Lines Matching defs:scroll
77 bool ScrollAnimatorWin::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
81 return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
83 // This is an animatable scroll. Calculate the scroll delta.
94 // There are a number of different sources of scroll requests. We want to
95 // make both keyboard and wheel-generated scroll requests (which can come at
115 // tD = The time we pretend has already passed when starting to scroll,
133 // events that come slower, we'll scroll one increment and then pause until
144 // during the first scroll period.)
168 // scroll in the same time period as single presses of scrollbar elements;
169 // holding the mouse down on a scrollbar part will scroll as fast as
170 // possible without hitching; and other repeated scroll events will also
171 // scroll with the same time lag as holding down the mouse on a scrollbar
222 // The total time to perform a complete scroll is given by
225 // t0 = The time to perform the scroll without smooth scrolling
230 // single scroll increment, i.e. the work done due to calling
240 // We want to update the scroll position based on the time it's been since
245 // we've already accelerated for one ideal interval, so that we'll scroll at
288 // Now update the scroll position based on the distance traveled.