Lines Matching defs:shader
197 GLuint shader = glCreateShader(shaderType);
199 if (shader) {
200 glShaderSource(shader, 1, &pSource, NULL);
202 glCompileShader(shader);
205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
209 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
214 glGetShaderInfoLog(shader, infoLen, NULL, buf);
222 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
228 glDeleteShader(shader);
229 shader = 0;
232 ASSERT_TRUE(shader != 0);
233 *outShader = shader;
240 SCOPED_TRACE("compiling vertex shader");
247 SCOPED_TRACE("compiling fragment shader");