1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19
20#include "utils/Timers.h"
21
22#include <time.h>
23
24namespace android {
25namespace renderscript {
26
27
28//////////////////////////////////////////////////////////////////////////////
29// Context
30//////////////////////////////////////////////////////////////////////////////
31
32void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
33void rsrBindConstant(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
34void rsrBindConstant(Context *, Script *, ProgramVertex*, uint32_t slot, Allocation *);
35void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *);
36void rsrBindProgramStore(Context *, Script *, ProgramStore *);
37void rsrBindProgramFragment(Context *, Script *, ProgramFragment *);
38void rsrBindProgramVertex(Context *, Script *, ProgramVertex *);
39void rsrBindProgramRaster(Context *, Script *, ProgramRaster *);
40void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot);
41void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *);
42void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot);
43void rsrClearFrameBufferObjectDepthTarget(Context *, Script *);
44void rsrClearFrameBufferObjectTargets(Context *, Script *);
45
46//////////////////////////////////////////////////////////////////////////////
47// VP
48//////////////////////////////////////////////////////////////////////////////
49
50void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m);
51void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m);
52void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m);
53void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a);
54void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m);
55
56//////////////////////////////////////////////////////////////////////////////
57// Drawing
58//////////////////////////////////////////////////////////////////////////////
59
60void rsrDrawPath(Context *, Script *, Path *);
61void rsrDrawMesh(Context *, Script *, Mesh *);
62void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex);
63void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *,
64                               uint32_t primIndex, uint32_t start, uint32_t len);
65void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *,
66                               float *minX, float *minY, float *minZ,
67                               float *maxX, float *maxY, float *maxZ);
68
69
70//////////////////////////////////////////////////////////////////////////////
71//
72//////////////////////////////////////////////////////////////////////////////
73
74
75void rsrColor(Context *, Script *, float r, float g, float b, float a);
76void rsrAllocationSyncAll(Context *, Script *, Allocation *);
77
78void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
79                              uint32_t dstOff,
80                              uint32_t dstMip,
81                              uint32_t count,
82                              Allocation *srcAlloc,
83                              uint32_t srcOff, uint32_t srcMip);
84void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
85                              uint32_t dstXoff, uint32_t dstYoff,
86                              uint32_t dstMip, uint32_t dstFace,
87                              uint32_t width, uint32_t height,
88                              Allocation *srcAlloc,
89                              uint32_t srcXoff, uint32_t srcYoff,
90                              uint32_t srcMip, uint32_t srcFace);
91
92void rsrPrepareClear(Context *, Script *);
93uint32_t rsrGetWidth(Context *, Script *);
94uint32_t rsrGetHeight(Context *, Script *);
95void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y);
96void rsrDrawText(Context *, Script *, const char *text, int x, int y);
97void rsrSetMetrics(Context *, Script *, Font::Rect *metrics,
98                   int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
99void rsrMeasureTextAlloc(Context *, Script *, Allocation *,
100                         int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
101void rsrMeasureText(Context *, Script *, const char *text,
102                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
103void rsrBindFont(Context *, Script *, Font *);
104void rsrFontColor(Context *, Script *, float r, float g, float b, float a);
105
106//////////////////////////////////////////////////////////////////////////////
107// Time routines
108//////////////////////////////////////////////////////////////////////////////
109
110float rsrGetDt(Context *, Script *);
111time_t rsrTime(Context *, Script *, time_t *timer);
112tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer);
113int64_t rsrUptimeMillis(Context *, Script *);
114int64_t rsrUptimeNanos(Context *, Script *);
115
116//////////////////////////////////////////////////////////////////////////////
117// Message routines
118//////////////////////////////////////////////////////////////////////////////
119
120uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
121uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
122
123//////////////////////////////////////////////////////////////////////////////
124//
125//////////////////////////////////////////////////////////////////////////////
126
127void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src);
128void rsrClearObject(const Context *, const Script *, ObjectBase **dst);
129bool rsrIsObject(const Context *, const Script *, const ObjectBase *src);
130
131void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
132                          size_t elementCount, size_t startOffset);
133void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
134                          size_t elementCount, size_t startOffset);
135
136
137uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
138uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
139
140void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a);
141void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source);
142
143
144void rsrForEach(Context *, Script *, Script *target,
145                Allocation *in,
146                Allocation *out,
147                const void *usr,
148                 uint32_t usrBytes,
149                const RsScriptCall *call);
150
151
152//////////////////////////////////////////////////////////////////////////////
153// Heavy math functions
154//////////////////////////////////////////////////////////////////////////////
155
156
157void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
158float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
159void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
160float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
161void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
162float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
163void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
164void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
165void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
166void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
167void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
168void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
169void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
170void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
171void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
172void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
173void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
174void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
175void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
176void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
177void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
178                                       const rs_matrix4x4 *rhs);
179void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
180void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
181                                       const rs_matrix3x3 *rhs);
182void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
183void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
184                                       const rs_matrix2x2 *rhs);
185void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
186void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
187void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
188void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
189void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
190                        float bottom, float top, float near, float far);
191void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
192                          float bottom, float top, float near, float far);
193void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
194
195// Returns true if the matrix was successfully inversed
196bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
197// Returns true if the matrix was successfully inversed
198bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
199
200void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
201void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
202void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
203
204}
205}
206