Lines Matching refs:uint32_t
52 bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx];
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
97 mAttribAllocationIndex = new uint32_t[mAttribCount];
99 uint32_t userNum = 0;
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
102 uint32_t stride = elem->mHal.state.elementSizeBytes;
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
128 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
129 uint32_t start, uint32_t len) const {
135 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
144 for (uint32_t ct=0; ct < mAttribCount; ct++) {
145 uint32_t allocIndex = mAttribAllocationIndex[ct];
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
186 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {