ggl_context.h revision 4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GGL_CONTEXT_H
18#define ANDROID_GGL_CONTEXT_H
19
20#include <stdint.h>
21#include <stddef.h>
22#include <string.h>
23#include <sys/types.h>
24
25#include <utils/Endian.h>
26#include <pixelflinger/pixelflinger.h>
27#include <private/pixelflinger/ggl_fixed.h>
28
29namespace android {
30
31// ----------------------------------------------------------------------------
32
33#if BYTE_ORDER == LITTLE_ENDIAN
34
35inline uint32_t GGL_RGBA_TO_HOST(uint32_t v) {
36    return v;
37}
38inline uint32_t GGL_HOST_TO_RGBA(uint32_t v) {
39    return v;
40}
41
42#else
43
44inline uint32_t GGL_RGBA_TO_HOST(uint32_t v) {
45    return (v<<24) | (v>>24) | ((v<<8)&0xff0000) | ((v>>8)&0xff00);
46}
47inline uint32_t GGL_HOST_TO_RGBA(uint32_t v) {
48    return (v<<24) | (v>>24) | ((v<<8)&0xff0000) | ((v>>8)&0xff00);
49}
50
51#endif
52
53// ----------------------------------------------------------------------------
54
55const int GGL_DITHER_BITS = 6;  // dither weights stored on 6 bits
56const int GGL_DITHER_ORDER_SHIFT= 3;
57const int GGL_DITHER_ORDER      = (1<<GGL_DITHER_ORDER_SHIFT);
58const int GGL_DITHER_SIZE       = GGL_DITHER_ORDER * GGL_DITHER_ORDER;
59const int GGL_DITHER_MASK       = GGL_DITHER_ORDER-1;
60
61// ----------------------------------------------------------------------------
62
63const int GGL_SUBPIXEL_BITS = 4;
64
65// TRI_FRACTION_BITS defines the number of bits we want to use
66// for the sub-pixel coordinates during the edge stepping, the
67// value shouldn't be more than 7, or bad things are going to
68// happen when drawing large triangles (8 doesn't work because
69// 32 bit muls will loose the sign bit)
70
71#define  TRI_FRACTION_BITS  (GGL_SUBPIXEL_BITS)
72#define  TRI_ONE            (1 << TRI_FRACTION_BITS)
73#define  TRI_HALF           (1 << (TRI_FRACTION_BITS-1))
74#define  TRI_FROM_INT(x)    ((x) << TRI_FRACTION_BITS)
75#define  TRI_FRAC(x)        ((x)                 &  (TRI_ONE-1))
76#define  TRI_FLOOR(x)       ((x)                 & ~(TRI_ONE-1))
77#define  TRI_CEIL(x)        (((x) + (TRI_ONE-1)) & ~(TRI_ONE-1))
78#define  TRI_ROUND(x)       (((x) +  TRI_HALF  ) & ~(TRI_ONE-1))
79
80#define  TRI_ROUDNING       (1 << (16 - TRI_FRACTION_BITS - 1))
81#define  TRI_FROM_FIXED(x)  (((x)+TRI_ROUDNING) >> (16-TRI_FRACTION_BITS))
82
83#define  TRI_SNAP_NEXT_HALF(x)   (TRI_CEIL((x)+TRI_HALF) - TRI_HALF)
84#define  TRI_SNAP_PREV_HALF(x)   (TRI_CEIL((x)-TRI_HALF) - TRI_HALF)
85
86// ----------------------------------------------------------------------------
87
88const int GGL_COLOR_BITS = 24;
89
90// To maintain 8-bits color chanels, with a maximum GGLSurface
91// size of 4096 and GGL_SUBPIXEL_BITS=4, we need 8 + 12 + 4 = 24 bits
92// for encoding the color iterators
93
94inline GGLcolor gglFixedToIteratedColor(GGLfixed c) {
95    return (c << 8) - c;
96}
97
98// ----------------------------------------------------------------------------
99
100template<bool> struct CTA;
101template<> struct CTA<true> { };
102
103#define GGL_CONTEXT(con, c)         context_t *con = static_cast<context_t *>(c)
104#define GGL_OFFSETOF(field)         int(&(((context_t*)0)->field))
105#define GGL_INIT_PROC(p, f)         p.f = ggl_ ## f;
106#define GGL_BETWEEN(x, L, H)        (uint32_t((x)-(L)) <= ((H)-(L)))
107
108#define ggl_likely(x)	__builtin_expect(!!(x), 1)
109#define ggl_unlikely(x)	__builtin_expect(!!(x), 0)
110
111const int GGL_TEXTURE_UNIT_COUNT    = 2;
112const int GGL_TMU_STATE             = 0x00000001;
113const int GGL_CB_STATE              = 0x00000002;
114const int GGL_PIXEL_PIPELINE_STATE  = 0x00000004;
115
116// ----------------------------------------------------------------------------
117
118#define GGL_RESERVE_NEEDS(name, l, s)                               \
119    const uint32_t  GGL_NEEDS_##name##_MASK = (((1LU<<(s))-1)<<l);  \
120    const uint32_t  GGL_NEEDS_##name##_SHIFT = (l);
121
122#define GGL_BUILD_NEEDS(val, name)                                  \
123    (((val)<<(GGL_NEEDS_##name##_SHIFT)) & GGL_NEEDS_##name##_MASK)
124
125#define GGL_READ_NEEDS(name, n)                                     \
126    (uint32_t(n & GGL_NEEDS_##name##_MASK) >> GGL_NEEDS_##name##_SHIFT)
127
128#define GGL_NEED_MASK(name)     (uint32_t(GGL_NEEDS_##name##_MASK))
129#define GGL_NEED(name, val)     GGL_BUILD_NEEDS(val, name)
130
131GGL_RESERVE_NEEDS( CB_FORMAT,       0, 6 )
132GGL_RESERVE_NEEDS( SHADE,           6, 1 )
133GGL_RESERVE_NEEDS( W,               7, 1 )
134GGL_RESERVE_NEEDS( BLEND_SRC,       8, 4 )
135GGL_RESERVE_NEEDS( BLEND_DST,      12, 4 )
136GGL_RESERVE_NEEDS( BLEND_SRCA,     16, 4 )
137GGL_RESERVE_NEEDS( BLEND_DSTA,     20, 4 )
138GGL_RESERVE_NEEDS( LOGIC_OP,       24, 4 )
139GGL_RESERVE_NEEDS( MASK_ARGB,      28, 4 )
140
141GGL_RESERVE_NEEDS( P_ALPHA_TEST,    0, 3 )
142GGL_RESERVE_NEEDS( P_AA,            3, 1 )
143GGL_RESERVE_NEEDS( P_DEPTH_TEST,    4, 3 )
144GGL_RESERVE_NEEDS( P_MASK_Z,        7, 1 )
145GGL_RESERVE_NEEDS( P_DITHER,        8, 1 )
146GGL_RESERVE_NEEDS( P_FOG,           9, 1 )
147GGL_RESERVE_NEEDS( P_RESERVED1,    10,22 )
148
149GGL_RESERVE_NEEDS( T_FORMAT,        0, 6 )
150GGL_RESERVE_NEEDS( T_RESERVED0,     6, 2 )
151GGL_RESERVE_NEEDS( T_S_WRAP,        8, 2 )
152GGL_RESERVE_NEEDS( T_T_WRAP,       10, 2 )
153GGL_RESERVE_NEEDS( T_ENV,          12, 2 )
154GGL_RESERVE_NEEDS( T_POT,          14, 1 )
155GGL_RESERVE_NEEDS( T_LINEAR,       15, 1 )
156
157const int GGL_NEEDS_WRAP_CLAMP_TO_EDGE  = 0;
158const int GGL_NEEDS_WRAP_REPEAT         = 1;
159const int GGL_NEEDS_WRAP_11             = 2;
160
161inline uint32_t ggl_wrap_to_needs(uint32_t e) {
162    switch (e) {
163    case GGL_CLAMP:         return GGL_NEEDS_WRAP_CLAMP_TO_EDGE;
164    case GGL_REPEAT:        return GGL_NEEDS_WRAP_REPEAT;
165    }
166    return 0;
167}
168
169inline uint32_t ggl_blendfactor_to_needs(uint32_t b) {
170    if (b <= 1) return b;
171    return (b & 0xF)+2;
172}
173
174inline uint32_t ggl_needs_to_blendfactor(uint32_t n) {
175    if (n <= 1) return n;
176    return (n - 2) + 0x300;
177}
178
179inline uint32_t ggl_env_to_needs(uint32_t e) {
180    switch (e) {
181    case GGL_REPLACE:   return 0;
182    case GGL_MODULATE:  return 1;
183    case GGL_DECAL:     return 2;
184    case GGL_BLEND:     return 3;
185    }
186    return 0;
187}
188
189inline uint32_t ggl_needs_to_env(uint32_t n) {
190    const uint32_t envs[] = { GGL_REPLACE, GGL_MODULATE, GGL_DECAL, GGL_BLEND };
191    return envs[n];
192
193}
194
195// ----------------------------------------------------------------------------
196
197enum {
198    GGL_ENABLE_BLENDING     = 0x00000001,
199    GGL_ENABLE_SMOOTH       = 0x00000002,
200    GGL_ENABLE_AA           = 0x00000004,
201    GGL_ENABLE_LOGIC_OP     = 0x00000008,
202    GGL_ENABLE_ALPHA_TEST   = 0x00000010,
203    GGL_ENABLE_SCISSOR_TEST = 0x00000020,
204    GGL_ENABLE_TMUS         = 0x00000040,
205    GGL_ENABLE_DEPTH_TEST   = 0x00000080,
206    GGL_ENABLE_STENCIL_TEST = 0x00000100,
207    GGL_ENABLE_W            = 0x00000200,
208    GGL_ENABLE_DITHER       = 0x00000400,
209    GGL_ENABLE_FOG          = 0x00000800,
210    GGL_ENABLE_POINT_AA_NICE= 0x00001000
211};
212
213// ----------------------------------------------------------------------------
214
215class needs_filter_t;
216struct needs_t {
217    inline int match(const needs_filter_t& filter);
218    inline bool operator == (const needs_t& rhs) const {
219        return  (n==rhs.n) &&
220                (p==rhs.p) &&
221                (t[0]==rhs.t[0]) &&
222                (t[1]==rhs.t[1]);
223    }
224    inline bool operator != (const needs_t& rhs) const {
225        return !operator == (rhs);
226    }
227    uint32_t    n;
228    uint32_t    p;
229    uint32_t    t[GGL_TEXTURE_UNIT_COUNT];
230};
231
232inline int compare_type(const needs_t& lhs, const needs_t& rhs) {
233    return memcmp(&lhs, &rhs, sizeof(needs_t));
234}
235
236struct needs_filter_t {
237    needs_t     value;
238    needs_t     mask;
239};
240
241int needs_t::match(const needs_filter_t& filter) {
242    uint32_t result =
243        ((filter.value.n ^ n)       & filter.mask.n)    |
244        ((filter.value.p ^ p)       & filter.mask.p)    |
245        ((filter.value.t[0] ^ t[0]) & filter.mask.t[0]) |
246        ((filter.value.t[1] ^ t[1]) & filter.mask.t[1]);
247    return (result == 0);
248}
249
250// ----------------------------------------------------------------------------
251
252struct context_t;
253class Assembly;
254
255struct blend_state_t {
256	uint32_t			src;
257	uint32_t			dst;
258	uint32_t			src_alpha;
259	uint32_t			dst_alpha;
260	uint8_t				reserved;
261	uint8_t				alpha_separate;
262	uint8_t				operation;
263	uint8_t				equation;
264};
265
266struct mask_state_t {
267    uint8_t             color;
268    uint8_t             depth;
269    uint32_t            stencil;
270};
271
272struct clear_state_t {
273    GGLclampx           r;
274    GGLclampx           g;
275    GGLclampx           b;
276    GGLclampx           a;
277    GGLclampx           depth;
278    GGLint              stencil;
279    uint32_t            colorPacked;
280    uint32_t            depthPacked;
281    uint32_t            stencilPacked;
282    uint32_t            dirty;
283};
284
285struct fog_state_t {
286    uint8_t     color[3];
287    uint8_t     reserved;
288};
289
290struct logic_op_state_t {
291    uint16_t            opcode;
292};
293
294struct alpha_test_state_t {
295    uint16_t            func;
296    GGLcolor            ref;
297};
298
299struct depth_test_state_t {
300    uint16_t            func;
301    GGLclampx           clearValue;
302};
303
304struct scissor_t {
305    uint32_t            user_left;
306    uint32_t            user_right;
307    uint32_t            user_top;
308    uint32_t            user_bottom;
309    uint32_t            left;
310    uint32_t            right;
311    uint32_t            top;
312    uint32_t            bottom;
313};
314
315struct pixel_t {
316    uint32_t    c[4];
