1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include <rs_hal.h>
19#include <rsContext.h>
20#include <rsMesh.h>
21
22#include "rsdCore.h"
23#include "rsdMesh.h"
24#include "rsdMeshObj.h"
25#include "rsdShaderCache.h"
26
27using namespace android;
28using namespace android::renderscript;
29
30bool rsdMeshInit(const Context *rsc, const Mesh *m) {
31    RsdMeshObj *drv = NULL;
32    if(m->mHal.drv) {
33        drv = (RsdMeshObj*)m->mHal.drv;
34        delete drv;
35    }
36    drv = new RsdMeshObj(rsc, m);
37    m->mHal.drv = drv;
38    return drv->init(rsc);
39}
40
41void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
42    if(m->mHal.drv) {
43        RsdHal *dc = (RsdHal *)rsc->mHal.drv;
44        if (!dc->gl.shaderCache->setup(rsc)) {
45            return;
46        }
47
48        RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
49        drv->renderPrimitiveRange(rsc, primIndex, start, len);
50    }
51}
52
53void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
54    if(m->mHal.drv) {
55        RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
56        delete drv;
57    }
58}
59
60
61