1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RSD_ALLOCATION_H 18#define RSD_ALLOCATION_H 19 20#include <rs_hal.h> 21#include <rsRuntime.h> 22#include <rsAllocation.h> 23 24#include <GLES/gl.h> 25#include <GLES2/gl2.h> 26 27class RsdFrameBufferObj; 28struct ANativeWindowBuffer; 29 30struct DrvAllocation { 31 // Is this a legal structure to be used as a texture source. 32 // Initially this will require 1D or 2D and color data 33 uint32_t textureID; 34 35 // Is this a legal structure to be used as a vertex source. 36 // Initially this will require 1D and x(yzw). Additional per element data 37 // is allowed. 38 uint32_t bufferID; 39 40 // Is this a legal structure to be used as an FBO render target 41 uint32_t renderTargetID; 42 43 int glTarget; 44 int glType; 45 int glFormat; 46 47 bool uploadDeferred; 48 49 void * readBackFBO; 50 void *wnd; 51 void *wndBuffer; 52 53 struct LodState { 54 void * mallocPtr; 55 size_t stride; 56 uint32_t dimX; 57 uint32_t dimY; 58 uint32_t dimZ; 59 } lod[android::renderscript::Allocation::MAX_LOD]; 60 size_t faceOffset; 61 uint32_t lodCount; 62 uint32_t faceCount; 63 64 65}; 66 67 68bool rsdAllocationInit(const android::renderscript::Context *rsc, 69 android::renderscript::Allocation *alloc, 70 bool forceZero); 71void rsdAllocationDestroy(const android::renderscript::Context *rsc, 72 android::renderscript::Allocation *alloc); 73 74void rsdAllocationResize(const android::renderscript::Context *rsc, 75 const android::renderscript::Allocation *alloc, 76 const android::renderscript::Type *newType, bool zeroNew); 77void rsdAllocationSyncAll(const android::renderscript::Context *rsc, 78 const android::renderscript::Allocation *alloc, 79 RsAllocationUsageType src); 80void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, 81 const android::renderscript::Allocation *alloc); 82 83void rsdAllocationData1D(const android::renderscript::Context *rsc, 84 const android::renderscript::Allocation *alloc, 85 uint32_t xoff, uint32_t lod, uint32_t count, 86 const void *data, uint32_t sizeBytes); 87void rsdAllocationData2D(const android::renderscript::Context *rsc, 88 const android::renderscript::Allocation *alloc, 89 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 90 uint32_t w, uint32_t h, 91 const void *data, uint32_t sizeBytes); 92void rsdAllocationData3D(const android::renderscript::Context *rsc, 93 const android::renderscript::Allocation *alloc, 94 uint32_t xoff, uint32_t yoff, uint32_t zoff, 95 uint32_t lod, RsAllocationCubemapFace face, 96 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 97 98void rsdAllocationRead1D(const android::renderscript::Context *rsc, 99 const android::renderscript::Allocation *alloc, 100 uint32_t xoff, uint32_t lod, uint32_t count, 101 void *data, uint32_t sizeBytes); 102void rsdAllocationRead2D(const android::renderscript::Context *rsc, 103 const android::renderscript::Allocation *alloc, 104 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 105 uint32_t w, uint32_t h, 106 void *data, uint32_t sizeBytes); 107void rsdAllocationRead3D(const android::renderscript::Context *rsc, 108 const android::renderscript::Allocation *alloc, 109 uint32_t xoff, uint32_t yoff, uint32_t zoff, 110 uint32_t lod, RsAllocationCubemapFace face, 111 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes); 112 113void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 114 const android::renderscript::Allocation *alloc); 115void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 116 const android::renderscript::Allocation *alloc); 117 118 119void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 120 const android::renderscript::Allocation *dstAlloc, 121 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 122 const android::renderscript::Allocation *srcAlloc, 123 uint32_t srcXoff, uint32_t srcLod); 124void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 125 const android::renderscript::Allocation *dstAlloc, 126 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 127 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 128 const android::renderscript::Allocation *srcAlloc, 129 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 130 RsAllocationCubemapFace srcFace); 131void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 132 const android::renderscript::Allocation *dstAlloc, 133 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 134 uint32_t dstLod, RsAllocationCubemapFace dstFace, 135 uint32_t w, uint32_t h, uint32_t d, 136 const android::renderscript::Allocation *srcAlloc, 137 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 138 uint32_t srcLod, RsAllocationCubemapFace srcFace); 139 140void rsdAllocationElementData1D(const android::renderscript::Context *rsc, 141 const android::renderscript::Allocation *alloc, 142 uint32_t x, 143 const void *data, uint32_t elementOff, uint32_t sizeBytes); 144void rsdAllocationElementData2D(const android::renderscript::Context *rsc, 145 const android::renderscript::Allocation *alloc, 146 uint32_t x, uint32_t y, 147 const void *data, uint32_t elementOff, uint32_t sizeBytes); 148 149void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc, 150 const android::renderscript::Allocation *alloc); 151 152 153 154#endif 155