317    uint8_t     s[4];
318};
319
320struct surface_t {
321    union {
322        GGLSurface      s;
323        struct {
324        uint32_t            reserved;
325        uint32_t			width;
326        uint32_t			height;
327        int32_t             stride;
328        uint8_t*			data;
329        uint8_t				format;
330        uint8_t				dirty;
331        uint8_t				pad[2];
332        };
333    };
334    void                (*read) (const surface_t* s, context_t* c,
335                                uint32_t x, uint32_t y, pixel_t* pixel);
336    void                (*write)(const surface_t* s, context_t* c,
337                                uint32_t x, uint32_t y, const pixel_t* pixel);
338};
339
340// ----------------------------------------------------------------------------
341
342struct texture_shade_t {
343    union {
344        struct {
345            int32_t             is0;
346            int32_t             idsdx;
347            int32_t             idsdy;
348            int                 sscale;
349            int32_t             it0;
350            int32_t             idtdx;
351            int32_t             idtdy;
352            int                 tscale;
353        };
354        struct {
355            int32_t             v;
356            int32_t             dx;
357            int32_t             dy;
358            int                 scale;
359        } st[2];
360    };
361};
362
363struct texture_iterators_t {
364    // these are not encoded in the same way than in the
365    // texture_shade_t structure
366    union {
367        struct {
368            GGLfixed			ydsdy;
369            GGLfixed            dsdx;
370            GGLfixed            dsdy;
371            int                 sscale;
372            GGLfixed			ydtdy;
373            GGLfixed            dtdx;
374            GGLfixed            dtdy;
375            int                 tscale;
376        };
377        struct {
378            GGLfixed			ydvdy;
379            GGLfixed            dvdx;
380            GGLfixed            dvdy;
381            int                 scale;
382        } st[2];
383    };
384};
385
386struct texture_t {
387	surface_t			surface;
388	texture_iterators_t	iterators;
389    texture_shade_t     shade;
390	uint32_t			s_coord;
391	uint32_t            t_coord;
392	uint16_t			s_wrap;
393	uint16_t            t_wrap;
394	uint16_t            min_filter;
395	uint16_t            mag_filter;
396    uint16_t            env;
397    uint8_t             env_color[4];
398	uint8_t				enable;
399	uint8_t				dirty;
400};
401
402struct raster_t {
403    GGLfixed            x;
404    GGLfixed            y;
405};
406
407struct framebuffer_t {
408    surface_t           color;
409    surface_t           read;
410	surface_t			depth;
411	surface_t			stencil;
412    int16_t             *coverage;
413    size_t              coverageBufferSize;
414};
415
416// ----------------------------------------------------------------------------
417
418struct iterators_t {
419	int32_t             xl;
420	int32_t             xr;
421    int32_t             y;
422	GGLcolor			ydady;
423	GGLcolor			ydrdy;
424	GGLcolor			ydgdy;
425	GGLcolor			ydbdy;
426	GGLfixed			ydzdy;
427	GGLfixed			ydwdy;
428	GGLfixed			ydfdy;
429};
430
431struct shade_t {
432	GGLcolor			a0;
433    GGLcolor            dadx;
434    GGLcolor            dady;
435	GGLcolor			r0;
436    GGLcolor            drdx;
437    GGLcolor            drdy;
438	GGLcolor			g0;
439    GGLcolor            dgdx;
440    GGLcolor            dgdy;
441	GGLcolor			b0;
442    GGLcolor            dbdx;
443    GGLcolor            dbdy;
444	uint32_t            z0;
445    GGLfixed32          dzdx;
446    GGLfixed32          dzdy;
447	GGLfixed            w0;
448    GGLfixed            dwdx;
449    GGLfixed            dwdy;
450	uint32_t			f0;
451    GGLfixed            dfdx;
452    GGLfixed            dfdy;
453};
454
455// these are used in the generated code
456// we use this mirror structure to improve
457// data locality in the pixel pipeline
458struct generated_tex_vars_t {
459    uint32_t    width;
460    uint32_t    height;
461    uint32_t    stride;
462    int32_t     data;
463    int32_t     dsdx;
464    int32_t     dtdx;
465    int32_t     spill[2];
466};
467
468struct generated_vars_t {
469    struct {
470        int32_t c;
471        int32_t dx;
472    } argb[4];
473    int32_t     aref;
474    int32_t     dzdx;
475    int32_t     zbase;
476    int32_t     f;
477    int32_t     dfdx;
478    int32_t     spill[3];
479    generated_tex_vars_t    texture[GGL_TEXTURE_UNIT_COUNT];
480    int32_t     rt;
481    int32_t     lb;
482};
483
484// ----------------------------------------------------------------------------
485
486struct state_t {
487	framebuffer_t		buffers;
488	texture_t			texture[GGL_TEXTURE_UNIT_COUNT];
489    scissor_t           scissor;
490    raster_t            raster;
491	blend_state_t		blend;
492    alpha_test_state_t  alpha_test;
493    depth_test_state_t  depth_test;
494    mask_state_t        mask;
495    clear_state_t       clear;
496    fog_state_t         fog;
497    logic_op_state_t    logic_op;
498    uint32_t            enables;
499    uint32_t            enabled_tmu;
500    needs_t             needs;
501};
502
503// ----------------------------------------------------------------------------
504
505struct context_t {
506	GGLContext          procs;
507	state_t             state;
508    shade_t             shade;
509	iterators_t         iterators;
510    generated_vars_t    generated_vars                __attribute__((aligned(32)));
511    uint8_t             ditherMatrix[GGL_DITHER_SIZE] __attribute__((aligned(32)));
512    uint32_t            packed;
513    uint32_t            packed8888;
514    const GGLFormat*    formats;
515    uint32_t            dirty;
516    texture_t*          activeTMU;
517    uint32_t            activeTMUIndex;
518
519    void                (*init_y)(context_t* c, int32_t y);
520	void                (*step_y)(context_t* c);
521	void                (*scanline)(context_t* c);
522    void                (*span)(context_t* c);
523    void                (*rect)(context_t* c, size_t yc);
524
525    void*               base;
526    Assembly*           scanline_as;
527    GGLenum             error;
528};
529
530// ----------------------------------------------------------------------------
531
532void ggl_init_context(context_t* context);
533void ggl_uninit_context(context_t* context);
534void ggl_error(context_t* c, GGLenum error);
535int64_t ggl_system_time();
536
537// ----------------------------------------------------------------------------
538
539};
540
541#endif // ANDROID_GGL_CONTEXT_H
542
543