer> SurfaceFlinger::createNormalSurface( 1378 const sp<Client>& client, DisplayID display, 1379 uint32_t w, uint32_t h, uint32_t flags, 1380 PixelFormat& format) 1381{ 1382 // initialize the surfaces 1383 switch (format) { // TODO: take h/w into account 1384 case PIXEL_FORMAT_TRANSPARENT: 1385 case PIXEL_FORMAT_TRANSLUCENT: 1386 format = PIXEL_FORMAT_RGBA_8888; 1387 break; 1388 case PIXEL_FORMAT_OPAQUE: 1389#ifdef NO_RGBX_8888 1390 format = PIXEL_FORMAT_RGB_565; 1391#else 1392 format = PIXEL_FORMAT_RGBX_8888; 1393#endif 1394 break; 1395 } 1396 1397#ifdef NO_RGBX_8888 1398 if (format == PIXEL_FORMAT_RGBX_8888) 1399 format = PIXEL_FORMAT_RGBA_8888; 1400#endif 1401 1402 sp<Layer> layer = new Layer(this, display, client); 1403 status_t err = layer->setBuffers(w, h, format, flags); 1404 if (LIKELY(err != NO_ERROR)) { 1405 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1406 layer.clear(); 1407 } 1408 return layer; 1409} 1410 1411sp<LayerDim> SurfaceFlinger::createDimSurface( 1412 const sp<Client>& client, DisplayID display, 1413 uint32_t w, uint32_t h, uint32_t flags) 1414{ 1415 sp<LayerDim> layer = new LayerDim(this, display, client); 1416 layer->initStates(w, h, flags); 1417 return layer; 1418} 1419 1420status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1421{ 1422 /* 1423 * called by the window manager, when a surface should be marked for 1424 * destruction. 1425 * 1426 * The surface is removed from the current and drawing lists, but placed 1427 * in the purgatory queue, so it's not destroyed right-away (we need 1428 * to wait for all client's references to go away first). 1429 */ 1430 1431 status_t err = NAME_NOT_FOUND; 1432 Mutex::Autolock _l(mStateLock); 1433 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1434 if (layer != 0) { 1435 err = purgatorizeLayer_l(layer); 1436 if (err == NO_ERROR) { 1437 setTransactionFlags(eTransactionNeeded); 1438 } 1439 } 1440 return err; 1441} 1442 1443status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1444{ 1445 // called by ~ISurface() when all references are gone 1446 status_t err = NO_ERROR; 1447 sp<LayerBaseClient> l(layer.promote()); 1448 if (l != NULL) { 1449 Mutex::Autolock _l(mStateLock); 1450 err = removeLayer_l(l); 1451 if (err == NAME_NOT_FOUND) { 1452 // The surface wasn't in the current list, which means it was 1453 // removed already, which means it is in the purgatory, 1454 // and need to be removed from there. 1455 ssize_t idx = mLayerPurgatory.remove(l); 1456 LOGE_IF(idx < 0, 1457 "layer=%p is not in the purgatory list", l.get()); 1458 } 1459 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1460 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1461 } 1462 return err; 1463} 1464 1465uint32_t SurfaceFlinger::setClientStateLocked( 1466 const sp<Client>& client, 1467 const layer_state_t& s) 1468{ 1469 uint32_t flags = 0; 1470 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1471 if (layer != 0) { 1472 const uint32_t what = s.what; 1473 if (what & ePositionChanged) { 1474 if (layer->setPosition(s.x, s.y)) 1475 flags |= eTraversalNeeded; 1476 } 1477 if (what & eLayerChanged) { 1478 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1479 if (layer->setLayer(s.z)) { 1480 mCurrentState.layersSortedByZ.removeAt(idx); 1481 mCurrentState.layersSortedByZ.add(layer); 1482 // we need traversal (state changed) 1483 // AND transaction (list changed) 1484 flags |= eTransactionNeeded|eTraversalNeeded; 1485 } 1486 } 1487 if (what & eSizeChanged) { 1488 if (layer->setSize(s.w, s.h)) { 1489 flags |= eTraversalNeeded; 1490 mResizeTransationPending = true; 1491 } 1492 } 1493 if (what & eAlphaChanged) { 1494 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1495 flags |= eTraversalNeeded; 1496 } 1497 if (what & eMatrixChanged) { 1498 if (layer->setMatrix(s.matrix)) 1499 flags |= eTraversalNeeded; 1500 } 1501 if (what & eTransparentRegionChanged) { 1502 if (layer->setTransparentRegionHint(s.transparentRegion)) 1503 flags |= eTraversalNeeded; 1504 } 1505 if (what & eVisibilityChanged) { 1506 if (layer->setFlags(s.flags, s.mask)) 1507 flags |= eTraversalNeeded; 1508 } 1509 } 1510 return flags; 1511} 1512 1513void SurfaceFlinger::screenReleased(int dpy) 1514{ 1515 // this may be called by a signal handler, we can't do too much in here 1516 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1517 signalEvent(); 1518} 1519 1520void SurfaceFlinger::screenAcquired(int dpy) 1521{ 1522 // this may be called by a signal handler, we can't do too much in here 1523 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1524 signalEvent(); 1525} 1526 1527status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1528{ 1529 const size_t SIZE = 4096; 1530 char buffer[SIZE]; 1531 String8 result; 1532 1533 if (!PermissionCache::checkCallingPermission(sDump)) { 1534 snprintf(buffer, SIZE, "Permission Denial: " 1535 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1536 IPCThreadState::self()->getCallingPid(), 1537 IPCThreadState::self()->getCallingUid()); 1538 result.append(buffer); 1539 } else { 1540 1541 // figure out if we're stuck somewhere 1542 const nsecs_t now = systemTime(); 1543 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1544 const nsecs_t inTransaction(mDebugInTransaction); 1545 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1546 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1547 1548 // Try to get the main lock, but don't insist if we can't 1549 // (this would indicate SF is stuck, but we want to be able to 1550 // print something in dumpsys). 