Lines Matching refs:GraphicsLayerTextureMapper

21 #include "GraphicsLayerTextureMapper.h"
27 GraphicsLayerTextureMapper::GraphicsLayerTextureMapper(GraphicsLayerClient* client)
34 void GraphicsLayerTextureMapper::notifyChange(TextureMapperNode::ChangeMask changeMask)
42 void GraphicsLayerTextureMapper::didSynchronize()
50 void GraphicsLayerTextureMapper::setName(const String& name)
55 GraphicsLayerTextureMapper::~GraphicsLayerTextureMapper()
61 void GraphicsLayerTextureMapper::setNeedsDisplay()
69 void GraphicsLayerTextureMapper::setNeedsDisplayInRect(const FloatRect& rect)
79 void GraphicsLayerTextureMapper::setParent(GraphicsLayer* layer)
87 bool GraphicsLayerTextureMapper::setChildren(const Vector<GraphicsLayer*>& children)
95 void GraphicsLayerTextureMapper::addChild(GraphicsLayer* layer)
103 void GraphicsLayerTextureMapper::addChildAtIndex(GraphicsLayer* layer, int index)
111 void GraphicsLayerTextureMapper::addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling)
119 void GraphicsLayerTextureMapper::addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling)
128 bool GraphicsLayerTextureMapper::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
139 void GraphicsLayerTextureMapper::removeFromParent()
149 void GraphicsLayerTextureMapper::setMaskLayer(GraphicsLayer* value)
160 void GraphicsLayerTextureMapper::setReplicatedByLayer(GraphicsLayer* value)
170 void GraphicsLayerTextureMapper::setPosition(const FloatPoint& value)
180 void GraphicsLayerTextureMapper::setAnchorPoint(const FloatPoint3D& value)
190 void GraphicsLayerTextureMapper::setSize(const FloatSize& value)
201 void GraphicsLayerTextureMapper::setTransform(const TransformationMatrix& value)
212 void GraphicsLayerTextureMapper::setChildrenTransform(const TransformationMatrix& value)
222 void GraphicsLayerTextureMapper::setPreserves3D(bool value)
232 void GraphicsLayerTextureMapper::setMasksToBounds(bool value)
242 void GraphicsLayerTextureMapper::setDrawsContent(bool value)
252 void GraphicsLayerTextureMapper::setBackgroundColor(const Color& value)
263 void GraphicsLayerTextureMapper::clearBackgroundColor()
274 void GraphicsLayerTextureMapper::setContentsOpaque(bool value)
284 void GraphicsLayerTextureMapper::setBackfaceVisibility(bool value)
294 void GraphicsLayerTextureMapper::setOpacity(float value)
304 void GraphicsLayerTextureMapper::setContentsRect(const IntRect& value)
314 void GraphicsLayerTextureMapper::setContentsToImage(Image* image)
324 void GraphicsLayerTextureMapper::setContentsBackgroundColor(const Color& color)
333 void GraphicsLayerTextureMapper::setContentsToMedia(PlatformLayer* media)
346 void GraphicsLayerTextureMapper::setContentsOrientation(CompositingCoordinatesOrientation orientation)
356 void GraphicsLayerTextureMapper::syncCompositingStateForThisLayerOnly()
363 void GraphicsLayerTextureMapper::syncCompositingState()
370 PlatformLayer* GraphicsLayerTextureMapper::platformLayer() const
377 return new GraphicsLayerTextureMapper(client);