pixelflinger.cpp revision dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0
1/* libs/pixelflinger/pixelflinger.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18
19#include <stdlib.h>
20#include <string.h>
21#include <assert.h>
22
23#include <sys/time.h>
24
25#include <pixelflinger/pixelflinger.h>
26#include <private/pixelflinger/ggl_context.h>
27
28#include "buffer.h"
29#include "clear.h"
30#include "picker.h"
31#include "raster.h"
32#include "scanline.h"
33#include "trap.h"
34
35#include "codeflinger/GGLAssembler.h"
36#include "codeflinger/CodeCache.h"
37
38#include <stdio.h>
39
40
41namespace android {
42
43// ----------------------------------------------------------------------------
44
45// 8x8 Bayer dither matrix
46static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = {
47     0, 32,  8, 40,  2, 34, 10, 42,
48    48, 16, 56, 24, 50, 18, 58, 26,
49    12, 44,  4, 36, 14, 46,  6, 38,
50    60, 28, 52, 20, 62, 30, 54, 22,
51     3, 35, 11, 43,  1, 33,  9, 41,
52    51, 19, 59, 27, 49, 17, 57, 25,
53    15, 47,  7, 39, 13, 45,  5, 37,
54    63, 31, 55, 23, 61, 29, 53, 21
55};
56
57static void ggl_init_procs(context_t* c);
58static void ggl_set_scissor(context_t* c);
59
60static void ggl_enable_blending(context_t* c, int enable);
61static void ggl_enable_scissor_test(context_t* c, int enable);
62static void ggl_enable_alpha_test(context_t* c, int enable);
63static void ggl_enable_logic_op(context_t* c, int enable);
64static void ggl_enable_dither(context_t* c, int enable);
65static void ggl_enable_stencil_test(context_t* c, int enable);
66static void ggl_enable_depth_test(context_t* c, int enable);
67static void ggl_enable_aa(context_t* c, int enable);
68static void ggl_enable_point_aa_nice(context_t* c, int enable);
69static void ggl_enable_texture2d(context_t* c, int enable);
70static void ggl_enable_w_lerp(context_t* c, int enable);
71static void ggl_enable_fog(context_t* c, int enable);
72
73static inline int min(int a, int b) CONST;
74static inline int min(int a, int b) {
75    return a < b ? a : b;
76}
77
78static inline int max(int a, int b) CONST;
79static inline int max(int a, int b) {
80    return a < b ? b : a;
81}
82
83// ----------------------------------------------------------------------------
84
85void ggl_error(context_t* c, GGLenum error)
86{
87    if (c->error == GGL_NO_ERROR)
88        c->error = error;
89}
90
91// ----------------------------------------------------------------------------
92
93static void ggl_bindTexture(void* con, const GGLSurface* surface)
94{
95    GGL_CONTEXT(c, con);
96    if (surface->format != c->activeTMU->surface.format)
97        ggl_state_changed(c, GGL_TMU_STATE);
98    ggl_set_surface(c, &(c->activeTMU->surface), surface);
99}
100
101
102static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface)
103{
104    GGL_CONTEXT(c, con);
105    // All LODs must have the same format
106    ggl_set_surface(c, &c->state.texture[tmu].surface, surface);
107}
108
109static void ggl_colorBuffer(void* con, const GGLSurface* surface)
110{
111    GGL_CONTEXT(c, con);
112    if (surface->format != c->state.buffers.color.format)
113        ggl_state_changed(c, GGL_CB_STATE);
114
115    if (surface->width > c->state.buffers.coverageBufferSize) {
116        // allocate the coverage factor buffer
117        free(c->state.buffers.coverage);
118        c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2);
119        c->state.buffers.coverageBufferSize =
120                c->state.buffers.coverage ? surface->width : 0;
121    }
122    ggl_set_surface(c, &(c->state.buffers.color), surface);
123    if (c->state.buffers.read.format == 0) {
124        ggl_set_surface(c, &(c->state.buffers.read), surface);
125    }
126    ggl_set_scissor(c);
127}
128
129static void ggl_readBuffer(void* con, const GGLSurface* surface)
130{
131    GGL_CONTEXT(c, con);
132    ggl_set_surface(c, &(c->state.buffers.read), surface);
133}
134
135static void ggl_depthBuffer(void* con, const GGLSurface* surface)
136{
137    GGL_CONTEXT(c, con);
138    if (surface->format == GGL_PIXEL_FORMAT_Z_16) {
139        ggl_set_surface(c, &(c->state.buffers.depth), surface);
140    } else {
141        c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE;
142        ggl_enable_depth_test(c, 0);
143    }
144}
145
146static void ggl_scissor(void* con, GGLint x, GGLint y,
147        GGLsizei width, GGLsizei height)
148{
149    GGL_CONTEXT(c, con);
150    c->state.scissor.user_left = x;
151    c->state.scissor.user_top = y;
152    c->state.scissor.user_right = x + width;
153    c->state.scissor.user_bottom = y + height;
154    ggl_set_scissor(c);
155}
156
157// ----------------------------------------------------------------------------
158
159static void enable_disable(context_t* c, GGLenum name, int en)
160{
161    switch (name) {
162    case GGL_BLEND:             ggl_enable_blending(c, en);      break;
163    case GGL_SCISSOR_TEST:      ggl_enable_scissor_test(c, en);  break;
164    case GGL_ALPHA_TEST:        ggl_enable_alpha_test(c, en);    break;
165    case GGL_COLOR_LOGIC_OP:    ggl_enable_logic_op(c, en);      break;
166    case GGL_DITHER:            ggl_enable_dither(c, en);        break;
167    case GGL_STENCIL_TEST:      ggl_enable_stencil_test(c, en);  break;
168    case GGL_DEPTH_TEST:        ggl_enable_depth_test(c, en);    break;
169    case GGL_AA:                ggl_enable_aa(c, en);            break;
170    case GGL_TEXTURE_2D:        ggl_enable_texture2d(c, en);     break;
171    case GGL_W_LERP:            ggl_enable_w_lerp(c, en);        break;
172    case GGL_FOG:               ggl_enable_fog(c, en);           break;
173    case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break;
174    }
175}
176
177static void ggl_enable(void* con, GGLenum name)
178{
179    GGL_CONTEXT(c, con);
180    enable_disable(c, name, 1);
181}
182
183static void ggl_disable(void* con, GGLenum name)
184{
185    GGL_CONTEXT(c, con);
186    enable_disable(c, name, 0);
187}
188
189static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en)
190{
191    GGL_CONTEXT(c, con);
192    enable_disable(c, name, en ? 1 : 0);
193}
194
195// ----------------------------------------------------------------------------
196
197static void ggl_shadeModel(void* con, GGLenum mode)
198{
199    GGL_CONTEXT(c, con);
200    switch (mode) {
201    case GGL_FLAT:
202        if (c->state.enables & GGL_ENABLE_SMOOTH) {
203            c->state.enables &= ~GGL_ENABLE_SMOOTH;
204            ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
205        }
206        break;
207    case GGL_SMOOTH:
208        if (!(c->state.enables & GGL_ENABLE_SMOOTH)) {
209            c->state.enables |= GGL_ENABLE_SMOOTH;
210            ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
211        }
212        break;
213    default:
214        ggl_error(c, GGL_INVALID_ENUM);
215    }
216}
217
218static void ggl_color4xv(void* con, const GGLclampx* color)
219{
220    GGL_CONTEXT(c, con);
221	c->shade.r0 = gglFixedToIteratedColor(color[0]);
222	c->shade.g0 = gglFixedToIteratedColor(color[1]);
223	c->shade.b0 = gglFixedToIteratedColor(color[2]);
224	c->shade.a0 = gglFixedToIteratedColor(color[3]);
225}
226
227static void ggl_colorGrad12xv(void* con, const GGLcolor* grad)
228{
229    GGL_CONTEXT(c, con);
230    // it is very important to round the iterated value here because
231    // the rasterizer doesn't clamp them, therefore the iterated value
232    //must absolutely be correct.
233    // GGLColor is encoded as 8.16 value
234    const int32_t round = 0x8000;
235	c->shade.r0   = grad[ 0] + round;
236	c->shade.drdx = grad[ 1];
237	c->shade.drdy = grad[ 2];
238	c->shade.g0   = grad[ 3] + round;
239	c->shade.dgdx = grad[ 4];
240	c->shade.dgdy = grad[ 5];
241	c->shade.b0   = grad[ 6] + round;
242	c->shade.dbdx = grad[ 7];
243	c->shade.dbdy = grad[ 8];
244	c->shade.a0   = grad[ 9] + round;
245	c->shade.dadx = grad[10];
246	c->shade.dady = grad[11];
247}
248
249static void ggl_zGrad3xv(void* con, const GGLfixed32* grad)
250{
251    GGL_CONTEXT(c, con);
252    // z iterators are encoded as 0.32 fixed point and the z-buffer
253    // holds 16 bits, the rounding value is 0x8000.
254    const uint32_t round = 0x8000;
255	c->shade.z0   = grad[0] + round;
256	c->shade.dzdx = grad[1];
257	c->shade.dzdy = grad[2];
258}
259
260static void ggl_wGrad3xv(void* con, const GGLfixed* grad)
261{
262    GGL_CONTEXT(c, con);
263	c->shade.w0   = grad[0];
264	c->shade.dwdx = grad[1];
265	c->shade.dwdy = grad[2];
266}
267
268// ----------------------------------------------------------------------------
269
270static void ggl_fogGrad3xv(void* con, const GGLfixed* grad)
271{
272    GGL_CONTEXT(c, con);
273	c->shade.f0     = grad[0];
274	c->shade.dfdx   = grad[1];
275	c->shade.dfdy   = grad[2];
276}
277
278static void ggl_fogColor3xv(void* con, const GGLclampx* color)
279{
280    GGL_CONTEXT(c, con);
281    const int32_t r = gglClampx(color[0]);
282    const int32_t g = gglClampx(color[1]);
283    const int32_t b = gglClampx(color[2]);
284	c->state.fog.color[GGLFormat::RED]  = (r - (r>>8))>>8;
285	c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8;
286	c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8;
287}
288
289static void ggl_enable_fog(context_t* c, int enable)
290{
291    const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0;
292    if (e != enable) {
293        if (enable) c->state.enables |= GGL_ENABLE_FOG;
294        else        c->state.enables &= ~GGL_ENABLE_FOG;
295        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
296    }
297}
298
299// ----------------------------------------------------------------------------
300
301static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst)
302{
303    GGL_CONTEXT(c, con);
304    c->state.blend.src = src;
305    c->state.blend.src_alpha = src;
306    c->state.blend.dst = dst;
307    c->state.blend.dst_alpha = dst;
308    c->state.blend.alpha_separate = 0;
309    if (c->state.enables & GGL_ENABLE_BLENDING) {
310        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
311    }
312}
313
314static void ggl_blendFuncSeparate(void* con,
315        GGLenum src, GGLenum dst,
316        GGLenum srcAlpha, GGLenum dstAplha)
317{
318    GGL_CONTEXT(c, con);
319    c->state.blend.src = src;
320    c->state.blend.src_alpha = srcAlpha;
321    c->state.blend.dst = dst;
322    c->state.blend.dst_alpha = dstAplha;
323    c->state.blend.alpha_separate = 1;
324    if (c->state.enables & GGL_ENABLE_BLENDING) {
325        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
326    }
327}
328
329// ----------------------------------------------------------------------------
330
331static void ggl_texEnvi(void* con,	GGLenum target,
332							GGLenum pname,
333							GGLint param)
334{
335    GGL_CONTEXT(c, con);
336    if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) {
337        ggl_error(c, GGL_INVALID_ENUM);
338        return;
339    }
340    switch (param) {
341    case GGL_REPLACE:
342    case GGL_MODULATE:
343    case GGL_DECAL:
344    case GGL_BLEND:
345    case GGL_ADD:
346        if (c->activeTMU->env != param) {
347            c->activeTMU->env = param;
348            ggl_state_changed(c, GGL_TMU_STATE);
349        }
350        break;
351    default:
352        ggl_error(c, GGL_INVALID_ENUM);
353    }
354}
355
356static void ggl_texEnvxv(void* con, GGLenum target,
357        GGLenum pname, const GGLfixed* params)
358{
359    GGL_CONTEXT(c, con);
360    if (target != GGL_TEXTURE_ENV) {
361        ggl_error(c, GGL_INVALID_ENUM);
362        return;
363    }
364    switch (pname) {
365    case GGL_TEXTURE_ENV_MODE:
366        ggl_texEnvi(con, target, pname, params[0]);
367        break;
368    case GGL_TEXTURE_ENV_COLOR: {
369        uint8_t* const color = c->activeTMU->env_color;
370        const GGLclampx r = gglClampx(params[0]);
371        const GGLclampx g = gglClampx(params[1]);
372        const GGLclampx b = gglClampx(params[2]);
373        const GGLclampx a = gglClampx(params[3]);
374        color[0] = (a-(a>>8))>>8;
375        color[1] = (r-(r>>8))>>8;
376        color[2] = (g-(g>>8))>>8;
377        color[3] = (b-(b>>8))>>8;
378        break;
379    }
380    default:
381        ggl_error(c, GGL_INVALID_ENUM);
382        return;
383    }
384}
385
386
387static void ggl_texParameteri(void* con,
388        GGLenum target,
389        GGLenum pname,
390        GGLint param)
391{
392    GGL_CONTEXT(c, con);
393    if (target != GGL_TEXTURE_2D) {
394        ggl_error(c, GGL_INVALID_ENUM);
395        return;
396    }
397
398    if (param == GGL_CLAMP_TO_EDGE)
399        param = GGL_CLAMP;
400
401    uint16_t* what = 0;
402    switch (pname) {
403    case GGL_TEXTURE_WRAP_S:
404        if ((param == GGL_CLAMP) ||
405            (param == GGL_REPEAT)) {
406            what = &c->activeTMU->s_wrap;
407        }
408        break;
409    case GGL_TEXTURE_WRAP_T:
410        if ((param == GGL_CLAMP) ||
411            (param == GGL_REPEAT)) {
412            what = &c->activeTMU->t_wrap;
413        }
414        break;
415    case GGL_TEXTURE_MIN_FILTER:
416        if ((param == GGL_NEAREST) ||
417            (param == GGL_NEAREST_MIPMAP_NEAREST) ||
418            (param == GGL_NEAREST_MIPMAP_LINEAR)) {
419            what = &c->activeTMU->min_filter;
420            param = GGL_NEAREST;
421        }
422        if ((param == GGL_LINEAR) ||
423            (param == GGL_LINEAR_MIPMAP_NEAREST) ||
424            (param == GGL_LINEAR_MIPMAP_LINEAR)) {
425            what = &c->activeTMU->min_filter;
426            param = GGL_LINEAR;
427        }
428        break;
429    case GGL_TEXTURE_MAG_FILTER:
430        if ((param == GGL_NEAREST) ||
431            (param == GGL_LINEAR)) {
432            what = &c->activeTMU->mag_filter;
433        }
434        break;
435    }
436
437    if (!what) {
438        ggl_error(c, GGL_INVALID_ENUM);
439        return;
440    }
441
442    if (*what != param) {
443        *what = param;
444        ggl_state_changed(c, GGL_TMU_STATE);
445    }
446}
447
448static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad)
449{
450    GGL_CONTEXT(c, con);
451    texture_t& u = c->state.texture[tmu];
452	u.shade.is0   = grad[0];
453	u.shade.idsdx = grad[1];
454	u.shade.idsdy = grad[2];
455	u.shade.it0   = grad[3];
456	u.shade.idtdx = grad[4];
457	u.shade.idtdy = grad[5];
458    u.shade.sscale= grad[6];
459    u.shade.tscale= grad[7];
460}
461
462static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t)
463{
464    GGL_CONTEXT(c, con);
465	c->activeTMU->shade.is0 = s;
466	c->activeTMU->shade.it0 = t;
467    c->activeTMU->shade.sscale= 0;
468    c->activeTMU->shade.tscale= 0;
469}
470
471static void ggl_texCoord2i(void* con, GGLint s, GGLint t)
472{
473    ggl_texCoord2x(con, s<<16, t<<16);
474}
475
476static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param)
477{
478    GGL_CONTEXT(c, con);
479    if (pname != GGL_TEXTURE_GEN_MODE) {
480        ggl_error(c, GGL_INVALID_ENUM);
481        return;
482    }
483
484    uint32_t* coord_ptr = 0;
485    if (coord == GGL_S)         coord_ptr = &(c->activeTMU->s_coord);
486    else if (coord == GGL_T)    coord_ptr = &(c->activeTMU->t_coord);
487
488    if (coord_ptr) {
489        if (*coord_ptr != uint32_t(param)) {
490            *coord_ptr = uint32_t(param);
491            ggl_state_changed(c, GGL_TMU_STATE);
492        }
493    } else {
494        ggl_error(c, GGL_INVALID_ENUM);
495    }
496}
497
498static void ggl_activeTexture(void* con, GGLuint tmu)
499{
500    GGL_CONTEXT(c, con);
501    if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) {
502        ggl_error(c, GGL_INVALID_ENUM);
503        return;
504    }
505    c->activeTMUIndex = tmu;
506    c->activeTMU = &(c->state.texture[tmu]);
507}
508
509// ----------------------------------------------------------------------------
510
511static void ggl_colorMask(void* con, GGLboolean r,
512                                     GGLboolean g,
513                                     GGLboolean b,
514                                     GGLboolean a)
515{
516    GGL_CONTEXT(c, con);
517    int mask = 0;
518    if (a)  mask |= 1 << GGLFormat::ALPHA;
519    if (r)  mask |= 1 << GGLFormat::RED;
520    if (g)  mask |= 1 << GGLFormat::GREEN;
521    if (b)  mask |= 1 << GGLFormat::BLUE;
522    if (c->state.mask.color != mask) {
523        c->state.mask.color = mask;
524        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
525    }
526}
527
528static void ggl_depthMask(void* con, GGLboolean flag)
529{
530    GGL_CONTEXT(c, con);
531    if (c->state.mask.depth != flag?1:0) {
532        c->state.mask.depth = flag?1:0;
533        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
534    }
535}
536
537static void ggl_stencilMask(void* con, GGLuint mask)
538{
539    GGL_CONTEXT(c, con);
540    if (c->state.mask.stencil != mask) {
541        c->state.mask.stencil = mask;
542        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
543    }
544}
545
546// ----------------------------------------------------------------------------
547
548static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref)
549{
550    GGL_CONTEXT(c, con);
551    if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) {
552        ggl_error(c, GGL_INVALID_ENUM);
553        return;
554    }
555    c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref));
556    if (c->state.alpha_test.func != func) {
557        c->state.alpha_test.func = func;
558        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
559    }
560}
561
562// ----------------------------------------------------------------------------
563
564static void ggl_depthFunc(void* con, GGLenum func)
565{
566    GGL_CONTEXT(c, con);
567    if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) {
568        ggl_error(c, GGL_INVALID_ENUM);
569        return;
570    }
571    if (c->state.depth_test.func != func) {
572        c->state.depth_test.func = func;
573        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
574    }
575}
576
577// ----------------------------------------------------------------------------
578
579static void ggl_logicOp(void* con, GGLenum opcode)
580{
581    GGL_CONTEXT(c, con);
582    if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) {
583        ggl_error(c, GGL_INVALID_ENUM);
584        return;
585    }
586    if (c->state.logic_op.opcode != opcode) {
587        c->state.logic_op.opcode = opcode;
588        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
589    }
590}
591
592
593// ----------------------------------------------------------------------------
594
595void ggl_set_scissor(context_t* c)
596{
597    if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) {
598        const int32_t l = c->state.scissor.user_left;
599        const int32_t t = c->state.scissor.user_top;
600        const int32_t r = c->state.scissor.user_right;
601        const int32_t b = c->state.scissor.user_bottom;
602        c->state.scissor.left   = max(0, l);
603        c->state.scissor.right  = min(c->state.buffers.color.width, r);
604        c->state.scissor.top    = max(0, t);
605        c->state.scissor.bottom = min(c->state.buffers.color.height, b);
606    } else {
607        c->state.scissor.left   = 0;
608        c->state.scissor.top    = 0;
609        c->state.scissor.right  = c->state.buffers.color.width;
610        c->state.scissor.bottom = c->state.buffers.color.height;
611    }
612}
613
614void ggl_enable_blending(context_t* c, int enable)
615{
616    const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0;
617    if (e != enable) {
618        if (enable) c->state.enables |= GGL_ENABLE_BLENDING;
619        else        c->state.enables &= ~GGL_ENABLE_BLENDING;
620        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