1551 int retry = 3; 1552 while (mStateLock.tryLock()<0 && --retry>=0) { 1553 usleep(1000000); 1554 } 1555 const bool locked(retry >= 0); 1556 if (!locked) { 1557 snprintf(buffer, SIZE, 1558 "SurfaceFlinger appears to be unresponsive, " 1559 "dumping anyways (no locks held)\n"); 1560 result.append(buffer); 1561 } 1562 1563 /* 1564 * Dump the visible layer list 1565 */ 1566 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1567 const size_t count = currentLayers.size(); 1568 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1569 result.append(buffer); 1570 for (size_t i=0 ; i<count ; i++) { 1571 const sp<LayerBase>& layer(currentLayers[i]); 1572 layer->dump(result, buffer, SIZE); 1573 const Layer::State& s(layer->drawingState()); 1574 s.transparentRegion.dump(result, "transparentRegion"); 1575 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1576 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1577 } 1578 1579 /* 1580 * Dump the layers in the purgatory 1581 */ 1582 1583 const size_t purgatorySize = mLayerPurgatory.size(); 1584 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1585 result.append(buffer); 1586 for (size_t i=0 ; i<purgatorySize ; i++) { 1587 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1588 layer->shortDump(result, buffer, SIZE); 1589 } 1590 1591 /* 1592 * Dump SurfaceFlinger global state 1593 */ 1594 1595 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1596 result.append(buffer); 1597 1598 const GLExtensions& extensions(GLExtensions::getInstance()); 1599 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1600 extensions.getVendor(), 1601 extensions.getRenderer(), 1602 extensions.getVersion()); 1603 result.append(buffer); 1604 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1605 result.append(buffer); 1606 1607 mWormholeRegion.dump(result, "WormholeRegion"); 1608 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1609 snprintf(buffer, SIZE, 1610 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1611 mFreezeDisplay?"yes":"no", mFreezeCount, 1612 mCurrentState.orientation, hw.canDraw()); 1613 result.append(buffer); 1614 snprintf(buffer, SIZE, 1615 " last eglSwapBuffers() time: %f us\n" 1616 " last transaction time : %f us\n", 1617 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1618 result.append(buffer); 1619 1620 if (inSwapBuffersDuration || !locked) { 1621 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1622 inSwapBuffersDuration/1000.0); 1623 result.append(buffer); 1624 } 1625 1626 if (inTransactionDuration || !locked) { 1627 snprintf(buffer, SIZE, " transaction time: %f us\n", 1628 inTransactionDuration/1000.0); 1629 result.append(buffer); 1630 } 1631 1632 /* 1633 * Dump HWComposer state 1634 */ 1635 HWComposer& hwc(hw.getHwComposer()); 1636 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1637 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1638 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1639 result.append(buffer); 1640 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1641 1642 /* 1643 * Dump gralloc state 1644 */ 1645 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1646 alloc.dump(result); 1647 hw.dump(result); 1648 1649 if (locked) { 1650 mStateLock.unlock(); 1651 } 1652 } 1653 write(fd, result.string(), result.size()); 1654 return NO_ERROR; 1655} 1656 1657status_t SurfaceFlinger::onTransact( 1658 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1659{ 1660 switch (code) { 1661 case CREATE_CONNECTION: 1662 case SET_TRANSACTION_STATE: 1663 case SET_ORIENTATION: 1664 case FREEZE_DISPLAY: 1665 case UNFREEZE_DISPLAY: 1666 case BOOT_FINISHED: 1667 case TURN_ELECTRON_BEAM_OFF: 1668 case TURN_ELECTRON_BEAM_ON: 1669 { 1670 // codes that require permission check 1671 IPCThreadState* ipc = IPCThreadState::self(); 1672 const int pid = ipc->getCallingPid(); 1673 const int uid = ipc->getCallingUid(); 1674 if ((uid != AID_GRAPHICS) && 1675 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1676 LOGE("Permission Denial: " 1677 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1678 return PERMISSION_DENIED; 1679 } 1680 break; 1681 } 1682 case CAPTURE_SCREEN: 1683 { 1684 // codes that require permission check 1685 IPCThreadState* ipc = IPCThreadState::self(); 1686 const int pid = ipc->getCallingPid(); 1687 const int uid = ipc->getCallingUid(); 1688 if ((uid != AID_GRAPHICS) && 1689 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1690 LOGE("Permission Denial: " 1691 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1692 return PERMISSION_DENIED; 1693 } 1694 break; 1695 } 1696 } 1697 1698 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1699 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1700 