Lines Matching refs:vulnerabilityVolumes
79 * @param vulnerabilityVolumes A list of volumes that can receive hits from other game objects.
86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) {
89 && (attackVolumes != null || vulnerabilityVolumes != null)) {
93 record.vulnerabilityVolumes = vulnerabilityVolumes;
132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) ||
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null);
140 other.vulnerabilityVolumes,
160 record.vulnerabilityVolumes,
192 * @param vulnerabilityVolumes Receiving collision volumes.
200 FixedSizeArray<CollisionVolume> vulnerabilityVolumes,
206 if (attackVolumes != null && vulnerabilityVolumes != null) {
212 final int vulnerabilityCount = vulnerabilityVolumes.getCount();
214 final CollisionVolume vulnerabilityVolume = vulnerabilityVolumes.get(y);
257 if (record.vulnerabilityVolumes != null) {
258 final int vulnVolumeCount = record.vulnerabilityVolumes.getCount();
260 CollisionVolume volume = record.vulnerabilityVolumes.get(y);
283 public FixedSizeArray<CollisionVolume> vulnerabilityVolumes;
288 vulnerabilityVolumes = null;