col32cb16blend.S revision f9e8ab03bd93d98567e96822535090a877594aba
1/* libs/pixelflinger/col32cb16blend.S
2**
3** (C) COPYRIGHT 2009 ARM Limited.
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16**
17*/
18
19    .text
20    .align
21
22    .global scanline_col32cb16blend_arm
23
24//
25// This function alpha blends a fixed color into a destination scanline, using
26// the formula:
27//
28//     d = s + (((a + (a >> 7)) * d) >> 8)
29//
30// where d is the destination pixel,
31//       s is the source color,
32//       a is the alpha channel of the source color.
33//
34
35// r0 = destination buffer pointer
36// r1 = color value
37// r2 = count
38
39
40scanline_col32cb16blend_arm:
41    push        {r4-r10, lr}                    // stack ARM regs
42
43    mov         r5, r1, lsr #24                 // shift down alpha
44    mov         r9, #0xff                       // create mask
45    add         r5, r5, r5, lsr #7              // add in top bit
46    rsb         r5, r5, #256                    // invert alpha
47    and         r10, r1, #0xff                  // extract red
48    and         r12, r9, r1, lsr #8             // extract green
49    and         r4, r9, r1, lsr #16             // extract blue
50    mov         r10, r10, lsl #5                // prescale red
51    mov         r12, r12, lsl #6                // prescale green
52    mov         r4, r4, lsl #5                  // prescale blue
53    mov         r9, r9, lsr #2                  // create dest green mask
54
551:
56    ldrh        r8, [r0]                        // load dest pixel
57    subs        r2, r2, #1                      // decrement loop counter
58    mov         r6, r8, lsr #11                 // extract dest red
59    and         r7, r9, r8, lsr #5              // extract dest green
60    and         r8, r8, #0x1f                   // extract dest blue
61
62    smlabb      r6, r6, r5, r10                 // dest red * alpha + src red
63    smlabb      r7, r7, r5, r12                 // dest green * alpha + src green
64    smlabb      r8, r8, r5, r4                  // dest blue * alpha + src blue
65
66    mov         r6, r6, lsr #8                  // shift down red
67    mov         r7, r7, lsr #8                  // shift down green
68    mov         r6, r6, lsl #11                 // shift red into 565
69    orr         r6, r7, lsl #5                  // shift green into 565
70    orr         r6, r8, lsr #8                  // shift blue into 565
71
72    strh        r6, [r0], #2                    // store pixel to dest, update ptr
73    bne         1b                              // if count != 0, loop
74
75    pop         {r4-r10, pc}                    // return
76
77
78
79