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1701 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1702 IPCThreadState* ipc = IPCThreadState::self(); 1703 const int pid = ipc->getCallingPid(); 1704 const int uid = ipc->getCallingUid(); 1705 LOGE("Permission Denial: " 1706 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1707 return PERMISSION_DENIED; 1708 } 1709 int n; 1710 switch (code) { 1711 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1712 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1713 return NO_ERROR; 1714 case 1002: // SHOW_UPDATES 1715 n = data.readInt32(); 1716 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1717 invalidateHwcGeometry(); 1718 repaintEverything(); 1719 return NO_ERROR; 1720 case 1003: // SHOW_BACKGROUND 1721 n = data.readInt32(); 1722 mDebugBackground = n ? 1 : 0; 1723 return NO_ERROR; 1724 case 1004:{ // repaint everything 1725 repaintEverything(); 1726 return NO_ERROR; 1727 } 1728 case 1005:{ // force transaction 1729 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1730 return NO_ERROR; 1731 } 1732 case 1006:{ // enable/disable GraphicLog 1733 int enabled = data.readInt32(); 1734 GraphicLog::getInstance().setEnabled(enabled); 1735 return NO_ERROR; 1736 } 1737 case 1007: // set mFreezeCount 1738 mFreezeCount = data.readInt32(); 1739 mFreezeDisplayTime = 0; 1740 return NO_ERROR; 1741 case 1008: // toggle use of hw composer 1742 n = data.readInt32(); 1743 mDebugDisableHWC = n ? 1 : 0; 1744 invalidateHwcGeometry(); 1745 repaintEverything(); 1746 return NO_ERROR; 1747 case 1009: // toggle use of transform hint 1748 n = data.readInt32(); 1749 mDebugDisableTransformHint = n ? 1 : 0; 1750 invalidateHwcGeometry(); 1751 repaintEverything(); 1752 return NO_ERROR; 1753 case 1010: // interrogate. 1754 reply->writeInt32(0); 1755 reply->writeInt32(0); 1756 reply->writeInt32(mDebugRegion); 1757 reply->writeInt32(mDebugBackground); 1758 return NO_ERROR; 1759 case 1013: { 1760 Mutex::Autolock _l(mStateLock); 1761 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1762 reply->writeInt32(hw.getPageFlipCount()); 1763 } 1764 return NO_ERROR; 1765 } 1766 } 1767 return err; 1768} 1769 1770void SurfaceFlinger::repaintEverything() { 1771 Mutex::Autolock _l(mStateLock); 1772 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1773 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1774 signalEvent(); 1775} 1776 1777// --------------------------------------------------------------------------- 1778 1779status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1780 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1781{ 1782 if (!GLExtensions::getInstance().haveFramebufferObject()) 1783 return INVALID_OPERATION; 1784 1785 // get screen geometry 1786 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1787 const uint32_t hw_w = hw.getWidth(); 1788 const uint32_t hw_h = hw.getHeight(); 1789 GLfloat u = 1; 1790 GLfloat v = 1; 1791 1792 // make sure to clear all GL error flags 1793 while ( glGetError() != GL_NO_ERROR ) ; 1794 1795 // create a FBO 1796 GLuint name, tname; 1797 glGenTextures(1, &tname); 1798 glBindTexture(GL_TEXTURE_2D, tname); 1799 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1800 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1801 if (glGetError() != GL_NO_ERROR) { 1802 while ( glGetError() != GL_NO_ERROR ) ; 1803 GLint tw = (2 << (31 - clz(hw_w))); 1804 GLint th = (2 << (31 - clz(hw_h))); 1805 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1806 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1807 u = GLfloat(hw_w) / tw; 1808 v = GLfloat(hw_h) / th; 1809 } 1810 glGenFramebuffersOES(1, &name); 1811 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1812 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1813 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1814 1815 // redraw the screen entirely... 1816 glClearColor(0,0,0,1); 1817 glClear(GL_COLOR_BUFFER_BIT); 1818 glMatrixMode(GL_MODELVIEW); 1819 glLoadIdentity(); 1820 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1821 const size_t count = layers.size(); 1822 for (size_t i=0 ; i<count ; ++i) { 1823 const sp<LayerBase>& layer(layers[i]); 1824 layer->drawForSreenShot(); 1825 } 1826 1827 // back to main framebuffer 1828 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1829 glDisable(GL_SCISSOR_TEST); 1830 glDeleteFramebuffersOES(1, &name); 1831 1832 *textureName = tname; 1833 *uOut = u; 1834 *vOut = v; 1835 return NO_ERROR; 1836} 1837 1838// --------------------------------------------------------------------------- 1839 1840status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1841{ 1842 status_t result = PERMISSION_DENIED; 1843 1844 if (!GLExtensions::getInstance().haveFramebufferObject()) 1845 return INVALID_OPERATION; 1846 1847 // get screen geometry 1848 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1849 const uint32_t hw_w = hw.getWidth(); 1850 const uint32_t hw_h = hw.getHeight(); 1851 const Region screenBounds(hw.getBounds()); 1852 1853 GLfloat u, v; 1854 GLuint tname; 1855 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1856 if (result != NO_ERROR) { 1857 return result; 1858 } 1859 1860 GLfloat vtx[8]; 1861 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1862 glBindTexture(GL_TEXTURE_2D, tname); 1863 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1864 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1865 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1866 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1867 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1868 glVertexPointer(2, GL_FLOAT, 0, vtx); 1869 1870 /* 1871 * Texture coordinate mapping 1872 * 1873 * u 1874 * 1 +----------+---+ 1875 * | | | | image is inverted 1876 * | V | | w.r.t. the texture 1877 * 1-v +----------+ | coordinates 1878 * | | 1879 * | | 1880 * | | 1881 * 0 +--------------+ 1882 * 0 1 1883 * 1884 */ 1885 1886 class s_curve_interpolator { 1887 const float nbFrames, s, v; 1888 public: 1889 s_curve_interpolator(int nbFrames, float s) 1890 : nbFrames(1.0f / (nbFrames-1)), s(s), 1891 v(1.0f + expf(-s + 0.5f*s)) { 1892 } 1893 float operator()(int f) { 1894 const float x = f * nbFrames; 1895 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1896 } 1897 }; 1898 1899 class v_stretch { 1900 const GLfloat hw_w, hw_h; 1901 public: 1902 v_stretch(uint32_t hw_w, uint32_t hw_h) 1903 : hw_w(hw_w), hw_h(hw_h) { 1904 } 1905 void operator()(GLfloat* vtx, float v) { 1906 const GLfloat w = hw_w + (hw_w * v); 1907 const GLfloat h = hw_h - (hw_h * v); 1908 const GLfloat x = (hw_w - w) * 0.5f; 1909 const GLfloat y = (hw_h - h) * 0.5f; 1910 vtx[0] = x; vtx[1] = y; 1911 vtx[2] = x; vtx[3] = y + h; 1912 vtx[4] = x + w; vtx[5] = y + h; 1913 vtx[6] = x + w; vtx[7] = y; 1914 } 1915 }; 1916 1917 class h_stretch { 1918 const GLfloat hw_w, hw_h; 1919 public: 1920 h_stretch(uint32_t hw_w, uint32_t hw_h) 1921 : hw_w(hw_w), hw_h(hw_h) { 1922 } 1923 void operator()(GLfloat* vtx, float v) { 1924 const GLfloat w = hw_w - (hw_w * v); 1925 const GLfloat h = 1.0f; 1926 const GLfloat x = (hw_w - w) * 0.5f; 1927 const GLfloat y = (hw_h - h) * 0.5f; 1928 vtx[0] = x; vtx[1] = y; 1929 vtx[2] = x; vtx[3] = y + h; 1930 vtx[4] = x + w; vtx[5] = y + h; 1931 vtx[6] = x + w; vtx[7] = y; 1932 } 1933 }; 1934 1935 // the full animation is 24 frames 1936 char value[PROPERTY_VALUE_MAX]; 1937 property_get("debug.sf.electron_frames", value, "24"); 1938 int nbFrames = (atoi(value) + 1) >> 1; 1939 if (nbFrames <= 0) // just in case 1940 nbFrames = 24; 1941 1942 s_curve_interpolator itr(nbFrames, 7.5f); 1943 s_curve_interpolator itg(nbFrames, 8.0f); 1944 s_curve_interpolator itb(nbFrames, 8.5f); 1945 1946 v_stretch vverts(hw_w, hw_h); 1947 1948 glMatrixMode(GL_TEXTURE); 1949 glLoadIdentity(); 1950 glMatrixMode(GL_MODELVIEW); 1951 glLoadIdentity(); 1952 1953 glEnable(GL_BLEND); 1954 glBlendFunc(GL_ONE, GL_ONE); 1955 for (int i=0 ; i<nbFrames ; i++) { 1956 float x, y, w, h; 1957 const float vr = itr(i); 1958 const float vg = itg(i); 1959 const float vb = itb(i); 1960 1961 // clear screen 1962 glColorMask(1,1,1,1); 1963 glClear(GL_COLOR_BUFFER_BIT); 1964 glEnable(GL_TEXTURE_2D); 1965 1966 // draw the red plane 1967 vverts(vtx, vr); 1968 glColorMask(1,0,0,1); 1969 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1970 1971 // draw the green plane 1972 vverts(vtx, vg); 1973 glColorMask(0,1,0,1); 1974 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1975 1976 // draw the blue plane 1977 vverts(vtx, vb); 1978 glColorMask(0,0,1,1); 1979 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1980 1981 // draw the white highlight (we use the last vertices) 1982 glDisable(GL_TEXTURE_2D); 1983 glColorMask(1,1,1,1); 1984 glColor4f(vg, vg, vg, 1); 1985 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1986 hw.flip(screenBounds); 1987 } 1988 1989 h_stretch hverts(hw_w, hw_h); 1990 glDisable(GL_BLEND); 1991 glDisable(GL_TEXTURE_2D); 1992 glColorMask(1,1,1,1); 1993 for (int i=0 ; i<nbFrames ; i++) { 1994 const float v = itg(i); 1995 hverts(vtx, v); 1996 glClear(GL_COLOR_BUFFER_BIT); 1997 glColor4f(1-v, 1-v, 1-v, 1); 1998 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1999 hw.flip(screenBounds); 2000 } 2001 2002 glColorMask(1,1,1,1); 2003 glEnable(GL_SCISSOR_TEST); 2004 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2005 glDeleteTextures(1, &tname); 2006 glDisable(GL_TEXTURE_2D); 2007 return NO_ERROR; 2008} 2009 2010status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2011{ 2012 status_t result = PERMISSION_DENIED; 2013 2014 if (!GLExtensions::getInstance().haveFramebufferObject()) 2015 return INVALID_OPERATION; 2016 2017 2018 // get screen geometry 2019 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2020 const uint32_t hw_w = hw.getWidth(); 2021 const uint32_t hw_h = hw.getHeight(); 2022 const Region screenBounds(hw.bounds()); 2023 2024 GLfloat u, v; 2025 GLuint tname; 2026 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2027 if (result != NO_ERROR) { 2028 return result; 2029 } 2030 2031 // back to main framebuffer 2032 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2033 glDisable(GL_SCISSOR_TEST); 2034 2035 GLfloat vtx[8]; 2036 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2037 glBindTexture(GL_TEXTURE_2D, tname); 2038 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2039 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2040 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2041 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2042 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2043 glVertexPointer(2, GL_FLOAT, 0, vtx); 2044 2045 class s_curve_interpolator { 2046 const float nbFrames, s, v; 2047 public: 2048 s_curve_interpolator(int nbFrames, float s) 2049 : nbFrames(1.0f / (nbFrames-1)), s(s), 2050 v(1.0f + expf(-s + 0.5f*s)) { 2051 } 2052 float operator()(int f) { 2053 const float x = f * nbFrames; 2054 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2055 } 2056 }; 2057 2058 class v_stretch { 2059 const GLfloat hw_w, hw_h; 2060 public: 2061 v_stretch(uint32_t hw_w, uint32_t hw_h) 2062 : hw_w(hw_w), hw_h(hw_h) { 2063 } 2064 void operator()(GLfloat* vtx, float v) { 2065 const GLfloat w = hw_w + (hw_w * v); 2066 const GLfloat h = hw_h - (hw_h * v); 2067 const GLfloat x = (hw_w - w) * 0.5f; 2068 const GLfloat y = (hw_h - h) * 0.5f; 2069 vtx[0] = x; vtx[1] = y; 2070 vtx[2] = x; vtx[3] = y + h; 2071 vtx[4] = x + w; vtx[5] = y + h; 2072 vtx[6] = x + w; vtx[7] = y; 2073 } 2074 }; 2075 2076 class h_stretch { 2077 const GLfloat hw_w, hw_h; 2078 public: 2079 h_stretch(uint32_t hw_w, uint32_t hw_h) 2080 : hw_w(hw_w), hw_h(hw_h) { 2081 } 2082 void operator()(GLfloat* vtx, float v) { 2083 const GLfloat w = hw_w - (hw_w * v); 2084 const GLfloat h = 1.0f; 2085 const GLfloat x = (hw_w - w) * 0.5f; 2086 const GLfloat y = (hw_h - h) * 0.5f; 2087 vtx[0] = x; vtx[1] = y; 2088 vtx[2] = x; vtx[3] = y + h; 2089 vtx[4] = x + w; vtx[5] = y + h; 2090 vtx[6] = x + w; vtx[7] = y; 2091 } 2092 }; 2093 2094 // the full animation is 12 frames 2095 int nbFrames = 8; 2096 s_curve_interpolator itr(nbFrames, 7.5f); 2097 s_curve_interpolator itg(nbFrames, 8.0f); 2098 s_curve_interpolator itb(nbFrames, 8.5f); 2099 2100 h_stretch hverts(hw_w, hw_h); 2101 glDisable(GL_BLEND); 2102 glDisable(GL_TEXTURE_2D); 2103 glColorMask(1,1,1,1); 2104 for (int i=nbFrames-1 ; i>=0 ; i--) { 2105 const float v = itg(i); 2106 hverts(vtx, v); 2107 glClear(GL_COLOR_BUFFER_BIT); 2108 glColor4f(1-v, 1-v, 1-v, 1); 2109 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2110 hw.flip(screenBounds); 2111 } 2112 2113 nbFrames = 4; 2114 v_stretch vverts(hw_w, hw_h); 2115 glEnable(GL_BLEND); 2116 glBlendFunc(GL_ONE, GL_ONE); 2117 for (int i=nbFrames-1 ; i>=0 ; i--) { 2118 float x, y, w, h; 2119 const float vr = itr(i); 2120 const float vg = itg(i); 2121 const float vb = itb(i); 2122 2123 // clear screen 2124 glColorMask(1,1,1,1); 2125 glClear(GL_COLOR_BUFFER_BIT); 2126 glEnable(GL_TEXTURE_2D); 2127 2128 // draw the red plane 2129 vverts(vtx, vr); 2130 glColorMask(1,0,0,1); 2131 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2132 2133 // draw the green plane 2134 vverts(vtx, vg); 2135 glColorMask(0,1,0,1); 2136 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2137 2138 // draw the blue plane 2139 vverts(vtx, vb); 2140 glColorMask(0,0,1,1); 2141 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2142 2143 hw.flip(screenBounds); 2144 } 2145 2146 glColorMask(1,1,1,1); 2147 glEnable(GL_SCISSOR_TEST); 2148 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2149 glDeleteTextures(1, &tname); 2150 glDisable(GL_TEXTURE_2D); 2151 2152 return NO_ERROR; 2153} 2154 2155// --------------------------------------------------------------------------- 2156 2157status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2158{ 2159 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2160 if (!hw.canDraw()) { 2161 // we're already off 2162 return NO_ERROR; 2163 } 2164 2165 // turn off hwc while we're doing the animation 2166 hw.getHwComposer().disable(); 2167 // and make sure to turn it back on (if needed) next time we compose 2168 invalidateHwcGeometry(); 2169 2170 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2171 electronBeamOffAnimationImplLocked(); 2172 } 2173 2174 // always clear the whole screen at the end of the animation 2175 glClearColor(0,0,0,1); 2176 glDisable(GL_SCISSOR_TEST); 2177 glClear(GL_COLOR_BUFFER_BIT); 2178 glEnable(GL_SCISSOR_TEST); 2179 hw.flip( Region(hw.bounds()) ); 2180 2181 return NO_ERROR; 2182} 2183 2184status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2185{ 2186 class MessageTurnElectronBeamOff : public MessageBase { 2187 SurfaceFlinger* flinger; 2188 int32_t mode; 2189 status_t result; 2190 public: 2191 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2192 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2193 } 2194 status_t getResult() const { 2195 return result; 2196 } 2197 virtual bool handler() { 2198 Mutex::Autolock _l(flinger->mStateLock); 2199 result = flinger->turnElectronBeamOffImplLocked(mode); 2200 return true; 2201 } 2202 }; 2203 2204 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2205 status_t res = postMessageSync(msg); 2206 if (res == NO_ERROR) { 2207 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2208 2209 // work-around: when the power-manager calls us we activate the 2210 // animation. eventually, the "on" animation will be called 2211 // by the power-manager itself 2212 mElectronBeamAnimationMode = mode; 2213 } 2214 return res; 2215} 2216 2217// --------------------------------------------------------------------------- 2218 2219status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2220{ 2221 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2222 if (hw.canDraw()) { 2223 // we're already on 2224 return NO_ERROR; 2225 } 2226 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2227 electronBeamOnAnimationImplLocked(); 2228 } 2229 2230 // make sure to redraw the whole screen when the animation is done 2231 mDirtyRegion.set(hw.bounds()); 2232 signalEvent(); 2233 2234 return NO_ERROR; 2235} 2236 2237status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2238{ 2239 class MessageTurnElectronBeamOn : public MessageBase { 2240 SurfaceFlinger* flinger; 2241 int32_t mode; 2242 status_t result; 2243 public: 2244 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2245 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2246 } 2247 status_t getResult() const { 2248 return result; 2249 } 2250 virtual bool handler() { 2251 Mutex::Autolock _l(flinger->mStateLock); 2252 result = flinger->turnElectronBeamOnImplLocked(mode); 2253 return true; 2254 } 2255 }; 2256 2257 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2258 return NO_ERROR; 2259} 2260 2261// --------------------------------------------------------------------------- 2262 2263status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2264 sp<IMemoryHeap>* heap, 2265 uint32_t* w, uint32_t* h, PixelFormat* f, 2266 uint32_t sw, uint32_t sh, 2267 uint32_t minLayerZ, uint32_t maxLayerZ) 2268{ 2269 status_t result = PERMISSION_DENIED; 2270 2271 // only one display supported for now 2272 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2273 return BAD_VALUE; 2274 2275 if (!GLExtensions::getInstance().haveFramebufferObject()) 2276 return INVALID_OPERATION; 2277 2278 // get screen geometry 2279 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2280 const uint32_t hw_w = hw.getWidth(); 2281 const uint32_t hw_h = hw.getHeight(); 2282 2283 if ((sw > hw_w) || (sh > hw_h)) 2284 return BAD_VALUE; 2285 2286 sw = (!sw) ? hw_w : sw; 2287 sh = (!sh) ? hw_h : sh; 2288 const size_t size = sw * sh * 4; 2289 2290 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2291 // sw, sh, minLayerZ, maxLayerZ); 2292 2293 // make sure to clear all GL error flags 2294 while ( glGetError() != GL_NO_ERROR ) ; 2295 2296 // create a FBO 2297 GLuint name, tname; 2298 glGenRenderbuffersOES(1, &tname); 2299 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2300 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2301 glGenFramebuffersOES(1, &name); 2302 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2303 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2304 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2305 2306 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2307 2308 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2309 2310 // invert everything, b/c glReadPixel() below will invert the FB 2311 glViewport(0, 0, sw, sh); 2312 glScissor(0, 0, sw, sh); 2313 glEnable(GL_SCISSOR_TEST); 2314 glMatrixMode(GL_PROJECTION); 2315 glPushMatrix(); 2316 glLoadIdentity(); 2317 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2318 glMatrixMode(GL_MODELVIEW); 2319 2320 // redraw the screen entirely... 2321 glClearColor(0,0,0,1); 2322 glClear(GL_COLOR_BUFFER_BIT); 2323 2324 const LayerVector& layers(mDrawingState.layersSortedByZ); 2325 const size_t count = layers.size(); 2326 for (size_t i=0 ; i<count ; ++i) { 2327 const sp<LayerBase>& layer(layers[i]); 2328 const uint32_t flags = layer->drawingState().flags; 2329 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2330 const uint32_t z = layer->drawingState().z; 2331 if (z >= minLayerZ && z <= maxLayerZ) { 2332 layer->drawForSreenShot(); 2333 } 2334 } 2335 } 2336 2337 // XXX: this is needed on tegra 2338 glEnable(GL_SCISSOR_TEST); 2339 glScissor(0, 0, sw, sh); 2340 2341 // check for errors and return screen capture 2342 if (glGetError() != GL_NO_ERROR) { 2343 // error while rendering 2344 result = INVALID_OPERATION; 2345 } else { 2346 // allocate shared memory large enough to hold the 2347 // screen capture 2348 sp<MemoryHeapBase> base( 2349 new MemoryHeapBase(size, 0, "screen-capture") ); 2350 void* const ptr = base->getBase(); 2351 if (ptr) { 2352 // capture the screen with glReadPixels() 2353 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2354 if (glGetError() == GL_NO_ERROR) { 2355 *heap = base; 2356 *w = sw; 2357 *h = sh; 2358 *f = PIXEL_FORMAT_RGBA_8888; 2359 result = NO_ERROR; 2360 } 2361 } else { 2362 result = NO_MEMORY; 2363 } 2364 } 2365 glEnable(GL_SCISSOR_TEST); 2366 glViewport(0, 0, hw_w, hw_h); 2367 glMatrixMode(GL_PROJECTION); 2368 glPopMatrix(); 2369 glMatrixMode(GL_MODELVIEW); 2370 } else { 2371 result = BAD_VALUE; 2372 } 2373 2374 // release FBO resources 2375 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2376 glDeleteRenderbuffersOES(1, &tname); 2377 glDeleteFramebuffersOES(1, &name); 2378 2379 hw.compositionComplete(); 2380 2381 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2382 2383 return result; 2384} 2385 2386 2387status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2388 sp<IMemoryHeap>* heap, 2389 uint32_t* width, uint32_t* height, PixelFormat* format, 2390 uint32_t sw, uint32_t sh, 2391 uint32_t minLayerZ, uint32_t maxLayerZ) 2392{ 2393 // only one display supported for now 2394 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2395 return BAD_VALUE; 2396 2397 if (!GLExtensions::getInstance().haveFramebufferObject()) 2398 return INVALID_OPERATION; 2399 2400 class MessageCaptureScreen : public MessageBase { 2401 SurfaceFlinger* flinger; 2402 DisplayID dpy; 2403 sp<IMemoryHeap>* heap; 2404 uint32_t* w; 2405 uint32_t* h; 2406 PixelFormat* f; 2407 uint32_t sw; 2408 uint32_t sh; 2409 uint32_t minLayerZ; 2410 uint32_t maxLayerZ; 2411 status_t result; 2412 public: 2413 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2414 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2415 uint32_t sw, uint32_t sh, 2416 uint32_t minLayerZ, uint32_t maxLayerZ) 2417 : flinger(flinger), dpy(dpy), 2418 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2419 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2420 result(PERMISSION_DENIED) 2421 { 2422 } 2423 status_t getResult() const { 2424 return result; 2425 } 2426 virtual bool handler() { 2427 Mutex::Autolock _l(flinger->mStateLock); 2428 2429 // if we have secure windows, never allow the screen capture 2430 if (flinger->mSecureFrameBuffer) 2431 return true; 2432 2433 result = flinger->captureScreenImplLocked(dpy, 2434 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2435 2436 return true; 2437 } 2438 }; 2439 2440 sp<MessageBase> msg = new MessageCaptureScreen(this, 2441 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2442 status_t res = postMessageSync(msg); 2443 if (res == NO_ERROR) { 2444 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2445 } 2446 return res; 2447} 2448 2449// --------------------------------------------------------------------------- 2450 2451sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2452{ 2453 sp<Layer> result; 2454 Mutex::Autolock _l(mStateLock); 2455 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2456 return result; 2457} 2458 2459// --------------------------------------------------------------------------- 2460 2461Client::Client(const sp<SurfaceFlinger>& flinger) 2462 : mFlinger(flinger), mNameGenerator(1) 2463{ 2464} 2465 2466Client::~Client() 2467{ 2468 const size_t count = mLayers.size(); 2469 for (size_t i=0 ; i<count ; i++) { 2470 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2471 if (layer != 0) { 2472 mFlinger->removeLayer(layer); 2473 } 2474 } 2475} 2476 2477status_t Client::initCheck() const { 2478 return NO_ERROR; 2479} 2480 2481size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2482{ 2483 Mutex::Autolock _l(mLock); 2484 size_t name = mNameGenerator++; 2485 mLayers.add(name, layer); 2486 return name; 2487} 2488 2489void Client::detachLayer(const LayerBaseClient* layer) 2490{ 2491 Mutex::Autolock _l(mLock); 2492 // we do a linear search here, because this doesn't happen often 2493 const size_t count = mLayers.size(); 2494 for (size_t i=0 ; i<count ; i++) { 2495 if (mLayers.valueAt(i) == layer) { 2496 mLayers.removeItemsAt(i, 1); 2497 break; 2498 } 2499 } 2500} 2501sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2502{ 2503 Mutex::Autolock _l(mLock); 2504 sp<LayerBaseClient> lbc; 2505 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2506 if (layer != 0) { 2507 lbc = layer.promote(); 2508 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2509 } 2510 return lbc; 2511} 2512 2513 2514status_t Client::onTransact( 2515 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2516{ 2517 // these must be checked 2518 IPCThreadState* ipc = IPCThreadState::self(); 2519 const int pid = ipc->getCallingPid(); 2520 const int uid = ipc->getCallingUid(); 2521 const int self_pid = getpid(); 2522 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2523 // we're called from a different process, do the real check 2524 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2525 { 2526 LOGE("Permission Denial: " 2527 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2528 return PERMISSION_DENIED; 2529 } 2530 } 2531 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2532} 2533 2534 2535sp<ISurface> Client::createSurface( 2536 ISurfaceComposerClient::surface_data_t* params, 2537 const String8& name, 2538 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2539 uint32_t flags) 2540{ 2541 /* 2542 * createSurface must be called from the GL thread so that it can 2543 * have access to the GL context. 2544 */ 2545 2546 class MessageCreateSurface : public MessageBase { 2547 sp<ISurface> result; 2548 SurfaceFlinger* flinger; 2549 ISurfaceComposerClient::surface_data_t* params; 2550 Client* client; 2551 const String8& name; 2552 DisplayID display; 2553 uint32_t w, h; 2554 PixelFormat format; 2555 uint32_t flags; 2556 public: 2557 MessageCreateSurface(SurfaceFlinger* flinger, 2558 ISurfaceComposerClient::surface_data_t* params, 2559 const String8& name, Client* client, 2560 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2561 uint32_t flags) 2562 : flinger(flinger), params(params), client(client), name(name), 2563 display(display), w(w), h(h), format(format), flags(flags) 2564 { 2565 } 2566 sp<ISurface> getResult() const { return result; } 2567 virtual bool handler() { 2568 result = flinger->createSurface(params, name, client, 2569 display, w, h, format, flags); 2570 return true; 2571 } 2572 }; 2573 2574 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2575 params, name, this, display, w, h, format, flags); 2576 mFlinger->postMessageSync(msg); 2577 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2578} 2579status_t Client::destroySurface(SurfaceID sid) { 2580 return mFlinger->removeSurface(this, sid); 2581} 2582 2583// --------------------------------------------------------------------------- 2584 2585GraphicBufferAlloc::GraphicBufferAlloc() {} 2586 2587GraphicBufferAlloc::~GraphicBufferAlloc() {} 2588 2589sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2590 PixelFormat format, uint32_t usage, status_t* error) { 2591 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2592 status_t err = graphicBuffer->initCheck(); 2593 *error = err; 2594 if (err != 0 || graphicBuffer->handle == 0) { 2595 if (err == NO_MEMORY) { 2596 GraphicBuffer::dumpAllocationsToSystemLog(); 2597 } 2598 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2599 "failed (%s), handle=%p", 2600 w, h, strerror(-err), graphicBuffer->handle); 2601 return 0; 2602 } 2603 return graphicBuffer; 2604} 2605 2606// --------------------------------------------------------------------------- 2607 2608GraphicPlane::GraphicPlane() 2609 : mHw(0) 2610{ 2611} 2612 2613GraphicPlane::~GraphicPlane() { 2614 delete mHw; 2615} 2616 2617bool GraphicPlane::initialized() const { 2618 return mHw ? true : false; 2619} 2620 2621int GraphicPlane::getWidth() const { 2622 return mWidth; 2623} 2624 2625int GraphicPlane::getHeight() const { 2626 return mHeight; 2627} 2628 2629void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2630{ 2631 mHw = hw; 2632 2633 // initialize the display orientation transform. 2634 // it's a constant that should come from the display driver. 2635 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2636 char property[PROPERTY_VALUE_MAX]; 2637 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2638 //displayOrientation 2639 switch (atoi(property)) { 2640 case 90: 2641 displayOrientation = ISurfaceComposer::eOrientation90; 2642 break; 2643 case 270: 2644 displayOrientation = ISurfaceComposer::eOrientation270; 2645 break; 2646 } 2647 } 2648 2649 const float w = hw->getWidth(); 2650 const float h = hw->getHeight(); 2651 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2652 &mDisplayTransform); 2653 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2654 mDisplayWidth = h; 2655 mDisplayHeight = w; 2656 } else { 2657 mDisplayWidth = w; 2658 mDisplayHeight = h; 2659 } 2660 2661 setOrientation(ISurfaceComposer::eOrientationDefault); 2662} 2663 2664status_t GraphicPlane::orientationToTransfrom( 2665 int orientation, int w, int h, Transform* tr) 2666{ 2667 uint32_t flags = 0; 2668 switch (orientation) { 2669 case ISurfaceComposer::eOrientationDefault: 2670 flags = Transform::ROT_0; 2671 break; 2672 case ISurfaceComposer::eOrientation90: 2673 flags = Transform::ROT_90; 2674 break; 2675 case ISurfaceComposer::eOrientation180: 2676 flags = Transform::ROT_180; 2677 break; 2678 case ISurfaceComposer::eOrientation270: 2679 flags = Transform::ROT_270; 2680 break; 2681 default: 2682 return BAD_VALUE; 2683 } 2684 tr->set(flags, w, h); 2685 return NO_ERROR; 2686} 2687 2688status_t GraphicPlane::setOrientation(int orientation) 2689{ 2690 // If the rotation can be handled in hardware, this is where 2691 // the magic should happen. 2692 2693 const DisplayHardware& hw(displayHardware()); 2694 const float w = mDisplayWidth; 2695 const float h = mDisplayHeight; 2696 mWidth = int(w); 2697 mHeight = int(h); 2698 2699 Transform orientationTransform; 2700 GraphicPlane::orientationToTransfrom(orientation, w, h, 2701 &orientationTransform); 2702 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2703 mWidth = int(h); 2704 mHeight = int(w); 2705 } 2706 2707 mOrientation = orientation; 2708 mGlobalTransform = mDisplayTransform * orientationTransform; 2709 return NO_ERROR; 2710} 2711 2712const DisplayHardware& GraphicPlane::displayHardware() const { 2713 return *mHw; 2714} 2715 2716DisplayHardware& GraphicPlane::editDisplayHardware() { 2717 return *mHw; 2718} 2719 2720const Transform& GraphicPlane::transform() const { 2721 return mGlobalTransform; 2722} 2723 2724EGLDisplay GraphicPlane::getEGLDisplay() const { 2725 return mHw->getEGLDisplay(); 2726} 2727 2728// --------------------------------------------------------------------------- 2729 2730}; // namespace android 2731