Lines Matching defs:Connection

913             sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1007 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1014 if (connection->status == Connection::STATUS_NORMAL) {
1668 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1771 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1783 if (connection->status != Connection::STATUS_NORMAL) {
1819 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1843 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1930 const sp<Connection>& connection) {
1936 while (connection->status == Connection::STATUS_NORMAL
2046 const sp<Connection>& connection, uint32_t seq, bool handled) {
2054 if (connection->status == Connection::STATUS_BROKEN
2055 || connection->status == Connection::STATUS_ZOMBIE) {
2064 const sp<Connection>& connection, bool notify) {
2078 if (connection->status == Connection::STATUS_NORMAL) {
2079 connection->status = Connection::STATUS_BROKEN;
2116 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2184 const sp<Connection>& connection, const CancelationOptions& options) {
2185 if (connection->status == Connection::STATUS_BROKEN) {
3035 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3036 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3179 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3252 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3298 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3310 connection->status = Connection::STATUS_ZOMBIE;
3326 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3336 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3346 nsecs_t currentTime, const sp<Connection>& connection) {
3399 sp<Connection> connection = commandEntry->connection;
3401 if (connection->status != Connection::STATUS_ZOMBIE) {
3451 sp<Connection> connection = commandEntry->connection;
3488 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3501 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3580 if (connection->status != Connection::STATUS_NORMAL) {
3673 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3703 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3711 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
4251 // --- InputDispatcher::Connection ---
4253 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4260 InputDispatcher::Connection::~Connection() {
4263 const char* InputDispatcher::Connection::getWindowName() const {
4273 const char* InputDispatcher::Connection::getStatusLabel() const {
4289 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {