9935abceea10df337969f08cce05b7c02bb1eb19 |
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16-Feb-2013 |
Chris Craik <ccraik@google.com> |
Correct PatchCache comparison logic Change-Id: I3d0832505b5380bfa362863b39e09dd10f792582
/frameworks/base/libs/hwui/PatchCache.cpp
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13ba0054846ce630ca31e8f26169fd9388faee02 |
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15-Feb-2013 |
Romain Guy <romainguy@google.com> |
Remove obsolete header file We now use the same mechanism to compare keys everywhere in libhwui. Change-Id: I8b3cb25b13f4f38eb6f12aed0356f796a773617c
/frameworks/base/libs/hwui/PatchCache.cpp
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5341cead27070656458750a789ba211a505b57b5 |
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09-Jan-2013 |
Romain Guy <romainguy@google.com> |
Cleanup 9patch mesh matching code Bug #7970966 The bug described in #7970966 should normally never happen but just in case, change the detection code to be more robust. Change-Id: I7040a6087590e34abe8803cb8f83f051d77f3944
/frameworks/base/libs/hwui/PatchCache.cpp
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6f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cd |
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30-Nov-2010 |
Romain Guy <romainguy@google.com> |
Update 9patch structure when rendering with different divs/colors. Bug #3221488 Change-Id: Ifc9e42a991d630feadc9e8032322f37504d09d6d
/frameworks/base/libs/hwui/PatchCache.cpp
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03750a067e818ca7fbd0f590e2ff6a8fded21e6c |
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18-Oct-2010 |
Romain Guy <romainguy@google.com> |
Use VBOs to render most geometries. Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
/frameworks/base/libs/hwui/PatchCache.cpp
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054dc1840941665e32036f9523df51720ad069c8 |
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16-Oct-2010 |
Romain Guy <romainguy@google.com> |
Don't draw entirely transparent 9patch meshes. Change-Id: If3e62e18b8e0dbde8a22f8ede2889b86500a4dc2
/frameworks/base/libs/hwui/PatchCache.cpp
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4bb942083a0d4db746adf95349108dd8ef842e32 |
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13-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize 9patch rendering. This change detects empty quads in 9patches and removes them from the mesh to avoid unnecessary blending. Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
/frameworks/base/libs/hwui/PatchCache.cpp
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21b028a44f3e0bd9b0f0432b8b92c45f661d22a4 |
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09-Oct-2010 |
Romain Guy <romainguy@google.com> |
Move GenerationCache to the utils directory. Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
/frameworks/base/libs/hwui/PatchCache.cpp
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2728f961614a385df1f056fc24803a9f65c90fab |
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09-Oct-2010 |
Romain Guy <romainguy@google.com> |
Don't update 9patches on every frame. Change-Id: I7ffb2365f83e0453e7d0a0cdcb3fc9308b305238
/frameworks/base/libs/hwui/PatchCache.cpp
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4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe |
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27-Sep-2010 |
Romain Guy <romainguy@google.com> |
Adding display lists to the GL renderer (checkpoint.) Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
/frameworks/base/libs/hwui/PatchCache.cpp
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fb8b763f762ae21923c58d64caa729b012f40e05 |
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24-Aug-2010 |
Romain Guy <romainguy@google.com> |
Use only one GL context per process, share chaches. Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/PatchCache.cpp
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f7f93556c8fcc640ab5adef79d021a80a72a645a |
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09-Jul-2010 |
Romain Guy <romainguy@google.com> |
Draw n-patches using OpenGL. Currently only tested with title bars and buttons. Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6
/frameworks/base/libs/hwui/PatchCache.cpp
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