621    }
622}
623
624void ggl_enable_scissor_test(context_t* c, int enable)
625{
626    const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0;
627    if (e != enable) {
628        if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST;
629        else        c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST;
630        ggl_set_scissor(c);
631    }
632}
633
634void ggl_enable_alpha_test(context_t* c, int enable)
635{
636    const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0;
637    if (e != enable) {
638        if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST;
639        else        c->state.enables &= ~GGL_ENABLE_ALPHA_TEST;
640        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
641    }
642}
643
644void ggl_enable_logic_op(context_t* c, int enable)
645{
646    const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0;
647    if (e != enable) {
648        if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP;
649        else        c->state.enables &= ~GGL_ENABLE_LOGIC_OP;
650        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
651    }
652}
653
654void ggl_enable_dither(context_t* c, int enable)
655{
656    const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0;
657    if (e != enable) {
658        if (enable) c->state.enables |= GGL_ENABLE_DITHER;
659        else        c->state.enables &= ~GGL_ENABLE_DITHER;
660        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
661    }
662}
663
664void ggl_enable_stencil_test(context_t* c, int enable)
665{
666}
667
668void ggl_enable_depth_test(context_t* c, int enable)
669{
670    if (c->state.buffers.depth.format == 0)
671        enable = 0;
672    const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0;
673    if (e != enable) {
674        if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST;
675        else        c->state.enables &= ~GGL_ENABLE_DEPTH_TEST;
676        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
677    }
678}
679
680void ggl_enable_aa(context_t* c, int enable)
681{
682    const int e = (c->state.enables & GGL_ENABLE_AA)?1:0;
683    if (e != enable) {
684        if (enable) c->state.enables |= GGL_ENABLE_AA;
685        else        c->state.enables &= ~GGL_ENABLE_AA;
686        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
687    }
688}
689
690void ggl_enable_point_aa_nice(context_t* c, int enable)
691{
692    const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0;
693    if (e != enable) {
694        if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE;
695        else        c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE;
696        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
697    }
698}
699
700void ggl_enable_w_lerp(context_t* c, int enable)
701{
702    const int e = (c->state.enables & GGL_ENABLE_W)?1:0;
703    if (e != enable) {
704        if (enable) c->state.enables |= GGL_ENABLE_W;
705        else        c->state.enables &= ~GGL_ENABLE_W;
706        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
707    }
708}
709
710void ggl_enable_texture2d(context_t* c, int enable)
711{
712    if (c->activeTMU->enable != enable) {
713        const uint32_t tmu = c->activeTMUIndex;
714        c->activeTMU->enable = enable;
715        const uint32_t mask = 1UL << tmu;
716        if (enable)                 c->state.enabled_tmu |= mask;
717        else                        c->state.enabled_tmu &= ~mask;
718        if (c->state.enabled_tmu)   c->state.enables |= GGL_ENABLE_TMUS;
719        else                        c->state.enables &= ~GGL_ENABLE_TMUS;
720        ggl_state_changed(c, GGL_TMU_STATE);
721    }
722}
723
724
725// ----------------------------------------------------------------------------
726
727int64_t ggl_system_time()
728{
729#if defined(HAVE_POSIX_CLOCKS)
730    struct timespec t;
731    t.tv_sec = t.tv_nsec = 0;
732    clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t);
733    return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec;
734#else
735    // we don't support the clocks here.
736    struct timeval t;
737    t.tv_sec = t.tv_usec = 0;
738    gettimeofday(&t, NULL);
739    return int64_t(t.tv_sec)*1000000000LL + int64_t(t.tv_usec)*1000LL;
740#endif
741}
742
743// ----------------------------------------------------------------------------
744
745void ggl_init_procs(context_t* c)
746{
747    GGLContext& procs = *(GGLContext*)c;
748    GGL_INIT_PROC(procs, scissor);
749    GGL_INIT_PROC(procs, activeTexture);
750    GGL_INIT_PROC(procs, bindTexture);
751    GGL_INIT_PROC(procs, bindTextureLod);
752    GGL_INIT_PROC(procs, colorBuffer);
753    GGL_INIT_PROC(procs, readBuffer);
754    GGL_INIT_PROC(procs, depthBuffer);
755    GGL_INIT_PROC(procs, enable);
756    GGL_INIT_PROC(procs, disable);
757    GGL_INIT_PROC(procs, enableDisable);
758    GGL_INIT_PROC(procs, shadeModel);
759    GGL_INIT_PROC(procs, color4xv);
760    GGL_INIT_PROC(procs, colorGrad12xv);
761    GGL_INIT_PROC(procs, zGrad3xv);
762    GGL_INIT_PROC(procs, wGrad3xv);
763    GGL_INIT_PROC(procs, fogGrad3xv);
764    GGL_INIT_PROC(procs, fogColor3xv);
765    GGL_INIT_PROC(procs, blendFunc);
766    GGL_INIT_PROC(procs, blendFuncSeparate);
767    GGL_INIT_PROC(procs, texEnvi);
768    GGL_INIT_PROC(procs, texEnvxv);
769    GGL_INIT_PROC(procs, texParameteri);
770    GGL_INIT_PROC(procs, texCoord2i);
771    GGL_INIT_PROC(procs, texCoord2x);
772    GGL_INIT_PROC(procs, texCoordGradScale8xv);
773    GGL_INIT_PROC(procs, texGeni);
774    GGL_INIT_PROC(procs, colorMask);
775    GGL_INIT_PROC(procs, depthMask);
776    GGL_INIT_PROC(procs, stencilMask);
777    GGL_INIT_PROC(procs, alphaFuncx);
778    GGL_INIT_PROC(procs, depthFunc);
779    GGL_INIT_PROC(procs, logicOp);
780    ggl_init_clear(c);
781}
782
783void ggl_init_context(context_t* c)
784{
785    memset(c, 0, sizeof(context_t));
786    ggl_init_procs(c);
787    ggl_init_trap(c);
788    ggl_init_scanline(c);
789    ggl_init_texture(c);
790    ggl_init_picker(c);
791    ggl_init_raster(c);
792    c->formats = gglGetPixelFormatTable();
793    c->state.blend.src = GGL_ONE;
794    c->state.blend.dst = GGL_ZERO;
795    c->state.blend.src_alpha = GGL_ONE;
796    c->state.blend.dst_alpha = GGL_ZERO;
797    c->state.mask.color = 0xF;
798    c->state.mask.depth = 0;
799    c->state.mask.stencil = 0xFFFFFFFF;
800    c->state.logic_op.opcode = GGL_COPY;
801    c->state.alpha_test.func = GGL_ALWAYS;
802    c->state.depth_test.func = GGL_LESS;
803    c->state.depth_test.clearValue = FIXED_ONE;
804    c->shade.w0 = FIXED_ONE;
805    memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix));
806}
807
808void ggl_uninit_context(context_t* c)
809{
810    ggl_uninit_scanline(c);
811}
812
813// ----------------------------------------------------------------------------
814}; // namespace android
815// ----------------------------------------------------------------------------
816
817
818
819using namespace android;
820
821ssize_t gglInit(GGLContext** context)
822{
823    void* const base = malloc(sizeof(context_t) + 32);
824	if (base) {
825        // always align the context on cache lines
826        context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL);
827        ggl_init_context(c);
828        c->base = base;
829		*context = (GGLContext*)c;
830	} else {
831		return -1;
832	}
833	return 0;
834}
835
836ssize_t gglUninit(GGLContext* con)
837{
838    GGL_CONTEXT(c, (void*)con);
839    ggl_uninit_context(c);
840	free(c->base);
841	return 0;
842}
843
844